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126QQuick3DSceneEnvironment::QQuick3DSceneEnvironment(QQuick3DObject *parent)
127 : QQuick3DObject(*(
new QQuick3DObjectPrivate(QQuick3DObjectPrivate::Type::SceneEnvironment)), parent)
129 m_debugSettings =
new QQuick3DDebugSettings(
this);
130 m_debugSettingsSignalConnection = QObject::connect(m_debugSettings, &QQuick3DDebugSettings::changed,
this,
131 [
this] { update(); });
132 QObject::connect(m_debugSettings, &QObject::destroyed,
this,
133 [
this](QObject *obj) {
134 if (m_debugSettings == obj) {
135 m_debugSettings =
nullptr;
141QQuick3DSceneEnvironment::~QQuick3DSceneEnvironment()
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222QQuick3DSceneEnvironment::QQuick3DEnvironmentAAModeValues QQuick3DSceneEnvironment::antialiasingMode()
const
224 return m_antialiasingMode;
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252QQuick3DSceneEnvironment::QQuick3DEnvironmentAAQualityValues QQuick3DSceneEnvironment::antialiasingQuality()
const
254 return m_antialiasingQuality;
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370QQuick3DSceneEnvironment::QQuick3DEnvironmentBackgroundTypes QQuick3DSceneEnvironment::backgroundMode()
const
372 return m_backgroundMode;
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386QColor QQuick3DSceneEnvironment::clearColor()
const
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431float QQuick3DSceneEnvironment::aoStrength()
const
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464float QQuick3DSceneEnvironment::aoDistance()
const
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497float QQuick3DSceneEnvironment::aoSoftness()
const
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519bool QQuick3DSceneEnvironment::aoDither()
const
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532int QQuick3DSceneEnvironment::aoSampleRate()
const
534 return m_aoSampleRate;
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549float QQuick3DSceneEnvironment::aoBias()
const
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729QQuick3DTexture *QQuick3DSceneEnvironment::lightProbe()
const
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748float QQuick3DSceneEnvironment::probeExposure()
const
750 return m_probeExposure;
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777float QQuick3DSceneEnvironment::probeHorizon()
const
779 return m_probeHorizon;
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793QVector3D QQuick3DSceneEnvironment::probeOrientation()
const
795 return m_probeOrientation;
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823bool QQuick3DSceneEnvironment::temporalAAEnabled()
const
825 return m_temporalAAEnabled;
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839float QQuick3DSceneEnvironment::temporalAAStrength()
const
841 return m_temporalAAStrength;
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866QQuick3DSceneEnvironment::QQuick3DEnvironmentTemporalAAMode QQuick3DSceneEnvironment::temporalAAMode()
const
868 return m_temporalAAMode;
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892bool QQuick3DSceneEnvironment::specularAAEnabled()
const
894 return m_specularAAEnabled;
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932bool QQuick3DSceneEnvironment::depthTestEnabled()
const
934 return m_depthTestEnabled;
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958bool QQuick3DSceneEnvironment::depthPrePassEnabled()
const
960 return m_depthPrePassEnabled;
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974QQmlListProperty<QQuick3DEffect> QQuick3DSceneEnvironment::effects()
976 return QQmlListProperty<QQuick3DEffect>(
this,
978 QQuick3DSceneEnvironment::qmlAppendEffect,
979 QQuick3DSceneEnvironment::qmlEffectsCount,
980 QQuick3DSceneEnvironment::qmlEffectAt,
981 QQuick3DSceneEnvironment::qmlClearEffects);
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1025QQuick3DSceneEnvironment::QQuick3DEnvironmentTonemapModes QQuick3DSceneEnvironment::tonemapMode()
const
1027 return m_tonemapMode;
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1043float QQuick3DSceneEnvironment::skyboxBlurAmount()
const
1045 return m_skyboxBlurAmount;
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1070QQuick3DDebugSettings *QQuick3DSceneEnvironment::debugSettings()
const
1072 return m_debugSettings;
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1083QRect QQuick3DSceneEnvironment::scissorRect()
const
1085 return m_scissorRect;
1088void QQuick3DSceneEnvironment::setAntialiasingMode(QQuick3DSceneEnvironment::QQuick3DEnvironmentAAModeValues antialiasingMode)
1090 if (m_antialiasingMode == antialiasingMode)
1093 m_antialiasingMode = antialiasingMode;
1094 emit antialiasingModeChanged();
1098void QQuick3DSceneEnvironment::setAntialiasingQuality(QQuick3DSceneEnvironment::QQuick3DEnvironmentAAQualityValues antialiasingQuality)
1100 if (m_antialiasingQuality == antialiasingQuality)
1103 m_antialiasingQuality = antialiasingQuality;
1104 emit antialiasingQualityChanged();
1108void QQuick3DSceneEnvironment::setBackgroundMode(QQuick3DSceneEnvironment::QQuick3DEnvironmentBackgroundTypes backgroundMode)
1110 if (m_backgroundMode == backgroundMode)
1113 m_backgroundMode = backgroundMode;
1114 emit backgroundModeChanged();
1118void QQuick3DSceneEnvironment::setClearColor(
const QColor &clearColor)
1120 if (m_clearColor == clearColor)
1123 m_clearColor = clearColor;
1124 emit clearColorChanged();
1128void QQuick3DSceneEnvironment::setAoStrength(
float aoStrength)
1130 if (qFuzzyCompare(m_aoStrength, aoStrength))
1133 m_aoStrength = aoStrength;
1135 const bool aoEnabled = !(qFuzzyIsNull(m_aoStrength) || qFuzzyIsNull(m_aoDistance));
1136 setAoEnabled(aoEnabled);
1138 emit aoStrengthChanged();
1142void QQuick3DSceneEnvironment::setAoDistance(
float aoDistance)
1144 if (qFuzzyCompare(m_aoDistance, aoDistance))
1147 m_aoDistance = aoDistance;
1149 const bool aoEnabled = !(qFuzzyIsNull(m_aoStrength) || qFuzzyIsNull(m_aoDistance));
1150 setAoEnabled(aoEnabled);
1152 emit aoDistanceChanged();
1156void QQuick3DSceneEnvironment::setAoSoftness(
float aoSoftness)
1158 if (qFuzzyCompare(m_aoSoftness, aoSoftness))
1161 m_aoSoftness = aoSoftness;
1162 emit aoSoftnessChanged();
1166void QQuick3DSceneEnvironment::setAoDither(
bool aoDither)
1168 if (m_aoDither == aoDither)
1171 m_aoDither = aoDither;
1172 emit aoDitherChanged();
1176void QQuick3DSceneEnvironment::setAoSampleRate(
int aoSampleRate)
1178 if (m_aoSampleRate == aoSampleRate)
1181 m_aoSampleRate = aoSampleRate;
1182 emit aoSampleRateChanged();
1186void QQuick3DSceneEnvironment::setAoBias(
float aoBias)
1188 if (qFuzzyCompare(m_aoBias, aoBias))
1192 emit aoBiasChanged();
1196void QQuick3DSceneEnvironment::setLightProbe(QQuick3DTexture *lightProbe)
1198 if (m_lightProbe == lightProbe)
1201 QQuick3DObjectPrivate::attachWatcher(
this, &QQuick3DSceneEnvironment::setLightProbe, lightProbe, m_lightProbe);
1203 m_lightProbe = lightProbe;
1204 emit lightProbeChanged();
1208void QQuick3DSceneEnvironment::setProbeExposure(
float probeExposure)
1210 if (qFuzzyCompare(m_probeExposure, probeExposure))
1213 m_probeExposure = probeExposure;
1214 emit probeExposureChanged();
1218void QQuick3DSceneEnvironment::setProbeHorizon(
float probeHorizon)
1221 probeHorizon = qBound(0.0f, probeHorizon, 1.0f);
1223 if (qFuzzyCompare(m_probeHorizon, probeHorizon))
1226 m_probeHorizon = probeHorizon;
1227 emit probeHorizonChanged();
1231void QQuick3DSceneEnvironment::setProbeOrientation(
const QVector3D &orientation)
1233 if (qFuzzyCompare(m_probeOrientation, orientation))
1236 m_probeOrientation = orientation;
1237 emit probeOrientationChanged();
1241void QQuick3DSceneEnvironment::setDepthTestEnabled(
bool depthTestEnabled)
1243 if (m_depthTestEnabled == depthTestEnabled)
1246 m_depthTestEnabled = depthTestEnabled;
1247 emit depthTestEnabledChanged();
1251void QQuick3DSceneEnvironment::setDepthPrePassEnabled(
bool depthPrePassEnabled)
1253 if (m_depthPrePassEnabled == depthPrePassEnabled)
1256 m_depthPrePassEnabled = depthPrePassEnabled;
1257 emit depthPrePassEnabledChanged();
1261void QQuick3DSceneEnvironment::setTonemapMode(QQuick3DSceneEnvironment::QQuick3DEnvironmentTonemapModes tonemapMode)
1263 if (m_tonemapMode == tonemapMode)
1266 m_tonemapMode = tonemapMode;
1267 emit tonemapModeChanged();
1271bool QQuick3DSceneEnvironment::useBuiltinTonemapper()
const
1276QSSGRenderGraphObject *QQuick3DSceneEnvironment::updateSpatialNode(QSSGRenderGraphObject *node)
1282void QQuick3DSceneEnvironment::itemChange(QQuick3DObject::ItemChange change,
const QQuick3DObject::ItemChangeData &value)
1284 if (change == QQuick3DObject::ItemSceneChange)
1285 updateSceneManager(value.sceneManager);
1288const QVector<QQuick3DEffect *> &QQuick3DSceneEnvironment::effectList()
const
1293void QQuick3DSceneEnvironment::updateSceneManager(QQuick3DSceneManager *manager)
1296 QQuick3DObjectPrivate::refSceneManager(m_lightProbe, *manager);
1297 QQuick3DObjectPrivate::refSceneManager(m_skyBoxCubeMap, *manager);
1299 QQuick3DObjectPrivate::derefSceneManager(m_lightProbe);
1300 QQuick3DObjectPrivate::derefSceneManager(m_skyBoxCubeMap);
1304void QQuick3DSceneEnvironment::setTemporalAAMode(
const QQuick3DEnvironmentTemporalAAMode &newTemporalAAMode)
1306 if (m_temporalAAMode == newTemporalAAMode)
1308 m_temporalAAMode = newTemporalAAMode;
1309 emit temporalAAModeChanged();
1313void QQuick3DSceneEnvironment::setTemporalAAEnabled(
bool temporalAAEnabled)
1315 if (m_temporalAAEnabled == temporalAAEnabled)
1318 m_temporalAAEnabled = temporalAAEnabled;
1319 emit temporalAAEnabledChanged();
1323void QQuick3DSceneEnvironment::setTemporalAAStrength(
float strength)
1325 if (qFuzzyCompare(m_temporalAAStrength, strength))
1328 m_temporalAAStrength = strength;
1329 emit temporalAAStrengthChanged();
1333void QQuick3DSceneEnvironment::setSpecularAAEnabled(
bool enabled)
1335 if (m_specularAAEnabled == enabled)
1338 m_specularAAEnabled = enabled;
1339 emit specularAAEnabledChanged();
1343void QQuick3DSceneEnvironment::qmlAppendEffect(QQmlListProperty<QQuick3DEffect> *list, QQuick3DEffect *effect)
1345 if (effect ==
nullptr)
1347 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1348 self->m_effects.push_back(effect);
1350 if (effect->parentItem() ==
nullptr)
1351 effect->setParentItem(self);
1353 for (QQuick3DEffect *e : self->m_effects)
1354 e->effectChainDirty();
1359QQuick3DEffect *QQuick3DSceneEnvironment::qmlEffectAt(QQmlListProperty<QQuick3DEffect> *list, qsizetype index)
1361 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1362 return self->m_effects.at(index);
1365qsizetype QQuick3DSceneEnvironment::qmlEffectsCount(QQmlListProperty<QQuick3DEffect> *list)
1367 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1368 return self->m_effects.size();
1371void QQuick3DSceneEnvironment::qmlClearEffects(QQmlListProperty<QQuick3DEffect> *list)
1373 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1374 self->m_effects.clear();
1378void QQuick3DSceneEnvironment::setSkyboxBlurAmount(
float newSkyboxBlurAmount)
1380 newSkyboxBlurAmount = qBound(0.0f, newSkyboxBlurAmount, 1.0f);
1382 if (qFuzzyCompare(m_skyboxBlurAmount, newSkyboxBlurAmount))
1385 m_skyboxBlurAmount = newSkyboxBlurAmount;
1386 emit skyboxBlurAmountChanged();
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1409QQuick3DLightmapper *QQuick3DSceneEnvironment::lightmapper()
const
1411 return m_lightmapper;
1414void QQuick3DSceneEnvironment::setLightmapper(QQuick3DLightmapper *lightmapper)
1416 if (m_lightmapper == lightmapper)
1420 m_lightmapper->disconnect(m_lightmapperSignalConnection);
1422 m_lightmapper = lightmapper;
1424 m_lightmapperSignalConnection = QObject::connect(m_lightmapper, &QQuick3DLightmapper::changed,
this,
1425 [
this] { update(); });
1427 QObject::connect(m_lightmapper, &QObject::destroyed,
this,
1428 [
this](QObject *obj)
1430 if (m_lightmapper == obj) {
1431 m_lightmapper =
nullptr;
1436 emit lightmapperChanged();
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1447QQuick3DCubeMapTexture *QQuick3DSceneEnvironment::skyBoxCubeMap()
const
1449 return m_skyBoxCubeMap;
1452void QQuick3DSceneEnvironment::setSkyBoxCubeMap(QQuick3DCubeMapTexture *newSkyBoxCubeMap)
1454 if (m_skyBoxCubeMap == newSkyBoxCubeMap)
1457 QQuick3DObjectPrivate::attachWatcher(
this, &QQuick3DSceneEnvironment::setSkyBoxCubeMap, newSkyBoxCubeMap, m_skyBoxCubeMap);
1459 m_skyBoxCubeMap = newSkyBoxCubeMap;
1460 emit skyBoxCubeMapChanged();
1463void QQuick3DSceneEnvironment::setDebugSettings(QQuick3DDebugSettings *newDebugSettings)
1465 if (m_debugSettings == newDebugSettings)
1468 if (m_debugSettings)
1469 m_debugSettings->disconnect(m_debugSettingsSignalConnection);
1471 m_debugSettings = newDebugSettings;
1473 m_debugSettingsSignalConnection = QObject::connect(m_debugSettings, &QQuick3DDebugSettings::changed,
this,
1474 [
this] { update(); });
1475 QObject::connect(m_debugSettings, &QObject::destroyed,
this,
1476 [
this](QObject *obj) {
1477 if (m_debugSettings == obj) {
1478 m_debugSettings =
nullptr;
1483 emit debugSettingsChanged();
1487void QQuick3DSceneEnvironment::setScissorRect(QRect rect)
1489 if (m_scissorRect == rect)
1492 m_scissorRect = rect;
1493 emit scissorRectChanged();
1497bool QQuick3DSceneEnvironment::gridEnabled()
const
1499 return m_gridEnabled;
1502void QQuick3DSceneEnvironment::setGridEnabled(
bool newGridEnabled)
1504 if (m_gridEnabled == newGridEnabled)
1506 m_gridEnabled = newGridEnabled;
1510float QQuick3DSceneEnvironment::gridScale()
const
1515void QQuick3DSceneEnvironment::setGridScale(
float newGridScale)
1517 if (qFuzzyCompare(m_gridScale, newGridScale))
1519 m_gridScale = newGridScale;
1523uint QQuick3DSceneEnvironment::gridFlags()
const
1528void QQuick3DSceneEnvironment::setGridFlags(uint newGridFlags)
1530 if (m_gridFlags == newGridFlags)
1532 m_gridFlags = newGridFlags;
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1556bool QQuick3DSceneEnvironment::aoEnabled()
const
1561void QQuick3DSceneEnvironment::setAoEnabled(
bool newAoEnabled)
1563 if (m_aoEnabled == newAoEnabled)
1566 m_aoEnabled = newAoEnabled;
1569 if (qFuzzyIsNull(m_aoStrength))
1570 setAoStrength(100.0f);
1571 if (qFuzzyIsNull(m_aoDistance))
1572 setAoDistance(defaultAoDistance());
1575 emit aoEnabledChanged();
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1594QQuick3DFog *QQuick3DSceneEnvironment::fog()
const
1599void QQuick3DSceneEnvironment::setFog(QQuick3DFog *fog)
1605 m_fog->disconnect(m_fogSignalConnection);
1609 m_fogSignalConnection = QObject::connect(m_fog, &QQuick3DFog::changed,
this, [
this] { update(); });
1611 QObject::connect(m_fog, &QObject::destroyed,
this,
1612 [
this](QObject *obj)
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1662QQuick3DSceneEnvironment::QQuick3DEnvironmentOITMethod QQuick3DSceneEnvironment::oitMethod()
const
1667void QQuick3DSceneEnvironment::setOitMethod(QQuick3DSceneEnvironment::QQuick3DEnvironmentOITMethod method)
1669 if (m_oitMethod == method)
1671 m_oitMethod = method;
1672 emit oitMethodChanged();
Combined button and popup list for selecting options.