764 Q_ASSERT(fallbackSurface);
768 ctx =
new QOpenGLContext;
769 ctx->setFormat(requestedFormat);
770 if (maybeShareContext) {
771 ctx->setShareContext(maybeShareContext);
772 ctx->setScreen(maybeShareContext->screen());
773 }
else if (QOpenGLContext *shareContext = QOpenGLContext::globalShareContext()) {
774 ctx->setShareContext(shareContext);
775 ctx->setScreen(shareContext->screen());
776 }
else if (maybeWindow) {
777 ctx->setScreen(maybeWindow->screen());
779 if (!ctx->create()) {
780 qWarning(
"QRhiGles2: Failed to create context");
785 qCDebug(QRHI_LOG_INFO) <<
"Created OpenGL context" << ctx->format();
788 if (!ensureContext(maybeWindow ? maybeWindow : fallbackSurface))
791 f =
static_cast<QOpenGLExtensions *>(ctx->extraFunctions());
792 const QSurfaceFormat actualFormat = ctx->format();
793 caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES;
797 ctx->getProcAddress(QByteArrayLiteral(
"glPolygonMode")));
800 GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum,
const void *)>(
801 ctx->getProcAddress(QByteArrayLiteral(
"glTexImage1D")));
803 glTexStorage1D =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei)>(
804 ctx->getProcAddress(QByteArrayLiteral(
"glTexStorage1D")));
807 GLenum, GLint, GLint, GLsizei, GLenum, GLenum,
const GLvoid *)>(
808 ctx->getProcAddress(QByteArrayLiteral(
"glTexSubImage1D")));
810 glCopyTexSubImage1D =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint,
812 ctx->getProcAddress(QByteArrayLiteral(
"glCopyTexSubImage1D")));
815 GLenum, GLint, GLenum, GLsizei, GLint, GLsizei,
const GLvoid *)>(
816 ctx->getProcAddress(QByteArrayLiteral(
"glCompressedTexImage1D")));
819 GLenum, GLint, GLint, GLsizei, GLenum, GLsizei,
const GLvoid *)>(
820 ctx->getProcAddress(QByteArrayLiteral(
"glCompressedTexSubImage1D")));
822 glFramebufferTexture1D =
824 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTexture1D")));
827 const char *vendor =
reinterpret_cast<
const char *>(
f->glGetString(GL_VENDOR));
828 const char *renderer =
reinterpret_cast<
const char *>(
f->glGetString(GL_RENDERER));
829 const char *version =
reinterpret_cast<
const char *>(
f->glGetString(GL_VERSION));
830 if (vendor && renderer && version)
831 qCDebug(QRHI_LOG_INFO,
"OpenGL VENDOR: %s RENDERER: %s VERSION: %s", vendor, renderer, version);
834 driverInfoStruct.deviceName += QByteArray(vendor);
835 driverInfoStruct.deviceName +=
' ';
838 driverInfoStruct.deviceName += QByteArray(renderer);
839 driverInfoStruct.deviceName +=
' ';
842 driverInfoStruct.deviceName += QByteArray(version);
844 caps.ctxMajor = actualFormat.majorVersion();
845 caps.ctxMinor = actualFormat.minorVersion();
850 QVarLengthArray<GLint, 16> compressedTextureFormats(n);
852 for (GLint format : compressedTextureFormats)
853 supportedCompressedFormats.insert(format);
866 std::array<QRhiTexture::Flags, 2> textureVariantFlags;
867 textureVariantFlags[0] = {};
868 textureVariantFlags[1] = QRhiTexture::sRGB;
869 if (f->hasOpenGLExtension(QOpenGLExtensions::DDSTextureCompression)) {
870 for (QRhiTexture::Flags f : textureVariantFlags) {
871 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC1, f));
872 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC2, f));
873 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC3, f));
876 if (f->hasOpenGLExtension(QOpenGLExtensions::ETC2TextureCompression)) {
877 for (QRhiTexture::Flags f : textureVariantFlags) {
878 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGB8, f));
879 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGB8A1, f));
880 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGBA8, f));
883 if (f->hasOpenGLExtension(QOpenGLExtensions::ASTCTextureCompression)) {
884 for (QRhiTexture::Flags f : textureVariantFlags) {
885 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_4x4, f));
886 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_5x4, f));
887 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_5x5, f));
888 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_6x5, f));
889 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_6x6, f));
890 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x5, f));
891 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x6, f));
892 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x8, f));
893 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x5, f));
894 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x8, f));
895 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x10, f));
896 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_12x10, f));
897 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_12x12, f));
901 f->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.maxTextureSize);
903 if (!caps.gles || caps.ctxMajor >= 3) {
906 caps.hasDrawBuffersFunc =
true;
908 caps.maxSamples = qMax(1, caps.maxSamples);
911 caps.maxDrawBuffers = 1;
912 caps.hasDrawBuffersFunc =
false;
918 caps.msaaRenderBuffer = f->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
919 && f->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
921 caps.npotTextureFull = f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)
922 && f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
925 caps.fixedIndexPrimitiveRestart = caps.ctxMajor >= 3;
927 caps.fixedIndexPrimitiveRestart = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
929 if (caps.fixedIndexPrimitiveRestart) {
939 caps.bgraExternalFormat = f->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat);
940 caps.bgraInternalFormat = caps.bgraExternalFormat && caps.gles;
941 caps.r8Format = f->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats);
944 caps.r32uiFormat = (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1)) && caps.r8Format;
946 caps.r32uiFormat =
true;
948 caps.r16Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized16Formats);
949 caps.floatFormats = caps.ctxMajor >= 3;
950 caps.rgb10Formats = caps.ctxMajor >= 3;
951 caps.depthTexture = caps.ctxMajor >= 3;
952 caps.packedDepthStencil = f->hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil);
954 caps.needsDepthStencilCombinedAttach =
true;
956 caps.needsDepthStencilCombinedAttach =
false;
963 caps.srgbWriteControl = ctx->hasExtension(
"GL_EXT_framebuffer_sRGB") || ctx->hasExtension(
"GL_EXT_sRGB_write_control");
965 caps.coreProfile = actualFormat.profile() == QSurfaceFormat::CoreProfile;
968 caps.uniformBuffers = caps.ctxMajor >= 3;
970 caps.uniformBuffers = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
972 caps.elementIndexUint = f->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint);
973 caps.depth24 = f->hasOpenGLExtension(QOpenGLExtensions::Depth24);
974 caps.rgba8Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized8Formats);
977 caps.instancing = caps.ctxMajor >= 3;
979 caps.instancing = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3);
981 caps.baseVertex = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
984 caps.compute = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
986 caps.compute = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
994 caps.maxThreadGroupsPerDimension = qMin(tgPerDim[0], qMin(tgPerDim[1], tgPerDim[2]));
1001 caps.textureCompareMode = caps.ctxMajor >= 3;
1003 caps.textureCompareMode =
true;
1007 caps.properMapBuffer = f->hasOpenGLExtension(QOpenGLExtensions::MapBufferRange);
1010 caps.nonBaseLevelFramebufferTexture = caps.ctxMajor >= 3;
1012 caps.nonBaseLevelFramebufferTexture =
true;
1014 caps.texelFetch = caps.ctxMajor >= 3;
1015 caps.intAttributes = caps.ctxMajor >= 3;
1016 caps.screenSpaceDerivatives = f->hasOpenGLExtension(QOpenGLExtensions::StandardDerivatives);
1019 caps.multisampledTexture = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
1021 caps.multisampledTexture = caps.ctxMajor >= 3;
1026 caps.programBinary = caps.ctxMajor >= 3;
1028 caps.programBinary = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 1);
1030 if (caps.programBinary) {
1034 caps.programBinary =
false;
1037 caps.texture3D = caps.ctxMajor >= 3;
1040 caps.texture1D =
false;
1042 caps.texture1D = glTexImage1D && (caps.ctxMajor >= 2);
1045 caps.tessellation = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1047 caps.tessellation = caps.ctxMajor >= 4;
1050 caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1052 caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1054 if (caps.ctxMajor >= 3) {
1055 GLint maxArraySize = 0;
1057 caps.maxTextureArraySize = maxArraySize;
1059 caps.maxTextureArraySize = 0;
1066 GLint maxVertexUniformVectors = 0;
1068 GLint maxFragmentUniformVectors = 0;
1070 caps.maxUniformVectors = qMin(maxVertexUniformVectors, maxFragmentUniformVectors);
1072 GLint maxVertexUniformComponents = 0;
1074 GLint maxFragmentUniformComponents = 0;
1076 caps.maxUniformVectors = qMin(maxVertexUniformComponents, maxFragmentUniformComponents) / 4;
1079 f->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps.maxVertexInputs);
1083 }
else if (caps.ctxMajor >= 3) {
1084 GLint components = 0;
1086 caps.maxVertexOutputs = components / 4;
1090 GLint components = 0;
1093 caps.maxVertexOutputs = components / 4;
1098 if (!caps.coreProfile)
1105 if (!caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2)))
1108 caps.halfAttributes = f->hasOpenGLExtension(QOpenGLExtensions::HalfFloatVertex);
1111 caps.multiView = f->hasOpenGLExtension(QOpenGLExtensions::MultiView)
1112 && f->hasOpenGLExtension(QOpenGLExtensions::MultiViewExtended);
1113 if (caps.multiView) {
1114 glFramebufferTextureMultiviewOVR =
1115 reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei)>(
1116 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTextureMultiviewOVR")));
1120 caps.timestamps = !caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3));
1121 if (caps.timestamps) {
1123 ctx->getProcAddress(QByteArrayLiteral(
"glQueryCounter")));
1124 glGetQueryObjectui64v =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLuint, GLenum, quint64 *)>(
1125 ctx->getProcAddress(QByteArrayLiteral(
"glGetQueryObjectui64v")));
1126 if (!glQueryCounter || !glGetQueryObjectui64v)
1127 caps.timestamps =
false;
1132 caps.objectLabel = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1134 caps.objectLabel = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
1135 if (caps.objectLabel) {
1136 glObjectLabel =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLuint, GLsizei,
const GLchar *)>(
1137 ctx->getProcAddress(QByteArrayLiteral(
"glObjectLabel")));
1147 caps.glesMultisampleRenderToTexture = ctx->hasExtension(
"GL_EXT_multisampled_render_to_texture");
1148 if (caps.glesMultisampleRenderToTexture) {
1149 glFramebufferTexture2DMultisampleEXT =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(
1150 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTexture2DMultisampleEXT")));
1151 glRenderbufferStorageMultisampleEXT =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(
1152 ctx->getProcAddress(QByteArrayLiteral(
"glRenderbufferStorageMultisampleEXT")));
1154 caps.glesMultiviewMultisampleRenderToTexture = ctx->hasExtension(
"GL_OVR_multiview_multisampled_render_to_texture");
1155 if (caps.glesMultiviewMultisampleRenderToTexture) {
1156 glFramebufferTextureMultisampleMultiviewOVR =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei)>(
1157 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTextureMultisampleMultiviewOVR")));
1160 caps.glesMultisampleRenderToTexture =
false;
1161 caps.glesMultiviewMultisampleRenderToTexture =
false;
1164 caps.unpackRowLength = !caps.gles || caps.ctxMajor >= 3;
1167 caps.perRenderTargetBlending = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1169 caps.perRenderTargetBlending = caps.ctxMajor >= 4;
1172 if (caps.ctxMajor == 3 && caps.ctxMinor < 2) {
1173 caps.sampleVariables = ctx->hasExtension(
"GL_OES_sample_variables");
1175 caps.sampleVariables = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1178 caps.sampleVariables = caps.ctxMajor >= 4;
1181 nativeHandlesStruct.context = ctx;
2522 int layer,
int level,
const QRhiTextureSubresourceUploadDescription &subresDesc)
2525 const bool isCompressed = isCompressedFormat(texD->m_format);
2526 const bool isCubeMap = texD->m_flags.testFlag(QRhiTexture::CubeMap);
2527 const bool is3D = texD->m_flags.testFlag(QRhiTexture::ThreeDimensional);
2528 const bool is1D = texD->m_flags.testFlag(QRhiTexture::OneDimensional);
2529 const bool isArray = texD->m_flags.testFlag(QRhiTexture::TextureArray);
2531 const GLenum effectiveTarget = faceTargetBase + (isCubeMap ? uint(layer) : 0u);
2532 const QPoint dp = subresDesc.destinationTopLeft();
2533 const QByteArray rawData = subresDesc.data();
2535 auto setCmdByNotCompressedData = [&](
const void* data, QSize size, quint32 dataStride)
2537 quint32 bytesPerLine = 0;
2538 quint32 bytesPerPixel = 0;
2539 textureFormatInfo(texD->m_format, size, &bytesPerLine,
nullptr, &bytesPerPixel);
2543 cmd.args.subImage.target = texD->target;
2544 cmd.args.subImage.texture = texD->texture;
2545 cmd.args.subImage.faceTarget = effectiveTarget;
2546 cmd.args.subImage.level = level;
2547 cmd.args.subImage.dx = dp.x();
2548 cmd.args.subImage.dy = is1D && isArray ? layer : dp.y();
2549 cmd.args.subImage.dz = is3D || isArray ? layer : 0;
2550 cmd.args.subImage.w = size.width();
2551 cmd.args.subImage.h = size.height();
2552 cmd.args.subImage.glformat = texD->glformat;
2553 cmd.args.subImage.gltype = texD->gltype;
2555 if (dataStride == 0)
2556 dataStride = bytesPerLine;
2558 cmd.args.subImage.rowStartAlign = (dataStride & 3) ? 1 : 4;
2559 cmd.args.subImage.rowLength = caps.unpackRowLength ? (bytesPerPixel ? dataStride / bytesPerPixel : 0) : 0;
2561 cmd.args.subImage.data = data;
2564 if (!subresDesc.image().isNull()) {
2565 QImage img = subresDesc.image();
2566 QSize size = img.size();
2567 if (!subresDesc.sourceSize().isEmpty() || !subresDesc.sourceTopLeft().isNull()) {
2568 const QPoint sp = subresDesc.sourceTopLeft();
2569 if (!subresDesc.sourceSize().isEmpty())
2570 size = subresDesc.sourceSize();
2572 if (caps.unpackRowLength) {
2573 cbD->retainImage(img);
2575 const uchar *data = img.constBits() + sp.y() * img.bytesPerLine() + sp.x() * (qMax(1, img.depth() / 8));
2576 img = QImage(data, size.width(), size.height(), img.bytesPerLine(), img.format());
2578 img = img.copy(sp.x(), sp.y(), size.width(), size.height());
2582 setCmdByNotCompressedData(cbD->retainImage(img), size, img.bytesPerLine());
2583 }
else if (!rawData.isEmpty() && isCompressed) {
2584 const int depth = qMax(1, texD->m_depth);
2585 const int arraySize = qMax(0, texD->m_arraySize);
2586 if ((texD->flags().testFlag(QRhiTexture::UsedAsCompressedAtlas) || is3D || isArray)
2587 && !texD->zeroInitialized)
2594 quint32 byteSize = 0;
2595 compressedFormatInfo(texD->m_format, texD->m_pixelSize,
nullptr, &byteSize,
nullptr);
2599 byteSize *= arraySize;
2600 QByteArray zeroBuf(byteSize, 0);
2603 cmd.args.compressedImage.target = texD->target;
2604 cmd.args.compressedImage.texture = texD->texture;
2605 cmd.args.compressedImage.faceTarget = effectiveTarget;
2606 cmd.args.compressedImage.level = level;
2607 cmd.args.compressedImage.glintformat = texD->glintformat;
2608 cmd.args.compressedImage.w = texD->m_pixelSize.width();
2609 cmd.args.compressedImage.h = is1D && isArray ? arraySize : texD->m_pixelSize.height();
2610 cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
2611 cmd.args.compressedImage.size = byteSize;
2612 cmd.args.compressedImage.data = cbD->retainData(zeroBuf);
2616 const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
2617 : subresDesc.sourceSize();
2621 cmd.args.compressedSubImage.target = texD->target;
2622 cmd.args.compressedSubImage.texture = texD->texture;
2623 cmd.args.compressedSubImage.faceTarget = effectiveTarget;
2624 cmd.args.compressedSubImage.level = level;
2625 cmd.args.compressedSubImage.dx = dp.x();
2626 cmd.args.compressedSubImage.dy = is1D && isArray ? layer : dp.y();
2627 cmd.args.compressedSubImage.dz = is3D || isArray ? layer : 0;
2628 cmd.args.compressedSubImage.w = size.width();
2629 cmd.args.compressedSubImage.h = size.height();
2630 cmd.args.compressedSubImage.glintformat = texD->glintformat;
2631 cmd.args.compressedSubImage.size = rawData.size();
2632 cmd.args.compressedSubImage.data = cbD->retainData(rawData);
2636 cmd.args.compressedImage.target = texD->target;
2637 cmd.args.compressedImage.texture = texD->texture;
2638 cmd.args.compressedImage.faceTarget = effectiveTarget;
2639 cmd.args.compressedImage.level = level;
2640 cmd.args.compressedImage.glintformat = texD->glintformat;
2641 cmd.args.compressedImage.w = size.width();
2642 cmd.args.compressedImage.h = is1D && isArray ? arraySize : size.height();
2643 cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
2644 cmd.args.compressedImage.size = rawData.size();
2645 cmd.args.compressedImage.data = cbD->retainData(rawData);
2647 }
else if (!rawData.isEmpty()) {
2648 const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
2649 : subresDesc.sourceSize();
2651 setCmdByNotCompressedData(cbD->retainData(rawData), size, subresDesc.dataStride());
2653 qWarning(
"Invalid texture upload for %p layer=%d mip=%d", texD, layer, level);
3190 for (
auto it = cbD->commands.cbegin(), end = cbD->commands.cend(); it != end; ++it) {
3194 if (cmd.args.beginFrame.timestampQuery)
3196 if (caps.coreProfile) {
3198 f->glGenVertexArrays(1, &vao);
3199 f->glBindVertexArray(vao);
3206 f->glVertexAttribDivisor(GLuint(i), 0);
3209 f->glVertexAttribDivisor(GLuint(i), 0);
3213 for (
int i = 0; i < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT; ++i) {
3214 if (state.enabledAttribArrays[i]) {
3215 f->glDisableVertexAttribArray(GLuint(i));
3216 state.enabledAttribArrays[i] =
false;
3221 f->glBindVertexArray(0);
3222 if (cmd.args.endFrame.timestampQuery)
3225 case QGles2CommandBuffer::Command::ResetFrame:
3227 f->glBindVertexArray(vao);
3230 f->glViewport(GLint(cmd.args.viewport.x), GLint(cmd.args.viewport.y), GLsizei(cmd.args.viewport.w), GLsizei(cmd.args.viewport.h));
3231 f->glDepthRangef(cmd.args.viewport.d0, cmd.args.viewport.d1);
3234 f->glScissor(cmd.args.scissor.x, cmd.args.scissor.y, cmd.args.scissor.w, cmd.args.scissor.h);
3237 f->glBlendColor(cmd.args.blendConstants.r, cmd.args.blendConstants.g, cmd.args.blendConstants.b, cmd.args.blendConstants.a);
3243 const GLint ref = GLint(cmd.args.stencilRef.ref);
3244 f->glStencilFuncSeparate(GL_FRONT, toGlCompareOp(psD->m_stencilFront.compareOp), ref, psD->m_stencilReadMask);
3245 f->glStencilFuncSeparate(GL_BACK, toGlCompareOp(psD->m_stencilBack.compareOp), ref, psD->m_stencilReadMask);
3246 cbD->graphicsPassState.dynamic.stencilRef = ref;
3248 qWarning(
"No graphics pipeline active for setStencilRef; ignored");
3256 if (state.lastBindVertexBuffer.ps == psD
3257 && state.lastBindVertexBuffer.buffer == cmd.args.bindVertexBuffer.buffer
3258 && state.lastBindVertexBuffer.offset == cmd.args.bindVertexBuffer.offset
3259 && state.lastBindVertexBuffer.binding == cmd.args.bindVertexBuffer.binding)
3266 state.lastBindVertexBuffer.ps = psD;
3267 state.lastBindVertexBuffer.buffer = cmd.args.bindVertexBuffer.buffer;
3268 state.lastBindVertexBuffer.offset = cmd.args.bindVertexBuffer.offset;
3269 state.lastBindVertexBuffer.binding = cmd.args.bindVertexBuffer.binding;
3271 if (cmd.args.bindVertexBuffer.buffer != state.currentArrayBuffer) {
3272 state.currentArrayBuffer = cmd.args.bindVertexBuffer.buffer;
3274 f->glBindBuffer(GL_ARRAY_BUFFER, state.currentArrayBuffer);
3276 for (
auto it = psD->m_vertexInputLayout.cbeginAttributes(), itEnd = psD->m_vertexInputLayout.cendAttributes();
3279 const int bindingIdx = it->binding();
3280 if (bindingIdx != cmd.args.bindVertexBuffer.binding)
3283 const QRhiVertexInputBinding *inputBinding = psD->m_vertexInputLayout.bindingAt(bindingIdx);
3284 const int stride =
int(inputBinding->stride());
3287 bool normalize =
false;
3288 switch (it->format()) {
3289 case QRhiVertexInputAttribute::Float4:
3293 case QRhiVertexInputAttribute::Float3:
3297 case QRhiVertexInputAttribute::Float2:
3301 case QRhiVertexInputAttribute::Float:
3305 case QRhiVertexInputAttribute::UNormByte4:
3310 case QRhiVertexInputAttribute::UNormByte2:
3315 case QRhiVertexInputAttribute::UNormByte:
3320 case QRhiVertexInputAttribute::UInt4:
3321 type = GL_UNSIGNED_INT;
3324 case QRhiVertexInputAttribute::UInt3:
3325 type = GL_UNSIGNED_INT;
3328 case QRhiVertexInputAttribute::UInt2:
3329 type = GL_UNSIGNED_INT;
3332 case QRhiVertexInputAttribute::UInt:
3333 type = GL_UNSIGNED_INT;
3336 case QRhiVertexInputAttribute::SInt4:
3340 case QRhiVertexInputAttribute::SInt3:
3344 case QRhiVertexInputAttribute::SInt2:
3348 case QRhiVertexInputAttribute::SInt:
3352 case QRhiVertexInputAttribute::Half4:
3356 case QRhiVertexInputAttribute::Half3:
3360 case QRhiVertexInputAttribute::Half2:
3364 case QRhiVertexInputAttribute::Half:
3368 case QRhiVertexInputAttribute::UShort4:
3369 type = GL_UNSIGNED_SHORT;
3372 case QRhiVertexInputAttribute::UShort3:
3373 type = GL_UNSIGNED_SHORT;
3376 case QRhiVertexInputAttribute::UShort2:
3377 type = GL_UNSIGNED_SHORT;
3380 case QRhiVertexInputAttribute::UShort:
3381 type = GL_UNSIGNED_SHORT;
3384 case QRhiVertexInputAttribute::SShort4:
3388 case QRhiVertexInputAttribute::SShort3:
3392 case QRhiVertexInputAttribute::SShort2:
3396 case QRhiVertexInputAttribute::SShort:
3404 const int locationIdx = it->location();
3405 quint32 ofs = it->offset() + cmd.args.bindVertexBuffer.offset;
3406 if (type == GL_UNSIGNED_INT || type == GL_INT) {
3407 if (caps.intAttributes) {
3408 f->glVertexAttribIPointer(GLuint(locationIdx), size, type, stride,
3409 reinterpret_cast<
const GLvoid *>(quintptr(ofs)));
3411 qWarning(
"Current RHI backend does not support IntAttributes. Check supported features.");
3417 f->glVertexAttribPointer(GLuint(locationIdx), size, type, normalize, stride,
3418 reinterpret_cast<
const GLvoid *>(quintptr(ofs)));
3423 f->glEnableVertexAttribArray(GLuint(locationIdx));
3425 if (inputBinding->classification() == QRhiVertexInputBinding::PerInstance && caps.instancing) {
3426 f->glVertexAttribDivisor(GLuint(locationIdx), inputBinding->instanceStepRate());
3437 f->glVertexAttribDivisor(GLuint(locationIdx), 0);
3443 qWarning(
"No graphics pipeline active for setVertexInput; ignored");
3448 state.indexType = cmd.args.bindIndexBuffer.type;
3449 state.indexStride = state.indexType == GL_UNSIGNED_SHORT ?
sizeof(quint16) :
sizeof(quint32);
3450 state.indexOffset = cmd.args.bindIndexBuffer.offset;
3451 if (state.currentElementArrayBuffer != cmd.args.bindIndexBuffer.buffer) {
3452 state.currentElementArrayBuffer = cmd.args.bindIndexBuffer.buffer;
3453 f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state.currentElementArrayBuffer);
3460 if (cmd.args.draw.instanceCount == 1 || !caps.instancing) {
3461 f->glDrawArrays(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount));
3463 f->glDrawArraysInstanced(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount),
3464 GLsizei(cmd.args.draw.instanceCount));
3467 qWarning(
"No graphics pipeline active for draw; ignored");
3475 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(
3476 quintptr(cmd.args.drawIndexed.firstIndex * state.indexStride + state.indexOffset));
3477 if (cmd.args.drawIndexed.instanceCount == 1 || !caps.instancing) {
3478 if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
3479 f->glDrawElementsBaseVertex(psD->drawMode,
3480 GLsizei(cmd.args.drawIndexed.indexCount),
3483 cmd.args.drawIndexed.baseVertex);
3485 f->glDrawElements(psD->drawMode,
3486 GLsizei(cmd.args.drawIndexed.indexCount),
3491 if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
3492 f->glDrawElementsInstancedBaseVertex(psD->drawMode,
3493 GLsizei(cmd.args.drawIndexed.indexCount),
3496 GLsizei(cmd.args.drawIndexed.instanceCount),
3497 cmd.args.drawIndexed.baseVertex);
3499 f->glDrawElementsInstanced(psD->drawMode,
3500 GLsizei(cmd.args.drawIndexed.indexCount),
3503 GLsizei(cmd.args.drawIndexed.instanceCount));
3507 qWarning(
"No graphics pipeline active for drawIndexed; ignored");
3514 case QGles2CommandBuffer::Command::BindShaderResources:
3515 bindShaderResources(cbD,
3516 cmd.args.bindShaderResources.maybeGraphicsPs,
3517 cmd.args.bindShaderResources.maybeComputePs,
3518 cmd.args.bindShaderResources.srb,
3519 cmd.args.bindShaderResources.dynamicOffsetPairs,
3520 cmd.args.bindShaderResources.dynamicOffsetCount);
3524 QVarLengthArray<GLenum, 8> bufs;
3525 GLuint fbo = cmd.args.bindFramebuffer.fbo;
3527 fbo = ctx->defaultFramebufferObject();
3528 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3530 const int colorAttCount = cmd.args.bindFramebuffer.colorAttCount;
3531 bufs.append(colorAttCount > 0 ? GL_COLOR_ATTACHMENT0 : GL_NONE);
3532 if (caps.maxDrawBuffers > 1) {
3533 for (
int i = 1; i < colorAttCount; ++i)
3534 bufs.append(GL_COLOR_ATTACHMENT0 + uint(i));
3537 if (cmd.args.bindFramebuffer.stereo && cmd.args.bindFramebuffer.stereoTarget == QRhiSwapChain::RightBuffer)
3542 if (caps.hasDrawBuffersFunc)
3543 f->glDrawBuffers(bufs.count(), bufs.constData());
3544 if (caps.srgbWriteControl) {
3545 if (cmd.args.bindFramebuffer.srgb)
3553 f->glDisable(GL_SCISSOR_TEST);
3554 if (cmd.args.clear.mask & GL_COLOR_BUFFER_BIT) {
3555 f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
3556 f->glClearColor(cmd.args.clear.c[0], cmd.args.clear.c[1], cmd.args.clear.c[2], cmd.args.clear.c[3]);
3558 if (cmd.args.clear.mask & GL_DEPTH_BUFFER_BIT) {
3559 f->glDepthMask(GL_TRUE);
3560 f->glClearDepthf(cmd.args.clear.d);
3562 if (cmd.args.clear.mask & GL_STENCIL_BUFFER_BIT) {
3563 f->glStencilMask(0xFF);
3564 f->glClearStencil(GLint(cmd.args.clear.s));
3566 f->glClear(cmd.args.clear.mask);
3567 cbD->graphicsPassState.reset();
3570 bindVertexIndexBufferWithStateReset(&state,
f, cmd.args.bufferSubData.target, cmd.args.bufferSubData.buffer);
3571 f->glBufferSubData(cmd.args.bufferSubData.target, cmd.args.bufferSubData.offset, cmd.args.bufferSubData.size,
3572 cmd.args.bufferSubData.data);
3576 QRhiReadbackResult *result = cmd.args.getBufferSubData.result;
3577 bindVertexIndexBufferWithStateReset(&state,
f, cmd.args.getBufferSubData.target, cmd.args.getBufferSubData.buffer);
3579 if (caps.properMapBuffer) {
3580 void *p =
f->glMapBufferRange(cmd.args.getBufferSubData.target,
3581 cmd.args.getBufferSubData.offset,
3582 cmd.args.getBufferSubData.size,
3585 result->data.resize(cmd.args.getBufferSubData.size);
3586 memcpy(result->data.data(), p, size_t(cmd.args.getBufferSubData.size));
3587 f->glUnmapBuffer(cmd.args.getBufferSubData.target);
3591 result->data.resize(cmd.args.getBufferSubData.size);
3592 f->glGetBufferSubData(cmd.args.getBufferSubData.target,
3593 cmd.args.getBufferSubData.offset,
3594 cmd.args.getBufferSubData.size,
3595 result->data.data());
3597 if (result->completed)
3598 result->completed();
3604 f->glGenFramebuffers(1, &fbo);
3605 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3609 f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.copyTex.srcTexture,
3610 cmd.args.copyTex.srcLevel, cmd.args.copyTex.srcZ);
3612 glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3613 cmd.args.copyTex.srcTarget, cmd.args.copyTex.srcTexture,
3614 cmd.args.copyTex.srcLevel);
3616 f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3617 cmd.args.copyTex.srcFaceTarget, cmd.args.copyTex.srcTexture, cmd.args.copyTex.srcLevel);
3619 f->glBindTexture(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstTexture);
3621 f->glCopyTexSubImage3D(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstLevel,
3622 cmd.args.copyTex.dstX, cmd.args.copyTex.dstY, cmd.args.copyTex.dstZ,
3623 cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
3624 cmd.args.copyTex.w, cmd.args.copyTex.h);
3627 cmd.args.copyTex.dstX
, cmd.args.copyTex.srcX
,
3628 cmd.args.copyTex.srcY
, cmd.args.copyTex.w
);
3630 f->glCopyTexSubImage2D(cmd.args.copyTex.dstFaceTarget, cmd.args.copyTex.dstLevel,
3631 cmd.args.copyTex.dstX, cmd.args.copyTex.dstY,
3632 cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
3633 cmd.args.copyTex.w, cmd.args.copyTex.h);
3635 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3636 f->glDeleteFramebuffers(1, &fbo);
3641 QRhiReadbackResult *result = cmd.args.readPixels.result;
3642 GLuint tex = cmd.args.readPixels.texture;
3645 result->pixelSize = QSize(cmd.args.readPixels.w, cmd.args.readPixels.h);
3647 result->format = cmd.args.readPixels.format;
3648 mipLevel = cmd.args.readPixels.level;
3649 if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) {
3650 f->glGenFramebuffers(1, &fbo);
3651 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3652 if (cmd.args.readPixels.slice3D >= 0) {
3653 f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3654 tex, mipLevel, cmd.args.readPixels.slice3D);
3655 }
else if (cmd.args.readPixels.readTarget ==
GL_TEXTURE_1D) {
3656 glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3657 cmd.args.readPixels.readTarget, tex, mipLevel);
3659 f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3660 cmd.args.readPixels.readTarget, tex, mipLevel);
3664 result->format = QRhiTexture::RGBA8;
3667 const int x = cmd.args.readPixels.x;
3668 const int y = cmd.args.readPixels.y;
3669 const int w = cmd.args.readPixels.w;
3670 const int h = cmd.args.readPixels.h;
3671 if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) {
3674 if (result->format == QRhiTexture::R8 || result->format == QRhiTexture::RED_OR_ALPHA8) {
3675 result->data.resizeForOverwrite(w * h);
3677 tmpBuf.resizeForOverwrite(w * h * 4);
3679 const quint8 *srcBase =
reinterpret_cast<
const quint8 *>(tmpBuf.constData());
3680 quint8 *dstBase =
reinterpret_cast<quint8 *>(result->data.data());
3681 const int componentIndex = isFeatureSupported(QRhi::RedOrAlpha8IsRed) ? 0 : 3;
3682 for (
int y = 0; y < h; ++y) {
3683 const quint8 *src = srcBase + y * w * 4;
3684 quint8 *dst = dstBase + y * w;
3686 while (count-- > 0) {
3687 *dst++ = src[componentIndex];
3694 [[maybe_unused]] GLenum glintformat;
3695 [[maybe_unused]] GLenum glsizedintformat;
3698 toGlTextureFormat(result->format, caps, &glintformat, &glsizedintformat, &glformat, &gltype);
3700 textureFormatInfo(result->format, result->pixelSize,
nullptr, &byteSize,
nullptr);
3701 result->data.resizeForOverwrite(byteSize);
3702 f->glReadPixels(x, y, w, h, glformat, gltype, result->data.data());
3705 result->data.resizeForOverwrite(w * h * 4);
3706 result->data.fill(
'\0');
3709 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3710 f->glDeleteFramebuffers(1, &fbo);
3712 if (result->completed)
3713 result->completed();
3717 f->glBindTexture(cmd.args.subImage.target, cmd.args.subImage.texture);
3718 if (cmd.args.subImage.rowStartAlign != 4)
3719 f->glPixelStorei(GL_UNPACK_ALIGNMENT, cmd.args.subImage.rowStartAlign);
3720 if (cmd.args.subImage.rowLength != 0)
3723 f->glTexSubImage3D(cmd.args.subImage.target, cmd.args.subImage.level,
3724 cmd.args.subImage.dx, cmd.args.subImage.dy, cmd.args.subImage.dz,
3725 cmd.args.subImage.w, cmd.args.subImage.h, 1,
3726 cmd.args.subImage.glformat, cmd.args.subImage.gltype,
3727 cmd.args.subImage.data);
3730 cmd.args.subImage.dx
, cmd.args.subImage.w
,
3731 cmd.args.subImage.glformat
, cmd.args.subImage.gltype
,
3732 cmd.args.subImage.data
);
3734 f->glTexSubImage2D(cmd.args.subImage.faceTarget, cmd.args.subImage.level,
3735 cmd.args.subImage.dx, cmd.args.subImage.dy,
3736 cmd.args.subImage.w, cmd.args.subImage.h,
3737 cmd.args.subImage.glformat, cmd.args.subImage.gltype,
3738 cmd.args.subImage.data);
3740 if (cmd.args.subImage.rowStartAlign != 4)
3741 f->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
3742 if (cmd.args.subImage.rowLength != 0)
3746 f->glBindTexture(cmd.args.compressedImage.target, cmd.args.compressedImage.texture);
3748 f->glCompressedTexImage3D(cmd.args.compressedImage.target, cmd.args.compressedImage.level,
3749 cmd.args.compressedImage.glintformat,
3750 cmd.args.compressedImage.w, cmd.args.compressedImage.h, cmd.args.compressedImage.depth,
3751 0, cmd.args.compressedImage.size, cmd.args.compressedImage.data);
3752 }
else if (cmd.args.compressedImage.target ==
GL_TEXTURE_1D) {
3754 cmd.args.compressedImage.target
, cmd.args.compressedImage.level
,
3755 cmd.args.compressedImage.glintformat
, cmd.args.compressedImage.w
, 0
,
3756 cmd.args.compressedImage.size
, cmd.args.compressedImage.data
);
3758 f->glCompressedTexImage2D(cmd.args.compressedImage.faceTarget, cmd.args.compressedImage.level,
3759 cmd.args.compressedImage.glintformat,
3760 cmd.args.compressedImage.w, cmd.args.compressedImage.h,
3761 0, cmd.args.compressedImage.size, cmd.args.compressedImage.data);
3765 f->glBindTexture(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.texture);
3767 f->glCompressedTexSubImage3D(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.level,
3768 cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy, cmd.args.compressedSubImage.dz,
3769 cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h, 1,
3770 cmd.args.compressedSubImage.glintformat,
3771 cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
3772 }
else if (cmd.args.compressedImage.target ==
GL_TEXTURE_1D) {
3774 cmd.args.compressedSubImage.target
, cmd.args.compressedSubImage.level
,
3775 cmd.args.compressedSubImage.dx
, cmd.args.compressedSubImage.w
,
3776 cmd.args.compressedSubImage.glintformat
, cmd.args.compressedSubImage.size
,
3777 cmd.args.compressedSubImage.data
);
3779 f->glCompressedTexSubImage2D(cmd.args.compressedSubImage.faceTarget, cmd.args.compressedSubImage.level,
3780 cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy,
3781 cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h,
3782 cmd.args.compressedSubImage.glintformat,
3783 cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
3790 cbD->graphicsPassState.reset();
3791 f->glDisable(GL_SCISSOR_TEST);
3793 f->glGenFramebuffers(2, fbo);
3795 const bool ds = cmd.args.blitFromRenderbuffer.isDepthStencil;
3798 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3800 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3803 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3809 cmd.args.blitFromRenderbuffer.dstTexture,
3810 cmd.args.blitFromRenderbuffer.dstLevel,
3811 cmd.args.blitFromRenderbuffer.dstLayer);
3813 cmd.args.blitFromRenderbuffer.dstTexture,
3814 cmd.args.blitFromRenderbuffer.dstLevel,
3815 cmd.args.blitFromRenderbuffer.dstLayer);
3818 cmd.args.blitFromRenderbuffer.dstTexture,
3819 cmd.args.blitFromRenderbuffer.dstLevel,
3820 cmd.args.blitFromRenderbuffer.dstLayer);
3824 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
3825 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
3826 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
3827 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
3829 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromRenderbuffer.target,
3830 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
3833 f->glBlitFramebuffer(0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
3834 0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
3835 ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
3837 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3838 f->glDeleteFramebuffers(2, fbo);
3845 cbD->graphicsPassState.reset();
3846 f->glDisable(GL_SCISSOR_TEST);
3848 f->glGenFramebuffers(2, fbo);
3850 const bool ds = cmd.args.blitFromTexture.isDepthStencil;
3854 cmd.args.blitFromTexture.srcTexture,
3855 cmd.args.blitFromTexture.srcLevel,
3856 cmd.args.blitFromTexture.srcLayer);
3858 cmd.args.blitFromTexture.srcTexture,
3859 cmd.args.blitFromTexture.srcLevel,
3860 cmd.args.blitFromTexture.srcLayer);
3863 cmd.args.blitFromTexture.srcTexture,
3864 cmd.args.blitFromTexture.srcLevel,
3865 cmd.args.blitFromTexture.srcLayer);
3869 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
3870 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
3871 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
3872 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
3874 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.srcTarget,
3875 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
3882 cmd.args.blitFromTexture.dstTexture,
3883 cmd.args.blitFromTexture.dstLevel,
3884 cmd.args.blitFromTexture.dstLayer);
3886 cmd.args.blitFromTexture.dstTexture,
3887 cmd.args.blitFromTexture.dstLevel,
3888 cmd.args.blitFromTexture.dstLayer);
3891 cmd.args.blitFromTexture.dstTexture,
3892 cmd.args.blitFromTexture.dstLevel,
3893 cmd.args.blitFromTexture.dstLayer);
3897 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
3898 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
3899 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
3900 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
3902 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.dstTarget,
3903 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
3906 f->glBlitFramebuffer(0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
3907 0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
3908 ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
3910 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3911 f->glDeleteFramebuffers(2, fbo);
3915 f->glBindTexture(cmd.args.genMip.target, cmd.args.genMip.texture);
3916 f->glGenerateMipmap(cmd.args.genMip.target);
3921 f->glUseProgram(psD->program);
3925 f->glDispatchCompute(cmd.args.dispatch.x, cmd.args.dispatch.y, cmd.args.dispatch.z);
3931 GLbitfield barriers = 0;
3940 for (
const auto &[rhiB, trackedB]: tracker.buffers()) {
3942 QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(trackedB.stateAtPassBegin.access);
3943 if (bufferAccessIsWrite(accessBeforePass))
3944 barriers |= barriersForBuffer();
3946 for (
const auto &[rhiT, trackedT]: tracker.textures()) {
3948 QGles2Texture::Access accessBeforePass = QGles2Texture::Access(trackedT.stateAtPassBegin.access);
3949 if (textureAccessIsWrite(accessBeforePass))
3950 barriers |= barriersForTexture();
3953 f->glMemoryBarrier(barriers);
3958 f->glMemoryBarrier(cmd.args.barrier.barriers);
3961 if (caps.gles && caps.ctxMajor >= 3) {
3963 cmd.args.invalidateFramebuffer.attCount,
3964 cmd.args.invalidateFramebuffer.att);
3974 f->glVertexAttribDivisor(GLuint(i), 0);
3977 f->glVertexAttribDivisor(GLuint(i), 0);
3984 const bool forceUpdate = !state
.valid;
3987 const bool scissor = psD->m_flags.testFlag(QRhiGraphicsPipeline::UsesScissor);
3988 if (forceUpdate || scissor != state
.scissor) {
3991 f->glEnable(GL_SCISSOR_TEST);
3993 f->glDisable(GL_SCISSOR_TEST);
3996 const bool cullFace = psD->m_cullMode != QRhiGraphicsPipeline::None;
3997 const GLenum cullMode = cullFace ? toGlCullMode(psD->m_cullMode) : GL_NONE;
3998 if (forceUpdate || cullFace != state
.cullFace || cullMode != state.cullMode) {
4000 state.cullMode = cullMode;
4002 f->glEnable(GL_CULL_FACE);
4003 f->glCullFace(cullMode);
4005 f->glDisable(GL_CULL_FACE);
4009 const GLenum frontFace = toGlFrontFace(psD->m_frontFace);
4010 if (forceUpdate || frontFace != state.frontFace) {
4011 state.frontFace = frontFace;
4012 f->glFrontFace(frontFace);
4015 const GLenum polygonMode = toGlPolygonMode(psD->m_polygonMode);
4016 if (
glPolygonMode && (forceUpdate || polygonMode != state.polygonMode)) {
4017 state.polygonMode = polygonMode;
4021 if (!psD->m_targetBlends.isEmpty()) {
4023 bool anyBlendEnabled =
false;
4024 for (
const auto targetBlend : psD->m_targetBlends) {
4025 const QGles2CommandBuffer::GraphicsPassState::ColorMask colorMask = {
4026 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::R),
4027 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::G),
4028 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::B),
4029 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::A)
4031 if (forceUpdate || colorMask != state.colorMask[buffer]) {
4032 state.colorMask[buffer] = colorMask;
4033 if (caps.perRenderTargetBlending)
4034 f->glColorMaski(buffer, colorMask.r, colorMask.g, colorMask.b, colorMask.a);
4036 f->glColorMask(colorMask.r, colorMask.g, colorMask.b, colorMask.a);
4039 const bool blendEnabled = targetBlend.enable;
4040 const QGles2CommandBuffer::GraphicsPassState::Blend blend = {
4041 toGlBlendFactor(targetBlend.srcColor),
4042 toGlBlendFactor(targetBlend.dstColor),
4043 toGlBlendFactor(targetBlend.srcAlpha),
4044 toGlBlendFactor(targetBlend.dstAlpha),
4045 toGlBlendOp(targetBlend.opColor),
4046 toGlBlendOp(targetBlend.opAlpha)
4048 anyBlendEnabled |= blendEnabled;
4049 if (forceUpdate || blendEnabled != state.blendEnabled[buffer] || (blendEnabled && blend != state.blend[buffer])) {
4050 state.blendEnabled[buffer] = blendEnabled;
4052 state.blend[buffer] = blend;
4053 if (caps.perRenderTargetBlending) {
4054 f->glBlendFuncSeparatei(buffer, blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha);
4055 f->glBlendEquationSeparatei(buffer, blend.opColor, blend.opAlpha);
4057 f->glBlendFuncSeparate(blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha);
4058 f->glBlendEquationSeparate(blend.opColor, blend.opAlpha);
4063 if (!caps.perRenderTargetBlending)
4066 if (anyBlendEnabled)
4067 f->glEnable(GL_BLEND);
4069 f->glDisable(GL_BLEND);
4072 if (forceUpdate || colorMask
!= state.colorMask[0]) {
4073 state.colorMask[0] = colorMask;
4074 f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
4076 const bool blendEnabled =
false;
4079 f->glDisable(GL_BLEND);
4083 const bool depthTest = psD->m_depthTest;
4084 if (forceUpdate || depthTest != state
.depthTest) {
4087 f->glEnable(GL_DEPTH_TEST);
4089 f->glDisable(GL_DEPTH_TEST);
4092 const bool depthWrite = psD->m_depthWrite;
4093 if (forceUpdate || depthWrite != state
.depthWrite) {
4095 f->glDepthMask(depthWrite);
4098 const GLenum depthFunc = toGlCompareOp(psD->m_depthOp);
4099 if (forceUpdate || depthFunc != state.depthFunc) {
4100 state.depthFunc = depthFunc;
4101 f->glDepthFunc(depthFunc);
4104 const bool stencilTest = psD->m_stencilTest;
4105 const GLuint stencilReadMask = psD->m_stencilReadMask;
4106 const GLuint stencilWriteMask = psD->m_stencilWriteMask;
4108 toGlCompareOp(psD->m_stencilFront.compareOp),
4109 toGlStencilOp(psD->m_stencilFront.failOp),
4110 toGlStencilOp(psD->m_stencilFront.depthFailOp),
4111 toGlStencilOp(psD->m_stencilFront.passOp)
4114 toGlCompareOp(psD->m_stencilBack.compareOp),
4115 toGlStencilOp(psD->m_stencilBack.failOp),
4116 toGlStencilOp(psD->m_stencilBack.depthFailOp),
4117 toGlStencilOp(psD->m_stencilBack.passOp)
4121 && (stencilReadMask != state.stencilReadMask || stencilWriteMask != state.stencilWriteMask
4122 || stencilFront != state.stencil[0] || stencilBack != state.stencil[1])))
4126 state.stencilReadMask = stencilReadMask;
4127 state.stencilWriteMask = stencilWriteMask;
4128 state.stencil[0] = stencilFront;
4129 state.stencil[1] = stencilBack;
4131 f->glEnable(GL_STENCIL_TEST);
4133 f->glStencilFuncSeparate(GL_FRONT, stencilFront.func, state.dynamic.stencilRef, stencilReadMask);
4134 f->glStencilOpSeparate(GL_FRONT, stencilFront.failOp, stencilFront.zfailOp, stencilFront.zpassOp);
4135 f->glStencilMaskSeparate(GL_FRONT, stencilWriteMask);
4137 f->glStencilFuncSeparate(GL_BACK, stencilBack.func, state.dynamic.stencilRef, stencilReadMask);
4138 f->glStencilOpSeparate(GL_BACK, stencilBack.failOp, stencilBack.zfailOp, stencilBack.zpassOp);
4139 f->glStencilMaskSeparate(GL_BACK, stencilWriteMask);
4141 f->glDisable(GL_STENCIL_TEST);
4145 const bool polyOffsetFill = psD->m_depthBias != 0 || !qFuzzyIsNull(psD->m_slopeScaledDepthBias);
4146 const float polyOffsetFactor = psD->m_slopeScaledDepthBias;
4147 const float polyOffsetUnits = psD->m_depthBias;
4154 if (polyOffsetFill) {
4155 f->glPolygonOffset(polyOffsetFactor, polyOffsetUnits);
4156 f->glEnable(GL_POLYGON_OFFSET_FILL);
4158 f->glDisable(GL_POLYGON_OFFSET_FILL);
4162 if (psD->m_topology == QRhiGraphicsPipeline::Lines || psD->m_topology == QRhiGraphicsPipeline::LineStrip) {
4163 const float lineWidth = psD->m_lineWidth;
4164 if (forceUpdate || lineWidth != state
.lineWidth) {
4166 f->glLineWidth(lineWidth);
4170 if (psD->m_topology == QRhiGraphicsPipeline::Patches) {
4171 const int cpCount = psD->m_patchControlPointCount;
4172 if (forceUpdate || cpCount != state
.cpCount) {
4178 f->glUseProgram(psD->program);
4246 QRhiGraphicsPipeline *maybeGraphicsPs, QRhiComputePipeline *maybeComputePs,
4247 QRhiShaderResourceBindings *srb,
4248 const uint *dynOfsPairs,
int dynOfsCount)
4252 bool activeTexUnitAltered =
false;
4257 m_scratch.separateTextureBindings.clear();
4258 m_scratch.separateSamplerBindings.clear();
4260 for (
int i = 0, ie = srbD->m_bindings.size(); i != ie; ++i) {
4261 const QRhiShaderResourceBinding::Data *b = shaderResourceBindingData(srbD->m_bindings.at(i));
4264 case QRhiShaderResourceBinding::UniformBuffer:
4266 int viewOffset = b->u.ubuf.offset;
4267 for (
int j = 0; j < dynOfsCount; ++j) {
4268 if (dynOfsPairs[2 * j] == uint(b->binding)) {
4269 viewOffset =
int(dynOfsPairs[2 * j + 1]);
4274 const char *bufView = bufD->data.constData() + viewOffset;
4275 for (
const QGles2UniformDescription &uniform : std::as_const(uniforms)) {
4276 if (uniform.binding == b->binding) {
4279 const void *src = bufView + uniform.offset;
4282 if (uniform.arrayDim > 0
4283 && uniform.type != QShaderDescription::Float
4284 && uniform.type != QShaderDescription::Vec2
4285 && uniform.type != QShaderDescription::Vec3
4286 && uniform.type != QShaderDescription::Vec4
4287 && uniform.type != QShaderDescription::Int
4288 && uniform.type != QShaderDescription::Int2
4289 && uniform.type != QShaderDescription::Int3
4290 && uniform.type != QShaderDescription::Int4
4291 && uniform.type != QShaderDescription::Mat3
4292 && uniform.type != QShaderDescription::Mat4)
4294 qWarning(
"Uniform with buffer binding %d, buffer offset %d, type %d is an array, "
4295 "but arrays are only supported for float, vec2, vec3, vec4, int, "
4296 "ivec2, ivec3, ivec4, mat3 and mat4. "
4297 "Only the first element will be set.",
4298 uniform.binding, uniform.offset, uniform.type);
4308 switch (uniform.type) {
4309 case QShaderDescription::Float:
4311 const int elemCount = uniform.arrayDim;
4312 if (elemCount < 1) {
4313 const float v = *
reinterpret_cast<
const float *>(src);
4314 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4315 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4316 if (thisUniformState.componentCount != 1 || thisUniformState.v[0] != v) {
4317 thisUniformState.componentCount = 1;
4318 thisUniformState.v[0] = v;
4319 f->glUniform1f(uniform.glslLocation, v);
4322 f->glUniform1f(uniform.glslLocation, v);
4326 m_scratch.packedArray.resize(elemCount);
4327 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 1, elemCount, src);
4328 f->glUniform1fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4332 case QShaderDescription::Vec2:
4334 const int elemCount = uniform.arrayDim;
4335 if (elemCount < 1) {
4336 const float *v =
reinterpret_cast<
const float *>(src);
4337 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4338 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4339 if (thisUniformState.componentCount != 2
4340 || thisUniformState.v[0] != v[0]
4341 || thisUniformState.v[1] != v[1])
4343 thisUniformState.componentCount = 2;
4344 thisUniformState.v[0] = v[0];
4345 thisUniformState.v[1] = v[1];
4346 f->glUniform2fv(uniform.glslLocation, 1, v);
4349 f->glUniform2fv(uniform.glslLocation, 1, v);
4352 m_scratch.packedArray.resize(elemCount * 2);
4353 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 2, elemCount, src);
4354 f->glUniform2fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4358 case QShaderDescription::Vec3:
4360 const int elemCount = uniform.arrayDim;
4361 if (elemCount < 1) {
4362 const float *v =
reinterpret_cast<
const float *>(src);
4363 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4364 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4365 if (thisUniformState.componentCount != 3
4366 || thisUniformState.v[0] != v[0]
4367 || thisUniformState.v[1] != v[1]
4368 || thisUniformState.v[2] != v[2])
4370 thisUniformState.componentCount = 3;
4371 thisUniformState.v[0] = v[0];
4372 thisUniformState.v[1] = v[1];
4373 thisUniformState.v[2] = v[2];
4374 f->glUniform3fv(uniform.glslLocation, 1, v);
4377 f->glUniform3fv(uniform.glslLocation, 1, v);
4380 m_scratch.packedArray.resize(elemCount * 3);
4381 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 3, elemCount, src);
4382 f->glUniform3fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4386 case QShaderDescription::Vec4:
4388 const int elemCount = uniform.arrayDim;
4389 if (elemCount < 1) {
4390 const float *v =
reinterpret_cast<
const float *>(src);
4391 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4392 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4393 if (thisUniformState.componentCount != 4
4394 || thisUniformState.v[0] != v[0]
4395 || thisUniformState.v[1] != v[1]
4396 || thisUniformState.v[2] != v[2]
4397 || thisUniformState.v[3] != v[3])
4399 thisUniformState.componentCount = 4;
4400 thisUniformState.v[0] = v[0];
4401 thisUniformState.v[1] = v[1];
4402 thisUniformState.v[2] = v[2];
4403 thisUniformState.v[3] = v[3];
4404 f->glUniform4fv(uniform.glslLocation, 1, v);
4407 f->glUniform4fv(uniform.glslLocation, 1, v);
4410 f->glUniform4fv(uniform.glslLocation, elemCount,
reinterpret_cast<
const float *>(src));
4414 case QShaderDescription::Mat2:
4415 f->glUniformMatrix2fv(uniform.glslLocation, 1, GL_FALSE,
reinterpret_cast<
const float *>(src));
4417 case QShaderDescription::Mat3:
4419 const int elemCount = uniform.arrayDim;
4420 if (elemCount < 1) {
4423 const float *srcMat =
reinterpret_cast<
const float *>(src);
4424 memcpy(mat, srcMat, 3 *
sizeof(
float));
4425 memcpy(mat + 3, srcMat + 4, 3 *
sizeof(
float));
4426 memcpy(mat + 6, srcMat + 8, 3 *
sizeof(
float));
4427 f->glUniformMatrix3fv(uniform.glslLocation, 1, GL_FALSE, mat);
4429 m_scratch.packedArray.resize(elemCount * 9);
4430 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 3, elemCount * 3, src);
4431 f->glUniformMatrix3fv(uniform.glslLocation, elemCount, GL_FALSE, &m_scratch.packedArray.constData()->f);
4435 case QShaderDescription::Mat4:
4436 f->glUniformMatrix4fv(uniform.glslLocation, qMax(1, uniform.arrayDim), GL_FALSE,
reinterpret_cast<
const float *>(src));
4438 case QShaderDescription::Int:
4440 const int elemCount = uniform.arrayDim;
4441 if (elemCount < 1) {
4442 f->glUniform1i(uniform.glslLocation, *
reinterpret_cast<
const qint32 *>(src));
4444 m_scratch.packedArray.resize(elemCount);
4445 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 1, elemCount, src);
4446 f->glUniform1iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4450 case QShaderDescription::Int2:
4452 const int elemCount = uniform.arrayDim;
4453 if (elemCount < 1) {
4454 f->glUniform2iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4456 m_scratch.packedArray.resize(elemCount * 2);
4457 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 2, elemCount, src);
4458 f->glUniform2iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4462 case QShaderDescription::Int3:
4464 const int elemCount = uniform.arrayDim;
4465 if (elemCount < 1) {
4466 f->glUniform3iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4468 m_scratch.packedArray.resize(elemCount * 3);
4469 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 3, elemCount, src);
4470 f->glUniform3iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4474 case QShaderDescription::Int4:
4475 f->glUniform4iv(uniform.glslLocation, qMax(1, uniform.arrayDim),
reinterpret_cast<
const qint32 *>(src));
4477 case QShaderDescription::Uint:
4478 f->glUniform1ui(uniform.glslLocation, *
reinterpret_cast<
const quint32 *>(src));
4480 case QShaderDescription::Uint2:
4481 f->glUniform2uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4483 case QShaderDescription::Uint3:
4484 f->glUniform3uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4486 case QShaderDescription::Uint4:
4487 f->glUniform4uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4489 case QShaderDescription::Bool:
4490 f->glUniform1i(uniform.glslLocation, *
reinterpret_cast<
const qint32 *>(src));
4492 case QShaderDescription::Bool2:
4493 f->glUniform2iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4495 case QShaderDescription::Bool3:
4496 f->glUniform3iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4498 case QShaderDescription::Bool4:
4499 f->glUniform4iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4502 qWarning(
"Uniform with buffer binding %d, buffer offset %d has unsupported type %d",
4503 uniform.binding, uniform.offset, uniform.type);
4510 case QRhiShaderResourceBinding::SampledTexture:
4516 if (maybeGraphicsPs) {
4517 ps = maybeGraphicsPs;
4520 ps = maybeComputePs;
4523 for (
int elem = 0; elem < b->u.stex.count; ++elem) {
4526 for (
const QGles2SamplerDescription &shaderSampler : samplers) {
4527 if (shaderSampler.combinedBinding == b->binding) {
4528 const int loc = shaderSampler.glslLocation + elem;
4529 bindCombinedSampler(cbD, texD, samplerD, ps, psGeneration, loc, &texUnit, &activeTexUnitAltered);
4536 case QRhiShaderResourceBinding::Texture:
4537 for (
int elem = 0; elem < b->u.stex.count; ++elem) {
4539 m_scratch.separateTextureBindings.append({ texD, b->binding, elem });
4542 case QRhiShaderResourceBinding::Sampler:
4545 m_scratch.separateSamplerBindings.append({ samplerD, b->binding });
4548 case QRhiShaderResourceBinding::ImageLoad:
4549 case QRhiShaderResourceBinding::ImageStore:
4550 case QRhiShaderResourceBinding::ImageLoadStore:
4553 Q_ASSERT(texD->m_flags.testFlag(QRhiTexture::UsedWithLoadStore));
4555 const bool layered = texD->m_flags.testFlag(QRhiTexture::CubeMap)
4556 || texD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
4557 || texD->m_flags.testFlag(QRhiTexture::TextureArray);
4559 if (b->type == QRhiShaderResourceBinding::ImageLoad)
4561 else if (b->type == QRhiShaderResourceBinding::ImageStore)
4563 f->glBindImageTexture(GLuint(b->binding), texD->texture,
4564 b->u.simage.level, layered, 0,
4565 access, texD->glsizedintformat);
4568 case QRhiShaderResourceBinding::BufferLoad:
4569 case QRhiShaderResourceBinding::BufferStore:
4570 case QRhiShaderResourceBinding::BufferLoadStore:
4573 Q_ASSERT(bufD->m_usage.testFlag(QRhiBuffer::StorageBuffer));
4574 if (b->u.sbuf.offset == 0 && b->u.sbuf.maybeSize == 0)
4578 b->u.sbuf.offset, b->u.sbuf.maybeSize ? b->u.sbuf.maybeSize : bufD->m_size);
4587 if (!m_scratch.separateTextureBindings.isEmpty() || !m_scratch.separateSamplerBindings.isEmpty()) {
4592 if (maybeGraphicsPs) {
4593 ps = maybeGraphicsPs;
4596 ps = maybeComputePs;
4599 for (
const QGles2SamplerDescription &shaderSampler : samplers) {
4600 if (shaderSampler.combinedBinding >= 0)
4602 for (
const Scratch::SeparateSampler &sepSampler : std::as_const(m_scratch.separateSamplerBindings)) {
4603 if (sepSampler.binding != shaderSampler.sbinding)
4605 for (
const Scratch::SeparateTexture &sepTex : std::as_const(m_scratch.separateTextureBindings)) {
4606 if (sepTex.binding != shaderSampler.tbinding)
4608 const int loc = shaderSampler.glslLocation + sepTex.elem;
4609 bindCombinedSampler(cbD, sepTex.texture, sepSampler.sampler, ps, psGeneration,
4610 loc, &texUnit, &activeTexUnitAltered);
4616 if (activeTexUnitAltered)
4761 if (cbD->currentTarget->resourceType() == QRhiResource::TextureRenderTarget) {
4763 for (
auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments();
4766 const QRhiColorAttachment &colorAtt(*it);
4767 if (!colorAtt.resolveTexture())
4771 const QSize size = resolveTexD->pixelSize();
4772 if (colorAtt.renderBuffer()) {
4774 if (rbD->pixelSize() != size) {
4775 qWarning(
"Resolve source (%dx%d) and target (%dx%d) size does not match",
4776 rbD->pixelSize().width(), rbD->pixelSize().height(), size.width(), size.height());
4778 if (caps.glesMultisampleRenderToTexture) {
4784 cmd.args.blitFromRenderbuffer.renderbuffer = rbD->renderbuffer;
4785 cmd.args.blitFromRenderbuffer.w = size.width();
4786 cmd.args.blitFromRenderbuffer.h = size.height();
4787 if (resolveTexD->m_flags.testFlag(QRhiTexture::CubeMap))
4790 cmd.args.blitFromRenderbuffer.target = resolveTexD->target;
4791 cmd.args.blitFromRenderbuffer.dstTexture = resolveTexD->texture;
4792 cmd.args.blitFromRenderbuffer.dstLevel = colorAtt.resolveLevel();
4793 const bool hasZ = resolveTexD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
4794 || resolveTexD->m_flags.testFlag(QRhiTexture::TextureArray);
4795 cmd.args.blitFromRenderbuffer.dstLayer = hasZ ? colorAtt.resolveLayer() : 0;
4796 cmd.args.blitFromRenderbuffer.isDepthStencil =
false;
4798 }
else if (caps.glesMultisampleRenderToTexture) {
4802 Q_ASSERT(colorAtt.texture());
4804 if (texD->pixelSize() != size) {
4805 qWarning(
"Resolve source (%dx%d) and target (%dx%d) size does not match",
4806 texD->pixelSize().width(), texD->pixelSize().height(), size.width(), size.height());
4808 const int resolveCount = colorAtt.multiViewCount() >= 2 ? colorAtt.multiViewCount() : 1;
4809 for (
int resolveIdx = 0; resolveIdx < resolveCount; ++resolveIdx) {
4810 const int srcLayer = colorAtt.layer() + resolveIdx;
4811 const int dstLayer = colorAtt.resolveLayer() + resolveIdx;
4814 if (texD->m_flags.testFlag(QRhiTexture::CubeMap))
4817 cmd.args.blitFromTexture.srcTarget = texD->target;
4818 cmd.args.blitFromTexture.srcTexture = texD->texture;
4819 cmd.args.blitFromTexture.srcLevel = colorAtt.level();
4820 cmd.args.blitFromTexture.srcLayer = 0;
4821 if (texD->m_flags.testFlag(QRhiTexture::ThreeDimensional) || texD->m_flags.testFlag(QRhiTexture::TextureArray))
4822 cmd.args.blitFromTexture.srcLayer = srcLayer;
4823 cmd.args.blitFromTexture.w = size.width();
4824 cmd.args.blitFromTexture.h = size.height();
4825 if (resolveTexD->m_flags.testFlag(QRhiTexture::CubeMap))
4828 cmd.args.blitFromTexture.dstTarget = resolveTexD->target;
4829 cmd.args.blitFromTexture.dstTexture = resolveTexD->texture;
4830 cmd.args.blitFromTexture.dstLevel = colorAtt.resolveLevel();
4831 cmd.args.blitFromTexture.dstLayer = 0;
4832 if (resolveTexD->m_flags.testFlag(QRhiTexture::ThreeDimensional) || resolveTexD->m_flags.testFlag(QRhiTexture::TextureArray))
4833 cmd.args.blitFromTexture.dstLayer = dstLayer;
4834 cmd.args.blitFromTexture.isDepthStencil =
false;
4839 if (rtTex->m_desc.depthResolveTexture()) {
4841 const QSize size = depthResolveTexD->pixelSize();
4842 if (rtTex->m_desc.depthStencilBuffer()) {
4846 cmd.args.blitFromRenderbuffer.renderbuffer = rbD->renderbuffer;
4847 cmd.args.blitFromRenderbuffer.w = size.width();
4848 cmd.args.blitFromRenderbuffer.h = size.height();
4849 cmd.args.blitFromRenderbuffer.target = depthResolveTexD->target;
4850 cmd.args.blitFromRenderbuffer.dstTexture = depthResolveTexD->texture;
4851 cmd.args.blitFromRenderbuffer.dstLevel = 0;
4852 cmd.args.blitFromRenderbuffer.dstLayer = 0;
4853 cmd.args.blitFromRenderbuffer.isDepthStencil =
true;
4854 }
else if (caps.glesMultisampleRenderToTexture) {
4858 const int resolveCount = depthTexD->arraySize() >= 2 ? depthTexD->arraySize() : 1;
4859 for (
int resolveIdx = 0; resolveIdx < resolveCount; ++resolveIdx) {
4862 cmd.args.blitFromTexture.srcTarget = depthTexD->target;
4863 cmd.args.blitFromTexture.srcTexture = depthTexD->texture;
4864 cmd.args.blitFromTexture.srcLevel = 0;
4865 cmd.args.blitFromTexture.srcLayer = resolveIdx;
4866 cmd.args.blitFromTexture.w = size.width();
4867 cmd.args.blitFromTexture.h = size.height();
4868 cmd.args.blitFromTexture.dstTarget = depthResolveTexD->target;
4869 cmd.args.blitFromTexture.dstTexture = depthResolveTexD->texture;
4870 cmd.args.blitFromTexture.dstLevel = 0;
4871 cmd.args.blitFromTexture.dstLayer = resolveIdx;
4872 cmd.args.blitFromTexture.isDepthStencil =
true;
4877 const bool mayDiscardDepthStencil =
4878 (rtTex->m_desc.depthStencilBuffer()
4879 || (rtTex->m_desc.depthTexture() && rtTex->m_flags.testFlag(QRhiTextureRenderTarget::DoNotStoreDepthStencilContents)))
4880 && !rtTex->m_desc.depthResolveTexture();
4881 if (mayDiscardDepthStencil) {
4884 if (caps.needsDepthStencilCombinedAttach) {
4885 cmd.args.invalidateFramebuffer.attCount = 1;
4888 cmd.args.invalidateFramebuffer.attCount = 2;
4889 cmd.args.invalidateFramebuffer.att[0] = GL_DEPTH_ATTACHMENT;
4890 cmd.args.invalidateFramebuffer.att[1] = GL_STENCIL_ATTACHMENT;
4896 cbD->currentTarget =
nullptr;
4898 if (resourceUpdates)
6166bool QGles2TextureRenderTarget::create()
6173 const bool hasColorAttachments = m_desc.colorAttachmentCount() > 0;
6174 Q_ASSERT(hasColorAttachments || m_desc.depthTexture());
6175 Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture());
6176 const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture();
6178 if (hasColorAttachments) {
6179 const int count =
int(m_desc.colorAttachmentCount());
6180 if (count > rhiD->caps.maxDrawBuffers) {
6181 qWarning(
"QGles2TextureRenderTarget: Too many color attachments (%d, max is %d)",
6182 count, rhiD->caps.maxDrawBuffers);
6185 if (m_desc.depthTexture() && !rhiD->caps.depthTexture)
6186 qWarning(
"QGles2TextureRenderTarget: Depth texture is not supported and will be ignored");
6188 if (!rhiD->ensureContext())
6191 rhiD->f->glGenFramebuffers(1, &framebuffer);
6192 rhiD->f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
6194 d.colorAttCount = 0;
6196 int multiViewCount = 0;
6197 for (
auto it = m_desc.cbeginColorAttachments(), itEnd = m_desc.cendColorAttachments(); it != itEnd; ++it, ++attIndex) {
6198 d.colorAttCount += 1;
6199 const QRhiColorAttachment &colorAtt(*it);
6200 QRhiTexture *texture = colorAtt.texture();
6201 QRhiRenderBuffer *renderBuffer = colorAtt.renderBuffer();
6202 Q_ASSERT(texture || renderBuffer);
6204 QGles2Texture *texD =
QRHI_RES(QGles2Texture, texture);
6205 Q_ASSERT(texD->texture && texD->specified);
6206 if (texD->flags().testFlag(QRhiTexture::ThreeDimensional) || texD->flags().testFlag(QRhiTexture::TextureArray)) {
6207 if (colorAtt.multiViewCount() < 2) {
6208 rhiD->f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), texD->texture,
6209 colorAtt.level(), colorAtt.layer());
6211 multiViewCount = colorAtt.multiViewCount();
6212 if (texD->samples > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6217 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6218 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6219 GL_COLOR_ATTACHMENT0 + uint(attIndex),
6220 resolveTexD->texture,
6221 colorAtt.resolveLevel(),
6223 colorAtt.resolveLayer(),
6226 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER,
6227 GL_COLOR_ATTACHMENT0 + uint(attIndex),
6234 }
else if (texD->flags().testFlag(QRhiTexture::OneDimensional)) {
6235 rhiD->glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex),
6236 texD->target + uint(colorAtt.layer()), texD->texture,
6239 if (texD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6244 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6246 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
6247 resolveTexD->texture, colorAtt.level(), texD->samples);
6250 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.layer()),
6251 texD->texture, colorAtt.level());
6254 if (attIndex == 0) {
6255 d.pixelSize = rhiD->q->sizeForMipLevel(colorAtt.level(), texD->pixelSize());
6256 d.sampleCount = texD->samples;
6258 }
else if (renderBuffer) {
6259 QGles2RenderBuffer *rbD =
QRHI_RES(QGles2RenderBuffer, renderBuffer);
6260 if (rbD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6265 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6267 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
6268 resolveTexD->texture, colorAtt.level(), rbD->samples);
6270 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), GL_RENDERBUFFER, rbD->renderbuffer);
6272 if (attIndex == 0) {
6273 d.pixelSize = rbD->pixelSize();
6274 d.sampleCount = rbD->samples;
6279 if (hasDepthStencil) {
6280 if (m_desc.depthStencilBuffer()) {
6281 QGles2RenderBuffer *depthRbD =
QRHI_RES(QGles2RenderBuffer, m_desc.depthStencilBuffer());
6282 if (rhiD->caps.needsDepthStencilCombinedAttach) {
6284 depthRbD->renderbuffer);
6286 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
6287 depthRbD->renderbuffer);
6288 if (depthRbD->stencilRenderbuffer) {
6289 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
6290 depthRbD->stencilRenderbuffer);
6293 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
6294 depthRbD->renderbuffer);
6297 if (d.colorAttCount == 0) {
6298 d.pixelSize = depthRbD->pixelSize();
6299 d.sampleCount = depthRbD->samples;
6302 QGles2Texture *depthTexD =
QRHI_RES(QGles2Texture, m_desc.depthTexture());
6303 if (multiViewCount < 2) {
6304 if (depthTexD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && m_desc.depthResolveTexture()) {
6308 QGles2Texture *depthResolveTexD =
QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
6309 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthResolveTexD->target,
6310 depthResolveTexD->texture, 0, depthTexD->samples);
6311 if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
6312 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthResolveTexD->target,
6313 depthResolveTexD->texture, 0, depthTexD->samples);
6316 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->target,
6317 depthTexD->texture, 0);
6318 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6319 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->target,
6320 depthTexD->texture, 0);
6324 if (depthTexD->samples > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture) {
6342 if (!m_flags.testFlag(DoNotStoreDepthStencilContents) && !m_desc.depthResolveTexture()) {
6343 qWarning(
"Attempted to create a multiview+multisample QRhiTextureRenderTarget, but DoNotStoreDepthStencilContents was not set."
6344 " This path has no choice but to behave as if DoNotStoreDepthStencilContents was set, because QRhi is forced to create"
6345 " a throwaway non-multisample depth texture here. Set the flag to silence this warning, or set a depthResolveTexture.");
6347 if (m_desc.depthResolveTexture()) {
6348 QGles2Texture *depthResolveTexD =
QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
6349 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6350 GL_DEPTH_ATTACHMENT,
6351 depthResolveTexD->texture,
6356 if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
6357 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6358 GL_STENCIL_ATTACHMENT,
6359 depthResolveTexD->texture,
6366 if (!nonMsaaThrowawayDepthTexture) {
6367 rhiD->f->glGenTextures(1, &nonMsaaThrowawayDepthTexture);
6370 depthTexD->pixelSize().width(), depthTexD->pixelSize().height(), multiViewCount);
6372 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6373 GL_DEPTH_ATTACHMENT,
6374 nonMsaaThrowawayDepthTexture,
6379 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6380 GL_STENCIL_ATTACHMENT,
6381 nonMsaaThrowawayDepthTexture,
6391 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->texture,
6392 0, 0, multiViewCount);
6393 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6394 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->texture,
6395 0, 0, multiViewCount);
6399 if (d.colorAttCount == 0) {
6400 d.pixelSize = depthTexD->pixelSize();
6401 d.sampleCount = depthTexD->samples;
6410 d.rp =
QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc);
6412 GLenum status = rhiD->f->glCheckFramebufferStatus(GL_FRAMEBUFFER);
6413 if (status != GL_NO_ERROR && status != GL_FRAMEBUFFER_COMPLETE) {
6414 qWarning(
"Framebuffer incomplete: 0x%x", status);
6418 if (rhiD->glObjectLabel)
6419 rhiD->glObjectLabel(GL_FRAMEBUFFER, framebuffer, -1, m_objectName.constData());
6421 QRhiRenderTargetAttachmentTracker::updateResIdList<QGles2Texture, QGles2RenderBuffer>(m_desc, &d.currentResIdList);
6423 rhiD->registerResource(
this);