780 Q_ASSERT(fallbackSurface);
784 ctx =
new QOpenGLContext;
785 ctx->setFormat(requestedFormat);
786 if (maybeShareContext) {
787 ctx->setShareContext(maybeShareContext);
789 ctx->setScreen(maybeWindow->screen());
791 ctx->setScreen(maybeShareContext->screen());
792 }
else if (QOpenGLContext *shareContext = QOpenGLContext::globalShareContext()) {
793 ctx->setShareContext(shareContext);
795 ctx->setScreen(maybeWindow->screen());
797 ctx->setScreen(shareContext->screen());
798 }
else if (maybeWindow) {
799 ctx->setScreen(maybeWindow->screen());
801 if (!ctx->create()) {
802 qWarning(
"QRhiGles2: Failed to create context");
807 qCDebug(QRHI_LOG_INFO) <<
"Created OpenGL context" << ctx->format();
810 if (!ensureContext(maybeWindow ? maybeWindow : fallbackSurface))
813 f =
static_cast<QOpenGLExtensions *>(ctx->extraFunctions());
814 const QSurfaceFormat actualFormat = ctx->format();
815 caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES;
819 ctx->getProcAddress(QByteArrayLiteral(
"glPolygonMode")));
822 GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum,
const void *)>(
823 ctx->getProcAddress(QByteArrayLiteral(
"glTexImage1D")));
825 glTexStorage1D =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei)>(
826 ctx->getProcAddress(QByteArrayLiteral(
"glTexStorage1D")));
829 GLenum, GLint, GLint, GLsizei, GLenum, GLenum,
const GLvoid *)>(
830 ctx->getProcAddress(QByteArrayLiteral(
"glTexSubImage1D")));
832 glCopyTexSubImage1D =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint,
834 ctx->getProcAddress(QByteArrayLiteral(
"glCopyTexSubImage1D")));
837 GLenum, GLint, GLenum, GLsizei, GLint, GLsizei,
const GLvoid *)>(
838 ctx->getProcAddress(QByteArrayLiteral(
"glCompressedTexImage1D")));
841 GLenum, GLint, GLint, GLsizei, GLenum, GLsizei,
const GLvoid *)>(
842 ctx->getProcAddress(QByteArrayLiteral(
"glCompressedTexSubImage1D")));
844 glFramebufferTexture1D =
846 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTexture1D")));
849 const char *vendor =
reinterpret_cast<
const char *>(
f->glGetString(GL_VENDOR));
850 const char *renderer =
reinterpret_cast<
const char *>(
f->glGetString(GL_RENDERER));
851 const char *version =
reinterpret_cast<
const char *>(
f->glGetString(GL_VERSION));
852 if (vendor && renderer && version)
853 qCDebug(QRHI_LOG_INFO,
"OpenGL VENDOR: %s RENDERER: %s VERSION: %s", vendor, renderer, version);
856 driverInfoStruct.deviceName += QByteArray(vendor);
857 driverInfoStruct.deviceName +=
' ';
860 driverInfoStruct.deviceName += QByteArray(renderer);
861 driverInfoStruct.deviceName +=
' ';
864 driverInfoStruct.deviceName += QByteArray(version);
866 caps.ctxMajor = actualFormat.majorVersion();
867 caps.ctxMinor = actualFormat.minorVersion();
872 QVarLengthArray<GLint, 16> compressedTextureFormats(n);
874 for (GLint format : compressedTextureFormats)
875 supportedCompressedFormats.insert(format);
888 std::array<QRhiTexture::Flags, 2> textureVariantFlags;
889 textureVariantFlags[0] = {};
890 textureVariantFlags[1] = QRhiTexture::sRGB;
891 if (
f->hasOpenGLExtension(QOpenGLExtensions::DDSTextureCompression)) {
892 for (QRhiTexture::Flags f : textureVariantFlags) {
893 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC1, f));
894 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC2, f));
895 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC3, f));
898 if (
f->hasOpenGLExtension(QOpenGLExtensions::ETC2TextureCompression)) {
899 for (QRhiTexture::Flags f : textureVariantFlags) {
900 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGB8, f));
901 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGB8A1, f));
902 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGBA8, f));
905 if (
f->hasOpenGLExtension(QOpenGLExtensions::ASTCTextureCompression)) {
906 for (QRhiTexture::Flags f : textureVariantFlags) {
907 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_4x4, f));
908 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_5x4, f));
909 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_5x5, f));
910 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_6x5, f));
911 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_6x6, f));
912 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x5, f));
913 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x6, f));
914 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x8, f));
915 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x5, f));
916 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x8, f));
917 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x10, f));
918 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_12x10, f));
919 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_12x12, f));
923 f->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.maxTextureSize);
925 if (!caps.gles || caps.ctxMajor >= 3) {
928 caps.hasDrawBuffersFunc =
true;
930 caps.maxSamples = qMax(1, caps.maxSamples);
933 caps.maxDrawBuffers = 1;
934 caps.hasDrawBuffersFunc =
false;
940 caps.msaaRenderBuffer = f->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
941 && f->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
943 caps.npotTextureFull = f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)
944 && f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
947 caps.fixedIndexPrimitiveRestart = caps.ctxMajor >= 3;
949 caps.fixedIndexPrimitiveRestart = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
951 if (caps.fixedIndexPrimitiveRestart) {
961 caps.bgraExternalFormat = f->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat);
962 caps.bgraInternalFormat = caps.bgraExternalFormat && caps.gles;
963 caps.r8Format = f->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats);
966 caps.r32uiFormat = (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1)) && caps.r8Format;
968 caps.r32uiFormat =
true;
970 caps.r16Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized16Formats);
971 caps.floatFormats = caps.ctxMajor >= 3;
972 caps.rgb10Formats = caps.ctxMajor >= 3;
973 caps.depthTexture = caps.ctxMajor >= 3;
974 caps.packedDepthStencil = f->hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil);
976 caps.needsDepthStencilCombinedAttach =
true;
978 caps.needsDepthStencilCombinedAttach =
false;
985 caps.srgbWriteControl = ctx->hasExtension(
"GL_EXT_framebuffer_sRGB") || ctx->hasExtension(
"GL_EXT_sRGB_write_control");
987 caps.coreProfile = actualFormat.profile() == QSurfaceFormat::CoreProfile;
990 caps.uniformBuffers = caps.ctxMajor >= 3;
992 caps.uniformBuffers = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
994 caps.elementIndexUint = f->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint);
995 caps.depth24 = f->hasOpenGLExtension(QOpenGLExtensions::Depth24);
996 caps.rgba8Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized8Formats);
999 caps.instancing = caps.ctxMajor >= 3;
1001 caps.instancing = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3);
1003 caps.baseVertex = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1006 caps.compute = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
1008 caps.compute = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
1016 caps.maxThreadGroupsPerDimension = qMin(tgPerDim[0], qMin(tgPerDim[1], tgPerDim[2]));
1023 caps.depthClamp =
false;
1025 caps.depthClamp = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1026 if (!caps.depthClamp)
1027 caps.depthClamp = ctx->hasExtension(
"GL_EXT_depth_clamp") || ctx->hasExtension(
"GL_ARB_depth_clamp");
1030 caps.textureCompareMode = caps.ctxMajor >= 3;
1032 caps.textureCompareMode =
true;
1036 caps.properMapBuffer = f->hasOpenGLExtension(QOpenGLExtensions::MapBufferRange);
1039 caps.nonBaseLevelFramebufferTexture = caps.ctxMajor >= 3;
1041 caps.nonBaseLevelFramebufferTexture =
true;
1043 caps.texelFetch = caps.ctxMajor >= 3;
1044 caps.intAttributes = caps.ctxMajor >= 3;
1045 caps.screenSpaceDerivatives = f->hasOpenGLExtension(QOpenGLExtensions::StandardDerivatives);
1048 caps.multisampledTexture = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
1050 caps.multisampledTexture = caps.ctxMajor >= 3;
1055 caps.programBinary = caps.ctxMajor >= 3;
1057 caps.programBinary = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 1);
1059 if (caps.programBinary) {
1063 caps.programBinary =
false;
1066 caps.texture3D = caps.ctxMajor >= 3;
1069 caps.texture1D =
false;
1071 caps.texture1D = glTexImage1D && (caps.ctxMajor >= 2);
1074 caps.tessellation = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1076 caps.tessellation = caps.ctxMajor >= 4;
1079 caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1081 caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1083 if (caps.ctxMajor >= 3) {
1084 GLint maxArraySize = 0;
1086 caps.maxTextureArraySize = maxArraySize;
1088 caps.maxTextureArraySize = 0;
1095 GLint maxVertexUniformVectors = 0;
1097 GLint maxFragmentUniformVectors = 0;
1099 caps.maxUniformVectors = qMin(maxVertexUniformVectors, maxFragmentUniformVectors);
1101 GLint maxVertexUniformComponents = 0;
1103 GLint maxFragmentUniformComponents = 0;
1105 caps.maxUniformVectors = qMin(maxVertexUniformComponents, maxFragmentUniformComponents) / 4;
1108 f->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps.maxVertexInputs);
1112 }
else if (caps.ctxMajor >= 3) {
1113 GLint components = 0;
1115 caps.maxVertexOutputs = components / 4;
1119 GLint components = 0;
1122 caps.maxVertexOutputs = components / 4;
1127 if (!caps.coreProfile)
1134 if (!caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2)))
1137 caps.halfAttributes = f->hasOpenGLExtension(QOpenGLExtensions::HalfFloatVertex);
1140 caps.multiView = f->hasOpenGLExtension(QOpenGLExtensions::MultiView)
1141 && f->hasOpenGLExtension(QOpenGLExtensions::MultiViewExtended);
1142 if (caps.multiView) {
1143 glFramebufferTextureMultiviewOVR =
1144 reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei)>(
1145 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTextureMultiviewOVR")));
1149 caps.timestamps = !caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3));
1150 if (caps.timestamps) {
1152 ctx->getProcAddress(QByteArrayLiteral(
"glQueryCounter")));
1153 glGetQueryObjectui64v =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLuint, GLenum, quint64 *)>(
1154 ctx->getProcAddress(QByteArrayLiteral(
"glGetQueryObjectui64v")));
1155 if (!glQueryCounter || !glGetQueryObjectui64v)
1156 caps.timestamps =
false;
1161 caps.objectLabel = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1163 caps.objectLabel = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
1164 if (caps.objectLabel) {
1165 glObjectLabel =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLuint, GLsizei,
const GLchar *)>(
1166 ctx->getProcAddress(QByteArrayLiteral(
"glObjectLabel")));
1176 caps.glesMultisampleRenderToTexture = ctx->hasExtension(
"GL_EXT_multisampled_render_to_texture");
1177 if (caps.glesMultisampleRenderToTexture) {
1178 glFramebufferTexture2DMultisampleEXT =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(
1179 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTexture2DMultisampleEXT")));
1180 glRenderbufferStorageMultisampleEXT =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(
1181 ctx->getProcAddress(QByteArrayLiteral(
"glRenderbufferStorageMultisampleEXT")));
1183 caps.glesMultiviewMultisampleRenderToTexture = ctx->hasExtension(
"GL_OVR_multiview_multisampled_render_to_texture");
1184 if (caps.glesMultiviewMultisampleRenderToTexture) {
1185 glFramebufferTextureMultisampleMultiviewOVR =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei)>(
1186 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTextureMultisampleMultiviewOVR")));
1189 caps.glesMultisampleRenderToTexture =
false;
1190 caps.glesMultiviewMultisampleRenderToTexture =
false;
1193 caps.unpackRowLength = !caps.gles || caps.ctxMajor >= 3;
1196 caps.perRenderTargetBlending = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1198 caps.perRenderTargetBlending = caps.ctxMajor >= 4;
1201 if (caps.ctxMajor == 3 && caps.ctxMinor < 2) {
1202 caps.sampleVariables = ctx->hasExtension(
"GL_OES_sample_variables");
1204 caps.sampleVariables = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1207 caps.sampleVariables = caps.ctxMajor >= 4;
1211 caps.drawIndirect = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
1213 caps.drawIndirect = caps.ctxMajor >= 4;
1214 if (ctx->hasExtension(QByteArrayLiteral(
"GL_ARB_draw_indirect")))
1215 caps.drawIndirect =
true;
1218 caps.drawIndirectMulti =
false;
1220 caps.drawIndirectMulti = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
1221 if (ctx->hasExtension(QByteArrayLiteral(
"GL_ARB_multi_draw_indirect")) ||
1222 ctx->hasExtension(QByteArrayLiteral(
"GL_EXT_multi_draw_indirect")))
1223 caps.drawIndirectMulti =
true;
1225 if (caps.drawIndirectMulti) {
1226 glMultiDrawArraysIndirect =
reinterpret_cast<
decltype(glMultiDrawArraysIndirect)>(
1227 ctx->getProcAddress(QByteArrayLiteral(
"glMultiDrawArraysIndirect")));
1228 if (!glMultiDrawArraysIndirect)
1229 glMultiDrawArraysIndirect =
reinterpret_cast<
decltype(glMultiDrawArraysIndirect)>(
1230 ctx->getProcAddress(QByteArrayLiteral(
"glMultiDrawArraysIndirectARB")));
1231 if (!glMultiDrawArraysIndirect)
1232 glMultiDrawArraysIndirect =
reinterpret_cast<
decltype(glMultiDrawArraysIndirect)>(
1233 ctx->getProcAddress(QByteArrayLiteral(
"glMultiDrawArraysIndirectEXT")));
1234 glMultiDrawElementsIndirect =
reinterpret_cast<
decltype(glMultiDrawElementsIndirect)>(
1235 ctx->getProcAddress(QByteArrayLiteral(
"glMultiDrawElementsIndirect")));
1236 if (!glMultiDrawElementsIndirect)
1237 glMultiDrawElementsIndirect =
reinterpret_cast<
decltype(glMultiDrawElementsIndirect)>(
1238 ctx->getProcAddress(QByteArrayLiteral(
"glMultiDrawElementsIndirectARB")));
1239 if (!glMultiDrawElementsIndirect)
1240 glMultiDrawElementsIndirect =
reinterpret_cast<
decltype(glMultiDrawElementsIndirect)>(
1241 ctx->getProcAddress(QByteArrayLiteral(
"glMultiDrawElementsIndirectEXT")));
1243 qWarning(
"Failed to resolve glMultiDrawArraysIndirect or glMultiDrawElementsIndirect.");
1244 caps.drawIndirectMulti =
false;
1248 nativeHandlesStruct.context = ctx;
2639 int layer,
int level,
const QRhiTextureSubresourceUploadDescription &subresDesc)
2642 const bool isCompressed = isCompressedFormat(texD->m_format);
2643 const bool isCubeMap = texD->m_flags.testFlag(QRhiTexture::CubeMap);
2644 const bool is3D = texD->m_flags.testFlag(QRhiTexture::ThreeDimensional);
2645 const bool is1D = texD->m_flags.testFlag(QRhiTexture::OneDimensional);
2646 const bool isArray = texD->m_flags.testFlag(QRhiTexture::TextureArray);
2648 const GLenum effectiveTarget = faceTargetBase + (isCubeMap ? uint(layer) : 0u);
2649 const QPoint dp = subresDesc.destinationTopLeft();
2650 const QByteArray rawData = subresDesc.data();
2652 auto setCmdByNotCompressedData = [&](
const void* data, QSize size, quint32 dataStride)
2654 quint32 bytesPerLine = 0;
2655 quint32 bytesPerPixel = 0;
2656 textureFormatInfo(texD->m_format, size, &bytesPerLine,
nullptr, &bytesPerPixel);
2660 cmd.args.subImage.target = texD->target;
2661 cmd.args.subImage.texture = texD->texture;
2662 cmd.args.subImage.faceTarget = effectiveTarget;
2663 cmd.args.subImage.level = level;
2664 cmd.args.subImage.dx = dp.x();
2665 cmd.args.subImage.dy = is1D && isArray ? layer : dp.y();
2666 cmd.args.subImage.dz = is3D || isArray ? layer : 0;
2667 cmd.args.subImage.w = size.width();
2668 cmd.args.subImage.h = size.height();
2669 cmd.args.subImage.glformat = texD->glformat;
2670 cmd.args.subImage.gltype = texD->gltype;
2672 if (dataStride == 0)
2673 dataStride = bytesPerLine;
2675 cmd.args.subImage.rowStartAlign = (dataStride & 3) ? 1 : 4;
2676 cmd.args.subImage.rowLength = caps.unpackRowLength ? (bytesPerPixel ? dataStride / bytesPerPixel : 0) : 0;
2678 cmd.args.subImage.data = data;
2681 if (!subresDesc.image().isNull()) {
2682 QImage img = subresDesc.image();
2683 QSize size = img.size();
2684 if (!subresDesc.sourceSize().isEmpty() || !subresDesc.sourceTopLeft().isNull()) {
2685 const QPoint sp = subresDesc.sourceTopLeft();
2686 if (!subresDesc.sourceSize().isEmpty())
2687 size = subresDesc.sourceSize();
2688 size = clampedSubResourceUploadSize(size, dp, level, texD->m_pixelSize);
2689 if (caps.unpackRowLength) {
2690 cbD->retainImage(img);
2692 const uchar *data = img.constBits() + sp.y() * img.bytesPerLine() + sp.x() * (qMax(1, img.depth() / 8));
2693 img = QImage(data, size.width(), size.height(), img.bytesPerLine(), img.format());
2695 img = img.copy(sp.x(), sp.y(), size.width(), size.height());
2698 size = clampedSubResourceUploadSize(size, dp, level, texD->m_pixelSize);
2701 setCmdByNotCompressedData(cbD->retainImage(img), size, img.bytesPerLine());
2702 }
else if (!rawData.isEmpty() && isCompressed) {
2703 const int depth = qMax(1, texD->m_depth);
2704 const int arraySize = qMax(0, texD->m_arraySize);
2705 if ((texD->flags().testFlag(QRhiTexture::UsedAsCompressedAtlas) || is3D || isArray)
2713 quint32 byteSize = 0;
2714 compressedFormatInfo(texD->m_format, texD->m_pixelSize,
nullptr, &byteSize,
nullptr);
2718 byteSize *= arraySize;
2719 QByteArray zeroBuf(byteSize, 0);
2722 cmd.args.compressedImage.target = texD->target;
2723 cmd.args.compressedImage.texture = texD->texture;
2724 cmd.args.compressedImage.faceTarget = effectiveTarget;
2725 cmd.args.compressedImage.level = level;
2726 cmd.args.compressedImage.glintformat = texD->glintformat;
2727 cmd.args.compressedImage.w = texD->m_pixelSize.width();
2728 cmd.args.compressedImage.h = is1D && isArray ? arraySize : texD->m_pixelSize.height();
2729 cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
2730 cmd.args.compressedImage.size = byteSize;
2731 cmd.args.compressedImage.data = cbD->retainData(zeroBuf);
2735 const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
2736 : subresDesc.sourceSize();
2740 cmd.args.compressedSubImage.target = texD->target;
2741 cmd.args.compressedSubImage.texture = texD->texture;
2742 cmd.args.compressedSubImage.faceTarget = effectiveTarget;
2743 cmd.args.compressedSubImage.level = level;
2744 cmd.args.compressedSubImage.dx = dp.x();
2745 cmd.args.compressedSubImage.dy = is1D && isArray ? layer : dp.y();
2746 cmd.args.compressedSubImage.dz = is3D || isArray ? layer : 0;
2747 cmd.args.compressedSubImage.w = size.width();
2748 cmd.args.compressedSubImage.h = size.height();
2749 cmd.args.compressedSubImage.glintformat = texD->glintformat;
2750 cmd.args.compressedSubImage.size = rawData.size();
2751 cmd.args.compressedSubImage.data = cbD->retainData(rawData);
2755 cmd.args.compressedImage.target = texD->target;
2756 cmd.args.compressedImage.texture = texD->texture;
2757 cmd.args.compressedImage.faceTarget = effectiveTarget;
2758 cmd.args.compressedImage.level = level;
2759 cmd.args.compressedImage.glintformat = texD->glintformat;
2760 cmd.args.compressedImage.w = size.width();
2761 cmd.args.compressedImage.h = is1D && isArray ? arraySize : size.height();
2762 cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
2763 cmd.args.compressedImage.size = rawData.size();
2764 cmd.args.compressedImage.data = cbD->retainData(rawData);
2766 }
else if (!rawData.isEmpty()) {
2767 const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
2768 : subresDesc.sourceSize();
2770 setCmdByNotCompressedData(cbD->retainData(rawData), size, subresDesc.dataStride());
2772 qWarning(
"Invalid texture upload for %p layer=%d mip=%d", texD, layer, level);
3309 for (
auto it = cbD->commands.cbegin(), end = cbD->commands.cend(); it != end; ++it) {
3313 if (cmd.args.beginFrame.timestampQuery)
3315 if (caps.coreProfile) {
3317 f->glGenVertexArrays(1, &vao);
3318 f->glBindVertexArray(vao);
3325 f->glVertexAttribDivisor(GLuint(i), 0);
3328 f->glVertexAttribDivisor(GLuint(i), 0);
3332 for (
int i = 0; i < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT; ++i) {
3333 if (state.enabledAttribArrays[i]) {
3334 f->glDisableVertexAttribArray(GLuint(i));
3335 state.enabledAttribArrays[i] =
false;
3340 f->glBindVertexArray(0);
3341 if (cmd.args.endFrame.timestampQuery)
3346 f->glBindVertexArray(vao);
3349 f->glViewport(GLint(cmd.args.viewport.x), GLint(cmd.args.viewport.y), GLsizei(cmd.args.viewport.w), GLsizei(cmd.args.viewport.h));
3350 f->glDepthRangef(cmd.args.viewport.d0, cmd.args.viewport.d1);
3353 f->glScissor(cmd.args.scissor.x, cmd.args.scissor.y, cmd.args.scissor.w, cmd.args.scissor.h);
3356 f->glBlendColor(cmd.args.blendConstants.r, cmd.args.blendConstants.g, cmd.args.blendConstants.b, cmd.args.blendConstants.a);
3362 const GLint ref = GLint(cmd.args.stencilRef.ref);
3363 f->glStencilFuncSeparate(GL_FRONT, toGlCompareOp(psD->m_stencilFront.compareOp), ref, psD->m_stencilReadMask);
3364 f->glStencilFuncSeparate(GL_BACK, toGlCompareOp(psD->m_stencilBack.compareOp), ref, psD->m_stencilReadMask);
3365 cbD->graphicsPassState.dynamic.stencilRef = ref;
3367 qWarning(
"No graphics pipeline active for setStencilRef; ignored");
3375 if (state.lastBindVertexBuffer.ps == psD
3376 && state.lastBindVertexBuffer.buffer == cmd.args.bindVertexBuffer.buffer
3377 && state.lastBindVertexBuffer.offset == cmd.args.bindVertexBuffer.offset
3378 && state.lastBindVertexBuffer.binding == cmd.args.bindVertexBuffer.binding)
3385 state.lastBindVertexBuffer.ps = psD;
3386 state.lastBindVertexBuffer.buffer = cmd.args.bindVertexBuffer.buffer;
3387 state.lastBindVertexBuffer.offset = cmd.args.bindVertexBuffer.offset;
3388 state.lastBindVertexBuffer.binding = cmd.args.bindVertexBuffer.binding;
3390 if (cmd.args.bindVertexBuffer.buffer != state.currentArrayBuffer) {
3391 state.currentArrayBuffer = cmd.args.bindVertexBuffer.buffer;
3393 f->glBindBuffer(GL_ARRAY_BUFFER, state.currentArrayBuffer);
3395 for (
auto it = psD->m_vertexInputLayout.cbeginAttributes(), itEnd = psD->m_vertexInputLayout.cendAttributes();
3398 const int bindingIdx = it->binding();
3399 if (bindingIdx != cmd.args.bindVertexBuffer.binding)
3402 const QRhiVertexInputBinding *inputBinding = psD->m_vertexInputLayout.bindingAt(bindingIdx);
3403 const int stride =
int(inputBinding->stride());
3406 bool normalize =
false;
3407 switch (it->format()) {
3408 case QRhiVertexInputAttribute::Float4:
3412 case QRhiVertexInputAttribute::Float3:
3416 case QRhiVertexInputAttribute::Float2:
3420 case QRhiVertexInputAttribute::Float:
3424 case QRhiVertexInputAttribute::UNormByte4:
3429 case QRhiVertexInputAttribute::UNormByte2:
3434 case QRhiVertexInputAttribute::UNormByte:
3439 case QRhiVertexInputAttribute::UInt4:
3440 type = GL_UNSIGNED_INT;
3443 case QRhiVertexInputAttribute::UInt3:
3444 type = GL_UNSIGNED_INT;
3447 case QRhiVertexInputAttribute::UInt2:
3448 type = GL_UNSIGNED_INT;
3451 case QRhiVertexInputAttribute::UInt:
3452 type = GL_UNSIGNED_INT;
3455 case QRhiVertexInputAttribute::SInt4:
3459 case QRhiVertexInputAttribute::SInt3:
3463 case QRhiVertexInputAttribute::SInt2:
3467 case QRhiVertexInputAttribute::SInt:
3471 case QRhiVertexInputAttribute::Half4:
3475 case QRhiVertexInputAttribute::Half3:
3479 case QRhiVertexInputAttribute::Half2:
3483 case QRhiVertexInputAttribute::Half:
3487 case QRhiVertexInputAttribute::UShort4:
3488 type = GL_UNSIGNED_SHORT;
3491 case QRhiVertexInputAttribute::UShort3:
3492 type = GL_UNSIGNED_SHORT;
3495 case QRhiVertexInputAttribute::UShort2:
3496 type = GL_UNSIGNED_SHORT;
3499 case QRhiVertexInputAttribute::UShort:
3500 type = GL_UNSIGNED_SHORT;
3503 case QRhiVertexInputAttribute::SShort4:
3507 case QRhiVertexInputAttribute::SShort3:
3511 case QRhiVertexInputAttribute::SShort2:
3515 case QRhiVertexInputAttribute::SShort:
3523 const int locationIdx = it->location();
3524 quint32 ofs = it->offset() + cmd.args.bindVertexBuffer.offset;
3525 if (type == GL_UNSIGNED_INT || type == GL_INT) {
3526 if (caps.intAttributes) {
3527 f->glVertexAttribIPointer(GLuint(locationIdx), size, type, stride,
3528 reinterpret_cast<
const GLvoid *>(quintptr(ofs)));
3530 qWarning(
"Current RHI backend does not support IntAttributes. Check supported features.");
3536 f->glVertexAttribPointer(GLuint(locationIdx), size, type, normalize, stride,
3537 reinterpret_cast<
const GLvoid *>(quintptr(ofs)));
3542 f->glEnableVertexAttribArray(GLuint(locationIdx));
3544 if (inputBinding->classification() == QRhiVertexInputBinding::PerInstance && caps.instancing) {
3545 f->glVertexAttribDivisor(GLuint(locationIdx), inputBinding->instanceStepRate());
3556 f->glVertexAttribDivisor(GLuint(locationIdx), 0);
3562 qWarning(
"No graphics pipeline active for setVertexInput; ignored");
3567 state.indexType = cmd.args.bindIndexBuffer.type;
3568 state.indexStride = state.indexType == GL_UNSIGNED_SHORT ?
sizeof(quint16) :
sizeof(quint32);
3569 state.indexOffset = cmd.args.bindIndexBuffer.offset;
3570 if (state.currentElementArrayBuffer != cmd.args.bindIndexBuffer.buffer) {
3571 state.currentElementArrayBuffer = cmd.args.bindIndexBuffer.buffer;
3572 f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state.currentElementArrayBuffer);
3579 if (cmd.args.draw.instanceCount == 1 || !caps.instancing) {
3580 f->glDrawArrays(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount));
3582 f->glDrawArraysInstanced(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount),
3583 GLsizei(cmd.args.draw.instanceCount));
3586 qWarning(
"No graphics pipeline active for draw; ignored");
3594 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(
3595 quintptr(cmd.args.drawIndexed.firstIndex * state.indexStride + state.indexOffset));
3596 if (cmd.args.drawIndexed.instanceCount == 1 || !caps.instancing) {
3597 if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
3598 f->glDrawElementsBaseVertex(psD->drawMode,
3599 GLsizei(cmd.args.drawIndexed.indexCount),
3602 cmd.args.drawIndexed.baseVertex);
3604 f->glDrawElements(psD->drawMode,
3605 GLsizei(cmd.args.drawIndexed.indexCount),
3610 if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
3611 f->glDrawElementsInstancedBaseVertex(psD->drawMode,
3612 GLsizei(cmd.args.drawIndexed.indexCount),
3615 GLsizei(cmd.args.drawIndexed.instanceCount),
3616 cmd.args.drawIndexed.baseVertex);
3618 f->glDrawElementsInstanced(psD->drawMode,
3619 GLsizei(cmd.args.drawIndexed.indexCount),
3622 GLsizei(cmd.args.drawIndexed.instanceCount));
3626 qWarning(
"No graphics pipeline active for drawIndexed; ignored");
3636 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(
3637 quintptr(cmd.args.drawIndirect.offset));
3640 cmd.args.drawIndirect.drawCount
,
3641 cmd.args.drawIndirect.stride
);
3643 for (quint32 i = 0; i < cmd.args.drawIndirect.drawCount; ++i) {
3644 const quintptr indirectOffset = quintptr(cmd.args.drawIndirect.offset)
3645 + quintptr(i) * cmd.args.drawIndirect.stride;
3646 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(indirectOffset);
3647 f->glDrawArraysIndirect(psD->drawMode,
3653 qWarning(
"No graphics pipeline active for drawIndirect; ignored");
3663 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(
3664 quintptr(cmd.args.drawIndexedIndirect.offset));
3668 cmd.args.drawIndexedIndirect.drawCount
,
3669 cmd.args.drawIndexedIndirect.stride
);
3671 for (quint32 i = 0; i < cmd.args.drawIndexedIndirect.drawCount; ++i) {
3672 const quintptr indirectOffset = quintptr(cmd.args.drawIndexedIndirect.offset)
3673 + quintptr(i) * cmd.args.drawIndexedIndirect.stride;
3674 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(indirectOffset);
3675 f->glDrawElementsIndirect(psD->drawMode,
3682 qWarning(
"No graphics pipeline active for drawIndexedIndirect; ignored");
3689 case QGles2CommandBuffer::Command::BindShaderResources:
3690 bindShaderResources(cbD,
3691 cmd.args.bindShaderResources.maybeGraphicsPs,
3692 cmd.args.bindShaderResources.maybeComputePs,
3693 cmd.args.bindShaderResources.srb,
3694 cmd.args.bindShaderResources.dynamicOffsetPairs,
3695 cmd.args.bindShaderResources.dynamicOffsetCount);
3699 QVarLengthArray<GLenum, 8> bufs;
3700 GLuint fbo = cmd.args.bindFramebuffer.fbo;
3702 fbo = ctx->defaultFramebufferObject();
3703 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3705 const int colorAttCount = cmd.args.bindFramebuffer.colorAttCount;
3706 bufs.append(colorAttCount > 0 ? GL_COLOR_ATTACHMENT0 : GL_NONE);
3707 if (caps.maxDrawBuffers > 1) {
3708 for (
int i = 1; i < colorAttCount; ++i)
3709 bufs.append(GL_COLOR_ATTACHMENT0 + uint(i));
3712 if (cmd.args.bindFramebuffer.stereo && cmd.args.bindFramebuffer.stereoTarget == QRhiSwapChain::RightBuffer)
3717 if (caps.hasDrawBuffersFunc)
3718 f->glDrawBuffers(bufs.count(), bufs.constData());
3719 if (caps.srgbWriteControl) {
3720 if (cmd.args.bindFramebuffer.srgb)
3728 f->glDisable(GL_SCISSOR_TEST);
3729 if (cmd.args.clear.mask & GL_COLOR_BUFFER_BIT) {
3730 f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
3731 f->glClearColor(cmd.args.clear.c[0], cmd.args.clear.c[1], cmd.args.clear.c[2], cmd.args.clear.c[3]);
3733 if (cmd.args.clear.mask & GL_DEPTH_BUFFER_BIT) {
3734 f->glDepthMask(GL_TRUE);
3735 f->glClearDepthf(cmd.args.clear.d);
3737 if (cmd.args.clear.mask & GL_STENCIL_BUFFER_BIT) {
3738 f->glStencilMask(0xFF);
3739 f->glClearStencil(GLint(cmd.args.clear.s));
3741 f->glClear(cmd.args.clear.mask);
3742 cbD->graphicsPassState.reset();
3745 bindVertexIndexBufferWithStateReset(&state,
f, cmd.args.bufferSubData.target, cmd.args.bufferSubData.buffer);
3746 f->glBufferSubData(cmd.args.bufferSubData.target, cmd.args.bufferSubData.offset, cmd.args.bufferSubData.size,
3747 cmd.args.bufferSubData.data);
3751 QRhiReadbackResult *result = cmd.args.getBufferSubData.result;
3752 bindVertexIndexBufferWithStateReset(&state,
f, cmd.args.getBufferSubData.target, cmd.args.getBufferSubData.buffer);
3754 if (caps.properMapBuffer) {
3755 void *p =
f->glMapBufferRange(cmd.args.getBufferSubData.target,
3756 cmd.args.getBufferSubData.offset,
3757 cmd.args.getBufferSubData.size,
3760 result->data.resize(cmd.args.getBufferSubData.size);
3761 memcpy(result->data.data(), p, size_t(cmd.args.getBufferSubData.size));
3762 f->glUnmapBuffer(cmd.args.getBufferSubData.target);
3766 result->data.resize(cmd.args.getBufferSubData.size);
3767 f->glGetBufferSubData(cmd.args.getBufferSubData.target,
3768 cmd.args.getBufferSubData.offset,
3769 cmd.args.getBufferSubData.size,
3770 result->data.data());
3772 if (result->completed)
3773 result->completed();
3779 f->glGenFramebuffers(1, &fbo);
3780 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3784 f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.copyTex.srcTexture,
3785 cmd.args.copyTex.srcLevel, cmd.args.copyTex.srcZ);
3788 cmd.args.copyTex.srcTarget, cmd.args.copyTex.srcTexture,
3789 cmd.args.copyTex.srcLevel);
3791 f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3792 cmd.args.copyTex.srcFaceTarget, cmd.args.copyTex.srcTexture, cmd.args.copyTex.srcLevel);
3794 f->glBindTexture(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstTexture);
3796 f->glCopyTexSubImage3D(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstLevel,
3797 cmd.args.copyTex.dstX, cmd.args.copyTex.dstY, cmd.args.copyTex.dstZ,
3798 cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
3799 cmd.args.copyTex.w, cmd.args.copyTex.h);
3802 cmd.args.copyTex.dstX
, cmd.args.copyTex.srcX
,
3803 cmd.args.copyTex.srcY
, cmd.args.copyTex.w
);
3805 f->glCopyTexSubImage2D(cmd.args.copyTex.dstFaceTarget, cmd.args.copyTex.dstLevel,
3806 cmd.args.copyTex.dstX, cmd.args.copyTex.dstY,
3807 cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
3808 cmd.args.copyTex.w, cmd.args.copyTex.h);
3810 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3811 f->glDeleteFramebuffers(1, &fbo);
3816 QRhiReadbackResult *result = cmd.args.readPixels.result;
3817 GLuint tex = cmd.args.readPixels.texture;
3820 result->pixelSize = QSize(cmd.args.readPixels.w, cmd.args.readPixels.h);
3822 result->format = cmd.args.readPixels.format;
3823 mipLevel = cmd.args.readPixels.level;
3824 if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) {
3825 f->glGenFramebuffers(1, &fbo);
3826 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3827 if (cmd.args.readPixels.slice3D >= 0) {
3828 f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3829 tex, mipLevel, cmd.args.readPixels.slice3D);
3830 }
else if (cmd.args.readPixels.readTarget ==
GL_TEXTURE_1D) {
3832 cmd.args.readPixels.readTarget, tex, mipLevel);
3834 f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3835 cmd.args.readPixels.readTarget, tex, mipLevel);
3839 result->format = QRhiTexture::RGBA8;
3842 const int x = cmd.args.readPixels.x;
3843 const int y = cmd.args.readPixels.y;
3844 const int w = cmd.args.readPixels.w;
3845 const int h = cmd.args.readPixels.h;
3846 if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) {
3849 if (result->format == QRhiTexture::R8 || result->format == QRhiTexture::RED_OR_ALPHA8) {
3850 result->data.resizeForOverwrite(w * h);
3852 tmpBuf.resizeForOverwrite(w * h * 4);
3854 const quint8 *srcBase =
reinterpret_cast<
const quint8 *>(tmpBuf.constData());
3855 quint8 *dstBase =
reinterpret_cast<quint8 *>(result->data.data());
3856 const int componentIndex = isFeatureSupported(QRhi::RedOrAlpha8IsRed) ? 0 : 3;
3857 for (
int y = 0; y < h; ++y) {
3858 const quint8 *src = srcBase + y * w * 4;
3859 quint8 *dst = dstBase + y * w;
3861 while (count-- > 0) {
3862 *dst++ = src[componentIndex];
3869 [[maybe_unused]] GLenum glintformat;
3870 [[maybe_unused]] GLenum glsizedintformat;
3873 toGlTextureFormat(result->format, caps, &glintformat, &glsizedintformat, &glformat, &gltype);
3875 textureFormatInfo(result->format, result->pixelSize,
nullptr, &byteSize,
nullptr);
3876 result->data.resizeForOverwrite(byteSize);
3877 f->glReadPixels(x, y, w, h, glformat, gltype, result->data.data());
3880 result->data.resizeForOverwrite(w * h * 4);
3881 result->data.fill(
'\0');
3884 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3885 f->glDeleteFramebuffers(1, &fbo);
3887 if (result->completed)
3888 result->completed();
3892 f->glBindTexture(cmd.args.subImage.target, cmd.args.subImage.texture);
3893 if (cmd.args.subImage.rowStartAlign != 4)
3894 f->glPixelStorei(GL_UNPACK_ALIGNMENT, cmd.args.subImage.rowStartAlign);
3895 if (cmd.args.subImage.rowLength != 0)
3898 f->glTexSubImage3D(cmd.args.subImage.target, cmd.args.subImage.level,
3899 cmd.args.subImage.dx, cmd.args.subImage.dy, cmd.args.subImage.dz,
3900 cmd.args.subImage.w, cmd.args.subImage.h, 1,
3901 cmd.args.subImage.glformat, cmd.args.subImage.gltype,
3902 cmd.args.subImage.data);
3905 cmd.args.subImage.dx
, cmd.args.subImage.w
,
3906 cmd.args.subImage.glformat
, cmd.args.subImage.gltype
,
3907 cmd.args.subImage.data
);
3909 f->glTexSubImage2D(cmd.args.subImage.faceTarget, cmd.args.subImage.level,
3910 cmd.args.subImage.dx, cmd.args.subImage.dy,
3911 cmd.args.subImage.w, cmd.args.subImage.h,
3912 cmd.args.subImage.glformat, cmd.args.subImage.gltype,
3913 cmd.args.subImage.data);
3915 if (cmd.args.subImage.rowStartAlign != 4)
3916 f->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
3917 if (cmd.args.subImage.rowLength != 0)
3921 f->glBindTexture(cmd.args.compressedImage.target, cmd.args.compressedImage.texture);
3923 f->glCompressedTexImage3D(cmd.args.compressedImage.target, cmd.args.compressedImage.level,
3924 cmd.args.compressedImage.glintformat,
3925 cmd.args.compressedImage.w, cmd.args.compressedImage.h, cmd.args.compressedImage.depth,
3926 0, cmd.args.compressedImage.size, cmd.args.compressedImage.data);
3927 }
else if (cmd.args.compressedImage.target ==
GL_TEXTURE_1D) {
3929 cmd.args.compressedImage.target
, cmd.args.compressedImage.level
,
3930 cmd.args.compressedImage.glintformat
, cmd.args.compressedImage.w
, 0
,
3931 cmd.args.compressedImage.size
, cmd.args.compressedImage.data
);
3933 f->glCompressedTexImage2D(cmd.args.compressedImage.faceTarget, cmd.args.compressedImage.level,
3934 cmd.args.compressedImage.glintformat,
3935 cmd.args.compressedImage.w, cmd.args.compressedImage.h,
3936 0, cmd.args.compressedImage.size, cmd.args.compressedImage.data);
3940 f->glBindTexture(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.texture);
3942 f->glCompressedTexSubImage3D(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.level,
3943 cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy, cmd.args.compressedSubImage.dz,
3944 cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h, 1,
3945 cmd.args.compressedSubImage.glintformat,
3946 cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
3947 }
else if (cmd.args.compressedImage.target ==
GL_TEXTURE_1D) {
3949 cmd.args.compressedSubImage.target
, cmd.args.compressedSubImage.level
,
3950 cmd.args.compressedSubImage.dx
, cmd.args.compressedSubImage.w
,
3951 cmd.args.compressedSubImage.glintformat
, cmd.args.compressedSubImage.size
,
3952 cmd.args.compressedSubImage.data
);
3954 f->glCompressedTexSubImage2D(cmd.args.compressedSubImage.faceTarget, cmd.args.compressedSubImage.level,
3955 cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy,
3956 cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h,
3957 cmd.args.compressedSubImage.glintformat,
3958 cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
3965 cbD->graphicsPassState.reset();
3966 f->glDisable(GL_SCISSOR_TEST);
3968 f->glGenFramebuffers(2, fbo);
3970 const bool ds = cmd.args.blitFromRenderbuffer.isDepthStencil;
3973 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3975 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3978 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3984 cmd.args.blitFromRenderbuffer.dstTexture,
3985 cmd.args.blitFromRenderbuffer.dstLevel,
3986 cmd.args.blitFromRenderbuffer.dstLayer);
3988 cmd.args.blitFromRenderbuffer.dstTexture,
3989 cmd.args.blitFromRenderbuffer.dstLevel,
3990 cmd.args.blitFromRenderbuffer.dstLayer);
3993 cmd.args.blitFromRenderbuffer.dstTexture,
3994 cmd.args.blitFromRenderbuffer.dstLevel,
3995 cmd.args.blitFromRenderbuffer.dstLayer);
3999 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
4000 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
4001 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
4002 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
4004 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromRenderbuffer.target,
4005 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
4008 f->glBlitFramebuffer(0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
4009 0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
4010 ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
4012 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
4013 f->glDeleteFramebuffers(2, fbo);
4020 cbD->graphicsPassState.reset();
4021 f->glDisable(GL_SCISSOR_TEST);
4023 f->glGenFramebuffers(2, fbo);
4025 const bool ds = cmd.args.blitFromTexture.isDepthStencil;
4029 cmd.args.blitFromTexture.srcTexture,
4030 cmd.args.blitFromTexture.srcLevel,
4031 cmd.args.blitFromTexture.srcLayer);
4033 cmd.args.blitFromTexture.srcTexture,
4034 cmd.args.blitFromTexture.srcLevel,
4035 cmd.args.blitFromTexture.srcLayer);
4038 cmd.args.blitFromTexture.srcTexture,
4039 cmd.args.blitFromTexture.srcLevel,
4040 cmd.args.blitFromTexture.srcLayer);
4044 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
4045 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
4046 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
4047 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
4049 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.srcTarget,
4050 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
4057 cmd.args.blitFromTexture.dstTexture,
4058 cmd.args.blitFromTexture.dstLevel,
4059 cmd.args.blitFromTexture.dstLayer);
4061 cmd.args.blitFromTexture.dstTexture,
4062 cmd.args.blitFromTexture.dstLevel,
4063 cmd.args.blitFromTexture.dstLayer);
4066 cmd.args.blitFromTexture.dstTexture,
4067 cmd.args.blitFromTexture.dstLevel,
4068 cmd.args.blitFromTexture.dstLayer);
4072 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
4073 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
4074 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
4075 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
4077 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.dstTarget,
4078 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
4081 f->glBlitFramebuffer(0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
4082 0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
4083 ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
4085 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
4086 f->glDeleteFramebuffers(2, fbo);
4090 f->glBindTexture(cmd.args.genMip.target, cmd.args.genMip.texture);
4091 f->glGenerateMipmap(cmd.args.genMip.target);
4096 f->glUseProgram(psD->program);
4100 f->glDispatchCompute(cmd.args.dispatch.x, cmd.args.dispatch.y, cmd.args.dispatch.z);
4106 GLbitfield barriers = 0;
4115 for (
const auto &[rhiB, trackedB]: tracker.buffers()) {
4117 QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(trackedB.stateAtPassBegin.access);
4118 if (bufferAccessIsWrite(accessBeforePass))
4119 barriers |= barriersForBuffer();
4121 for (
const auto &[rhiT, trackedT]: tracker.textures()) {
4123 QGles2Texture::Access accessBeforePass = QGles2Texture::Access(trackedT.stateAtPassBegin.access);
4124 if (textureAccessIsWrite(accessBeforePass))
4125 barriers |= barriersForTexture();
4128 f->glMemoryBarrier(barriers);
4133 f->glMemoryBarrier(cmd.args.barrier.barriers);
4136 if (caps.gles && caps.ctxMajor >= 3) {
4137 f->glBindFramebuffer(GL_FRAMEBUFFER, cmd.args.invalidateFramebuffer.fbo);
4139 cmd.args.invalidateFramebuffer.attCount,
4140 cmd.args.invalidateFramebuffer.att);
4150 f->glVertexAttribDivisor(GLuint(i), 0);
4153 f->glVertexAttribDivisor(GLuint(i), 0);
4160 const bool forceUpdate = !state
.valid;
4163 const bool scissor = psD->m_flags.testFlag(QRhiGraphicsPipeline::UsesScissor);
4164 if (forceUpdate || scissor != state
.scissor) {
4167 f->glEnable(GL_SCISSOR_TEST);
4169 f->glDisable(GL_SCISSOR_TEST);
4172 const bool cullFace = psD->m_cullMode != QRhiGraphicsPipeline::None;
4173 const GLenum cullMode = cullFace ? toGlCullMode(psD->m_cullMode) : GL_NONE;
4174 if (forceUpdate || cullFace != state
.cullFace || cullMode != state.cullMode) {
4176 state.cullMode = cullMode;
4178 f->glEnable(GL_CULL_FACE);
4179 f->glCullFace(cullMode);
4181 f->glDisable(GL_CULL_FACE);
4185 const GLenum frontFace = toGlFrontFace(psD->m_frontFace);
4186 if (forceUpdate || frontFace != state.frontFace) {
4187 state.frontFace = frontFace;
4188 f->glFrontFace(frontFace);
4191 const GLenum polygonMode = toGlPolygonMode(psD->m_polygonMode);
4192 if (
glPolygonMode && (forceUpdate || polygonMode != state.polygonMode)) {
4193 state.polygonMode = polygonMode;
4197 if (!psD->m_targetBlends.isEmpty()) {
4199 bool anyBlendEnabled =
false;
4200 for (
const auto targetBlend : psD->m_targetBlends) {
4201 const QGles2CommandBuffer::GraphicsPassState::ColorMask colorMask = {
4202 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::R),
4203 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::G),
4204 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::B),
4205 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::A)
4207 if (forceUpdate || colorMask != state.colorMask[buffer]) {
4208 state.colorMask[buffer] = colorMask;
4209 if (caps.perRenderTargetBlending)
4210 f->glColorMaski(buffer, colorMask.r, colorMask.g, colorMask.b, colorMask.a);
4212 f->glColorMask(colorMask.r, colorMask.g, colorMask.b, colorMask.a);
4215 const bool blendEnabled = targetBlend.enable;
4216 const QGles2CommandBuffer::GraphicsPassState::Blend blend = {
4217 toGlBlendFactor(targetBlend.srcColor),
4218 toGlBlendFactor(targetBlend.dstColor),
4219 toGlBlendFactor(targetBlend.srcAlpha),
4220 toGlBlendFactor(targetBlend.dstAlpha),
4221 toGlBlendOp(targetBlend.opColor),
4222 toGlBlendOp(targetBlend.opAlpha)
4224 anyBlendEnabled |= blendEnabled;
4225 if (forceUpdate || blendEnabled != state.blendEnabled[buffer] || (blendEnabled && blend != state.blend[buffer])) {
4226 state.blendEnabled[buffer] = blendEnabled;
4228 state.blend[buffer] = blend;
4229 if (caps.perRenderTargetBlending) {
4230 f->glBlendFuncSeparatei(buffer, blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha);
4231 f->glBlendEquationSeparatei(buffer, blend.opColor, blend.opAlpha);
4233 f->glBlendFuncSeparate(blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha);
4234 f->glBlendEquationSeparate(blend.opColor, blend.opAlpha);
4239 if (!caps.perRenderTargetBlending)
4242 if (anyBlendEnabled)
4243 f->glEnable(GL_BLEND);
4245 f->glDisable(GL_BLEND);
4248 if (forceUpdate || colorMask
!= state.colorMask[0]) {
4249 state.colorMask[0] = colorMask;
4250 f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
4252 const bool blendEnabled =
false;
4255 f->glDisable(GL_BLEND);
4259 const bool depthTest = psD->m_depthTest;
4260 if (forceUpdate || depthTest != state
.depthTest) {
4263 f->glEnable(GL_DEPTH_TEST);
4265 f->glDisable(GL_DEPTH_TEST);
4268 const bool depthWrite = psD->m_depthWrite;
4269 if (forceUpdate || depthWrite != state
.depthWrite) {
4271 f->glDepthMask(depthWrite);
4274 const bool depthClamp = psD->m_depthClamp;
4275 if (caps.depthClamp && (forceUpdate || depthClamp != state.depthClamp)) {
4283 const GLenum depthFunc = toGlCompareOp(psD->m_depthOp);
4284 if (forceUpdate || depthFunc != state.depthFunc) {
4285 state.depthFunc = depthFunc;
4286 f->glDepthFunc(depthFunc);
4289 const bool stencilTest = psD->m_stencilTest;
4290 const GLuint stencilReadMask = psD->m_stencilReadMask;
4291 const GLuint stencilWriteMask = psD->m_stencilWriteMask;
4293 toGlCompareOp(psD->m_stencilFront.compareOp),
4294 toGlStencilOp(psD->m_stencilFront.failOp),
4295 toGlStencilOp(psD->m_stencilFront.depthFailOp),
4296 toGlStencilOp(psD->m_stencilFront.passOp)
4299 toGlCompareOp(psD->m_stencilBack.compareOp),
4300 toGlStencilOp(psD->m_stencilBack.failOp),
4301 toGlStencilOp(psD->m_stencilBack.depthFailOp),
4302 toGlStencilOp(psD->m_stencilBack.passOp)
4306 && (stencilReadMask != state.stencilReadMask || stencilWriteMask != state.stencilWriteMask
4307 || stencilFront != state.stencil[0] || stencilBack != state.stencil[1])))
4311 state.stencilReadMask = stencilReadMask;
4312 state.stencilWriteMask = stencilWriteMask;
4313 state.stencil[0] = stencilFront;
4314 state.stencil[1] = stencilBack;
4316 f->glEnable(GL_STENCIL_TEST);
4318 f->glStencilFuncSeparate(GL_FRONT, stencilFront.func, state.dynamic.stencilRef, stencilReadMask);
4319 f->glStencilOpSeparate(GL_FRONT, stencilFront.failOp, stencilFront.zfailOp, stencilFront.zpassOp);
4320 f->glStencilMaskSeparate(GL_FRONT, stencilWriteMask);
4322 f->glStencilFuncSeparate(GL_BACK, stencilBack.func, state.dynamic.stencilRef, stencilReadMask);
4323 f->glStencilOpSeparate(GL_BACK, stencilBack.failOp, stencilBack.zfailOp, stencilBack.zpassOp);
4324 f->glStencilMaskSeparate(GL_BACK, stencilWriteMask);
4326 f->glDisable(GL_STENCIL_TEST);
4330 const bool polyOffsetFill = psD->m_depthBias != 0 || !qFuzzyIsNull(psD->m_slopeScaledDepthBias);
4331 const float polyOffsetFactor = psD->m_slopeScaledDepthBias;
4332 const float polyOffsetUnits = psD->m_depthBias;
4339 if (polyOffsetFill) {
4340 f->glPolygonOffset(polyOffsetFactor, polyOffsetUnits);
4341 f->glEnable(GL_POLYGON_OFFSET_FILL);
4343 f->glDisable(GL_POLYGON_OFFSET_FILL);
4347 if (psD->m_topology == QRhiGraphicsPipeline::Lines || psD->m_topology == QRhiGraphicsPipeline::LineStrip) {
4348 const float lineWidth = psD->m_lineWidth;
4349 if (forceUpdate || lineWidth != state
.lineWidth) {
4351 f->glLineWidth(lineWidth);
4355 if (psD->m_topology == QRhiGraphicsPipeline::Patches) {
4356 const int cpCount = psD->m_patchControlPointCount;
4357 if (forceUpdate || cpCount != state
.cpCount) {
4363 f->glUseProgram(psD->program);
4431 QRhiGraphicsPipeline *maybeGraphicsPs, QRhiComputePipeline *maybeComputePs,
4432 QRhiShaderResourceBindings *srb,
4433 const uint *dynOfsPairs,
int dynOfsCount)
4437 bool activeTexUnitAltered =
false;
4442 m_scratch.separateTextureBindings.clear();
4443 m_scratch.separateSamplerBindings.clear();
4445 for (
int i = 0, ie = srbD->m_bindings.size(); i != ie; ++i) {
4446 const QRhiShaderResourceBinding::Data *b = shaderResourceBindingData(srbD->m_bindings.at(i));
4449 case QRhiShaderResourceBinding::UniformBuffer:
4451 int viewOffset = b->u.ubuf.offset;
4452 for (
int j = 0; j < dynOfsCount; ++j) {
4453 if (dynOfsPairs[2 * j] == uint(b->binding)) {
4454 viewOffset =
int(dynOfsPairs[2 * j + 1]);
4459 const char *bufView = bufD->data.constData() + viewOffset;
4460 for (
const QGles2UniformDescription &uniform : std::as_const(uniforms)) {
4461 if (uniform.binding == b->binding) {
4464 const void *src = bufView + uniform.offset;
4467 if (uniform.arrayDim > 0
4468 && uniform.type != QShaderDescription::Float
4469 && uniform.type != QShaderDescription::Vec2
4470 && uniform.type != QShaderDescription::Vec3
4471 && uniform.type != QShaderDescription::Vec4
4472 && uniform.type != QShaderDescription::Int
4473 && uniform.type != QShaderDescription::Int2
4474 && uniform.type != QShaderDescription::Int3
4475 && uniform.type != QShaderDescription::Int4
4476 && uniform.type != QShaderDescription::Mat3
4477 && uniform.type != QShaderDescription::Mat4)
4479 qWarning(
"Uniform with buffer binding %d, buffer offset %d, type %d is an array, "
4480 "but arrays are only supported for float, vec2, vec3, vec4, int, "
4481 "ivec2, ivec3, ivec4, mat3 and mat4. "
4482 "Only the first element will be set.",
4483 uniform.binding, uniform.offset, uniform.type);
4493 switch (uniform.type) {
4494 case QShaderDescription::Float:
4496 const int elemCount = uniform.arrayDim;
4497 if (elemCount < 1) {
4498 const float v = *
reinterpret_cast<
const float *>(src);
4499 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4500 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4501 if (thisUniformState.componentCount != 1 || thisUniformState.v[0] != v) {
4502 thisUniformState.componentCount = 1;
4503 thisUniformState.v[0] = v;
4504 f->glUniform1f(uniform.glslLocation, v);
4507 f->glUniform1f(uniform.glslLocation, v);
4511 m_scratch.packedArray.resize(elemCount);
4512 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 1, elemCount, src);
4513 f->glUniform1fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4517 case QShaderDescription::Vec2:
4519 const int elemCount = uniform.arrayDim;
4520 if (elemCount < 1) {
4521 const float *v =
reinterpret_cast<
const float *>(src);
4522 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4523 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4524 if (thisUniformState.componentCount != 2
4525 || thisUniformState.v[0] != v[0]
4526 || thisUniformState.v[1] != v[1])
4528 thisUniformState.componentCount = 2;
4529 thisUniformState.v[0] = v[0];
4530 thisUniformState.v[1] = v[1];
4531 f->glUniform2fv(uniform.glslLocation, 1, v);
4534 f->glUniform2fv(uniform.glslLocation, 1, v);
4537 m_scratch.packedArray.resize(elemCount * 2);
4538 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 2, elemCount, src);
4539 f->glUniform2fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4543 case QShaderDescription::Vec3:
4545 const int elemCount = uniform.arrayDim;
4546 if (elemCount < 1) {
4547 const float *v =
reinterpret_cast<
const float *>(src);
4548 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4549 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4550 if (thisUniformState.componentCount != 3
4551 || thisUniformState.v[0] != v[0]
4552 || thisUniformState.v[1] != v[1]
4553 || thisUniformState.v[2] != v[2])
4555 thisUniformState.componentCount = 3;
4556 thisUniformState.v[0] = v[0];
4557 thisUniformState.v[1] = v[1];
4558 thisUniformState.v[2] = v[2];
4559 f->glUniform3fv(uniform.glslLocation, 1, v);
4562 f->glUniform3fv(uniform.glslLocation, 1, v);
4565 m_scratch.packedArray.resize(elemCount * 3);
4566 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 3, elemCount, src);
4567 f->glUniform3fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4571 case QShaderDescription::Vec4:
4573 const int elemCount = uniform.arrayDim;
4574 if (elemCount < 1) {
4575 const float *v =
reinterpret_cast<
const float *>(src);
4576 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4577 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4578 if (thisUniformState.componentCount != 4
4579 || thisUniformState.v[0] != v[0]
4580 || thisUniformState.v[1] != v[1]
4581 || thisUniformState.v[2] != v[2]
4582 || thisUniformState.v[3] != v[3])
4584 thisUniformState.componentCount = 4;
4585 thisUniformState.v[0] = v[0];
4586 thisUniformState.v[1] = v[1];
4587 thisUniformState.v[2] = v[2];
4588 thisUniformState.v[3] = v[3];
4589 f->glUniform4fv(uniform.glslLocation, 1, v);
4592 f->glUniform4fv(uniform.glslLocation, 1, v);
4595 f->glUniform4fv(uniform.glslLocation, elemCount,
reinterpret_cast<
const float *>(src));
4599 case QShaderDescription::Mat2:
4600 f->glUniformMatrix2fv(uniform.glslLocation, 1, GL_FALSE,
reinterpret_cast<
const float *>(src));
4602 case QShaderDescription::Mat3:
4604 const int elemCount = uniform.arrayDim;
4605 if (elemCount < 1) {
4608 const float *srcMat =
reinterpret_cast<
const float *>(src);
4609 memcpy(mat, srcMat, 3 *
sizeof(
float));
4610 memcpy(mat + 3, srcMat + 4, 3 *
sizeof(
float));
4611 memcpy(mat + 6, srcMat + 8, 3 *
sizeof(
float));
4612 f->glUniformMatrix3fv(uniform.glslLocation, 1, GL_FALSE, mat);
4614 m_scratch.packedArray.resize(elemCount * 9);
4615 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 3, elemCount * 3, src);
4616 f->glUniformMatrix3fv(uniform.glslLocation, elemCount, GL_FALSE, &m_scratch.packedArray.constData()->f);
4620 case QShaderDescription::Mat4:
4621 f->glUniformMatrix4fv(uniform.glslLocation, qMax(1, uniform.arrayDim), GL_FALSE,
reinterpret_cast<
const float *>(src));
4623 case QShaderDescription::Int:
4625 const int elemCount = uniform.arrayDim;
4626 if (elemCount < 1) {
4627 f->glUniform1i(uniform.glslLocation, *
reinterpret_cast<
const qint32 *>(src));
4629 m_scratch.packedArray.resize(elemCount);
4630 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 1, elemCount, src);
4631 f->glUniform1iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4635 case QShaderDescription::Int2:
4637 const int elemCount = uniform.arrayDim;
4638 if (elemCount < 1) {
4639 f->glUniform2iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4641 m_scratch.packedArray.resize(elemCount * 2);
4642 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 2, elemCount, src);
4643 f->glUniform2iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4647 case QShaderDescription::Int3:
4649 const int elemCount = uniform.arrayDim;
4650 if (elemCount < 1) {
4651 f->glUniform3iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4653 m_scratch.packedArray.resize(elemCount * 3);
4654 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 3, elemCount, src);
4655 f->glUniform3iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4659 case QShaderDescription::Int4:
4660 f->glUniform4iv(uniform.glslLocation, qMax(1, uniform.arrayDim),
reinterpret_cast<
const qint32 *>(src));
4662 case QShaderDescription::Uint:
4663 f->glUniform1ui(uniform.glslLocation, *
reinterpret_cast<
const quint32 *>(src));
4665 case QShaderDescription::Uint2:
4666 f->glUniform2uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4668 case QShaderDescription::Uint3:
4669 f->glUniform3uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4671 case QShaderDescription::Uint4:
4672 f->glUniform4uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4674 case QShaderDescription::Bool:
4675 f->glUniform1i(uniform.glslLocation, *
reinterpret_cast<
const qint32 *>(src));
4677 case QShaderDescription::Bool2:
4678 f->glUniform2iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4680 case QShaderDescription::Bool3:
4681 f->glUniform3iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4683 case QShaderDescription::Bool4:
4684 f->glUniform4iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4687 qWarning(
"Uniform with buffer binding %d, buffer offset %d has unsupported type %d",
4688 uniform.binding, uniform.offset, uniform.type);
4695 case QRhiShaderResourceBinding::SampledTexture:
4701 if (maybeGraphicsPs) {
4702 ps = maybeGraphicsPs;
4705 ps = maybeComputePs;
4708 for (
int elem = 0; elem < b->u.stex.count; ++elem) {
4711 for (
const QGles2SamplerDescription &shaderSampler : samplers) {
4712 if (shaderSampler.combinedBinding == b->binding) {
4713 const int loc = shaderSampler.glslLocation + elem;
4714 bindCombinedSampler(cbD, texD, samplerD, ps, psGeneration, loc, &texUnit, &activeTexUnitAltered);
4721 case QRhiShaderResourceBinding::Texture:
4722 for (
int elem = 0; elem < b->u.stex.count; ++elem) {
4724 m_scratch.separateTextureBindings.append({ texD, b->binding, elem });
4727 case QRhiShaderResourceBinding::Sampler:
4730 m_scratch.separateSamplerBindings.append({ samplerD, b->binding });
4733 case QRhiShaderResourceBinding::ImageLoad:
4734 case QRhiShaderResourceBinding::ImageStore:
4735 case QRhiShaderResourceBinding::ImageLoadStore:
4738 Q_ASSERT(texD->m_flags.testFlag(QRhiTexture::UsedWithLoadStore));
4740 const bool layered = texD->m_flags.testFlag(QRhiTexture::CubeMap)
4741 || texD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
4742 || texD->m_flags.testFlag(QRhiTexture::TextureArray);
4744 if (b->type == QRhiShaderResourceBinding::ImageLoad)
4746 else if (b->type == QRhiShaderResourceBinding::ImageStore)
4748 f->glBindImageTexture(GLuint(b->binding), texD->texture,
4749 b->u.simage.level, layered, 0,
4750 access, texD->glsizedintformat);
4753 case QRhiShaderResourceBinding::BufferLoad:
4754 case QRhiShaderResourceBinding::BufferStore:
4755 case QRhiShaderResourceBinding::BufferLoadStore:
4758 Q_ASSERT(bufD->m_usage.testFlag(QRhiBuffer::StorageBuffer));
4759 if (b->u.sbuf.offset == 0 && b->u.sbuf.maybeSize == 0)
4763 b->u.sbuf.offset, b->u.sbuf.maybeSize ? b->u.sbuf.maybeSize : bufD->m_size);
4772 if (!m_scratch.separateTextureBindings.isEmpty() || !m_scratch.separateSamplerBindings.isEmpty()) {
4777 if (maybeGraphicsPs) {
4778 ps = maybeGraphicsPs;
4781 ps = maybeComputePs;
4784 for (
const QGles2SamplerDescription &shaderSampler : samplers) {
4785 if (shaderSampler.combinedBinding >= 0)
4787 for (
const Scratch::SeparateSampler &sepSampler : std::as_const(m_scratch.separateSamplerBindings)) {
4788 if (sepSampler.binding != shaderSampler.sbinding)
4790 for (
const Scratch::SeparateTexture &sepTex : std::as_const(m_scratch.separateTextureBindings)) {
4791 if (sepTex.binding != shaderSampler.tbinding)
4793 const int loc = shaderSampler.glslLocation + sepTex.elem;
4794 bindCombinedSampler(cbD, sepTex.texture, sepSampler.sampler, ps, psGeneration,
4795 loc, &texUnit, &activeTexUnitAltered);
4801 if (activeTexUnitAltered)
6354bool QGles2TextureRenderTarget::create()
6361 const bool hasColorAttachments = m_desc.colorAttachmentCount() > 0;
6362 Q_ASSERT(hasColorAttachments || m_desc.depthTexture());
6363 Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture());
6364 const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture();
6366 if (hasColorAttachments) {
6367 const int count =
int(m_desc.colorAttachmentCount());
6368 if (count > rhiD->caps.maxDrawBuffers) {
6369 qWarning(
"QGles2TextureRenderTarget: Too many color attachments (%d, max is %d)",
6370 count, rhiD->caps.maxDrawBuffers);
6373 if (m_desc.depthTexture() && !rhiD->caps.depthTexture)
6374 qWarning(
"QGles2TextureRenderTarget: Depth texture is not supported and will be ignored");
6376 if (!rhiD->ensureContext())
6379 rhiD->f->glGenFramebuffers(1, &framebuffer);
6380 rhiD->f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
6382 d.colorAttCount = 0;
6384 int multiViewCount = 0;
6385 for (
auto it = m_desc.cbeginColorAttachments(), itEnd = m_desc.cendColorAttachments(); it != itEnd; ++it, ++attIndex) {
6386 d.colorAttCount += 1;
6387 const QRhiColorAttachment &colorAtt(*it);
6388 QRhiTexture *texture = colorAtt.texture();
6389 QRhiRenderBuffer *renderBuffer = colorAtt.renderBuffer();
6390 Q_ASSERT(texture || renderBuffer);
6392 QGles2Texture *texD =
QRHI_RES(QGles2Texture, texture);
6393 Q_ASSERT(texD->texture && texD->specified);
6394 if (texD->flags().testFlag(QRhiTexture::ThreeDimensional) || texD->flags().testFlag(QRhiTexture::TextureArray)) {
6395 if (colorAtt.multiViewCount() < 2) {
6396 rhiD->f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), texD->texture,
6397 colorAtt.level(), colorAtt.layer());
6399 multiViewCount = colorAtt.multiViewCount();
6400 if (texD->samples > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6405 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6406 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6407 GL_COLOR_ATTACHMENT0 + uint(attIndex),
6408 resolveTexD->texture,
6409 colorAtt.resolveLevel(),
6411 colorAtt.resolveLayer(),
6414 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER,
6415 GL_COLOR_ATTACHMENT0 + uint(attIndex),
6422 }
else if (texD->flags().testFlag(QRhiTexture::OneDimensional)) {
6423 rhiD->glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex),
6424 texD->target + uint(colorAtt.layer()), texD->texture,
6427 if (texD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6432 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6434 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
6435 resolveTexD->texture, colorAtt.level(), texD->samples);
6438 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.layer()),
6439 texD->texture, colorAtt.level());
6442 if (attIndex == 0) {
6443 d.pixelSize = rhiD->q->sizeForMipLevel(colorAtt.level(), texD->pixelSize());
6444 d.sampleCount = texD->samples;
6446 }
else if (renderBuffer) {
6447 QGles2RenderBuffer *rbD =
QRHI_RES(QGles2RenderBuffer, renderBuffer);
6448 if (rbD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6453 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6455 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
6456 resolveTexD->texture, colorAtt.level(), rbD->samples);
6458 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), GL_RENDERBUFFER, rbD->renderbuffer);
6460 if (attIndex == 0) {
6461 d.pixelSize = rbD->pixelSize();
6462 d.sampleCount = rbD->samples;
6467 if (hasDepthStencil) {
6468 if (m_desc.depthStencilBuffer()) {
6469 QGles2RenderBuffer *depthRbD =
QRHI_RES(QGles2RenderBuffer, m_desc.depthStencilBuffer());
6470 if (rhiD->caps.needsDepthStencilCombinedAttach) {
6472 depthRbD->renderbuffer);
6474 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
6475 depthRbD->renderbuffer);
6476 if (depthRbD->stencilRenderbuffer) {
6477 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
6478 depthRbD->stencilRenderbuffer);
6481 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
6482 depthRbD->renderbuffer);
6485 if (d.colorAttCount == 0) {
6486 d.pixelSize = depthRbD->pixelSize();
6487 d.sampleCount = depthRbD->samples;
6490 QGles2Texture *depthTexD =
QRHI_RES(QGles2Texture, m_desc.depthTexture());
6491 if (multiViewCount < 2) {
6492 if (depthTexD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && m_desc.depthResolveTexture()) {
6496 QGles2Texture *depthResolveTexD =
QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
6497 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthResolveTexD->target,
6498 depthResolveTexD->texture, 0, depthTexD->samples);
6499 if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
6500 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthResolveTexD->target,
6501 depthResolveTexD->texture, 0, depthTexD->samples);
6504 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->target,
6505 depthTexD->texture, 0);
6506 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6507 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->target,
6508 depthTexD->texture, 0);
6512 if (depthTexD->samples > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture) {
6530 if (!m_flags.testFlag(DoNotStoreDepthStencilContents) && !m_desc.depthResolveTexture()) {
6531 qWarning(
"Attempted to create a multiview+multisample QRhiTextureRenderTarget, but DoNotStoreDepthStencilContents was not set."
6532 " This path has no choice but to behave as if DoNotStoreDepthStencilContents was set, because QRhi is forced to create"
6533 " a throwaway non-multisample depth texture here. Set the flag to silence this warning, or set a depthResolveTexture.");
6535 if (m_desc.depthResolveTexture()) {
6536 QGles2Texture *depthResolveTexD =
QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
6537 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6538 GL_DEPTH_ATTACHMENT,
6539 depthResolveTexD->texture,
6544 if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
6545 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6546 GL_STENCIL_ATTACHMENT,
6547 depthResolveTexD->texture,
6554 if (!nonMsaaThrowawayDepthTexture) {
6555 rhiD->f->glGenTextures(1, &nonMsaaThrowawayDepthTexture);
6558 depthTexD->pixelSize().width(), depthTexD->pixelSize().height(), multiViewCount);
6560 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6561 GL_DEPTH_ATTACHMENT,
6562 nonMsaaThrowawayDepthTexture,
6567 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6568 GL_STENCIL_ATTACHMENT,
6569 nonMsaaThrowawayDepthTexture,
6579 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->texture,
6580 0, 0, multiViewCount);
6581 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6582 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->texture,
6583 0, 0, multiViewCount);
6587 if (d.colorAttCount == 0) {
6588 d.pixelSize = depthTexD->pixelSize();
6589 d.sampleCount = depthTexD->samples;
6598 d.rp =
QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc);
6600 GLenum status = rhiD->f->glCheckFramebufferStatus(GL_FRAMEBUFFER);
6601 if (status != GL_NO_ERROR && status != GL_FRAMEBUFFER_COMPLETE) {
6602 qWarning(
"Framebuffer incomplete: 0x%x", status);
6606 if (rhiD->glObjectLabel)
6607 rhiD->glObjectLabel(GL_FRAMEBUFFER, framebuffer, -1, m_objectName.constData());
6609 QRhiRenderTargetAttachmentTracker::updateResIdList<QGles2Texture, QGles2RenderBuffer>(m_desc, &d.currentResIdList);
6611 rhiD->registerResource(
this);