15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
126QQuick3DSceneEnvironment::QQuick3DSceneEnvironment(QQuick3DObject *parent)
127 : QQuick3DObject(*(
new QQuick3DObjectPrivate(QQuick3DObjectPrivate::Type::SceneEnvironment)), parent)
129 m_debugSettings =
new QQuick3DDebugSettings(
this);
130 m_debugSettingsSignalConnection = QObject::connect(m_debugSettings, &QQuick3DDebugSettings::changed,
this,
131 [
this] { update(); });
132 QObject::connect(m_debugSettings, &QObject::destroyed,
this,
133 [
this](QObject *obj) {
134 if (m_debugSettings == obj) {
135 m_debugSettings =
nullptr;
141QQuick3DSceneEnvironment::~QQuick3DSceneEnvironment()
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222QQuick3DSceneEnvironment::QQuick3DEnvironmentAAModeValues QQuick3DSceneEnvironment::antialiasingMode()
const
224 return m_antialiasingMode;
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
252QQuick3DSceneEnvironment::QQuick3DEnvironmentAAQualityValues QQuick3DSceneEnvironment::antialiasingQuality()
const
254 return m_antialiasingQuality;
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
375QQuick3DSceneEnvironment::QQuick3DEnvironmentBackgroundTypes QQuick3DSceneEnvironment::backgroundMode()
const
377 return m_backgroundMode;
381
382
383
384
385
386
387
388
389
391QColor QQuick3DSceneEnvironment::clearColor()
const
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436float QQuick3DSceneEnvironment::aoStrength()
const
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469float QQuick3DSceneEnvironment::aoDistance()
const
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502float QQuick3DSceneEnvironment::aoSoftness()
const
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524bool QQuick3DSceneEnvironment::aoDither()
const
530
531
532
533
534
535
536
537int QQuick3DSceneEnvironment::aoSampleRate()
const
539 return m_aoSampleRate;
543
544
545
546
547
548
549
550
551
552
553
554float QQuick3DSceneEnvironment::aoBias()
const
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734QQuick3DTexture *QQuick3DSceneEnvironment::lightProbe()
const
740
741
742
743
744
745
746
747
748
749
750
751
752
753QQuick3DSkyMaterial *QQuick3DSceneEnvironment::skyMaterial()
const
755 return m_skyMaterial;
759
760
761
762
763
764
765
766
767
768
769
770
771
772float QQuick3DSceneEnvironment::probeExposure()
const
774 return m_probeExposure;
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801float QQuick3DSceneEnvironment::probeHorizon()
const
803 return m_probeHorizon;
807
808
809
810
811
812
813
814
815
816
817QVector3D QQuick3DSceneEnvironment::probeOrientation()
const
819 return m_probeOrientation;
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847bool QQuick3DSceneEnvironment::temporalAAEnabled()
const
849 return m_temporalAAEnabled;
853
854
855
856
857
858
859
860
861
862
863float QQuick3DSceneEnvironment::temporalAAStrength()
const
865 return m_temporalAAStrength;
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890QQuick3DSceneEnvironment::QQuick3DEnvironmentTemporalAAMode QQuick3DSceneEnvironment::temporalAAMode()
const
892 return m_temporalAAMode;
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916bool QQuick3DSceneEnvironment::specularAAEnabled()
const
918 return m_specularAAEnabled;
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956bool QQuick3DSceneEnvironment::depthTestEnabled()
const
958 return m_depthTestEnabled;
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982bool QQuick3DSceneEnvironment::depthPrePassEnabled()
const
984 return m_depthPrePassEnabled;
988
989
990
991
992
993
994
995
996
997
998QQmlListProperty<QQuick3DEffect> QQuick3DSceneEnvironment::effects()
1000 return QQmlListProperty<QQuick3DEffect>(
this,
1002 QQuick3DSceneEnvironment::qmlAppendEffect,
1003 QQuick3DSceneEnvironment::qmlEffectsCount,
1004 QQuick3DSceneEnvironment::qmlEffectAt,
1005 QQuick3DSceneEnvironment::qmlClearEffects);
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049QQuick3DSceneEnvironment::QQuick3DEnvironmentTonemapModes QQuick3DSceneEnvironment::tonemapMode()
const
1051 return m_tonemapMode;
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1067float QQuick3DSceneEnvironment::skyboxBlurAmount()
const
1069 return m_skyboxBlurAmount;
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1094QQuick3DDebugSettings *QQuick3DSceneEnvironment::debugSettings()
const
1096 return m_debugSettings;
1100
1101
1102
1103
1104
1105
1107QRect QQuick3DSceneEnvironment::scissorRect()
const
1109 return m_scissorRect;
1112void QQuick3DSceneEnvironment::setAntialiasingMode(QQuick3DSceneEnvironment::QQuick3DEnvironmentAAModeValues antialiasingMode)
1114 if (m_antialiasingMode == antialiasingMode)
1117 m_antialiasingMode = antialiasingMode;
1118 emit antialiasingModeChanged();
1122void QQuick3DSceneEnvironment::setAntialiasingQuality(QQuick3DSceneEnvironment::QQuick3DEnvironmentAAQualityValues antialiasingQuality)
1124 if (m_antialiasingQuality == antialiasingQuality)
1127 m_antialiasingQuality = antialiasingQuality;
1128 emit antialiasingQualityChanged();
1132void QQuick3DSceneEnvironment::setBackgroundMode(QQuick3DSceneEnvironment::QQuick3DEnvironmentBackgroundTypes backgroundMode)
1134 if (m_backgroundMode == backgroundMode)
1137 m_backgroundMode = backgroundMode;
1138 emit backgroundModeChanged();
1142void QQuick3DSceneEnvironment::setClearColor(
const QColor &clearColor)
1144 if (m_clearColor == clearColor)
1147 m_clearColor = clearColor;
1148 emit clearColorChanged();
1152void QQuick3DSceneEnvironment::setAoStrength(
float aoStrength)
1154 if (qFuzzyCompare(m_aoStrength, aoStrength))
1157 m_aoStrength = aoStrength;
1159 const bool aoEnabled = !(qFuzzyIsNull(m_aoStrength) || qFuzzyIsNull(m_aoDistance));
1160 setAoEnabled(aoEnabled);
1162 emit aoStrengthChanged();
1166void QQuick3DSceneEnvironment::setAoDistance(
float aoDistance)
1168 if (qFuzzyCompare(m_aoDistance, aoDistance))
1171 m_aoDistance = aoDistance;
1173 const bool aoEnabled = !(qFuzzyIsNull(m_aoStrength) || qFuzzyIsNull(m_aoDistance));
1174 setAoEnabled(aoEnabled);
1176 emit aoDistanceChanged();
1180void QQuick3DSceneEnvironment::setAoSoftness(
float aoSoftness)
1182 if (qFuzzyCompare(m_aoSoftness, aoSoftness))
1185 m_aoSoftness = aoSoftness;
1186 emit aoSoftnessChanged();
1190void QQuick3DSceneEnvironment::setAoDither(
bool aoDither)
1192 if (m_aoDither == aoDither)
1195 m_aoDither = aoDither;
1196 emit aoDitherChanged();
1200void QQuick3DSceneEnvironment::setAoSampleRate(
int aoSampleRate)
1202 if (m_aoSampleRate == aoSampleRate)
1205 m_aoSampleRate = aoSampleRate;
1206 emit aoSampleRateChanged();
1210void QQuick3DSceneEnvironment::setAoBias(
float aoBias)
1212 if (qFuzzyCompare(m_aoBias, aoBias))
1216 emit aoBiasChanged();
1220void QQuick3DSceneEnvironment::setLightProbe(QQuick3DTexture *lightProbe)
1222 if (m_lightProbe == lightProbe)
1225 QQuick3DObjectPrivate::attachWatcher(
this, &QQuick3DSceneEnvironment::setLightProbe, lightProbe, m_lightProbe);
1227 m_lightProbe = lightProbe;
1228 emit lightProbeChanged();
1232void QQuick3DSceneEnvironment::setSkyMaterial(QQuick3DSkyMaterial *skyMaterial)
1234 if (m_skyMaterial == skyMaterial)
1237 QQuick3DObjectPrivate::attachWatcher(
this, &QQuick3DSceneEnvironment::setSkyMaterial, skyMaterial, m_skyMaterial);
1239 m_skyMaterial = skyMaterial;
1240 emit skyMaterialChanged();
1244void QQuick3DSceneEnvironment::setProbeExposure(
float probeExposure)
1246 if (qFuzzyCompare(m_probeExposure, probeExposure))
1249 m_probeExposure = probeExposure;
1250 emit probeExposureChanged();
1254void QQuick3DSceneEnvironment::setProbeHorizon(
float probeHorizon)
1257 probeHorizon = qBound(0.0f, probeHorizon, 1.0f);
1259 if (qFuzzyCompare(m_probeHorizon, probeHorizon))
1262 m_probeHorizon = probeHorizon;
1263 emit probeHorizonChanged();
1267void QQuick3DSceneEnvironment::setProbeOrientation(
const QVector3D &orientation)
1269 if (qFuzzyCompare(m_probeOrientation, orientation))
1272 m_probeOrientation = orientation;
1273 emit probeOrientationChanged();
1277void QQuick3DSceneEnvironment::setDepthTestEnabled(
bool depthTestEnabled)
1279 if (m_depthTestEnabled == depthTestEnabled)
1282 m_depthTestEnabled = depthTestEnabled;
1283 emit depthTestEnabledChanged();
1287void QQuick3DSceneEnvironment::setDepthPrePassEnabled(
bool depthPrePassEnabled)
1289 if (m_depthPrePassEnabled == depthPrePassEnabled)
1292 m_depthPrePassEnabled = depthPrePassEnabled;
1293 emit depthPrePassEnabledChanged();
1297void QQuick3DSceneEnvironment::setTonemapMode(QQuick3DSceneEnvironment::QQuick3DEnvironmentTonemapModes tonemapMode)
1299 if (m_tonemapMode == tonemapMode)
1302 m_tonemapMode = tonemapMode;
1303 emit tonemapModeChanged();
1307bool QQuick3DSceneEnvironment::useBuiltinTonemapper()
const
1312QSSGRenderGraphObject *QQuick3DSceneEnvironment::updateSpatialNode(QSSGRenderGraphObject *node)
1318void QQuick3DSceneEnvironment::itemChange(QQuick3DObject::ItemChange change,
const QQuick3DObject::ItemChangeData &value)
1320 if (change == QQuick3DObject::ItemSceneChange)
1321 updateSceneManager(value.sceneManager);
1324const QVector<QQuick3DEffect *> &QQuick3DSceneEnvironment::effectList()
const
1329void QQuick3DSceneEnvironment::updateSceneManager(QQuick3DSceneManager *manager)
1332 QQuick3DObjectPrivate::refSceneManager(m_lightProbe, *manager);
1333 QQuick3DObjectPrivate::refSceneManager(m_skyMaterial, *manager);
1334 QQuick3DObjectPrivate::refSceneManager(m_skyBoxCubeMap, *manager);
1336 QQuick3DObjectPrivate::derefSceneManager(m_lightProbe);
1337 QQuick3DObjectPrivate::derefSceneManager(m_skyMaterial);
1338 QQuick3DObjectPrivate::derefSceneManager(m_skyBoxCubeMap);
1342void QQuick3DSceneEnvironment::setTemporalAAMode(
const QQuick3DEnvironmentTemporalAAMode &newTemporalAAMode)
1344 if (m_temporalAAMode == newTemporalAAMode)
1346 m_temporalAAMode = newTemporalAAMode;
1347 emit temporalAAModeChanged();
1351void QQuick3DSceneEnvironment::setTemporalAAEnabled(
bool temporalAAEnabled)
1353 if (m_temporalAAEnabled == temporalAAEnabled)
1356 m_temporalAAEnabled = temporalAAEnabled;
1357 emit temporalAAEnabledChanged();
1361void QQuick3DSceneEnvironment::setTemporalAAStrength(
float strength)
1363 if (qFuzzyCompare(m_temporalAAStrength, strength))
1366 m_temporalAAStrength = strength;
1367 emit temporalAAStrengthChanged();
1371void QQuick3DSceneEnvironment::setSpecularAAEnabled(
bool enabled)
1373 if (m_specularAAEnabled == enabled)
1376 m_specularAAEnabled = enabled;
1377 emit specularAAEnabledChanged();
1381void QQuick3DSceneEnvironment::qmlAppendEffect(QQmlListProperty<QQuick3DEffect> *list, QQuick3DEffect *effect)
1383 if (effect ==
nullptr)
1385 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1386 self->m_effects.push_back(effect);
1388 if (effect->parentItem() ==
nullptr)
1389 effect->setParentItem(self);
1391 for (QQuick3DEffect *e : std::as_const(self->m_effects))
1392 e->effectChainDirty();
1397QQuick3DEffect *QQuick3DSceneEnvironment::qmlEffectAt(QQmlListProperty<QQuick3DEffect> *list, qsizetype index)
1399 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1400 return self->m_effects.at(index);
1403qsizetype QQuick3DSceneEnvironment::qmlEffectsCount(QQmlListProperty<QQuick3DEffect> *list)
1405 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1406 return self->m_effects.size();
1409void QQuick3DSceneEnvironment::qmlClearEffects(QQmlListProperty<QQuick3DEffect> *list)
1411 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1412 self->m_effects.clear();
1416void QQuick3DSceneEnvironment::setSkyboxBlurAmount(
float newSkyboxBlurAmount)
1418 newSkyboxBlurAmount = qBound(0.0f, newSkyboxBlurAmount, 1.0f);
1420 if (qFuzzyCompare(m_skyboxBlurAmount, newSkyboxBlurAmount))
1423 m_skyboxBlurAmount = newSkyboxBlurAmount;
1424 emit skyboxBlurAmountChanged();
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1447QQuick3DLightmapper *QQuick3DSceneEnvironment::lightmapper()
const
1449 return m_lightmapper;
1452void QQuick3DSceneEnvironment::setLightmapper(QQuick3DLightmapper *lightmapper)
1454 if (m_lightmapper == lightmapper)
1458 m_lightmapper->disconnect(m_lightmapperSignalConnection);
1460 m_lightmapper = lightmapper;
1462 m_dirtyFlags |= InternalDirtyFlag::LightmapperDirty;
1464 m_lightmapperSignalConnection = QObject::connect(m_lightmapper, &QQuick3DLightmapper::changed,
this, [
this] {
1465 m_dirtyFlags |= InternalDirtyFlag::LightmapperDirty;
1469 QObject::connect(m_lightmapper, &QObject::destroyed,
this,
1470 [
this](QObject *obj)
1472 if (m_lightmapper == obj) {
1473 m_dirtyFlags |= InternalDirtyFlag::LightmapperDirty;
1474 m_lightmapper =
nullptr;
1479 emit lightmapperChanged();
1484
1485
1486
1487
1488
1489
1490QQuick3DCubeMapTexture *QQuick3DSceneEnvironment::skyBoxCubeMap()
const
1492 return m_skyBoxCubeMap;
1495void QQuick3DSceneEnvironment::setSkyBoxCubeMap(QQuick3DCubeMapTexture *newSkyBoxCubeMap)
1497 if (m_skyBoxCubeMap == newSkyBoxCubeMap)
1500 QQuick3DObjectPrivate::attachWatcher(
this, &QQuick3DSceneEnvironment::setSkyBoxCubeMap, newSkyBoxCubeMap, m_skyBoxCubeMap);
1502 m_skyBoxCubeMap = newSkyBoxCubeMap;
1503 emit skyBoxCubeMapChanged();
1506void QQuick3DSceneEnvironment::setDebugSettings(QQuick3DDebugSettings *newDebugSettings)
1508 if (m_debugSettings == newDebugSettings)
1511 if (m_debugSettings)
1512 m_debugSettings->disconnect(m_debugSettingsSignalConnection);
1514 m_debugSettings = newDebugSettings;
1516 m_debugSettingsSignalConnection = QObject::connect(m_debugSettings, &QQuick3DDebugSettings::changed,
this,
1517 [
this] { update(); });
1518 QObject::connect(m_debugSettings, &QObject::destroyed,
this,
1519 [
this](QObject *obj) {
1520 if (m_debugSettings == obj) {
1521 m_debugSettings =
nullptr;
1526 emit debugSettingsChanged();
1530void QQuick3DSceneEnvironment::setScissorRect(QRect rect)
1532 if (m_scissorRect == rect)
1535 m_scissorRect = rect;
1536 emit scissorRectChanged();
1540bool QQuick3DSceneEnvironment::gridEnabled()
const
1542 return m_gridEnabled;
1545void QQuick3DSceneEnvironment::setGridEnabled(
bool newGridEnabled)
1547 if (m_gridEnabled == newGridEnabled)
1549 m_gridEnabled = newGridEnabled;
1553float QQuick3DSceneEnvironment::gridScale()
const
1558void QQuick3DSceneEnvironment::setGridScale(
float newGridScale)
1560 if (qFuzzyCompare(m_gridScale, newGridScale))
1562 m_gridScale = newGridScale;
1566uint QQuick3DSceneEnvironment::gridFlags()
const
1571void QQuick3DSceneEnvironment::setGridFlags(uint newGridFlags)
1573 if (m_gridFlags == newGridFlags)
1575 m_gridFlags = newGridFlags;
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1599bool QQuick3DSceneEnvironment::aoEnabled()
const
1604void QQuick3DSceneEnvironment::setAoEnabled(
bool newAoEnabled)
1606 if (m_aoEnabled == newAoEnabled)
1609 m_aoEnabled = newAoEnabled;
1612 if (qFuzzyIsNull(m_aoStrength))
1613 setAoStrength(100.0f);
1614 if (qFuzzyIsNull(m_aoDistance))
1615 setAoDistance(defaultAoDistance());
1618 emit aoEnabledChanged();
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1637QQuick3DFog *QQuick3DSceneEnvironment::fog()
const
1642void QQuick3DSceneEnvironment::setFog(QQuick3DFog *fog)
1648 m_fog->disconnect(m_fogSignalConnection);
1652 m_fogSignalConnection = QObject::connect(m_fog, &QQuick3DFog::changed,
this, [
this] { update(); });
1654 QObject::connect(m_fog, &QObject::destroyed,
this,
1655 [
this](QObject *obj)
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1705QQuick3DSceneEnvironment::QQuick3DEnvironmentOITMethod QQuick3DSceneEnvironment::oitMethod()
const
1710void QQuick3DSceneEnvironment::setOitMethod(QQuick3DSceneEnvironment::QQuick3DEnvironmentOITMethod method)
1712 if (m_oitMethod == method)
1714 m_oitMethod = method;
1715 emit oitMethodChanged();
Combined button and popup list for selecting options.