776 Q_ASSERT(fallbackSurface);
780 ctx =
new QOpenGLContext;
781 ctx->setFormat(requestedFormat);
782 if (maybeShareContext) {
783 ctx->setShareContext(maybeShareContext);
784 ctx->setScreen(maybeShareContext->screen());
785 }
else if (QOpenGLContext *shareContext = QOpenGLContext::globalShareContext()) {
786 ctx->setShareContext(shareContext);
787 ctx->setScreen(shareContext->screen());
788 }
else if (maybeWindow) {
789 ctx->setScreen(maybeWindow->screen());
791 if (!ctx->create()) {
792 qWarning(
"QRhiGles2: Failed to create context");
797 qCDebug(QRHI_LOG_INFO) <<
"Created OpenGL context" << ctx->format();
800 if (!ensureContext(maybeWindow ? maybeWindow : fallbackSurface))
803 f =
static_cast<QOpenGLExtensions *>(ctx->extraFunctions());
804 const QSurfaceFormat actualFormat = ctx->format();
805 caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES;
809 ctx->getProcAddress(QByteArrayLiteral(
"glPolygonMode")));
812 GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum,
const void *)>(
813 ctx->getProcAddress(QByteArrayLiteral(
"glTexImage1D")));
815 glTexStorage1D =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei)>(
816 ctx->getProcAddress(QByteArrayLiteral(
"glTexStorage1D")));
819 GLenum, GLint, GLint, GLsizei, GLenum, GLenum,
const GLvoid *)>(
820 ctx->getProcAddress(QByteArrayLiteral(
"glTexSubImage1D")));
822 glCopyTexSubImage1D =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint,
824 ctx->getProcAddress(QByteArrayLiteral(
"glCopyTexSubImage1D")));
827 GLenum, GLint, GLenum, GLsizei, GLint, GLsizei,
const GLvoid *)>(
828 ctx->getProcAddress(QByteArrayLiteral(
"glCompressedTexImage1D")));
831 GLenum, GLint, GLint, GLsizei, GLenum, GLsizei,
const GLvoid *)>(
832 ctx->getProcAddress(QByteArrayLiteral(
"glCompressedTexSubImage1D")));
834 glFramebufferTexture1D =
836 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTexture1D")));
839 const char *vendor =
reinterpret_cast<
const char *>(
f->glGetString(GL_VENDOR));
840 const char *renderer =
reinterpret_cast<
const char *>(
f->glGetString(GL_RENDERER));
841 const char *version =
reinterpret_cast<
const char *>(
f->glGetString(GL_VERSION));
842 if (vendor && renderer && version)
843 qCDebug(QRHI_LOG_INFO,
"OpenGL VENDOR: %s RENDERER: %s VERSION: %s", vendor, renderer, version);
846 driverInfoStruct.deviceName += QByteArray(vendor);
847 driverInfoStruct.deviceName +=
' ';
850 driverInfoStruct.deviceName += QByteArray(renderer);
851 driverInfoStruct.deviceName +=
' ';
854 driverInfoStruct.deviceName += QByteArray(version);
856 caps.ctxMajor = actualFormat.majorVersion();
857 caps.ctxMinor = actualFormat.minorVersion();
862 QVarLengthArray<GLint, 16> compressedTextureFormats(n);
864 for (GLint format : compressedTextureFormats)
865 supportedCompressedFormats.insert(format);
878 std::array<QRhiTexture::Flags, 2> textureVariantFlags;
879 textureVariantFlags[0] = {};
880 textureVariantFlags[1] = QRhiTexture::sRGB;
881 if (
f->hasOpenGLExtension(QOpenGLExtensions::DDSTextureCompression)) {
882 for (QRhiTexture::Flags f : textureVariantFlags) {
883 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC1, f));
884 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC2, f));
885 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC3, f));
888 if (
f->hasOpenGLExtension(QOpenGLExtensions::ETC2TextureCompression)) {
889 for (QRhiTexture::Flags f : textureVariantFlags) {
890 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGB8, f));
891 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGB8A1, f));
892 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGBA8, f));
895 if (
f->hasOpenGLExtension(QOpenGLExtensions::ASTCTextureCompression)) {
896 for (QRhiTexture::Flags f : textureVariantFlags) {
897 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_4x4, f));
898 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_5x4, f));
899 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_5x5, f));
900 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_6x5, f));
901 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_6x6, f));
902 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x5, f));
903 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x6, f));
904 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x8, f));
905 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x5, f));
906 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x8, f));
907 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x10, f));
908 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_12x10, f));
909 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_12x12, f));
913 f->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.maxTextureSize);
915 if (!caps.gles || caps.ctxMajor >= 3) {
918 caps.hasDrawBuffersFunc =
true;
920 caps.maxSamples = qMax(1, caps.maxSamples);
923 caps.maxDrawBuffers = 1;
924 caps.hasDrawBuffersFunc =
false;
930 caps.msaaRenderBuffer = f->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
931 && f->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
933 caps.npotTextureFull = f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)
934 && f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
937 caps.fixedIndexPrimitiveRestart = caps.ctxMajor >= 3;
939 caps.fixedIndexPrimitiveRestart = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
941 if (caps.fixedIndexPrimitiveRestart) {
951 caps.bgraExternalFormat = f->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat);
952 caps.bgraInternalFormat = caps.bgraExternalFormat && caps.gles;
953 caps.r8Format = f->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats);
956 caps.r32uiFormat = (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1)) && caps.r8Format;
958 caps.r32uiFormat =
true;
960 caps.r16Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized16Formats);
961 caps.floatFormats = caps.ctxMajor >= 3;
962 caps.rgb10Formats = caps.ctxMajor >= 3;
963 caps.depthTexture = caps.ctxMajor >= 3;
964 caps.packedDepthStencil = f->hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil);
966 caps.needsDepthStencilCombinedAttach =
true;
968 caps.needsDepthStencilCombinedAttach =
false;
975 caps.srgbWriteControl = ctx->hasExtension(
"GL_EXT_framebuffer_sRGB") || ctx->hasExtension(
"GL_EXT_sRGB_write_control");
977 caps.coreProfile = actualFormat.profile() == QSurfaceFormat::CoreProfile;
980 caps.uniformBuffers = caps.ctxMajor >= 3;
982 caps.uniformBuffers = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
984 caps.elementIndexUint = f->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint);
985 caps.depth24 = f->hasOpenGLExtension(QOpenGLExtensions::Depth24);
986 caps.rgba8Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized8Formats);
989 caps.instancing = caps.ctxMajor >= 3;
991 caps.instancing = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3);
993 caps.baseVertex = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
996 caps.compute = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
998 caps.compute = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
1006 caps.maxThreadGroupsPerDimension = qMin(tgPerDim[0], qMin(tgPerDim[1], tgPerDim[2]));
1013 caps.depthClamp =
false;
1015 caps.depthClamp = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1016 if (!caps.depthClamp)
1017 caps.depthClamp = ctx->hasExtension(
"GL_EXT_depth_clamp") || ctx->hasExtension(
"GL_ARB_depth_clamp");
1020 caps.textureCompareMode = caps.ctxMajor >= 3;
1022 caps.textureCompareMode =
true;
1026 caps.properMapBuffer = f->hasOpenGLExtension(QOpenGLExtensions::MapBufferRange);
1029 caps.nonBaseLevelFramebufferTexture = caps.ctxMajor >= 3;
1031 caps.nonBaseLevelFramebufferTexture =
true;
1033 caps.texelFetch = caps.ctxMajor >= 3;
1034 caps.intAttributes = caps.ctxMajor >= 3;
1035 caps.screenSpaceDerivatives = f->hasOpenGLExtension(QOpenGLExtensions::StandardDerivatives);
1038 caps.multisampledTexture = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
1040 caps.multisampledTexture = caps.ctxMajor >= 3;
1045 caps.programBinary = caps.ctxMajor >= 3;
1047 caps.programBinary = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 1);
1049 if (caps.programBinary) {
1053 caps.programBinary =
false;
1056 caps.texture3D = caps.ctxMajor >= 3;
1059 caps.texture1D =
false;
1061 caps.texture1D = glTexImage1D && (caps.ctxMajor >= 2);
1064 caps.tessellation = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1066 caps.tessellation = caps.ctxMajor >= 4;
1069 caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1071 caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1073 if (caps.ctxMajor >= 3) {
1074 GLint maxArraySize = 0;
1076 caps.maxTextureArraySize = maxArraySize;
1078 caps.maxTextureArraySize = 0;
1085 GLint maxVertexUniformVectors = 0;
1087 GLint maxFragmentUniformVectors = 0;
1089 caps.maxUniformVectors = qMin(maxVertexUniformVectors, maxFragmentUniformVectors);
1091 GLint maxVertexUniformComponents = 0;
1093 GLint maxFragmentUniformComponents = 0;
1095 caps.maxUniformVectors = qMin(maxVertexUniformComponents, maxFragmentUniformComponents) / 4;
1098 f->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps.maxVertexInputs);
1102 }
else if (caps.ctxMajor >= 3) {
1103 GLint components = 0;
1105 caps.maxVertexOutputs = components / 4;
1109 GLint components = 0;
1112 caps.maxVertexOutputs = components / 4;
1117 if (!caps.coreProfile)
1124 if (!caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2)))
1127 caps.halfAttributes = f->hasOpenGLExtension(QOpenGLExtensions::HalfFloatVertex);
1130 caps.multiView = f->hasOpenGLExtension(QOpenGLExtensions::MultiView)
1131 && f->hasOpenGLExtension(QOpenGLExtensions::MultiViewExtended);
1132 if (caps.multiView) {
1133 glFramebufferTextureMultiviewOVR =
1134 reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei)>(
1135 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTextureMultiviewOVR")));
1139 caps.timestamps = !caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3));
1140 if (caps.timestamps) {
1142 ctx->getProcAddress(QByteArrayLiteral(
"glQueryCounter")));
1143 glGetQueryObjectui64v =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLuint, GLenum, quint64 *)>(
1144 ctx->getProcAddress(QByteArrayLiteral(
"glGetQueryObjectui64v")));
1145 if (!glQueryCounter || !glGetQueryObjectui64v)
1146 caps.timestamps =
false;
1151 caps.objectLabel = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1153 caps.objectLabel = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
1154 if (caps.objectLabel) {
1155 glObjectLabel =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLuint, GLsizei,
const GLchar *)>(
1156 ctx->getProcAddress(QByteArrayLiteral(
"glObjectLabel")));
1166 caps.glesMultisampleRenderToTexture = ctx->hasExtension(
"GL_EXT_multisampled_render_to_texture");
1167 if (caps.glesMultisampleRenderToTexture) {
1168 glFramebufferTexture2DMultisampleEXT =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(
1169 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTexture2DMultisampleEXT")));
1170 glRenderbufferStorageMultisampleEXT =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(
1171 ctx->getProcAddress(QByteArrayLiteral(
"glRenderbufferStorageMultisampleEXT")));
1173 caps.glesMultiviewMultisampleRenderToTexture = ctx->hasExtension(
"GL_OVR_multiview_multisampled_render_to_texture");
1174 if (caps.glesMultiviewMultisampleRenderToTexture) {
1175 glFramebufferTextureMultisampleMultiviewOVR =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei)>(
1176 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTextureMultisampleMultiviewOVR")));
1179 caps.glesMultisampleRenderToTexture =
false;
1180 caps.glesMultiviewMultisampleRenderToTexture =
false;
1183 caps.unpackRowLength = !caps.gles || caps.ctxMajor >= 3;
1186 caps.perRenderTargetBlending = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1188 caps.perRenderTargetBlending = caps.ctxMajor >= 4;
1191 if (caps.ctxMajor == 3 && caps.ctxMinor < 2) {
1192 caps.sampleVariables = ctx->hasExtension(
"GL_OES_sample_variables");
1194 caps.sampleVariables = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1197 caps.sampleVariables = caps.ctxMajor >= 4;
1200 nativeHandlesStruct.context = ctx;
2543 int layer,
int level,
const QRhiTextureSubresourceUploadDescription &subresDesc)
2546 const bool isCompressed = isCompressedFormat(texD->m_format);
2547 const bool isCubeMap = texD->m_flags.testFlag(QRhiTexture::CubeMap);
2548 const bool is3D = texD->m_flags.testFlag(QRhiTexture::ThreeDimensional);
2549 const bool is1D = texD->m_flags.testFlag(QRhiTexture::OneDimensional);
2550 const bool isArray = texD->m_flags.testFlag(QRhiTexture::TextureArray);
2552 const GLenum effectiveTarget = faceTargetBase + (isCubeMap ? uint(layer) : 0u);
2553 const QPoint dp = subresDesc.destinationTopLeft();
2554 const QByteArray rawData = subresDesc.data();
2556 auto setCmdByNotCompressedData = [&](
const void* data, QSize size, quint32 dataStride)
2558 quint32 bytesPerLine = 0;
2559 quint32 bytesPerPixel = 0;
2560 textureFormatInfo(texD->m_format, size, &bytesPerLine,
nullptr, &bytesPerPixel);
2564 cmd.args.subImage.target = texD->target;
2565 cmd.args.subImage.texture = texD->texture;
2566 cmd.args.subImage.faceTarget = effectiveTarget;
2567 cmd.args.subImage.level = level;
2568 cmd.args.subImage.dx = dp.x();
2569 cmd.args.subImage.dy = is1D && isArray ? layer : dp.y();
2570 cmd.args.subImage.dz = is3D || isArray ? layer : 0;
2571 cmd.args.subImage.w = size.width();
2572 cmd.args.subImage.h = size.height();
2573 cmd.args.subImage.glformat = texD->glformat;
2574 cmd.args.subImage.gltype = texD->gltype;
2576 if (dataStride == 0)
2577 dataStride = bytesPerLine;
2579 cmd.args.subImage.rowStartAlign = (dataStride & 3) ? 1 : 4;
2580 cmd.args.subImage.rowLength = caps.unpackRowLength ? (bytesPerPixel ? dataStride / bytesPerPixel : 0) : 0;
2582 cmd.args.subImage.data = data;
2585 if (!subresDesc.image().isNull()) {
2586 QImage img = subresDesc.image();
2587 QSize size = img.size();
2588 if (!subresDesc.sourceSize().isEmpty() || !subresDesc.sourceTopLeft().isNull()) {
2589 const QPoint sp = subresDesc.sourceTopLeft();
2590 if (!subresDesc.sourceSize().isEmpty())
2591 size = subresDesc.sourceSize();
2592 size = clampedSubResourceUploadSize(size, dp, level, texD->m_pixelSize);
2593 if (caps.unpackRowLength) {
2594 cbD->retainImage(img);
2596 const uchar *data = img.constBits() + sp.y() * img.bytesPerLine() + sp.x() * (qMax(1, img.depth() / 8));
2597 img = QImage(data, size.width(), size.height(), img.bytesPerLine(), img.format());
2599 img = img.copy(sp.x(), sp.y(), size.width(), size.height());
2602 size = clampedSubResourceUploadSize(size, dp, level, texD->m_pixelSize);
2605 setCmdByNotCompressedData(cbD->retainImage(img), size, img.bytesPerLine());
2606 }
else if (!rawData.isEmpty() && isCompressed) {
2607 const int depth = qMax(1, texD->m_depth);
2608 const int arraySize = qMax(0, texD->m_arraySize);
2609 if ((texD->flags().testFlag(QRhiTexture::UsedAsCompressedAtlas) || is3D || isArray)
2617 quint32 byteSize = 0;
2618 compressedFormatInfo(texD->m_format, texD->m_pixelSize,
nullptr, &byteSize,
nullptr);
2622 byteSize *= arraySize;
2623 QByteArray zeroBuf(byteSize, 0);
2626 cmd.args.compressedImage.target = texD->target;
2627 cmd.args.compressedImage.texture = texD->texture;
2628 cmd.args.compressedImage.faceTarget = effectiveTarget;
2629 cmd.args.compressedImage.level = level;
2630 cmd.args.compressedImage.glintformat = texD->glintformat;
2631 cmd.args.compressedImage.w = texD->m_pixelSize.width();
2632 cmd.args.compressedImage.h = is1D && isArray ? arraySize : texD->m_pixelSize.height();
2633 cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
2634 cmd.args.compressedImage.size = byteSize;
2635 cmd.args.compressedImage.data = cbD->retainData(zeroBuf);
2639 const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
2640 : subresDesc.sourceSize();
2644 cmd.args.compressedSubImage.target = texD->target;
2645 cmd.args.compressedSubImage.texture = texD->texture;
2646 cmd.args.compressedSubImage.faceTarget = effectiveTarget;
2647 cmd.args.compressedSubImage.level = level;
2648 cmd.args.compressedSubImage.dx = dp.x();
2649 cmd.args.compressedSubImage.dy = is1D && isArray ? layer : dp.y();
2650 cmd.args.compressedSubImage.dz = is3D || isArray ? layer : 0;
2651 cmd.args.compressedSubImage.w = size.width();
2652 cmd.args.compressedSubImage.h = size.height();
2653 cmd.args.compressedSubImage.glintformat = texD->glintformat;
2654 cmd.args.compressedSubImage.size = rawData.size();
2655 cmd.args.compressedSubImage.data = cbD->retainData(rawData);
2659 cmd.args.compressedImage.target = texD->target;
2660 cmd.args.compressedImage.texture = texD->texture;
2661 cmd.args.compressedImage.faceTarget = effectiveTarget;
2662 cmd.args.compressedImage.level = level;
2663 cmd.args.compressedImage.glintformat = texD->glintformat;
2664 cmd.args.compressedImage.w = size.width();
2665 cmd.args.compressedImage.h = is1D && isArray ? arraySize : size.height();
2666 cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
2667 cmd.args.compressedImage.size = rawData.size();
2668 cmd.args.compressedImage.data = cbD->retainData(rawData);
2670 }
else if (!rawData.isEmpty()) {
2671 const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
2672 : subresDesc.sourceSize();
2674 setCmdByNotCompressedData(cbD->retainData(rawData), size, subresDesc.dataStride());
2676 qWarning(
"Invalid texture upload for %p layer=%d mip=%d", texD, layer, level);
3213 for (
auto it = cbD->commands.cbegin(), end = cbD->commands.cend(); it != end; ++it) {
3217 if (cmd.args.beginFrame.timestampQuery)
3219 if (caps.coreProfile) {
3221 f->glGenVertexArrays(1, &vao);
3222 f->glBindVertexArray(vao);
3229 f->glVertexAttribDivisor(GLuint(i), 0);
3232 f->glVertexAttribDivisor(GLuint(i), 0);
3236 for (
int i = 0; i < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT; ++i) {
3237 if (state.enabledAttribArrays[i]) {
3238 f->glDisableVertexAttribArray(GLuint(i));
3239 state.enabledAttribArrays[i] =
false;
3244 f->glBindVertexArray(0);
3245 if (cmd.args.endFrame.timestampQuery)
3250 f->glBindVertexArray(vao);
3253 f->glViewport(GLint(cmd.args.viewport.x), GLint(cmd.args.viewport.y), GLsizei(cmd.args.viewport.w), GLsizei(cmd.args.viewport.h));
3254 f->glDepthRangef(cmd.args.viewport.d0, cmd.args.viewport.d1);
3257 f->glScissor(cmd.args.scissor.x, cmd.args.scissor.y, cmd.args.scissor.w, cmd.args.scissor.h);
3260 f->glBlendColor(cmd.args.blendConstants.r, cmd.args.blendConstants.g, cmd.args.blendConstants.b, cmd.args.blendConstants.a);
3266 const GLint ref = GLint(cmd.args.stencilRef.ref);
3267 f->glStencilFuncSeparate(GL_FRONT, toGlCompareOp(psD->m_stencilFront.compareOp), ref, psD->m_stencilReadMask);
3268 f->glStencilFuncSeparate(GL_BACK, toGlCompareOp(psD->m_stencilBack.compareOp), ref, psD->m_stencilReadMask);
3269 cbD->graphicsPassState.dynamic.stencilRef = ref;
3271 qWarning(
"No graphics pipeline active for setStencilRef; ignored");
3279 if (state.lastBindVertexBuffer.ps == psD
3280 && state.lastBindVertexBuffer.buffer == cmd.args.bindVertexBuffer.buffer
3281 && state.lastBindVertexBuffer.offset == cmd.args.bindVertexBuffer.offset
3282 && state.lastBindVertexBuffer.binding == cmd.args.bindVertexBuffer.binding)
3289 state.lastBindVertexBuffer.ps = psD;
3290 state.lastBindVertexBuffer.buffer = cmd.args.bindVertexBuffer.buffer;
3291 state.lastBindVertexBuffer.offset = cmd.args.bindVertexBuffer.offset;
3292 state.lastBindVertexBuffer.binding = cmd.args.bindVertexBuffer.binding;
3294 if (cmd.args.bindVertexBuffer.buffer != state.currentArrayBuffer) {
3295 state.currentArrayBuffer = cmd.args.bindVertexBuffer.buffer;
3297 f->glBindBuffer(GL_ARRAY_BUFFER, state.currentArrayBuffer);
3299 for (
auto it = psD->m_vertexInputLayout.cbeginAttributes(), itEnd = psD->m_vertexInputLayout.cendAttributes();
3302 const int bindingIdx = it->binding();
3303 if (bindingIdx != cmd.args.bindVertexBuffer.binding)
3306 const QRhiVertexInputBinding *inputBinding = psD->m_vertexInputLayout.bindingAt(bindingIdx);
3307 const int stride =
int(inputBinding->stride());
3310 bool normalize =
false;
3311 switch (it->format()) {
3312 case QRhiVertexInputAttribute::Float4:
3316 case QRhiVertexInputAttribute::Float3:
3320 case QRhiVertexInputAttribute::Float2:
3324 case QRhiVertexInputAttribute::Float:
3328 case QRhiVertexInputAttribute::UNormByte4:
3333 case QRhiVertexInputAttribute::UNormByte2:
3338 case QRhiVertexInputAttribute::UNormByte:
3343 case QRhiVertexInputAttribute::UInt4:
3344 type = GL_UNSIGNED_INT;
3347 case QRhiVertexInputAttribute::UInt3:
3348 type = GL_UNSIGNED_INT;
3351 case QRhiVertexInputAttribute::UInt2:
3352 type = GL_UNSIGNED_INT;
3355 case QRhiVertexInputAttribute::UInt:
3356 type = GL_UNSIGNED_INT;
3359 case QRhiVertexInputAttribute::SInt4:
3363 case QRhiVertexInputAttribute::SInt3:
3367 case QRhiVertexInputAttribute::SInt2:
3371 case QRhiVertexInputAttribute::SInt:
3375 case QRhiVertexInputAttribute::Half4:
3379 case QRhiVertexInputAttribute::Half3:
3383 case QRhiVertexInputAttribute::Half2:
3387 case QRhiVertexInputAttribute::Half:
3391 case QRhiVertexInputAttribute::UShort4:
3392 type = GL_UNSIGNED_SHORT;
3395 case QRhiVertexInputAttribute::UShort3:
3396 type = GL_UNSIGNED_SHORT;
3399 case QRhiVertexInputAttribute::UShort2:
3400 type = GL_UNSIGNED_SHORT;
3403 case QRhiVertexInputAttribute::UShort:
3404 type = GL_UNSIGNED_SHORT;
3407 case QRhiVertexInputAttribute::SShort4:
3411 case QRhiVertexInputAttribute::SShort3:
3415 case QRhiVertexInputAttribute::SShort2:
3419 case QRhiVertexInputAttribute::SShort:
3427 const int locationIdx = it->location();
3428 quint32 ofs = it->offset() + cmd.args.bindVertexBuffer.offset;
3429 if (type == GL_UNSIGNED_INT || type == GL_INT) {
3430 if (caps.intAttributes) {
3431 f->glVertexAttribIPointer(GLuint(locationIdx), size, type, stride,
3432 reinterpret_cast<
const GLvoid *>(quintptr(ofs)));
3434 qWarning(
"Current RHI backend does not support IntAttributes. Check supported features.");
3440 f->glVertexAttribPointer(GLuint(locationIdx), size, type, normalize, stride,
3441 reinterpret_cast<
const GLvoid *>(quintptr(ofs)));
3446 f->glEnableVertexAttribArray(GLuint(locationIdx));
3448 if (inputBinding->classification() == QRhiVertexInputBinding::PerInstance && caps.instancing) {
3449 f->glVertexAttribDivisor(GLuint(locationIdx), inputBinding->instanceStepRate());
3460 f->glVertexAttribDivisor(GLuint(locationIdx), 0);
3466 qWarning(
"No graphics pipeline active for setVertexInput; ignored");
3471 state.indexType = cmd.args.bindIndexBuffer.type;
3472 state.indexStride = state.indexType == GL_UNSIGNED_SHORT ?
sizeof(quint16) :
sizeof(quint32);
3473 state.indexOffset = cmd.args.bindIndexBuffer.offset;
3474 if (state.currentElementArrayBuffer != cmd.args.bindIndexBuffer.buffer) {
3475 state.currentElementArrayBuffer = cmd.args.bindIndexBuffer.buffer;
3476 f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state.currentElementArrayBuffer);
3483 if (cmd.args.draw.instanceCount == 1 || !caps.instancing) {
3484 f->glDrawArrays(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount));
3486 f->glDrawArraysInstanced(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount),
3487 GLsizei(cmd.args.draw.instanceCount));
3490 qWarning(
"No graphics pipeline active for draw; ignored");
3498 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(
3499 quintptr(cmd.args.drawIndexed.firstIndex * state.indexStride + state.indexOffset));
3500 if (cmd.args.drawIndexed.instanceCount == 1 || !caps.instancing) {
3501 if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
3502 f->glDrawElementsBaseVertex(psD->drawMode,
3503 GLsizei(cmd.args.drawIndexed.indexCount),
3506 cmd.args.drawIndexed.baseVertex);
3508 f->glDrawElements(psD->drawMode,
3509 GLsizei(cmd.args.drawIndexed.indexCount),
3514 if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
3515 f->glDrawElementsInstancedBaseVertex(psD->drawMode,
3516 GLsizei(cmd.args.drawIndexed.indexCount),
3519 GLsizei(cmd.args.drawIndexed.instanceCount),
3520 cmd.args.drawIndexed.baseVertex);
3522 f->glDrawElementsInstanced(psD->drawMode,
3523 GLsizei(cmd.args.drawIndexed.indexCount),
3526 GLsizei(cmd.args.drawIndexed.instanceCount));
3530 qWarning(
"No graphics pipeline active for drawIndexed; ignored");
3537 case QGles2CommandBuffer::Command::BindShaderResources:
3538 bindShaderResources(cbD,
3539 cmd.args.bindShaderResources.maybeGraphicsPs,
3540 cmd.args.bindShaderResources.maybeComputePs,
3541 cmd.args.bindShaderResources.srb,
3542 cmd.args.bindShaderResources.dynamicOffsetPairs,
3543 cmd.args.bindShaderResources.dynamicOffsetCount);
3547 QVarLengthArray<GLenum, 8> bufs;
3548 GLuint fbo = cmd.args.bindFramebuffer.fbo;
3550 fbo = ctx->defaultFramebufferObject();
3551 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3553 const int colorAttCount = cmd.args.bindFramebuffer.colorAttCount;
3554 bufs.append(colorAttCount > 0 ? GL_COLOR_ATTACHMENT0 : GL_NONE);
3555 if (caps.maxDrawBuffers > 1) {
3556 for (
int i = 1; i < colorAttCount; ++i)
3557 bufs.append(GL_COLOR_ATTACHMENT0 + uint(i));
3560 if (cmd.args.bindFramebuffer.stereo && cmd.args.bindFramebuffer.stereoTarget == QRhiSwapChain::RightBuffer)
3565 if (caps.hasDrawBuffersFunc)
3566 f->glDrawBuffers(bufs.count(), bufs.constData());
3567 if (caps.srgbWriteControl) {
3568 if (cmd.args.bindFramebuffer.srgb)
3576 f->glDisable(GL_SCISSOR_TEST);
3577 if (cmd.args.clear.mask & GL_COLOR_BUFFER_BIT) {
3578 f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
3579 f->glClearColor(cmd.args.clear.c[0], cmd.args.clear.c[1], cmd.args.clear.c[2], cmd.args.clear.c[3]);
3581 if (cmd.args.clear.mask & GL_DEPTH_BUFFER_BIT) {
3582 f->glDepthMask(GL_TRUE);
3583 f->glClearDepthf(cmd.args.clear.d);
3585 if (cmd.args.clear.mask & GL_STENCIL_BUFFER_BIT) {
3586 f->glStencilMask(0xFF);
3587 f->glClearStencil(GLint(cmd.args.clear.s));
3589 f->glClear(cmd.args.clear.mask);
3590 cbD->graphicsPassState.reset();
3593 bindVertexIndexBufferWithStateReset(&state,
f, cmd.args.bufferSubData.target, cmd.args.bufferSubData.buffer);
3594 f->glBufferSubData(cmd.args.bufferSubData.target, cmd.args.bufferSubData.offset, cmd.args.bufferSubData.size,
3595 cmd.args.bufferSubData.data);
3599 QRhiReadbackResult *result = cmd.args.getBufferSubData.result;
3600 bindVertexIndexBufferWithStateReset(&state,
f, cmd.args.getBufferSubData.target, cmd.args.getBufferSubData.buffer);
3602 if (caps.properMapBuffer) {
3603 void *p =
f->glMapBufferRange(cmd.args.getBufferSubData.target,
3604 cmd.args.getBufferSubData.offset,
3605 cmd.args.getBufferSubData.size,
3608 result->data.resize(cmd.args.getBufferSubData.size);
3609 memcpy(result->data.data(), p, size_t(cmd.args.getBufferSubData.size));
3610 f->glUnmapBuffer(cmd.args.getBufferSubData.target);
3614 result->data.resize(cmd.args.getBufferSubData.size);
3615 f->glGetBufferSubData(cmd.args.getBufferSubData.target,
3616 cmd.args.getBufferSubData.offset,
3617 cmd.args.getBufferSubData.size,
3618 result->data.data());
3620 if (result->completed)
3621 result->completed();
3627 f->glGenFramebuffers(1, &fbo);
3628 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3632 f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.copyTex.srcTexture,
3633 cmd.args.copyTex.srcLevel, cmd.args.copyTex.srcZ);
3636 cmd.args.copyTex.srcTarget, cmd.args.copyTex.srcTexture,
3637 cmd.args.copyTex.srcLevel);
3639 f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3640 cmd.args.copyTex.srcFaceTarget, cmd.args.copyTex.srcTexture, cmd.args.copyTex.srcLevel);
3642 f->glBindTexture(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstTexture);
3644 f->glCopyTexSubImage3D(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstLevel,
3645 cmd.args.copyTex.dstX, cmd.args.copyTex.dstY, cmd.args.copyTex.dstZ,
3646 cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
3647 cmd.args.copyTex.w, cmd.args.copyTex.h);
3650 cmd.args.copyTex.dstX
, cmd.args.copyTex.srcX
,
3651 cmd.args.copyTex.srcY
, cmd.args.copyTex.w
);
3653 f->glCopyTexSubImage2D(cmd.args.copyTex.dstFaceTarget, cmd.args.copyTex.dstLevel,
3654 cmd.args.copyTex.dstX, cmd.args.copyTex.dstY,
3655 cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
3656 cmd.args.copyTex.w, cmd.args.copyTex.h);
3658 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3659 f->glDeleteFramebuffers(1, &fbo);
3664 QRhiReadbackResult *result = cmd.args.readPixels.result;
3665 GLuint tex = cmd.args.readPixels.texture;
3668 result->pixelSize = QSize(cmd.args.readPixels.w, cmd.args.readPixels.h);
3670 result->format = cmd.args.readPixels.format;
3671 mipLevel = cmd.args.readPixels.level;
3672 if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) {
3673 f->glGenFramebuffers(1, &fbo);
3674 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3675 if (cmd.args.readPixels.slice3D >= 0) {
3676 f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3677 tex, mipLevel, cmd.args.readPixels.slice3D);
3678 }
else if (cmd.args.readPixels.readTarget ==
GL_TEXTURE_1D) {
3680 cmd.args.readPixels.readTarget, tex, mipLevel);
3682 f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3683 cmd.args.readPixels.readTarget, tex, mipLevel);
3687 result->format = QRhiTexture::RGBA8;
3690 const int x = cmd.args.readPixels.x;
3691 const int y = cmd.args.readPixels.y;
3692 const int w = cmd.args.readPixels.w;
3693 const int h = cmd.args.readPixels.h;
3694 if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) {
3697 if (result->format == QRhiTexture::R8 || result->format == QRhiTexture::RED_OR_ALPHA8) {
3698 result->data.resizeForOverwrite(w * h);
3700 tmpBuf.resizeForOverwrite(w * h * 4);
3702 const quint8 *srcBase =
reinterpret_cast<
const quint8 *>(tmpBuf.constData());
3703 quint8 *dstBase =
reinterpret_cast<quint8 *>(result->data.data());
3704 const int componentIndex = isFeatureSupported(QRhi::RedOrAlpha8IsRed) ? 0 : 3;
3705 for (
int y = 0; y < h; ++y) {
3706 const quint8 *src = srcBase + y * w * 4;
3707 quint8 *dst = dstBase + y * w;
3709 while (count-- > 0) {
3710 *dst++ = src[componentIndex];
3717 [[maybe_unused]] GLenum glintformat;
3718 [[maybe_unused]] GLenum glsizedintformat;
3721 toGlTextureFormat(result->format, caps, &glintformat, &glsizedintformat, &glformat, &gltype);
3723 textureFormatInfo(result->format, result->pixelSize,
nullptr, &byteSize,
nullptr);
3724 result->data.resizeForOverwrite(byteSize);
3725 f->glReadPixels(x, y, w, h, glformat, gltype, result->data.data());
3728 result->data.resizeForOverwrite(w * h * 4);
3729 result->data.fill(
'\0');
3732 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3733 f->glDeleteFramebuffers(1, &fbo);
3735 if (result->completed)
3736 result->completed();
3740 f->glBindTexture(cmd.args.subImage.target, cmd.args.subImage.texture);
3741 if (cmd.args.subImage.rowStartAlign != 4)
3742 f->glPixelStorei(GL_UNPACK_ALIGNMENT, cmd.args.subImage.rowStartAlign);
3743 if (cmd.args.subImage.rowLength != 0)
3746 f->glTexSubImage3D(cmd.args.subImage.target, cmd.args.subImage.level,
3747 cmd.args.subImage.dx, cmd.args.subImage.dy, cmd.args.subImage.dz,
3748 cmd.args.subImage.w, cmd.args.subImage.h, 1,
3749 cmd.args.subImage.glformat, cmd.args.subImage.gltype,
3750 cmd.args.subImage.data);
3753 cmd.args.subImage.dx
, cmd.args.subImage.w
,
3754 cmd.args.subImage.glformat
, cmd.args.subImage.gltype
,
3755 cmd.args.subImage.data
);
3757 f->glTexSubImage2D(cmd.args.subImage.faceTarget, cmd.args.subImage.level,
3758 cmd.args.subImage.dx, cmd.args.subImage.dy,
3759 cmd.args.subImage.w, cmd.args.subImage.h,
3760 cmd.args.subImage.glformat, cmd.args.subImage.gltype,
3761 cmd.args.subImage.data);
3763 if (cmd.args.subImage.rowStartAlign != 4)
3764 f->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
3765 if (cmd.args.subImage.rowLength != 0)
3769 f->glBindTexture(cmd.args.compressedImage.target, cmd.args.compressedImage.texture);
3771 f->glCompressedTexImage3D(cmd.args.compressedImage.target, cmd.args.compressedImage.level,
3772 cmd.args.compressedImage.glintformat,
3773 cmd.args.compressedImage.w, cmd.args.compressedImage.h, cmd.args.compressedImage.depth,
3774 0, cmd.args.compressedImage.size, cmd.args.compressedImage.data);
3775 }
else if (cmd.args.compressedImage.target ==
GL_TEXTURE_1D) {
3777 cmd.args.compressedImage.target
, cmd.args.compressedImage.level
,
3778 cmd.args.compressedImage.glintformat
, cmd.args.compressedImage.w
, 0
,
3779 cmd.args.compressedImage.size
, cmd.args.compressedImage.data
);
3781 f->glCompressedTexImage2D(cmd.args.compressedImage.faceTarget, cmd.args.compressedImage.level,
3782 cmd.args.compressedImage.glintformat,
3783 cmd.args.compressedImage.w, cmd.args.compressedImage.h,
3784 0, cmd.args.compressedImage.size, cmd.args.compressedImage.data);
3788 f->glBindTexture(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.texture);
3790 f->glCompressedTexSubImage3D(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.level,
3791 cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy, cmd.args.compressedSubImage.dz,
3792 cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h, 1,
3793 cmd.args.compressedSubImage.glintformat,
3794 cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
3795 }
else if (cmd.args.compressedImage.target ==
GL_TEXTURE_1D) {
3797 cmd.args.compressedSubImage.target
, cmd.args.compressedSubImage.level
,
3798 cmd.args.compressedSubImage.dx
, cmd.args.compressedSubImage.w
,
3799 cmd.args.compressedSubImage.glintformat
, cmd.args.compressedSubImage.size
,
3800 cmd.args.compressedSubImage.data
);
3802 f->glCompressedTexSubImage2D(cmd.args.compressedSubImage.faceTarget, cmd.args.compressedSubImage.level,
3803 cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy,
3804 cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h,
3805 cmd.args.compressedSubImage.glintformat,
3806 cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
3813 cbD->graphicsPassState.reset();
3814 f->glDisable(GL_SCISSOR_TEST);
3816 f->glGenFramebuffers(2, fbo);
3818 const bool ds = cmd.args.blitFromRenderbuffer.isDepthStencil;
3821 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3823 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3826 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3832 cmd.args.blitFromRenderbuffer.dstTexture,
3833 cmd.args.blitFromRenderbuffer.dstLevel,
3834 cmd.args.blitFromRenderbuffer.dstLayer);
3836 cmd.args.blitFromRenderbuffer.dstTexture,
3837 cmd.args.blitFromRenderbuffer.dstLevel,
3838 cmd.args.blitFromRenderbuffer.dstLayer);
3841 cmd.args.blitFromRenderbuffer.dstTexture,
3842 cmd.args.blitFromRenderbuffer.dstLevel,
3843 cmd.args.blitFromRenderbuffer.dstLayer);
3847 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
3848 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
3849 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
3850 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
3852 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromRenderbuffer.target,
3853 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
3856 f->glBlitFramebuffer(0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
3857 0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
3858 ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
3860 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3861 f->glDeleteFramebuffers(2, fbo);
3868 cbD->graphicsPassState.reset();
3869 f->glDisable(GL_SCISSOR_TEST);
3871 f->glGenFramebuffers(2, fbo);
3873 const bool ds = cmd.args.blitFromTexture.isDepthStencil;
3877 cmd.args.blitFromTexture.srcTexture,
3878 cmd.args.blitFromTexture.srcLevel,
3879 cmd.args.blitFromTexture.srcLayer);
3881 cmd.args.blitFromTexture.srcTexture,
3882 cmd.args.blitFromTexture.srcLevel,
3883 cmd.args.blitFromTexture.srcLayer);
3886 cmd.args.blitFromTexture.srcTexture,
3887 cmd.args.blitFromTexture.srcLevel,
3888 cmd.args.blitFromTexture.srcLayer);
3892 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
3893 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
3894 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
3895 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
3897 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.srcTarget,
3898 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
3905 cmd.args.blitFromTexture.dstTexture,
3906 cmd.args.blitFromTexture.dstLevel,
3907 cmd.args.blitFromTexture.dstLayer);
3909 cmd.args.blitFromTexture.dstTexture,
3910 cmd.args.blitFromTexture.dstLevel,
3911 cmd.args.blitFromTexture.dstLayer);
3914 cmd.args.blitFromTexture.dstTexture,
3915 cmd.args.blitFromTexture.dstLevel,
3916 cmd.args.blitFromTexture.dstLayer);
3920 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
3921 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
3922 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
3923 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
3925 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.dstTarget,
3926 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
3929 f->glBlitFramebuffer(0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
3930 0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
3931 ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
3933 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3934 f->glDeleteFramebuffers(2, fbo);
3938 f->glBindTexture(cmd.args.genMip.target, cmd.args.genMip.texture);
3939 f->glGenerateMipmap(cmd.args.genMip.target);
3944 f->glUseProgram(psD->program);
3948 f->glDispatchCompute(cmd.args.dispatch.x, cmd.args.dispatch.y, cmd.args.dispatch.z);
3954 GLbitfield barriers = 0;
3963 for (
const auto &[rhiB, trackedB]: tracker.buffers()) {
3965 QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(trackedB.stateAtPassBegin.access);
3966 if (bufferAccessIsWrite(accessBeforePass))
3967 barriers |= barriersForBuffer();
3969 for (
const auto &[rhiT, trackedT]: tracker.textures()) {
3971 QGles2Texture::Access accessBeforePass = QGles2Texture::Access(trackedT.stateAtPassBegin.access);
3972 if (textureAccessIsWrite(accessBeforePass))
3973 barriers |= barriersForTexture();
3976 f->glMemoryBarrier(barriers);
3981 f->glMemoryBarrier(cmd.args.barrier.barriers);
3984 if (caps.gles && caps.ctxMajor >= 3) {
3985 f->glBindFramebuffer(GL_FRAMEBUFFER, cmd.args.invalidateFramebuffer.fbo);
3987 cmd.args.invalidateFramebuffer.attCount,
3988 cmd.args.invalidateFramebuffer.att);
3998 f->glVertexAttribDivisor(GLuint(i), 0);
4001 f->glVertexAttribDivisor(GLuint(i), 0);
4008 const bool forceUpdate = !state
.valid;
4011 const bool scissor = psD->m_flags.testFlag(QRhiGraphicsPipeline::UsesScissor);
4012 if (forceUpdate || scissor != state
.scissor) {
4015 f->glEnable(GL_SCISSOR_TEST);
4017 f->glDisable(GL_SCISSOR_TEST);
4020 const bool cullFace = psD->m_cullMode != QRhiGraphicsPipeline::None;
4021 const GLenum cullMode = cullFace ? toGlCullMode(psD->m_cullMode) : GL_NONE;
4022 if (forceUpdate || cullFace != state
.cullFace || cullMode != state.cullMode) {
4024 state.cullMode = cullMode;
4026 f->glEnable(GL_CULL_FACE);
4027 f->glCullFace(cullMode);
4029 f->glDisable(GL_CULL_FACE);
4033 const GLenum frontFace = toGlFrontFace(psD->m_frontFace);
4034 if (forceUpdate || frontFace != state.frontFace) {
4035 state.frontFace = frontFace;
4036 f->glFrontFace(frontFace);
4039 const GLenum polygonMode = toGlPolygonMode(psD->m_polygonMode);
4040 if (
glPolygonMode && (forceUpdate || polygonMode != state.polygonMode)) {
4041 state.polygonMode = polygonMode;
4045 if (!psD->m_targetBlends.isEmpty()) {
4047 bool anyBlendEnabled =
false;
4048 for (
const auto targetBlend : psD->m_targetBlends) {
4049 const QGles2CommandBuffer::GraphicsPassState::ColorMask colorMask = {
4050 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::R),
4051 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::G),
4052 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::B),
4053 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::A)
4055 if (forceUpdate || colorMask != state.colorMask[buffer]) {
4056 state.colorMask[buffer] = colorMask;
4057 if (caps.perRenderTargetBlending)
4058 f->glColorMaski(buffer, colorMask.r, colorMask.g, colorMask.b, colorMask.a);
4060 f->glColorMask(colorMask.r, colorMask.g, colorMask.b, colorMask.a);
4063 const bool blendEnabled = targetBlend.enable;
4064 const QGles2CommandBuffer::GraphicsPassState::Blend blend = {
4065 toGlBlendFactor(targetBlend.srcColor),
4066 toGlBlendFactor(targetBlend.dstColor),
4067 toGlBlendFactor(targetBlend.srcAlpha),
4068 toGlBlendFactor(targetBlend.dstAlpha),
4069 toGlBlendOp(targetBlend.opColor),
4070 toGlBlendOp(targetBlend.opAlpha)
4072 anyBlendEnabled |= blendEnabled;
4073 if (forceUpdate || blendEnabled != state.blendEnabled[buffer] || (blendEnabled && blend != state.blend[buffer])) {
4074 state.blendEnabled[buffer] = blendEnabled;
4076 state.blend[buffer] = blend;
4077 if (caps.perRenderTargetBlending) {
4078 f->glBlendFuncSeparatei(buffer, blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha);
4079 f->glBlendEquationSeparatei(buffer, blend.opColor, blend.opAlpha);
4081 f->glBlendFuncSeparate(blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha);
4082 f->glBlendEquationSeparate(blend.opColor, blend.opAlpha);
4087 if (!caps.perRenderTargetBlending)
4090 if (anyBlendEnabled)
4091 f->glEnable(GL_BLEND);
4093 f->glDisable(GL_BLEND);
4096 if (forceUpdate || colorMask
!= state.colorMask[0]) {
4097 state.colorMask[0] = colorMask;
4098 f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
4100 const bool blendEnabled =
false;
4103 f->glDisable(GL_BLEND);
4107 const bool depthTest = psD->m_depthTest;
4108 if (forceUpdate || depthTest != state
.depthTest) {
4111 f->glEnable(GL_DEPTH_TEST);
4113 f->glDisable(GL_DEPTH_TEST);
4116 const bool depthWrite = psD->m_depthWrite;
4117 if (forceUpdate || depthWrite != state
.depthWrite) {
4119 f->glDepthMask(depthWrite);
4122 const bool depthClamp = psD->m_depthClamp;
4123 if (caps.depthClamp && (forceUpdate || depthClamp != state.depthClamp)) {
4131 const GLenum depthFunc = toGlCompareOp(psD->m_depthOp);
4132 if (forceUpdate || depthFunc != state.depthFunc) {
4133 state.depthFunc = depthFunc;
4134 f->glDepthFunc(depthFunc);
4137 const bool stencilTest = psD->m_stencilTest;
4138 const GLuint stencilReadMask = psD->m_stencilReadMask;
4139 const GLuint stencilWriteMask = psD->m_stencilWriteMask;
4141 toGlCompareOp(psD->m_stencilFront.compareOp),
4142 toGlStencilOp(psD->m_stencilFront.failOp),
4143 toGlStencilOp(psD->m_stencilFront.depthFailOp),
4144 toGlStencilOp(psD->m_stencilFront.passOp)
4147 toGlCompareOp(psD->m_stencilBack.compareOp),
4148 toGlStencilOp(psD->m_stencilBack.failOp),
4149 toGlStencilOp(psD->m_stencilBack.depthFailOp),
4150 toGlStencilOp(psD->m_stencilBack.passOp)
4154 && (stencilReadMask != state.stencilReadMask || stencilWriteMask != state.stencilWriteMask
4155 || stencilFront != state.stencil[0] || stencilBack != state.stencil[1])))
4159 state.stencilReadMask = stencilReadMask;
4160 state.stencilWriteMask = stencilWriteMask;
4161 state.stencil[0] = stencilFront;
4162 state.stencil[1] = stencilBack;
4164 f->glEnable(GL_STENCIL_TEST);
4166 f->glStencilFuncSeparate(GL_FRONT, stencilFront.func, state.dynamic.stencilRef, stencilReadMask);
4167 f->glStencilOpSeparate(GL_FRONT, stencilFront.failOp, stencilFront.zfailOp, stencilFront.zpassOp);
4168 f->glStencilMaskSeparate(GL_FRONT, stencilWriteMask);
4170 f->glStencilFuncSeparate(GL_BACK, stencilBack.func, state.dynamic.stencilRef, stencilReadMask);
4171 f->glStencilOpSeparate(GL_BACK, stencilBack.failOp, stencilBack.zfailOp, stencilBack.zpassOp);
4172 f->glStencilMaskSeparate(GL_BACK, stencilWriteMask);
4174 f->glDisable(GL_STENCIL_TEST);
4178 const bool polyOffsetFill = psD->m_depthBias != 0 || !qFuzzyIsNull(psD->m_slopeScaledDepthBias);
4179 const float polyOffsetFactor = psD->m_slopeScaledDepthBias;
4180 const float polyOffsetUnits = psD->m_depthBias;
4187 if (polyOffsetFill) {
4188 f->glPolygonOffset(polyOffsetFactor, polyOffsetUnits);
4189 f->glEnable(GL_POLYGON_OFFSET_FILL);
4191 f->glDisable(GL_POLYGON_OFFSET_FILL);
4195 if (psD->m_topology == QRhiGraphicsPipeline::Lines || psD->m_topology == QRhiGraphicsPipeline::LineStrip) {
4196 const float lineWidth = psD->m_lineWidth;
4197 if (forceUpdate || lineWidth != state
.lineWidth) {
4199 f->glLineWidth(lineWidth);
4203 if (psD->m_topology == QRhiGraphicsPipeline::Patches) {
4204 const int cpCount = psD->m_patchControlPointCount;
4205 if (forceUpdate || cpCount != state
.cpCount) {
4211 f->glUseProgram(psD->program);
4279 QRhiGraphicsPipeline *maybeGraphicsPs, QRhiComputePipeline *maybeComputePs,
4280 QRhiShaderResourceBindings *srb,
4281 const uint *dynOfsPairs,
int dynOfsCount)
4285 bool activeTexUnitAltered =
false;
4290 m_scratch.separateTextureBindings.clear();
4291 m_scratch.separateSamplerBindings.clear();
4293 for (
int i = 0, ie = srbD->m_bindings.size(); i != ie; ++i) {
4294 const QRhiShaderResourceBinding::Data *b = shaderResourceBindingData(srbD->m_bindings.at(i));
4297 case QRhiShaderResourceBinding::UniformBuffer:
4299 int viewOffset = b->u.ubuf.offset;
4300 for (
int j = 0; j < dynOfsCount; ++j) {
4301 if (dynOfsPairs[2 * j] == uint(b->binding)) {
4302 viewOffset =
int(dynOfsPairs[2 * j + 1]);
4307 const char *bufView = bufD->data.constData() + viewOffset;
4308 for (
const QGles2UniformDescription &uniform : std::as_const(uniforms)) {
4309 if (uniform.binding == b->binding) {
4312 const void *src = bufView + uniform.offset;
4315 if (uniform.arrayDim > 0
4316 && uniform.type != QShaderDescription::Float
4317 && uniform.type != QShaderDescription::Vec2
4318 && uniform.type != QShaderDescription::Vec3
4319 && uniform.type != QShaderDescription::Vec4
4320 && uniform.type != QShaderDescription::Int
4321 && uniform.type != QShaderDescription::Int2
4322 && uniform.type != QShaderDescription::Int3
4323 && uniform.type != QShaderDescription::Int4
4324 && uniform.type != QShaderDescription::Mat3
4325 && uniform.type != QShaderDescription::Mat4)
4327 qWarning(
"Uniform with buffer binding %d, buffer offset %d, type %d is an array, "
4328 "but arrays are only supported for float, vec2, vec3, vec4, int, "
4329 "ivec2, ivec3, ivec4, mat3 and mat4. "
4330 "Only the first element will be set.",
4331 uniform.binding, uniform.offset, uniform.type);
4341 switch (uniform.type) {
4342 case QShaderDescription::Float:
4344 const int elemCount = uniform.arrayDim;
4345 if (elemCount < 1) {
4346 const float v = *
reinterpret_cast<
const float *>(src);
4347 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4348 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4349 if (thisUniformState.componentCount != 1 || thisUniformState.v[0] != v) {
4350 thisUniformState.componentCount = 1;
4351 thisUniformState.v[0] = v;
4352 f->glUniform1f(uniform.glslLocation, v);
4355 f->glUniform1f(uniform.glslLocation, v);
4359 m_scratch.packedArray.resize(elemCount);
4360 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 1, elemCount, src);
4361 f->glUniform1fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4365 case QShaderDescription::Vec2:
4367 const int elemCount = uniform.arrayDim;
4368 if (elemCount < 1) {
4369 const float *v =
reinterpret_cast<
const float *>(src);
4370 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4371 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4372 if (thisUniformState.componentCount != 2
4373 || thisUniformState.v[0] != v[0]
4374 || thisUniformState.v[1] != v[1])
4376 thisUniformState.componentCount = 2;
4377 thisUniformState.v[0] = v[0];
4378 thisUniformState.v[1] = v[1];
4379 f->glUniform2fv(uniform.glslLocation, 1, v);
4382 f->glUniform2fv(uniform.glslLocation, 1, v);
4385 m_scratch.packedArray.resize(elemCount * 2);
4386 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 2, elemCount, src);
4387 f->glUniform2fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4391 case QShaderDescription::Vec3:
4393 const int elemCount = uniform.arrayDim;
4394 if (elemCount < 1) {
4395 const float *v =
reinterpret_cast<
const float *>(src);
4396 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4397 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4398 if (thisUniformState.componentCount != 3
4399 || thisUniformState.v[0] != v[0]
4400 || thisUniformState.v[1] != v[1]
4401 || thisUniformState.v[2] != v[2])
4403 thisUniformState.componentCount = 3;
4404 thisUniformState.v[0] = v[0];
4405 thisUniformState.v[1] = v[1];
4406 thisUniformState.v[2] = v[2];
4407 f->glUniform3fv(uniform.glslLocation, 1, v);
4410 f->glUniform3fv(uniform.glslLocation, 1, v);
4413 m_scratch.packedArray.resize(elemCount * 3);
4414 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 3, elemCount, src);
4415 f->glUniform3fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4419 case QShaderDescription::Vec4:
4421 const int elemCount = uniform.arrayDim;
4422 if (elemCount < 1) {
4423 const float *v =
reinterpret_cast<
const float *>(src);
4424 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4425 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4426 if (thisUniformState.componentCount != 4
4427 || thisUniformState.v[0] != v[0]
4428 || thisUniformState.v[1] != v[1]
4429 || thisUniformState.v[2] != v[2]
4430 || thisUniformState.v[3] != v[3])
4432 thisUniformState.componentCount = 4;
4433 thisUniformState.v[0] = v[0];
4434 thisUniformState.v[1] = v[1];
4435 thisUniformState.v[2] = v[2];
4436 thisUniformState.v[3] = v[3];
4437 f->glUniform4fv(uniform.glslLocation, 1, v);
4440 f->glUniform4fv(uniform.glslLocation, 1, v);
4443 f->glUniform4fv(uniform.glslLocation, elemCount,
reinterpret_cast<
const float *>(src));
4447 case QShaderDescription::Mat2:
4448 f->glUniformMatrix2fv(uniform.glslLocation, 1, GL_FALSE,
reinterpret_cast<
const float *>(src));
4450 case QShaderDescription::Mat3:
4452 const int elemCount = uniform.arrayDim;
4453 if (elemCount < 1) {
4456 const float *srcMat =
reinterpret_cast<
const float *>(src);
4457 memcpy(mat, srcMat, 3 *
sizeof(
float));
4458 memcpy(mat + 3, srcMat + 4, 3 *
sizeof(
float));
4459 memcpy(mat + 6, srcMat + 8, 3 *
sizeof(
float));
4460 f->glUniformMatrix3fv(uniform.glslLocation, 1, GL_FALSE, mat);
4462 m_scratch.packedArray.resize(elemCount * 9);
4463 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 3, elemCount * 3, src);
4464 f->glUniformMatrix3fv(uniform.glslLocation, elemCount, GL_FALSE, &m_scratch.packedArray.constData()->f);
4468 case QShaderDescription::Mat4:
4469 f->glUniformMatrix4fv(uniform.glslLocation, qMax(1, uniform.arrayDim), GL_FALSE,
reinterpret_cast<
const float *>(src));
4471 case QShaderDescription::Int:
4473 const int elemCount = uniform.arrayDim;
4474 if (elemCount < 1) {
4475 f->glUniform1i(uniform.glslLocation, *
reinterpret_cast<
const qint32 *>(src));
4477 m_scratch.packedArray.resize(elemCount);
4478 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 1, elemCount, src);
4479 f->glUniform1iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4483 case QShaderDescription::Int2:
4485 const int elemCount = uniform.arrayDim;
4486 if (elemCount < 1) {
4487 f->glUniform2iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4489 m_scratch.packedArray.resize(elemCount * 2);
4490 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 2, elemCount, src);
4491 f->glUniform2iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4495 case QShaderDescription::Int3:
4497 const int elemCount = uniform.arrayDim;
4498 if (elemCount < 1) {
4499 f->glUniform3iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4501 m_scratch.packedArray.resize(elemCount * 3);
4502 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 3, elemCount, src);
4503 f->glUniform3iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4507 case QShaderDescription::Int4:
4508 f->glUniform4iv(uniform.glslLocation, qMax(1, uniform.arrayDim),
reinterpret_cast<
const qint32 *>(src));
4510 case QShaderDescription::Uint:
4511 f->glUniform1ui(uniform.glslLocation, *
reinterpret_cast<
const quint32 *>(src));
4513 case QShaderDescription::Uint2:
4514 f->glUniform2uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4516 case QShaderDescription::Uint3:
4517 f->glUniform3uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4519 case QShaderDescription::Uint4:
4520 f->glUniform4uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4522 case QShaderDescription::Bool:
4523 f->glUniform1i(uniform.glslLocation, *
reinterpret_cast<
const qint32 *>(src));
4525 case QShaderDescription::Bool2:
4526 f->glUniform2iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4528 case QShaderDescription::Bool3:
4529 f->glUniform3iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4531 case QShaderDescription::Bool4:
4532 f->glUniform4iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4535 qWarning(
"Uniform with buffer binding %d, buffer offset %d has unsupported type %d",
4536 uniform.binding, uniform.offset, uniform.type);
4543 case QRhiShaderResourceBinding::SampledTexture:
4549 if (maybeGraphicsPs) {
4550 ps = maybeGraphicsPs;
4553 ps = maybeComputePs;
4556 for (
int elem = 0; elem < b->u.stex.count; ++elem) {
4559 for (
const QGles2SamplerDescription &shaderSampler : samplers) {
4560 if (shaderSampler.combinedBinding == b->binding) {
4561 const int loc = shaderSampler.glslLocation + elem;
4562 bindCombinedSampler(cbD, texD, samplerD, ps, psGeneration, loc, &texUnit, &activeTexUnitAltered);
4569 case QRhiShaderResourceBinding::Texture:
4570 for (
int elem = 0; elem < b->u.stex.count; ++elem) {
4572 m_scratch.separateTextureBindings.append({ texD, b->binding, elem });
4575 case QRhiShaderResourceBinding::Sampler:
4578 m_scratch.separateSamplerBindings.append({ samplerD, b->binding });
4581 case QRhiShaderResourceBinding::ImageLoad:
4582 case QRhiShaderResourceBinding::ImageStore:
4583 case QRhiShaderResourceBinding::ImageLoadStore:
4586 Q_ASSERT(texD->m_flags.testFlag(QRhiTexture::UsedWithLoadStore));
4588 const bool layered = texD->m_flags.testFlag(QRhiTexture::CubeMap)
4589 || texD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
4590 || texD->m_flags.testFlag(QRhiTexture::TextureArray);
4592 if (b->type == QRhiShaderResourceBinding::ImageLoad)
4594 else if (b->type == QRhiShaderResourceBinding::ImageStore)
4596 f->glBindImageTexture(GLuint(b->binding), texD->texture,
4597 b->u.simage.level, layered, 0,
4598 access, texD->glsizedintformat);
4601 case QRhiShaderResourceBinding::BufferLoad:
4602 case QRhiShaderResourceBinding::BufferStore:
4603 case QRhiShaderResourceBinding::BufferLoadStore:
4606 Q_ASSERT(bufD->m_usage.testFlag(QRhiBuffer::StorageBuffer));
4607 if (b->u.sbuf.offset == 0 && b->u.sbuf.maybeSize == 0)
4611 b->u.sbuf.offset, b->u.sbuf.maybeSize ? b->u.sbuf.maybeSize : bufD->m_size);
4620 if (!m_scratch.separateTextureBindings.isEmpty() || !m_scratch.separateSamplerBindings.isEmpty()) {
4625 if (maybeGraphicsPs) {
4626 ps = maybeGraphicsPs;
4629 ps = maybeComputePs;
4632 for (
const QGles2SamplerDescription &shaderSampler : samplers) {
4633 if (shaderSampler.combinedBinding >= 0)
4635 for (
const Scratch::SeparateSampler &sepSampler : std::as_const(m_scratch.separateSamplerBindings)) {
4636 if (sepSampler.binding != shaderSampler.sbinding)
4638 for (
const Scratch::SeparateTexture &sepTex : std::as_const(m_scratch.separateTextureBindings)) {
4639 if (sepTex.binding != shaderSampler.tbinding)
4641 const int loc = shaderSampler.glslLocation + sepTex.elem;
4642 bindCombinedSampler(cbD, sepTex.texture, sepSampler.sampler, ps, psGeneration,
4643 loc, &texUnit, &activeTexUnitAltered);
4649 if (activeTexUnitAltered)
4794 if (cbD->currentTarget->resourceType() == QRhiResource::TextureRenderTarget) {
4796 for (
auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments();
4799 const QRhiColorAttachment &colorAtt(*it);
4800 if (!colorAtt.resolveTexture())
4804 const QSize size = resolveTexD->pixelSize();
4805 if (colorAtt.renderBuffer()) {
4807 if (rbD->pixelSize() != size) {
4808 qWarning(
"Resolve source (%dx%d) and target (%dx%d) size does not match",
4809 rbD->pixelSize().width(), rbD->pixelSize().height(), size.width(), size.height());
4811 if (caps.glesMultisampleRenderToTexture) {
4817 cmd.args.blitFromRenderbuffer.renderbuffer = rbD->renderbuffer;
4818 cmd.args.blitFromRenderbuffer.w = size.width();
4819 cmd.args.blitFromRenderbuffer.h = size.height();
4820 if (resolveTexD->m_flags.testFlag(QRhiTexture::CubeMap))
4823 cmd.args.blitFromRenderbuffer.target = resolveTexD->target;
4824 cmd.args.blitFromRenderbuffer.dstTexture = resolveTexD->texture;
4825 cmd.args.blitFromRenderbuffer.dstLevel = colorAtt.resolveLevel();
4826 const bool hasZ = resolveTexD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
4827 || resolveTexD->m_flags.testFlag(QRhiTexture::TextureArray);
4828 cmd.args.blitFromRenderbuffer.dstLayer = hasZ ? colorAtt.resolveLayer() : 0;
4829 cmd.args.blitFromRenderbuffer.isDepthStencil =
false;
4831 }
else if (caps.glesMultisampleRenderToTexture) {
4835 Q_ASSERT(colorAtt.texture());
4837 if (texD->pixelSize() != size) {
4838 qWarning(
"Resolve source (%dx%d) and target (%dx%d) size does not match",
4839 texD->pixelSize().width(), texD->pixelSize().height(), size.width(), size.height());
4841 const int resolveCount = colorAtt.multiViewCount() >= 2 ? colorAtt.multiViewCount() : 1;
4842 for (
int resolveIdx = 0; resolveIdx < resolveCount; ++resolveIdx) {
4843 const int srcLayer = colorAtt.layer() + resolveIdx;
4844 const int dstLayer = colorAtt.resolveLayer() + resolveIdx;
4847 if (texD->m_flags.testFlag(QRhiTexture::CubeMap))
4850 cmd.args.blitFromTexture.srcTarget = texD->target;
4851 cmd.args.blitFromTexture.srcTexture = texD->texture;
4852 cmd.args.blitFromTexture.srcLevel = colorAtt.level();
4853 cmd.args.blitFromTexture.srcLayer = 0;
4854 if (texD->m_flags.testFlag(QRhiTexture::ThreeDimensional) || texD->m_flags.testFlag(QRhiTexture::TextureArray))
4855 cmd.args.blitFromTexture.srcLayer = srcLayer;
4856 cmd.args.blitFromTexture.w = size.width();
4857 cmd.args.blitFromTexture.h = size.height();
4858 if (resolveTexD->m_flags.testFlag(QRhiTexture::CubeMap))
4861 cmd.args.blitFromTexture.dstTarget = resolveTexD->target;
4862 cmd.args.blitFromTexture.dstTexture = resolveTexD->texture;
4863 cmd.args.blitFromTexture.dstLevel = colorAtt.resolveLevel();
4864 cmd.args.blitFromTexture.dstLayer = 0;
4865 if (resolveTexD->m_flags.testFlag(QRhiTexture::ThreeDimensional) || resolveTexD->m_flags.testFlag(QRhiTexture::TextureArray))
4866 cmd.args.blitFromTexture.dstLayer = dstLayer;
4867 cmd.args.blitFromTexture.isDepthStencil =
false;
4872 if (rtTex->m_desc.depthResolveTexture()) {
4874 const QSize size = depthResolveTexD->pixelSize();
4875 if (rtTex->m_desc.depthStencilBuffer()) {
4879 cmd.args.blitFromRenderbuffer.renderbuffer = rbD->renderbuffer;
4880 cmd.args.blitFromRenderbuffer.w = size.width();
4881 cmd.args.blitFromRenderbuffer.h = size.height();
4882 cmd.args.blitFromRenderbuffer.target = depthResolveTexD->target;
4883 cmd.args.blitFromRenderbuffer.dstTexture = depthResolveTexD->texture;
4884 cmd.args.blitFromRenderbuffer.dstLevel = 0;
4885 cmd.args.blitFromRenderbuffer.dstLayer = 0;
4886 cmd.args.blitFromRenderbuffer.isDepthStencil =
true;
4887 }
else if (caps.glesMultisampleRenderToTexture) {
4891 const int resolveCount = depthTexD->arraySize() >= 2 ? depthTexD->arraySize() : 1;
4892 for (
int resolveIdx = 0; resolveIdx < resolveCount; ++resolveIdx) {
4895 cmd.args.blitFromTexture.srcTarget = depthTexD->target;
4896 cmd.args.blitFromTexture.srcTexture = depthTexD->texture;
4897 cmd.args.blitFromTexture.srcLevel = 0;
4898 cmd.args.blitFromTexture.srcLayer = resolveIdx;
4899 cmd.args.blitFromTexture.w = size.width();
4900 cmd.args.blitFromTexture.h = size.height();
4901 cmd.args.blitFromTexture.dstTarget = depthResolveTexD->target;
4902 cmd.args.blitFromTexture.dstTexture = depthResolveTexD->texture;
4903 cmd.args.blitFromTexture.dstLevel = 0;
4904 cmd.args.blitFromTexture.dstLayer = resolveIdx;
4905 cmd.args.blitFromTexture.isDepthStencil =
true;
4910 const bool mayDiscardDepthStencil =
4911 (rtTex->m_desc.depthStencilBuffer()
4912 || (rtTex->m_desc.depthTexture() && rtTex->m_flags.testFlag(QRhiTextureRenderTarget::DoNotStoreDepthStencilContents)))
4913 && !rtTex->m_desc.depthResolveTexture();
4914 if (mayDiscardDepthStencil) {
4917 cmd.args.invalidateFramebuffer.fbo = rtTex->framebuffer;
4918 if (caps.needsDepthStencilCombinedAttach) {
4919 cmd.args.invalidateFramebuffer.attCount = 1;
4922 cmd.args.invalidateFramebuffer.attCount = 2;
4923 cmd.args.invalidateFramebuffer.att[0] = GL_DEPTH_ATTACHMENT;
4924 cmd.args.invalidateFramebuffer.att[1] = GL_STENCIL_ATTACHMENT;
4930 cbD->currentTarget =
nullptr;
4932 if (resourceUpdates)
6200bool QGles2TextureRenderTarget::create()
6207 const bool hasColorAttachments = m_desc.colorAttachmentCount() > 0;
6208 Q_ASSERT(hasColorAttachments || m_desc.depthTexture());
6209 Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture());
6210 const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture();
6212 if (hasColorAttachments) {
6213 const int count =
int(m_desc.colorAttachmentCount());
6214 if (count > rhiD->caps.maxDrawBuffers) {
6215 qWarning(
"QGles2TextureRenderTarget: Too many color attachments (%d, max is %d)",
6216 count, rhiD->caps.maxDrawBuffers);
6219 if (m_desc.depthTexture() && !rhiD->caps.depthTexture)
6220 qWarning(
"QGles2TextureRenderTarget: Depth texture is not supported and will be ignored");
6222 if (!rhiD->ensureContext())
6225 rhiD->f->glGenFramebuffers(1, &framebuffer);
6226 rhiD->f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
6228 d.colorAttCount = 0;
6230 int multiViewCount = 0;
6231 for (
auto it = m_desc.cbeginColorAttachments(), itEnd = m_desc.cendColorAttachments(); it != itEnd; ++it, ++attIndex) {
6232 d.colorAttCount += 1;
6233 const QRhiColorAttachment &colorAtt(*it);
6234 QRhiTexture *texture = colorAtt.texture();
6235 QRhiRenderBuffer *renderBuffer = colorAtt.renderBuffer();
6236 Q_ASSERT(texture || renderBuffer);
6238 QGles2Texture *texD =
QRHI_RES(QGles2Texture, texture);
6239 Q_ASSERT(texD->texture && texD->specified);
6240 if (texD->flags().testFlag(QRhiTexture::ThreeDimensional) || texD->flags().testFlag(QRhiTexture::TextureArray)) {
6241 if (colorAtt.multiViewCount() < 2) {
6242 rhiD->f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), texD->texture,
6243 colorAtt.level(), colorAtt.layer());
6245 multiViewCount = colorAtt.multiViewCount();
6246 if (texD->samples > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6251 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6252 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6253 GL_COLOR_ATTACHMENT0 + uint(attIndex),
6254 resolveTexD->texture,
6255 colorAtt.resolveLevel(),
6257 colorAtt.resolveLayer(),
6260 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER,
6261 GL_COLOR_ATTACHMENT0 + uint(attIndex),
6268 }
else if (texD->flags().testFlag(QRhiTexture::OneDimensional)) {
6269 rhiD->glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex),
6270 texD->target + uint(colorAtt.layer()), texD->texture,
6273 if (texD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6278 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6280 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
6281 resolveTexD->texture, colorAtt.level(), texD->samples);
6284 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.layer()),
6285 texD->texture, colorAtt.level());
6288 if (attIndex == 0) {
6289 d.pixelSize = rhiD->q->sizeForMipLevel(colorAtt.level(), texD->pixelSize());
6290 d.sampleCount = texD->samples;
6292 }
else if (renderBuffer) {
6293 QGles2RenderBuffer *rbD =
QRHI_RES(QGles2RenderBuffer, renderBuffer);
6294 if (rbD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6299 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6301 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
6302 resolveTexD->texture, colorAtt.level(), rbD->samples);
6304 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), GL_RENDERBUFFER, rbD->renderbuffer);
6306 if (attIndex == 0) {
6307 d.pixelSize = rbD->pixelSize();
6308 d.sampleCount = rbD->samples;
6313 if (hasDepthStencil) {
6314 if (m_desc.depthStencilBuffer()) {
6315 QGles2RenderBuffer *depthRbD =
QRHI_RES(QGles2RenderBuffer, m_desc.depthStencilBuffer());
6316 if (rhiD->caps.needsDepthStencilCombinedAttach) {
6318 depthRbD->renderbuffer);
6320 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
6321 depthRbD->renderbuffer);
6322 if (depthRbD->stencilRenderbuffer) {
6323 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
6324 depthRbD->stencilRenderbuffer);
6327 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
6328 depthRbD->renderbuffer);
6331 if (d.colorAttCount == 0) {
6332 d.pixelSize = depthRbD->pixelSize();
6333 d.sampleCount = depthRbD->samples;
6336 QGles2Texture *depthTexD =
QRHI_RES(QGles2Texture, m_desc.depthTexture());
6337 if (multiViewCount < 2) {
6338 if (depthTexD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && m_desc.depthResolveTexture()) {
6342 QGles2Texture *depthResolveTexD =
QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
6343 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthResolveTexD->target,
6344 depthResolveTexD->texture, 0, depthTexD->samples);
6345 if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
6346 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthResolveTexD->target,
6347 depthResolveTexD->texture, 0, depthTexD->samples);
6350 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->target,
6351 depthTexD->texture, 0);
6352 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6353 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->target,
6354 depthTexD->texture, 0);
6358 if (depthTexD->samples > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture) {
6376 if (!m_flags.testFlag(DoNotStoreDepthStencilContents) && !m_desc.depthResolveTexture()) {
6377 qWarning(
"Attempted to create a multiview+multisample QRhiTextureRenderTarget, but DoNotStoreDepthStencilContents was not set."
6378 " This path has no choice but to behave as if DoNotStoreDepthStencilContents was set, because QRhi is forced to create"
6379 " a throwaway non-multisample depth texture here. Set the flag to silence this warning, or set a depthResolveTexture.");
6381 if (m_desc.depthResolveTexture()) {
6382 QGles2Texture *depthResolveTexD =
QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
6383 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6384 GL_DEPTH_ATTACHMENT,
6385 depthResolveTexD->texture,
6390 if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
6391 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6392 GL_STENCIL_ATTACHMENT,
6393 depthResolveTexD->texture,
6400 if (!nonMsaaThrowawayDepthTexture) {
6401 rhiD->f->glGenTextures(1, &nonMsaaThrowawayDepthTexture);
6404 depthTexD->pixelSize().width(), depthTexD->pixelSize().height(), multiViewCount);
6406 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6407 GL_DEPTH_ATTACHMENT,
6408 nonMsaaThrowawayDepthTexture,
6413 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6414 GL_STENCIL_ATTACHMENT,
6415 nonMsaaThrowawayDepthTexture,
6425 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->texture,
6426 0, 0, multiViewCount);
6427 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6428 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->texture,
6429 0, 0, multiViewCount);
6433 if (d.colorAttCount == 0) {
6434 d.pixelSize = depthTexD->pixelSize();
6435 d.sampleCount = depthTexD->samples;
6444 d.rp =
QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc);
6446 GLenum status = rhiD->f->glCheckFramebufferStatus(GL_FRAMEBUFFER);
6447 if (status != GL_NO_ERROR && status != GL_FRAMEBUFFER_COMPLETE) {
6448 qWarning(
"Framebuffer incomplete: 0x%x", status);
6452 if (rhiD->glObjectLabel)
6453 rhiD->glObjectLabel(GL_FRAMEBUFFER, framebuffer, -1, m_objectName.constData());
6455 QRhiRenderTargetAttachmentTracker::updateResIdList<QGles2Texture, QGles2RenderBuffer>(m_desc, &d.currentResIdList);
6457 rhiD->registerResource(
this);