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126QQuick3DSceneEnvironment::QQuick3DSceneEnvironment(QQuick3DObject *parent)
127 : QQuick3DObject(*(
new QQuick3DObjectPrivate(QQuick3DObjectPrivate::Type::SceneEnvironment)), parent)
129 m_debugSettings =
new QQuick3DDebugSettings(
this);
130 m_debugSettingsSignalConnection = QObject::connect(m_debugSettings, &QQuick3DDebugSettings::changed,
this,
131 [
this] { update(); });
132 QObject::connect(m_debugSettings, &QObject::destroyed,
this,
133 [
this](QObject *obj) {
134 if (m_debugSettings == obj) {
135 m_debugSettings =
nullptr;
141QQuick3DSceneEnvironment::~QQuick3DSceneEnvironment()
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222QQuick3DSceneEnvironment::QQuick3DEnvironmentAAModeValues QQuick3DSceneEnvironment::antialiasingMode()
const
224 return m_antialiasingMode;
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252QQuick3DSceneEnvironment::QQuick3DEnvironmentAAQualityValues QQuick3DSceneEnvironment::antialiasingQuality()
const
254 return m_antialiasingQuality;
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370QQuick3DSceneEnvironment::QQuick3DEnvironmentBackgroundTypes QQuick3DSceneEnvironment::backgroundMode()
const
372 return m_backgroundMode;
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386QColor QQuick3DSceneEnvironment::clearColor()
const
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431float QQuick3DSceneEnvironment::aoStrength()
const
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464float QQuick3DSceneEnvironment::aoDistance()
const
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497float QQuick3DSceneEnvironment::aoSoftness()
const
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519bool QQuick3DSceneEnvironment::aoDither()
const
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532int QQuick3DSceneEnvironment::aoSampleRate()
const
534 return m_aoSampleRate;
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549float QQuick3DSceneEnvironment::aoBias()
const
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729QQuick3DTexture *QQuick3DSceneEnvironment::lightProbe()
const
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748float QQuick3DSceneEnvironment::probeExposure()
const
750 return m_probeExposure;
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777float QQuick3DSceneEnvironment::probeHorizon()
const
779 return m_probeHorizon;
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793QVector3D QQuick3DSceneEnvironment::probeOrientation()
const
795 return m_probeOrientation;
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823bool QQuick3DSceneEnvironment::temporalAAEnabled()
const
825 return m_temporalAAEnabled;
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840float QQuick3DSceneEnvironment::temporalAAStrength()
const
842 return m_temporalAAStrength;
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867QQuick3DSceneEnvironment::QQuick3DEnvironmentTemporalAAMode QQuick3DSceneEnvironment::temporalAAMode()
const
869 return m_temporalAAMode;
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893bool QQuick3DSceneEnvironment::specularAAEnabled()
const
895 return m_specularAAEnabled;
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933bool QQuick3DSceneEnvironment::depthTestEnabled()
const
935 return m_depthTestEnabled;
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959bool QQuick3DSceneEnvironment::depthPrePassEnabled()
const
961 return m_depthPrePassEnabled;
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975QQmlListProperty<QQuick3DEffect> QQuick3DSceneEnvironment::effects()
977 return QQmlListProperty<QQuick3DEffect>(
this,
979 QQuick3DSceneEnvironment::qmlAppendEffect,
980 QQuick3DSceneEnvironment::qmlEffectsCount,
981 QQuick3DSceneEnvironment::qmlEffectAt,
982 QQuick3DSceneEnvironment::qmlClearEffects);
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1026QQuick3DSceneEnvironment::QQuick3DEnvironmentTonemapModes QQuick3DSceneEnvironment::tonemapMode()
const
1028 return m_tonemapMode;
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1044float QQuick3DSceneEnvironment::skyboxBlurAmount()
const
1046 return m_skyboxBlurAmount;
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1071QQuick3DDebugSettings *QQuick3DSceneEnvironment::debugSettings()
const
1073 return m_debugSettings;
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1084QRect QQuick3DSceneEnvironment::scissorRect()
const
1086 return m_scissorRect;
1089void QQuick3DSceneEnvironment::setAntialiasingMode(QQuick3DSceneEnvironment::QQuick3DEnvironmentAAModeValues antialiasingMode)
1091 if (m_antialiasingMode == antialiasingMode)
1094 m_antialiasingMode = antialiasingMode;
1095 emit antialiasingModeChanged();
1099void QQuick3DSceneEnvironment::setAntialiasingQuality(QQuick3DSceneEnvironment::QQuick3DEnvironmentAAQualityValues antialiasingQuality)
1101 if (m_antialiasingQuality == antialiasingQuality)
1104 m_antialiasingQuality = antialiasingQuality;
1105 emit antialiasingQualityChanged();
1109void QQuick3DSceneEnvironment::setBackgroundMode(QQuick3DSceneEnvironment::QQuick3DEnvironmentBackgroundTypes backgroundMode)
1111 if (m_backgroundMode == backgroundMode)
1114 m_backgroundMode = backgroundMode;
1115 emit backgroundModeChanged();
1119void QQuick3DSceneEnvironment::setClearColor(
const QColor &clearColor)
1121 if (m_clearColor == clearColor)
1124 m_clearColor = clearColor;
1125 emit clearColorChanged();
1129void QQuick3DSceneEnvironment::setAoStrength(
float aoStrength)
1131 if (qFuzzyCompare(m_aoStrength, aoStrength))
1134 m_aoStrength = aoStrength;
1136 const bool aoEnabled = !(qFuzzyIsNull(m_aoStrength) || qFuzzyIsNull(m_aoDistance));
1137 setAoEnabled(aoEnabled);
1139 emit aoStrengthChanged();
1143void QQuick3DSceneEnvironment::setAoDistance(
float aoDistance)
1145 if (qFuzzyCompare(m_aoDistance, aoDistance))
1148 m_aoDistance = aoDistance;
1150 const bool aoEnabled = !(qFuzzyIsNull(m_aoStrength) || qFuzzyIsNull(m_aoDistance));
1151 setAoEnabled(aoEnabled);
1153 emit aoDistanceChanged();
1157void QQuick3DSceneEnvironment::setAoSoftness(
float aoSoftness)
1159 if (qFuzzyCompare(m_aoSoftness, aoSoftness))
1162 m_aoSoftness = aoSoftness;
1163 emit aoSoftnessChanged();
1167void QQuick3DSceneEnvironment::setAoDither(
bool aoDither)
1169 if (m_aoDither == aoDither)
1172 m_aoDither = aoDither;
1173 emit aoDitherChanged();
1177void QQuick3DSceneEnvironment::setAoSampleRate(
int aoSampleRate)
1179 if (m_aoSampleRate == aoSampleRate)
1182 m_aoSampleRate = aoSampleRate;
1183 emit aoSampleRateChanged();
1187void QQuick3DSceneEnvironment::setAoBias(
float aoBias)
1189 if (qFuzzyCompare(m_aoBias, aoBias))
1193 emit aoBiasChanged();
1197void QQuick3DSceneEnvironment::setLightProbe(QQuick3DTexture *lightProbe)
1199 if (m_lightProbe == lightProbe)
1202 QQuick3DObjectPrivate::attachWatcher(
this, &QQuick3DSceneEnvironment::setLightProbe, lightProbe, m_lightProbe);
1204 m_lightProbe = lightProbe;
1205 emit lightProbeChanged();
1209void QQuick3DSceneEnvironment::setProbeExposure(
float probeExposure)
1211 if (qFuzzyCompare(m_probeExposure, probeExposure))
1214 m_probeExposure = probeExposure;
1215 emit probeExposureChanged();
1219void QQuick3DSceneEnvironment::setProbeHorizon(
float probeHorizon)
1222 probeHorizon = qBound(0.0f, probeHorizon, 1.0f);
1224 if (qFuzzyCompare(m_probeHorizon, probeHorizon))
1227 m_probeHorizon = probeHorizon;
1228 emit probeHorizonChanged();
1232void QQuick3DSceneEnvironment::setProbeOrientation(
const QVector3D &orientation)
1234 if (qFuzzyCompare(m_probeOrientation, orientation))
1237 m_probeOrientation = orientation;
1238 emit probeOrientationChanged();
1242void QQuick3DSceneEnvironment::setDepthTestEnabled(
bool depthTestEnabled)
1244 if (m_depthTestEnabled == depthTestEnabled)
1247 m_depthTestEnabled = depthTestEnabled;
1248 emit depthTestEnabledChanged();
1252void QQuick3DSceneEnvironment::setDepthPrePassEnabled(
bool depthPrePassEnabled)
1254 if (m_depthPrePassEnabled == depthPrePassEnabled)
1257 m_depthPrePassEnabled = depthPrePassEnabled;
1258 emit depthPrePassEnabledChanged();
1262void QQuick3DSceneEnvironment::setTonemapMode(QQuick3DSceneEnvironment::QQuick3DEnvironmentTonemapModes tonemapMode)
1264 if (m_tonemapMode == tonemapMode)
1267 m_tonemapMode = tonemapMode;
1268 emit tonemapModeChanged();
1272bool QQuick3DSceneEnvironment::useBuiltinTonemapper()
const
1277QSSGRenderGraphObject *QQuick3DSceneEnvironment::updateSpatialNode(QSSGRenderGraphObject *node)
1283void QQuick3DSceneEnvironment::itemChange(QQuick3DObject::ItemChange change,
const QQuick3DObject::ItemChangeData &value)
1285 if (change == QQuick3DObject::ItemSceneChange)
1286 updateSceneManager(value.sceneManager);
1289const QVector<QQuick3DEffect *> &QQuick3DSceneEnvironment::effectList()
const
1294void QQuick3DSceneEnvironment::updateSceneManager(QQuick3DSceneManager *manager)
1297 QQuick3DObjectPrivate::refSceneManager(m_lightProbe, *manager);
1298 QQuick3DObjectPrivate::refSceneManager(m_skyBoxCubeMap, *manager);
1300 QQuick3DObjectPrivate::derefSceneManager(m_lightProbe);
1301 QQuick3DObjectPrivate::derefSceneManager(m_skyBoxCubeMap);
1305void QQuick3DSceneEnvironment::setTemporalAAMode(
const QQuick3DEnvironmentTemporalAAMode &newTemporalAAMode)
1307 if (m_temporalAAMode == newTemporalAAMode)
1309 m_temporalAAMode = newTemporalAAMode;
1310 emit temporalAAModeChanged();
1314void QQuick3DSceneEnvironment::setTemporalAAEnabled(
bool temporalAAEnabled)
1316 if (m_temporalAAEnabled == temporalAAEnabled)
1319 m_temporalAAEnabled = temporalAAEnabled;
1320 emit temporalAAEnabledChanged();
1324void QQuick3DSceneEnvironment::setTemporalAAStrength(
float strength)
1326 if (qFuzzyCompare(m_temporalAAStrength, strength))
1329 m_temporalAAStrength = strength;
1330 emit temporalAAStrengthChanged();
1334void QQuick3DSceneEnvironment::setSpecularAAEnabled(
bool enabled)
1336 if (m_specularAAEnabled == enabled)
1339 m_specularAAEnabled = enabled;
1340 emit specularAAEnabledChanged();
1344void QQuick3DSceneEnvironment::qmlAppendEffect(QQmlListProperty<QQuick3DEffect> *list, QQuick3DEffect *effect)
1346 if (effect ==
nullptr)
1348 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1349 self->m_effects.push_back(effect);
1351 if (effect->parentItem() ==
nullptr)
1352 effect->setParentItem(self);
1354 for (QQuick3DEffect *e : self->m_effects)
1355 e->effectChainDirty();
1360QQuick3DEffect *QQuick3DSceneEnvironment::qmlEffectAt(QQmlListProperty<QQuick3DEffect> *list, qsizetype index)
1362 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1363 return self->m_effects.at(index);
1366qsizetype QQuick3DSceneEnvironment::qmlEffectsCount(QQmlListProperty<QQuick3DEffect> *list)
1368 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1369 return self->m_effects.size();
1372void QQuick3DSceneEnvironment::qmlClearEffects(QQmlListProperty<QQuick3DEffect> *list)
1374 QQuick3DSceneEnvironment *self =
static_cast<QQuick3DSceneEnvironment *>(list->object);
1375 self->m_effects.clear();
1379void QQuick3DSceneEnvironment::setSkyboxBlurAmount(
float newSkyboxBlurAmount)
1381 newSkyboxBlurAmount = qBound(0.0f, newSkyboxBlurAmount, 1.0f);
1383 if (qFuzzyCompare(m_skyboxBlurAmount, newSkyboxBlurAmount))
1386 m_skyboxBlurAmount = newSkyboxBlurAmount;
1387 emit skyboxBlurAmountChanged();
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1410QQuick3DLightmapper *QQuick3DSceneEnvironment::lightmapper()
const
1412 return m_lightmapper;
1415void QQuick3DSceneEnvironment::setLightmapper(QQuick3DLightmapper *lightmapper)
1417 if (m_lightmapper == lightmapper)
1421 m_lightmapper->disconnect(m_lightmapperSignalConnection);
1423 m_lightmapper = lightmapper;
1425 m_lightmapperSignalConnection = QObject::connect(m_lightmapper, &QQuick3DLightmapper::changed,
this,
1426 [
this] { update(); });
1428 QObject::connect(m_lightmapper, &QObject::destroyed,
this,
1429 [
this](QObject *obj)
1431 if (m_lightmapper == obj) {
1432 m_lightmapper =
nullptr;
1437 emit lightmapperChanged();
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1448QQuick3DCubeMapTexture *QQuick3DSceneEnvironment::skyBoxCubeMap()
const
1450 return m_skyBoxCubeMap;
1453void QQuick3DSceneEnvironment::setSkyBoxCubeMap(QQuick3DCubeMapTexture *newSkyBoxCubeMap)
1455 if (m_skyBoxCubeMap == newSkyBoxCubeMap)
1458 QQuick3DObjectPrivate::attachWatcher(
this, &QQuick3DSceneEnvironment::setSkyBoxCubeMap, newSkyBoxCubeMap, m_skyBoxCubeMap);
1460 m_skyBoxCubeMap = newSkyBoxCubeMap;
1461 emit skyBoxCubeMapChanged();
1464void QQuick3DSceneEnvironment::setDebugSettings(QQuick3DDebugSettings *newDebugSettings)
1466 if (m_debugSettings == newDebugSettings)
1469 if (m_debugSettings)
1470 m_debugSettings->disconnect(m_debugSettingsSignalConnection);
1472 m_debugSettings = newDebugSettings;
1474 m_debugSettingsSignalConnection = QObject::connect(m_debugSettings, &QQuick3DDebugSettings::changed,
this,
1475 [
this] { update(); });
1476 QObject::connect(m_debugSettings, &QObject::destroyed,
this,
1477 [
this](QObject *obj) {
1478 if (m_debugSettings == obj) {
1479 m_debugSettings =
nullptr;
1484 emit debugSettingsChanged();
1488void QQuick3DSceneEnvironment::setScissorRect(QRect rect)
1490 if (m_scissorRect == rect)
1493 m_scissorRect = rect;
1494 emit scissorRectChanged();
1498bool QQuick3DSceneEnvironment::gridEnabled()
const
1500 return m_gridEnabled;
1503void QQuick3DSceneEnvironment::setGridEnabled(
bool newGridEnabled)
1505 if (m_gridEnabled == newGridEnabled)
1507 m_gridEnabled = newGridEnabled;
1511float QQuick3DSceneEnvironment::gridScale()
const
1516void QQuick3DSceneEnvironment::setGridScale(
float newGridScale)
1518 if (qFuzzyCompare(m_gridScale, newGridScale))
1520 m_gridScale = newGridScale;
1524uint QQuick3DSceneEnvironment::gridFlags()
const
1529void QQuick3DSceneEnvironment::setGridFlags(uint newGridFlags)
1531 if (m_gridFlags == newGridFlags)
1533 m_gridFlags = newGridFlags;
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1557bool QQuick3DSceneEnvironment::aoEnabled()
const
1562void QQuick3DSceneEnvironment::setAoEnabled(
bool newAoEnabled)
1564 if (m_aoEnabled == newAoEnabled)
1567 m_aoEnabled = newAoEnabled;
1570 if (qFuzzyIsNull(m_aoStrength))
1571 setAoStrength(100.0f);
1572 if (qFuzzyIsNull(m_aoDistance))
1573 setAoDistance(defaultAoDistance());
1576 emit aoEnabledChanged();
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1595QQuick3DFog *QQuick3DSceneEnvironment::fog()
const
1600void QQuick3DSceneEnvironment::setFog(QQuick3DFog *fog)
1606 m_fog->disconnect(m_fogSignalConnection);
1610 m_fogSignalConnection = QObject::connect(m_fog, &QQuick3DFog::changed,
this, [
this] { update(); });
1612 QObject::connect(m_fog, &QObject::destroyed,
this,
1613 [
this](QObject *obj)
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1663QQuick3DSceneEnvironment::QQuick3DEnvironmentOITMethod QQuick3DSceneEnvironment::oitMethod()
const
1668void QQuick3DSceneEnvironment::setOitMethod(QQuick3DSceneEnvironment::QQuick3DEnvironmentOITMethod method)
1670 if (m_oitMethod == method)
1672 m_oitMethod = method;
1673 emit oitMethodChanged();
Combined button and popup list for selecting options.