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126QQuick3DSceneEnvironment::QQuick3DSceneEnvironment(QQuick3DObject *parent)
127 : QQuick3DObject(*(
new QQuick3DObjectPrivate(QQuick3DObjectPrivate::Type::SceneEnvironment)), parent)
129 m_debugSettings =
new QQuick3DDebugSettings(
this);
130 m_debugSettingsSignalConnection = QObject::connect(m_debugSettings, &QQuick3DDebugSettings::changed,
this,
131 [
this] { update(); });
132 QObject::connect(m_debugSettings, &QObject::destroyed,
this,
133 [
this](QObject *obj) {
134 if (m_debugSettings == obj) {
135 m_debugSettings =
nullptr;
141QQuick3DSceneEnvironment::~QQuick3DSceneEnvironment()
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222QQuick3DSceneEnvironment::QQuick3DEnvironmentAAModeValues QQuick3DSceneEnvironment::antialiasingMode()
const
224 return m_antialiasingMode;
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252QQuick3DSceneEnvironment::QQuick3DEnvironmentAAQualityValues QQuick3DSceneEnvironment::antialiasingQuality()
const
254 return m_antialiasingQuality;
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374QQuick3DSceneEnvironment::QQuick3DEnvironmentBackgroundTypes QQuick3DSceneEnvironment::backgroundMode()
const
376 return m_backgroundMode;
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390QColor QQuick3DSceneEnvironment::clearColor()
const
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435float QQuick3DSceneEnvironment::aoStrength()
const
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468float QQuick3DSceneEnvironment::aoDistance()
const
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501float QQuick3DSceneEnvironment::aoSoftness()
const
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523bool QQuick3DSceneEnvironment::aoDither()
const
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536int QQuick3DSceneEnvironment::aoSampleRate()
const
538 return m_aoSampleRate;
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553float QQuick3DSceneEnvironment::aoBias()
const
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733QQuick3DTexture *QQuick3DSceneEnvironment::lightProbe()
const
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747QQuick3DSkyMaterial *QQuick3DSceneEnvironment::skyMaterial()
const
749 return m_skyMaterial;
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766float QQuick3DSceneEnvironment::probeExposure()
const
768 return m_probeExposure;
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795float QQuick3DSceneEnvironment::probeHorizon()
const
797 return m_probeHorizon;
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811QVector3D QQuick3DSceneEnvironment::probeOrientation()
const
813 return m_probeOrientation;
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841bool QQuick3DSceneEnvironment::temporalAAEnabled()
const
843 return m_temporalAAEnabled;
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857float QQuick3DSceneEnvironment::temporalAAStrength()
const
859 return m_temporalAAStrength;
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884QQuick3DSceneEnvironment::QQuick3DEnvironmentTemporalAAMode QQuick3DSceneEnvironment::temporalAAMode()
const
886 return m_temporalAAMode;
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910bool QQuick3DSceneEnvironment::specularAAEnabled()
const
912 return m_specularAAEnabled;
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950bool QQuick3DSceneEnvironment::depthTestEnabled()
const
952 return m_depthTestEnabled;
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976bool QQuick3DSceneEnvironment::depthPrePassEnabled()
const
978 return m_depthPrePassEnabled;
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992QQmlListProperty<QQuick3DEffect> QQuick3DSceneEnvironment::effects()
994 return QQmlListProperty<QQuick3DEffect>(
this,
996 QQuick3DSceneEnvironment::qmlAppendEffect,
997 QQuick3DSceneEnvironment::qmlEffectsCount,
998 QQuick3DSceneEnvironment::qmlEffectAt,
999 QQuick3DSceneEnvironment::qmlClearEffects);
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1043QQuick3DSceneEnvironment::QQuick3DEnvironmentTonemapModes QQuick3DSceneEnvironment::tonemapMode()
const
1045 return m_tonemapMode;
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1061float QQuick3DSceneEnvironment::skyboxBlurAmount()
const
1063 return m_skyboxBlurAmount;
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1088QQuick3DDebugSettings *QQuick3DSceneEnvironment::debugSettings()
const
1090 return m_debugSettings;
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1101QRect QQuick3DSceneEnvironment::scissorRect()
const
1103 return m_scissorRect;
1106void QQuick3DSceneEnvironment::setAntialiasingMode(QQuick3DSceneEnvironment::QQuick3DEnvironmentAAModeValues antialiasingMode)
1108 if (m_antialiasingMode == antialiasingMode)
1111 m_antialiasingMode = antialiasingMode;
1112 emit antialiasingModeChanged();
1116void QQuick3DSceneEnvironment::setAntialiasingQuality(QQuick3DSceneEnvironment::QQuick3DEnvironmentAAQualityValues antialiasingQuality)
1118 if (m_antialiasingQuality == antialiasingQuality)
1121 m_antialiasingQuality = antialiasingQuality;
1122 emit antialiasingQualityChanged();
1126void QQuick3DSceneEnvironment::setBackgroundMode(QQuick3DSceneEnvironment::QQuick3DEnvironmentBackgroundTypes backgroundMode)
1128 if (m_backgroundMode == backgroundMode)
1131 m_backgroundMode = backgroundMode;
1132 emit backgroundModeChanged();
1136void QQuick3DSceneEnvironment::setClearColor(
const QColor &clearColor)
1138 if (m_clearColor == clearColor)
1141 m_clearColor = clearColor;
1142 emit clearColorChanged();
1146void QQuick3DSceneEnvironment::setAoStrength(
float aoStrength)
1148 if (qFuzzyCompare(m_aoStrength, aoStrength))
1151 m_aoStrength = aoStrength;
1153 const bool aoEnabled = !(qFuzzyIsNull(m_aoStrength) || qFuzzyIsNull(m_aoDistance));
1154 setAoEnabled(aoEnabled);
1156 emit aoStrengthChanged();
1160void QQuick3DSceneEnvironment::setAoDistance(
float aoDistance)
1162 if (qFuzzyCompare(m_aoDistance, aoDistance))
1165 m_aoDistance = aoDistance;
1167 const bool aoEnabled = !(qFuzzyIsNull(m_aoStrength) || qFuzzyIsNull(m_aoDistance));
1168 setAoEnabled(aoEnabled);
1170 emit aoDistanceChanged();
1174void QQuick3DSceneEnvironment::setAoSoftness(
float aoSoftness)
1176 if (qFuzzyCompare(m_aoSoftness, aoSoftness))
1179 m_aoSoftness = aoSoftness;
1180 emit aoSoftnessChanged();
1184void QQuick3DSceneEnvironment::setAoDither(
bool aoDither)
1186 if (m_aoDither == aoDither)
1189 m_aoDither = aoDither;
1190 emit aoDitherChanged();
1194void QQuick3DSceneEnvironment::setAoSampleRate(
int aoSampleRate)
1196 if (m_aoSampleRate == aoSampleRate)
1199 m_aoSampleRate = aoSampleRate;
1200 emit aoSampleRateChanged();
1204void QQuick3DSceneEnvironment::setAoBias(
float aoBias)
1206 if (qFuzzyCompare(m_aoBias, aoBias))
1210 emit aoBiasChanged();
1214void QQuick3DSceneEnvironment::setLightProbe(QQuick3DTexture *lightProbe)
1216 if (m_lightProbe == lightProbe)
1219 QQuick3DObjectPrivate::attachWatcher(
this, &QQuick3DSceneEnvironment::setLightProbe, lightProbe, m_lightProbe);
1221 m_lightProbe = lightProbe;
1222 emit lightProbeChanged();
1226void QQuick3DSceneEnvironment::setSkyMaterial(QQuick3DSkyMaterial *skyMaterial)
1228 if (m_skyMaterial == skyMaterial)
1231 QQuick3DObjectPrivate::attachWatcher(
this, &QQuick3DSceneEnvironment::setSkyMaterial, skyMaterial, m_skyMaterial);
1233 m_skyMaterial = skyMaterial;
1234 emit skyMaterialChanged();
1238void QQuick3DSceneEnvironment::setProbeExposure(
float probeExposure)
1240 if (qFuzzyCompare(m_probeExposure, probeExposure))
1243 m_probeExposure = probeExposure;
1244 emit probeExposureChanged();
1248void QQuick3DSceneEnvironment::setProbeHorizon(
float probeHorizon)
1251 probeHorizon = qBound(0.0f, probeHorizon, 1.0f);
1253 if (qFuzzyCompare(m_probeHorizon, probeHorizon))
1256 m_probeHorizon = probeHorizon;
1257 emit probeHorizonChanged();
1261void QQuick3DSceneEnvironment::setProbeOrientation(
const QVector3D &orientation)
1263 if (qFuzzyCompare(m_probeOrientation, orientation))
1266 m_probeOrientation = orientation;
1267 emit probeOrientationChanged();
1271void QQuick3DSceneEnvironment::setDepthTestEnabled(
bool depthTestEnabled)
1273 if (m_depthTestEnabled == depthTestEnabled)
1276 m_depthTestEnabled = depthTestEnabled;
1277 emit depthTestEnabledChanged();
1281void QQuick3DSceneEnvironment::setDepthPrePassEnabled(
bool depthPrePassEnabled)
1283 if (m_depthPrePassEnabled == depthPrePassEnabled)
1286 m_depthPrePassEnabled = depthPrePassEnabled;
1287 emit depthPrePassEnabledChanged();
1291void QQuick3DSceneEnvironment::setTonemapMode(QQuick3DSceneEnvironment::QQuick3DEnvironmentTonemapModes tonemapMode)
1293 if (m_tonemapMode == tonemapMode)
1296 m_tonemapMode = tonemapMode;
1297 emit tonemapModeChanged();
1301bool QQuick3DSceneEnvironment::useBuiltinTonemapper()
const
1306QSSGRenderGraphObject *QQuick3DSceneEnvironment::updateSpatialNode(QSSGRenderGraphObject *node)
1312void QQuick3DSceneEnvironment::itemChange(QQuick3DObject::ItemChange change,
const QQuick3DObject::ItemChangeData &value)
1314 if (change == QQuick3DObject::ItemSceneChange)
1315 updateSceneManager(value.sceneManager);
1318const QVector<QQuick3DEffect *> &QQuick3DSceneEnvironment::effectList()
const
1323void QQuick3DSceneEnvironment::updateSceneManager(QQuick3DSceneManager *manager)
1326 QQuick3DObjectPrivate::refSceneManager(m_lightProbe, *manager);
1327 QQuick3DObjectPrivate::refSceneManager(m_skyMaterial, *manager);
1328 QQuick3DObjectPrivate::refSceneManager(m_skyBoxCubeMap, *manager);
1330 QQuick3DObjectPrivate::derefSceneManager(m_lightProbe);
1331 QQuick3DObjectPrivate::derefSceneManager(m_skyMaterial);
1332 QQuick3DObjectPrivate::derefSceneManager(m_skyBoxCubeMap);
1336void QQuick3DSceneEnvironment::setTemporalAAMode(
const QQuick3DEnvironmentTemporalAAMode &newTemporalAAMode)
1338 if (m_temporalAAMode == newTemporalAAMode)
1340 m_temporalAAMode = newTemporalAAMode;
1341 emit temporalAAModeChanged();
1345void QQuick3DSceneEnvironment::setTemporalAAEnabled(
bool temporalAAEnabled)
1347 if (m_temporalAAEnabled == temporalAAEnabled)
1350 m_temporalAAEnabled = temporalAAEnabled;
1351 emit temporalAAEnabledChanged();
1355void QQuick3DSceneEnvironment::setTemporalAAStrength(
float strength)
1357 if (qFuzzyCompare(m_temporalAAStrength, strength))
1360 m_temporalAAStrength = strength;
1361 emit temporalAAStrengthChanged();
1365void QQuick3DSceneEnvironment::setSpecularAAEnabled(
bool enabled)
1367 if (m_specularAAEnabled == enabled)
1370 m_specularAAEnabled = enabled;
1371 emit specularAAEnabledChanged();
1375void QQuick3DSceneEnvironment::qmlAppendEffect(QQmlListProperty<QQuick3DEffect> *list, QQuick3DEffect *effect)
1377 if (effect ==
nullptr)
1379 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1380 self->m_effects.push_back(effect);
1382 if (effect->parentItem() ==
nullptr)
1383 effect->setParentItem(self);
1385 for (QQuick3DEffect *e : std::as_const(self->m_effects))
1386 e->effectChainDirty();
1391QQuick3DEffect *QQuick3DSceneEnvironment::qmlEffectAt(QQmlListProperty<QQuick3DEffect> *list, qsizetype index)
1393 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1394 return self->m_effects.at(index);
1397qsizetype QQuick3DSceneEnvironment::qmlEffectsCount(QQmlListProperty<QQuick3DEffect> *list)
1399 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1400 return self->m_effects.size();
1403void QQuick3DSceneEnvironment::qmlClearEffects(QQmlListProperty<QQuick3DEffect> *list)
1405 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1406 self->m_effects.clear();
1410void QQuick3DSceneEnvironment::setSkyboxBlurAmount(
float newSkyboxBlurAmount)
1412 newSkyboxBlurAmount = qBound(0.0f, newSkyboxBlurAmount, 1.0f);
1414 if (qFuzzyCompare(m_skyboxBlurAmount, newSkyboxBlurAmount))
1417 m_skyboxBlurAmount = newSkyboxBlurAmount;
1418 emit skyboxBlurAmountChanged();
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1441QQuick3DLightmapper *QQuick3DSceneEnvironment::lightmapper()
const
1443 return m_lightmapper;
1446void QQuick3DSceneEnvironment::setLightmapper(QQuick3DLightmapper *lightmapper)
1448 if (m_lightmapper == lightmapper)
1452 m_lightmapper->disconnect(m_lightmapperSignalConnection);
1454 m_lightmapper = lightmapper;
1456 m_dirtyFlags |= InternalDirtyFlag::LightmapperDirty;
1458 m_lightmapperSignalConnection = QObject::connect(m_lightmapper, &QQuick3DLightmapper::changed,
this, [
this] {
1459 m_dirtyFlags |= InternalDirtyFlag::LightmapperDirty;
1463 QObject::connect(m_lightmapper, &QObject::destroyed,
this,
1464 [
this](QObject *obj)
1466 if (m_lightmapper == obj) {
1467 m_dirtyFlags |= InternalDirtyFlag::LightmapperDirty;
1468 m_lightmapper =
nullptr;
1473 emit lightmapperChanged();
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1484QQuick3DCubeMapTexture *QQuick3DSceneEnvironment::skyBoxCubeMap()
const
1486 return m_skyBoxCubeMap;
1489void QQuick3DSceneEnvironment::setSkyBoxCubeMap(QQuick3DCubeMapTexture *newSkyBoxCubeMap)
1491 if (m_skyBoxCubeMap == newSkyBoxCubeMap)
1494 QQuick3DObjectPrivate::attachWatcher(
this, &QQuick3DSceneEnvironment::setSkyBoxCubeMap, newSkyBoxCubeMap, m_skyBoxCubeMap);
1496 m_skyBoxCubeMap = newSkyBoxCubeMap;
1497 emit skyBoxCubeMapChanged();
1500void QQuick3DSceneEnvironment::setDebugSettings(QQuick3DDebugSettings *newDebugSettings)
1502 if (m_debugSettings == newDebugSettings)
1505 if (m_debugSettings)
1506 m_debugSettings->disconnect(m_debugSettingsSignalConnection);
1508 m_debugSettings = newDebugSettings;
1510 m_debugSettingsSignalConnection = QObject::connect(m_debugSettings, &QQuick3DDebugSettings::changed,
this,
1511 [
this] { update(); });
1512 QObject::connect(m_debugSettings, &QObject::destroyed,
this,
1513 [
this](QObject *obj) {
1514 if (m_debugSettings == obj) {
1515 m_debugSettings =
nullptr;
1520 emit debugSettingsChanged();
1524void QQuick3DSceneEnvironment::setScissorRect(QRect rect)
1526 if (m_scissorRect == rect)
1529 m_scissorRect = rect;
1530 emit scissorRectChanged();
1534bool QQuick3DSceneEnvironment::gridEnabled()
const
1536 return m_gridEnabled;
1539void QQuick3DSceneEnvironment::setGridEnabled(
bool newGridEnabled)
1541 if (m_gridEnabled == newGridEnabled)
1543 m_gridEnabled = newGridEnabled;
1547float QQuick3DSceneEnvironment::gridScale()
const
1552void QQuick3DSceneEnvironment::setGridScale(
float newGridScale)
1554 if (qFuzzyCompare(m_gridScale, newGridScale))
1556 m_gridScale = newGridScale;
1560uint QQuick3DSceneEnvironment::gridFlags()
const
1565void QQuick3DSceneEnvironment::setGridFlags(uint newGridFlags)
1567 if (m_gridFlags == newGridFlags)
1569 m_gridFlags = newGridFlags;
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1593bool QQuick3DSceneEnvironment::aoEnabled()
const
1598void QQuick3DSceneEnvironment::setAoEnabled(
bool newAoEnabled)
1600 if (m_aoEnabled == newAoEnabled)
1603 m_aoEnabled = newAoEnabled;
1606 if (qFuzzyIsNull(m_aoStrength))
1607 setAoStrength(100.0f);
1608 if (qFuzzyIsNull(m_aoDistance))
1609 setAoDistance(defaultAoDistance());
1612 emit aoEnabledChanged();
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1631QQuick3DFog *QQuick3DSceneEnvironment::fog()
const
1636void QQuick3DSceneEnvironment::setFog(QQuick3DFog *fog)
1642 m_fog->disconnect(m_fogSignalConnection);
1646 m_fogSignalConnection = QObject::connect(m_fog, &QQuick3DFog::changed,
this, [
this] { update(); });
1648 QObject::connect(m_fog, &QObject::destroyed,
this,
1649 [
this](QObject *obj)
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1699QQuick3DSceneEnvironment::QQuick3DEnvironmentOITMethod QQuick3DSceneEnvironment::oitMethod()
const
1704void QQuick3DSceneEnvironment::setOitMethod(QQuick3DSceneEnvironment::QQuick3DEnvironmentOITMethod method)
1706 if (m_oitMethod == method)
1708 m_oitMethod = method;
1709 emit oitMethodChanged();
Combined button and popup list for selecting options.