768 Q_ASSERT(fallbackSurface);
772 ctx =
new QOpenGLContext;
773 ctx->setFormat(requestedFormat);
774 if (maybeShareContext) {
775 ctx->setShareContext(maybeShareContext);
776 ctx->setScreen(maybeShareContext->screen());
777 }
else if (QOpenGLContext *shareContext = QOpenGLContext::globalShareContext()) {
778 ctx->setShareContext(shareContext);
779 ctx->setScreen(shareContext->screen());
780 }
else if (maybeWindow) {
781 ctx->setScreen(maybeWindow->screen());
783 if (!ctx->create()) {
784 qWarning(
"QRhiGles2: Failed to create context");
789 qCDebug(QRHI_LOG_INFO) <<
"Created OpenGL context" << ctx->format();
792 if (!ensureContext(maybeWindow ? maybeWindow : fallbackSurface))
795 f =
static_cast<QOpenGLExtensions *>(ctx->extraFunctions());
796 const QSurfaceFormat actualFormat = ctx->format();
797 caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES;
801 ctx->getProcAddress(QByteArrayLiteral(
"glPolygonMode")));
804 GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum,
const void *)>(
805 ctx->getProcAddress(QByteArrayLiteral(
"glTexImage1D")));
807 glTexStorage1D =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei)>(
808 ctx->getProcAddress(QByteArrayLiteral(
"glTexStorage1D")));
811 GLenum, GLint, GLint, GLsizei, GLenum, GLenum,
const GLvoid *)>(
812 ctx->getProcAddress(QByteArrayLiteral(
"glTexSubImage1D")));
814 glCopyTexSubImage1D =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint,
816 ctx->getProcAddress(QByteArrayLiteral(
"glCopyTexSubImage1D")));
819 GLenum, GLint, GLenum, GLsizei, GLint, GLsizei,
const GLvoid *)>(
820 ctx->getProcAddress(QByteArrayLiteral(
"glCompressedTexImage1D")));
823 GLenum, GLint, GLint, GLsizei, GLenum, GLsizei,
const GLvoid *)>(
824 ctx->getProcAddress(QByteArrayLiteral(
"glCompressedTexSubImage1D")));
826 glFramebufferTexture1D =
828 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTexture1D")));
831 const char *vendor =
reinterpret_cast<
const char *>(
f->glGetString(GL_VENDOR));
832 const char *renderer =
reinterpret_cast<
const char *>(
f->glGetString(GL_RENDERER));
833 const char *version =
reinterpret_cast<
const char *>(
f->glGetString(GL_VERSION));
834 if (vendor && renderer && version)
835 qCDebug(QRHI_LOG_INFO,
"OpenGL VENDOR: %s RENDERER: %s VERSION: %s", vendor, renderer, version);
838 driverInfoStruct.deviceName += QByteArray(vendor);
839 driverInfoStruct.deviceName +=
' ';
842 driverInfoStruct.deviceName += QByteArray(renderer);
843 driverInfoStruct.deviceName +=
' ';
846 driverInfoStruct.deviceName += QByteArray(version);
848 caps.ctxMajor = actualFormat.majorVersion();
849 caps.ctxMinor = actualFormat.minorVersion();
854 QVarLengthArray<GLint, 16> compressedTextureFormats(n);
856 for (GLint format : compressedTextureFormats)
857 supportedCompressedFormats.insert(format);
870 std::array<QRhiTexture::Flags, 2> textureVariantFlags;
871 textureVariantFlags[0] = {};
872 textureVariantFlags[1] = QRhiTexture::sRGB;
873 if (f->hasOpenGLExtension(QOpenGLExtensions::DDSTextureCompression)) {
874 for (QRhiTexture::Flags f : textureVariantFlags) {
875 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC1, f));
876 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC2, f));
877 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC3, f));
880 if (f->hasOpenGLExtension(QOpenGLExtensions::ETC2TextureCompression)) {
881 for (QRhiTexture::Flags f : textureVariantFlags) {
882 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGB8, f));
883 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGB8A1, f));
884 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGBA8, f));
887 if (f->hasOpenGLExtension(QOpenGLExtensions::ASTCTextureCompression)) {
888 for (QRhiTexture::Flags f : textureVariantFlags) {
889 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_4x4, f));
890 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_5x4, f));
891 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_5x5, f));
892 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_6x5, f));
893 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_6x6, f));
894 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x5, f));
895 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x6, f));
896 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x8, f));
897 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x5, f));
898 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x8, f));
899 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x10, f));
900 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_12x10, f));
901 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_12x12, f));
905 f->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.maxTextureSize);
907 if (!caps.gles || caps.ctxMajor >= 3) {
910 caps.hasDrawBuffersFunc =
true;
912 caps.maxSamples = qMax(1, caps.maxSamples);
915 caps.maxDrawBuffers = 1;
916 caps.hasDrawBuffersFunc =
false;
922 caps.msaaRenderBuffer = f->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
923 && f->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
925 caps.npotTextureFull = f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)
926 && f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
929 caps.fixedIndexPrimitiveRestart = caps.ctxMajor >= 3;
931 caps.fixedIndexPrimitiveRestart = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
933 if (caps.fixedIndexPrimitiveRestart) {
943 caps.bgraExternalFormat = f->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat);
944 caps.bgraInternalFormat = caps.bgraExternalFormat && caps.gles;
945 caps.r8Format = f->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats);
948 caps.r32uiFormat = (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1)) && caps.r8Format;
950 caps.r32uiFormat =
true;
952 caps.r16Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized16Formats);
953 caps.floatFormats = caps.ctxMajor >= 3;
954 caps.rgb10Formats = caps.ctxMajor >= 3;
955 caps.depthTexture = caps.ctxMajor >= 3;
956 caps.packedDepthStencil = f->hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil);
958 caps.needsDepthStencilCombinedAttach =
true;
960 caps.needsDepthStencilCombinedAttach =
false;
967 caps.srgbWriteControl = ctx->hasExtension(
"GL_EXT_framebuffer_sRGB") || ctx->hasExtension(
"GL_EXT_sRGB_write_control");
969 caps.coreProfile = actualFormat.profile() == QSurfaceFormat::CoreProfile;
972 caps.uniformBuffers = caps.ctxMajor >= 3;
974 caps.uniformBuffers = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
976 caps.elementIndexUint = f->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint);
977 caps.depth24 = f->hasOpenGLExtension(QOpenGLExtensions::Depth24);
978 caps.rgba8Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized8Formats);
981 caps.instancing = caps.ctxMajor >= 3;
983 caps.instancing = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3);
985 caps.baseVertex = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
988 caps.compute = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
990 caps.compute = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
998 caps.maxThreadGroupsPerDimension = qMin(tgPerDim[0], qMin(tgPerDim[1], tgPerDim[2]));
1005 caps.depthClamp =
false;
1007 caps.depthClamp = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1008 if (!caps.depthClamp)
1009 caps.depthClamp = ctx->hasExtension(
"GL_EXT_depth_clamp") || ctx->hasExtension(
"GL_ARB_depth_clamp");
1012 caps.textureCompareMode = caps.ctxMajor >= 3;
1014 caps.textureCompareMode =
true;
1018 caps.properMapBuffer = f->hasOpenGLExtension(QOpenGLExtensions::MapBufferRange);
1021 caps.nonBaseLevelFramebufferTexture = caps.ctxMajor >= 3;
1023 caps.nonBaseLevelFramebufferTexture =
true;
1025 caps.texelFetch = caps.ctxMajor >= 3;
1026 caps.intAttributes = caps.ctxMajor >= 3;
1027 caps.screenSpaceDerivatives = f->hasOpenGLExtension(QOpenGLExtensions::StandardDerivatives);
1030 caps.multisampledTexture = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
1032 caps.multisampledTexture = caps.ctxMajor >= 3;
1037 caps.programBinary = caps.ctxMajor >= 3;
1039 caps.programBinary = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 1);
1041 if (caps.programBinary) {
1045 caps.programBinary =
false;
1048 caps.texture3D = caps.ctxMajor >= 3;
1051 caps.texture1D =
false;
1053 caps.texture1D = glTexImage1D && (caps.ctxMajor >= 2);
1056 caps.tessellation = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1058 caps.tessellation = caps.ctxMajor >= 4;
1061 caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1063 caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1065 if (caps.ctxMajor >= 3) {
1066 GLint maxArraySize = 0;
1068 caps.maxTextureArraySize = maxArraySize;
1070 caps.maxTextureArraySize = 0;
1077 GLint maxVertexUniformVectors = 0;
1079 GLint maxFragmentUniformVectors = 0;
1081 caps.maxUniformVectors = qMin(maxVertexUniformVectors, maxFragmentUniformVectors);
1083 GLint maxVertexUniformComponents = 0;
1085 GLint maxFragmentUniformComponents = 0;
1087 caps.maxUniformVectors = qMin(maxVertexUniformComponents, maxFragmentUniformComponents) / 4;
1090 f->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps.maxVertexInputs);
1094 }
else if (caps.ctxMajor >= 3) {
1095 GLint components = 0;
1097 caps.maxVertexOutputs = components / 4;
1101 GLint components = 0;
1104 caps.maxVertexOutputs = components / 4;
1109 if (!caps.coreProfile)
1116 if (!caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2)))
1119 caps.halfAttributes = f->hasOpenGLExtension(QOpenGLExtensions::HalfFloatVertex);
1122 caps.multiView = f->hasOpenGLExtension(QOpenGLExtensions::MultiView)
1123 && f->hasOpenGLExtension(QOpenGLExtensions::MultiViewExtended);
1124 if (caps.multiView) {
1125 glFramebufferTextureMultiviewOVR =
1126 reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei)>(
1127 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTextureMultiviewOVR")));
1131 caps.timestamps = !caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3));
1132 if (caps.timestamps) {
1134 ctx->getProcAddress(QByteArrayLiteral(
"glQueryCounter")));
1135 glGetQueryObjectui64v =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLuint, GLenum, quint64 *)>(
1136 ctx->getProcAddress(QByteArrayLiteral(
"glGetQueryObjectui64v")));
1137 if (!glQueryCounter || !glGetQueryObjectui64v)
1138 caps.timestamps =
false;
1143 caps.objectLabel = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1145 caps.objectLabel = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
1146 if (caps.objectLabel) {
1147 glObjectLabel =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLuint, GLsizei,
const GLchar *)>(
1148 ctx->getProcAddress(QByteArrayLiteral(
"glObjectLabel")));
1158 caps.glesMultisampleRenderToTexture = ctx->hasExtension(
"GL_EXT_multisampled_render_to_texture");
1159 if (caps.glesMultisampleRenderToTexture) {
1160 glFramebufferTexture2DMultisampleEXT =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(
1161 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTexture2DMultisampleEXT")));
1162 glRenderbufferStorageMultisampleEXT =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(
1163 ctx->getProcAddress(QByteArrayLiteral(
"glRenderbufferStorageMultisampleEXT")));
1165 caps.glesMultiviewMultisampleRenderToTexture = ctx->hasExtension(
"GL_OVR_multiview_multisampled_render_to_texture");
1166 if (caps.glesMultiviewMultisampleRenderToTexture) {
1167 glFramebufferTextureMultisampleMultiviewOVR =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei)>(
1168 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTextureMultisampleMultiviewOVR")));
1171 caps.glesMultisampleRenderToTexture =
false;
1172 caps.glesMultiviewMultisampleRenderToTexture =
false;
1175 caps.unpackRowLength = !caps.gles || caps.ctxMajor >= 3;
1178 caps.perRenderTargetBlending = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1180 caps.perRenderTargetBlending = caps.ctxMajor >= 4;
1183 if (caps.ctxMajor == 3 && caps.ctxMinor < 2) {
1184 caps.sampleVariables = ctx->hasExtension(
"GL_OES_sample_variables");
1186 caps.sampleVariables = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1189 caps.sampleVariables = caps.ctxMajor >= 4;
1192 nativeHandlesStruct.context = ctx;
2533 int layer,
int level,
const QRhiTextureSubresourceUploadDescription &subresDesc)
2536 const bool isCompressed = isCompressedFormat(texD->m_format);
2537 const bool isCubeMap = texD->m_flags.testFlag(QRhiTexture::CubeMap);
2538 const bool is3D = texD->m_flags.testFlag(QRhiTexture::ThreeDimensional);
2539 const bool is1D = texD->m_flags.testFlag(QRhiTexture::OneDimensional);
2540 const bool isArray = texD->m_flags.testFlag(QRhiTexture::TextureArray);
2542 const GLenum effectiveTarget = faceTargetBase + (isCubeMap ? uint(layer) : 0u);
2543 const QPoint dp = subresDesc.destinationTopLeft();
2544 const QByteArray rawData = subresDesc.data();
2546 auto setCmdByNotCompressedData = [&](
const void* data, QSize size, quint32 dataStride)
2548 quint32 bytesPerLine = 0;
2549 quint32 bytesPerPixel = 0;
2550 textureFormatInfo(texD->m_format, size, &bytesPerLine,
nullptr, &bytesPerPixel);
2554 cmd.args.subImage.target = texD->target;
2555 cmd.args.subImage.texture = texD->texture;
2556 cmd.args.subImage.faceTarget = effectiveTarget;
2557 cmd.args.subImage.level = level;
2558 cmd.args.subImage.dx = dp.x();
2559 cmd.args.subImage.dy = is1D && isArray ? layer : dp.y();
2560 cmd.args.subImage.dz = is3D || isArray ? layer : 0;
2561 cmd.args.subImage.w = size.width();
2562 cmd.args.subImage.h = size.height();
2563 cmd.args.subImage.glformat = texD->glformat;
2564 cmd.args.subImage.gltype = texD->gltype;
2566 if (dataStride == 0)
2567 dataStride = bytesPerLine;
2569 cmd.args.subImage.rowStartAlign = (dataStride & 3) ? 1 : 4;
2570 cmd.args.subImage.rowLength = caps.unpackRowLength ? (bytesPerPixel ? dataStride / bytesPerPixel : 0) : 0;
2572 cmd.args.subImage.data = data;
2575 if (!subresDesc.image().isNull()) {
2576 QImage img = subresDesc.image();
2577 QSize size = img.size();
2578 if (!subresDesc.sourceSize().isEmpty() || !subresDesc.sourceTopLeft().isNull()) {
2579 const QPoint sp = subresDesc.sourceTopLeft();
2580 if (!subresDesc.sourceSize().isEmpty())
2581 size = subresDesc.sourceSize();
2583 if (caps.unpackRowLength) {
2584 cbD->retainImage(img);
2586 const uchar *data = img.constBits() + sp.y() * img.bytesPerLine() + sp.x() * (qMax(1, img.depth() / 8));
2587 img = QImage(data, size.width(), size.height(), img.bytesPerLine(), img.format());
2589 img = img.copy(sp.x(), sp.y(), size.width(), size.height());
2593 setCmdByNotCompressedData(cbD->retainImage(img), size, img.bytesPerLine());
2594 }
else if (!rawData.isEmpty() && isCompressed) {
2595 const int depth = qMax(1, texD->m_depth);
2596 const int arraySize = qMax(0, texD->m_arraySize);
2597 if ((texD->flags().testFlag(QRhiTexture::UsedAsCompressedAtlas) || is3D || isArray)
2598 && !texD->zeroInitialized)
2605 quint32 byteSize = 0;
2606 compressedFormatInfo(texD->m_format, texD->m_pixelSize,
nullptr, &byteSize,
nullptr);
2610 byteSize *= arraySize;
2611 QByteArray zeroBuf(byteSize, 0);
2614 cmd.args.compressedImage.target = texD->target;
2615 cmd.args.compressedImage.texture = texD->texture;
2616 cmd.args.compressedImage.faceTarget = effectiveTarget;
2617 cmd.args.compressedImage.level = level;
2618 cmd.args.compressedImage.glintformat = texD->glintformat;
2619 cmd.args.compressedImage.w = texD->m_pixelSize.width();
2620 cmd.args.compressedImage.h = is1D && isArray ? arraySize : texD->m_pixelSize.height();
2621 cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
2622 cmd.args.compressedImage.size = byteSize;
2623 cmd.args.compressedImage.data = cbD->retainData(zeroBuf);
2627 const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
2628 : subresDesc.sourceSize();
2632 cmd.args.compressedSubImage.target = texD->target;
2633 cmd.args.compressedSubImage.texture = texD->texture;
2634 cmd.args.compressedSubImage.faceTarget = effectiveTarget;
2635 cmd.args.compressedSubImage.level = level;
2636 cmd.args.compressedSubImage.dx = dp.x();
2637 cmd.args.compressedSubImage.dy = is1D && isArray ? layer : dp.y();
2638 cmd.args.compressedSubImage.dz = is3D || isArray ? layer : 0;
2639 cmd.args.compressedSubImage.w = size.width();
2640 cmd.args.compressedSubImage.h = size.height();
2641 cmd.args.compressedSubImage.glintformat = texD->glintformat;
2642 cmd.args.compressedSubImage.size = rawData.size();
2643 cmd.args.compressedSubImage.data = cbD->retainData(rawData);
2647 cmd.args.compressedImage.target = texD->target;
2648 cmd.args.compressedImage.texture = texD->texture;
2649 cmd.args.compressedImage.faceTarget = effectiveTarget;
2650 cmd.args.compressedImage.level = level;
2651 cmd.args.compressedImage.glintformat = texD->glintformat;
2652 cmd.args.compressedImage.w = size.width();
2653 cmd.args.compressedImage.h = is1D && isArray ? arraySize : size.height();
2654 cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
2655 cmd.args.compressedImage.size = rawData.size();
2656 cmd.args.compressedImage.data = cbD->retainData(rawData);
2658 }
else if (!rawData.isEmpty()) {
2659 const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
2660 : subresDesc.sourceSize();
2662 setCmdByNotCompressedData(cbD->retainData(rawData), size, subresDesc.dataStride());
2664 qWarning(
"Invalid texture upload for %p layer=%d mip=%d", texD, layer, level);
3201 for (
auto it = cbD->commands.cbegin(), end = cbD->commands.cend(); it != end; ++it) {
3205 if (cmd.args.beginFrame.timestampQuery)
3207 if (caps.coreProfile) {
3209 f->glGenVertexArrays(1, &vao);
3210 f->glBindVertexArray(vao);
3217 f->glVertexAttribDivisor(GLuint(i), 0);
3220 f->glVertexAttribDivisor(GLuint(i), 0);
3224 for (
int i = 0; i < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT; ++i) {
3225 if (state.enabledAttribArrays[i]) {
3226 f->glDisableVertexAttribArray(GLuint(i));
3227 state.enabledAttribArrays[i] =
false;
3232 f->glBindVertexArray(0);
3233 if (cmd.args.endFrame.timestampQuery)
3236 case QGles2CommandBuffer::Command::ResetFrame:
3238 f->glBindVertexArray(vao);
3241 f->glViewport(GLint(cmd.args.viewport.x), GLint(cmd.args.viewport.y), GLsizei(cmd.args.viewport.w), GLsizei(cmd.args.viewport.h));
3242 f->glDepthRangef(cmd.args.viewport.d0, cmd.args.viewport.d1);
3245 f->glScissor(cmd.args.scissor.x, cmd.args.scissor.y, cmd.args.scissor.w, cmd.args.scissor.h);
3248 f->glBlendColor(cmd.args.blendConstants.r, cmd.args.blendConstants.g, cmd.args.blendConstants.b, cmd.args.blendConstants.a);
3254 const GLint ref = GLint(cmd.args.stencilRef.ref);
3255 f->glStencilFuncSeparate(GL_FRONT, toGlCompareOp(psD->m_stencilFront.compareOp), ref, psD->m_stencilReadMask);
3256 f->glStencilFuncSeparate(GL_BACK, toGlCompareOp(psD->m_stencilBack.compareOp), ref, psD->m_stencilReadMask);
3257 cbD->graphicsPassState.dynamic.stencilRef = ref;
3259 qWarning(
"No graphics pipeline active for setStencilRef; ignored");
3267 if (state.lastBindVertexBuffer.ps == psD
3268 && state.lastBindVertexBuffer.buffer == cmd.args.bindVertexBuffer.buffer
3269 && state.lastBindVertexBuffer.offset == cmd.args.bindVertexBuffer.offset
3270 && state.lastBindVertexBuffer.binding == cmd.args.bindVertexBuffer.binding)
3277 state.lastBindVertexBuffer.ps = psD;
3278 state.lastBindVertexBuffer.buffer = cmd.args.bindVertexBuffer.buffer;
3279 state.lastBindVertexBuffer.offset = cmd.args.bindVertexBuffer.offset;
3280 state.lastBindVertexBuffer.binding = cmd.args.bindVertexBuffer.binding;
3282 if (cmd.args.bindVertexBuffer.buffer != state.currentArrayBuffer) {
3283 state.currentArrayBuffer = cmd.args.bindVertexBuffer.buffer;
3285 f->glBindBuffer(GL_ARRAY_BUFFER, state.currentArrayBuffer);
3287 for (
auto it = psD->m_vertexInputLayout.cbeginAttributes(), itEnd = psD->m_vertexInputLayout.cendAttributes();
3290 const int bindingIdx = it->binding();
3291 if (bindingIdx != cmd.args.bindVertexBuffer.binding)
3294 const QRhiVertexInputBinding *inputBinding = psD->m_vertexInputLayout.bindingAt(bindingIdx);
3295 const int stride =
int(inputBinding->stride());
3298 bool normalize =
false;
3299 switch (it->format()) {
3300 case QRhiVertexInputAttribute::Float4:
3304 case QRhiVertexInputAttribute::Float3:
3308 case QRhiVertexInputAttribute::Float2:
3312 case QRhiVertexInputAttribute::Float:
3316 case QRhiVertexInputAttribute::UNormByte4:
3321 case QRhiVertexInputAttribute::UNormByte2:
3326 case QRhiVertexInputAttribute::UNormByte:
3331 case QRhiVertexInputAttribute::UInt4:
3332 type = GL_UNSIGNED_INT;
3335 case QRhiVertexInputAttribute::UInt3:
3336 type = GL_UNSIGNED_INT;
3339 case QRhiVertexInputAttribute::UInt2:
3340 type = GL_UNSIGNED_INT;
3343 case QRhiVertexInputAttribute::UInt:
3344 type = GL_UNSIGNED_INT;
3347 case QRhiVertexInputAttribute::SInt4:
3351 case QRhiVertexInputAttribute::SInt3:
3355 case QRhiVertexInputAttribute::SInt2:
3359 case QRhiVertexInputAttribute::SInt:
3363 case QRhiVertexInputAttribute::Half4:
3367 case QRhiVertexInputAttribute::Half3:
3371 case QRhiVertexInputAttribute::Half2:
3375 case QRhiVertexInputAttribute::Half:
3379 case QRhiVertexInputAttribute::UShort4:
3380 type = GL_UNSIGNED_SHORT;
3383 case QRhiVertexInputAttribute::UShort3:
3384 type = GL_UNSIGNED_SHORT;
3387 case QRhiVertexInputAttribute::UShort2:
3388 type = GL_UNSIGNED_SHORT;
3391 case QRhiVertexInputAttribute::UShort:
3392 type = GL_UNSIGNED_SHORT;
3395 case QRhiVertexInputAttribute::SShort4:
3399 case QRhiVertexInputAttribute::SShort3:
3403 case QRhiVertexInputAttribute::SShort2:
3407 case QRhiVertexInputAttribute::SShort:
3415 const int locationIdx = it->location();
3416 quint32 ofs = it->offset() + cmd.args.bindVertexBuffer.offset;
3417 if (type == GL_UNSIGNED_INT || type == GL_INT) {
3418 if (caps.intAttributes) {
3419 f->glVertexAttribIPointer(GLuint(locationIdx), size, type, stride,
3420 reinterpret_cast<
const GLvoid *>(quintptr(ofs)));
3422 qWarning(
"Current RHI backend does not support IntAttributes. Check supported features.");
3428 f->glVertexAttribPointer(GLuint(locationIdx), size, type, normalize, stride,
3429 reinterpret_cast<
const GLvoid *>(quintptr(ofs)));
3434 f->glEnableVertexAttribArray(GLuint(locationIdx));
3436 if (inputBinding->classification() == QRhiVertexInputBinding::PerInstance && caps.instancing) {
3437 f->glVertexAttribDivisor(GLuint(locationIdx), inputBinding->instanceStepRate());
3448 f->glVertexAttribDivisor(GLuint(locationIdx), 0);
3454 qWarning(
"No graphics pipeline active for setVertexInput; ignored");
3459 state.indexType = cmd.args.bindIndexBuffer.type;
3460 state.indexStride = state.indexType == GL_UNSIGNED_SHORT ?
sizeof(quint16) :
sizeof(quint32);
3461 state.indexOffset = cmd.args.bindIndexBuffer.offset;
3462 if (state.currentElementArrayBuffer != cmd.args.bindIndexBuffer.buffer) {
3463 state.currentElementArrayBuffer = cmd.args.bindIndexBuffer.buffer;
3464 f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state.currentElementArrayBuffer);
3471 if (cmd.args.draw.instanceCount == 1 || !caps.instancing) {
3472 f->glDrawArrays(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount));
3474 f->glDrawArraysInstanced(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount),
3475 GLsizei(cmd.args.draw.instanceCount));
3478 qWarning(
"No graphics pipeline active for draw; ignored");
3486 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(
3487 quintptr(cmd.args.drawIndexed.firstIndex * state.indexStride + state.indexOffset));
3488 if (cmd.args.drawIndexed.instanceCount == 1 || !caps.instancing) {
3489 if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
3490 f->glDrawElementsBaseVertex(psD->drawMode,
3491 GLsizei(cmd.args.drawIndexed.indexCount),
3494 cmd.args.drawIndexed.baseVertex);
3496 f->glDrawElements(psD->drawMode,
3497 GLsizei(cmd.args.drawIndexed.indexCount),
3502 if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
3503 f->glDrawElementsInstancedBaseVertex(psD->drawMode,
3504 GLsizei(cmd.args.drawIndexed.indexCount),
3507 GLsizei(cmd.args.drawIndexed.instanceCount),
3508 cmd.args.drawIndexed.baseVertex);
3510 f->glDrawElementsInstanced(psD->drawMode,
3511 GLsizei(cmd.args.drawIndexed.indexCount),
3514 GLsizei(cmd.args.drawIndexed.instanceCount));
3518 qWarning(
"No graphics pipeline active for drawIndexed; ignored");
3525 case QGles2CommandBuffer::Command::BindShaderResources:
3526 bindShaderResources(cbD,
3527 cmd.args.bindShaderResources.maybeGraphicsPs,
3528 cmd.args.bindShaderResources.maybeComputePs,
3529 cmd.args.bindShaderResources.srb,
3530 cmd.args.bindShaderResources.dynamicOffsetPairs,
3531 cmd.args.bindShaderResources.dynamicOffsetCount);
3535 QVarLengthArray<GLenum, 8> bufs;
3536 GLuint fbo = cmd.args.bindFramebuffer.fbo;
3538 fbo = ctx->defaultFramebufferObject();
3539 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3541 const int colorAttCount = cmd.args.bindFramebuffer.colorAttCount;
3542 bufs.append(colorAttCount > 0 ? GL_COLOR_ATTACHMENT0 : GL_NONE);
3543 if (caps.maxDrawBuffers > 1) {
3544 for (
int i = 1; i < colorAttCount; ++i)
3545 bufs.append(GL_COLOR_ATTACHMENT0 + uint(i));
3548 if (cmd.args.bindFramebuffer.stereo && cmd.args.bindFramebuffer.stereoTarget == QRhiSwapChain::RightBuffer)
3553 if (caps.hasDrawBuffersFunc)
3554 f->glDrawBuffers(bufs.count(), bufs.constData());
3555 if (caps.srgbWriteControl) {
3556 if (cmd.args.bindFramebuffer.srgb)
3564 f->glDisable(GL_SCISSOR_TEST);
3565 if (cmd.args.clear.mask & GL_COLOR_BUFFER_BIT) {
3566 f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
3567 f->glClearColor(cmd.args.clear.c[0], cmd.args.clear.c[1], cmd.args.clear.c[2], cmd.args.clear.c[3]);
3569 if (cmd.args.clear.mask & GL_DEPTH_BUFFER_BIT) {
3570 f->glDepthMask(GL_TRUE);
3571 f->glClearDepthf(cmd.args.clear.d);
3573 if (cmd.args.clear.mask & GL_STENCIL_BUFFER_BIT) {
3574 f->glStencilMask(0xFF);
3575 f->glClearStencil(GLint(cmd.args.clear.s));
3577 f->glClear(cmd.args.clear.mask);
3578 cbD->graphicsPassState.reset();
3581 bindVertexIndexBufferWithStateReset(&state,
f, cmd.args.bufferSubData.target, cmd.args.bufferSubData.buffer);
3582 f->glBufferSubData(cmd.args.bufferSubData.target, cmd.args.bufferSubData.offset, cmd.args.bufferSubData.size,
3583 cmd.args.bufferSubData.data);
3587 QRhiReadbackResult *result = cmd.args.getBufferSubData.result;
3588 bindVertexIndexBufferWithStateReset(&state,
f, cmd.args.getBufferSubData.target, cmd.args.getBufferSubData.buffer);
3590 if (caps.properMapBuffer) {
3591 void *p =
f->glMapBufferRange(cmd.args.getBufferSubData.target,
3592 cmd.args.getBufferSubData.offset,
3593 cmd.args.getBufferSubData.size,
3596 result->data.resize(cmd.args.getBufferSubData.size);
3597 memcpy(result->data.data(), p, size_t(cmd.args.getBufferSubData.size));
3598 f->glUnmapBuffer(cmd.args.getBufferSubData.target);
3602 result->data.resize(cmd.args.getBufferSubData.size);
3603 f->glGetBufferSubData(cmd.args.getBufferSubData.target,
3604 cmd.args.getBufferSubData.offset,
3605 cmd.args.getBufferSubData.size,
3606 result->data.data());
3608 if (result->completed)
3609 result->completed();
3615 f->glGenFramebuffers(1, &fbo);
3616 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3620 f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.copyTex.srcTexture,
3621 cmd.args.copyTex.srcLevel, cmd.args.copyTex.srcZ);
3623 glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3624 cmd.args.copyTex.srcTarget, cmd.args.copyTex.srcTexture,
3625 cmd.args.copyTex.srcLevel);
3627 f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3628 cmd.args.copyTex.srcFaceTarget, cmd.args.copyTex.srcTexture, cmd.args.copyTex.srcLevel);
3630 f->glBindTexture(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstTexture);
3632 f->glCopyTexSubImage3D(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstLevel,
3633 cmd.args.copyTex.dstX, cmd.args.copyTex.dstY, cmd.args.copyTex.dstZ,
3634 cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
3635 cmd.args.copyTex.w, cmd.args.copyTex.h);
3638 cmd.args.copyTex.dstX
, cmd.args.copyTex.srcX
,
3639 cmd.args.copyTex.srcY
, cmd.args.copyTex.w
);
3641 f->glCopyTexSubImage2D(cmd.args.copyTex.dstFaceTarget, cmd.args.copyTex.dstLevel,
3642 cmd.args.copyTex.dstX, cmd.args.copyTex.dstY,
3643 cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
3644 cmd.args.copyTex.w, cmd.args.copyTex.h);
3646 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3647 f->glDeleteFramebuffers(1, &fbo);
3652 QRhiReadbackResult *result = cmd.args.readPixels.result;
3653 GLuint tex = cmd.args.readPixels.texture;
3656 result->pixelSize = QSize(cmd.args.readPixels.w, cmd.args.readPixels.h);
3658 result->format = cmd.args.readPixels.format;
3659 mipLevel = cmd.args.readPixels.level;
3660 if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) {
3661 f->glGenFramebuffers(1, &fbo);
3662 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3663 if (cmd.args.readPixels.slice3D >= 0) {
3664 f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3665 tex, mipLevel, cmd.args.readPixels.slice3D);
3666 }
else if (cmd.args.readPixels.readTarget ==
GL_TEXTURE_1D) {
3667 glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3668 cmd.args.readPixels.readTarget, tex, mipLevel);
3670 f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3671 cmd.args.readPixels.readTarget, tex, mipLevel);
3675 result->format = QRhiTexture::RGBA8;
3678 const int x = cmd.args.readPixels.x;
3679 const int y = cmd.args.readPixels.y;
3680 const int w = cmd.args.readPixels.w;
3681 const int h = cmd.args.readPixels.h;
3682 if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) {
3685 if (result->format == QRhiTexture::R8 || result->format == QRhiTexture::RED_OR_ALPHA8) {
3686 result->data.resizeForOverwrite(w * h);
3688 tmpBuf.resizeForOverwrite(w * h * 4);
3690 const quint8 *srcBase =
reinterpret_cast<
const quint8 *>(tmpBuf.constData());
3691 quint8 *dstBase =
reinterpret_cast<quint8 *>(result->data.data());
3692 const int componentIndex = isFeatureSupported(QRhi::RedOrAlpha8IsRed) ? 0 : 3;
3693 for (
int y = 0; y < h; ++y) {
3694 const quint8 *src = srcBase + y * w * 4;
3695 quint8 *dst = dstBase + y * w;
3697 while (count-- > 0) {
3698 *dst++ = src[componentIndex];
3705 [[maybe_unused]] GLenum glintformat;
3706 [[maybe_unused]] GLenum glsizedintformat;
3709 toGlTextureFormat(result->format, caps, &glintformat, &glsizedintformat, &glformat, &gltype);
3711 textureFormatInfo(result->format, result->pixelSize,
nullptr, &byteSize,
nullptr);
3712 result->data.resizeForOverwrite(byteSize);
3713 f->glReadPixels(x, y, w, h, glformat, gltype, result->data.data());
3716 result->data.resizeForOverwrite(w * h * 4);
3717 result->data.fill(
'\0');
3720 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3721 f->glDeleteFramebuffers(1, &fbo);
3723 if (result->completed)
3724 result->completed();
3728 f->glBindTexture(cmd.args.subImage.target, cmd.args.subImage.texture);
3729 if (cmd.args.subImage.rowStartAlign != 4)
3730 f->glPixelStorei(GL_UNPACK_ALIGNMENT, cmd.args.subImage.rowStartAlign);
3731 if (cmd.args.subImage.rowLength != 0)
3734 f->glTexSubImage3D(cmd.args.subImage.target, cmd.args.subImage.level,
3735 cmd.args.subImage.dx, cmd.args.subImage.dy, cmd.args.subImage.dz,
3736 cmd.args.subImage.w, cmd.args.subImage.h, 1,
3737 cmd.args.subImage.glformat, cmd.args.subImage.gltype,
3738 cmd.args.subImage.data);
3741 cmd.args.subImage.dx
, cmd.args.subImage.w
,
3742 cmd.args.subImage.glformat
, cmd.args.subImage.gltype
,
3743 cmd.args.subImage.data
);
3745 f->glTexSubImage2D(cmd.args.subImage.faceTarget, cmd.args.subImage.level,
3746 cmd.args.subImage.dx, cmd.args.subImage.dy,
3747 cmd.args.subImage.w, cmd.args.subImage.h,
3748 cmd.args.subImage.glformat, cmd.args.subImage.gltype,
3749 cmd.args.subImage.data);
3751 if (cmd.args.subImage.rowStartAlign != 4)
3752 f->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
3753 if (cmd.args.subImage.rowLength != 0)
3757 f->glBindTexture(cmd.args.compressedImage.target, cmd.args.compressedImage.texture);
3759 f->glCompressedTexImage3D(cmd.args.compressedImage.target, cmd.args.compressedImage.level,
3760 cmd.args.compressedImage.glintformat,
3761 cmd.args.compressedImage.w, cmd.args.compressedImage.h, cmd.args.compressedImage.depth,
3762 0, cmd.args.compressedImage.size, cmd.args.compressedImage.data);
3763 }
else if (cmd.args.compressedImage.target ==
GL_TEXTURE_1D) {
3765 cmd.args.compressedImage.target
, cmd.args.compressedImage.level
,
3766 cmd.args.compressedImage.glintformat
, cmd.args.compressedImage.w
, 0
,
3767 cmd.args.compressedImage.size
, cmd.args.compressedImage.data
);
3769 f->glCompressedTexImage2D(cmd.args.compressedImage.faceTarget, cmd.args.compressedImage.level,
3770 cmd.args.compressedImage.glintformat,
3771 cmd.args.compressedImage.w, cmd.args.compressedImage.h,
3772 0, cmd.args.compressedImage.size, cmd.args.compressedImage.data);
3776 f->glBindTexture(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.texture);
3778 f->glCompressedTexSubImage3D(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.level,
3779 cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy, cmd.args.compressedSubImage.dz,
3780 cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h, 1,
3781 cmd.args.compressedSubImage.glintformat,
3782 cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
3783 }
else if (cmd.args.compressedImage.target ==
GL_TEXTURE_1D) {
3785 cmd.args.compressedSubImage.target
, cmd.args.compressedSubImage.level
,
3786 cmd.args.compressedSubImage.dx
, cmd.args.compressedSubImage.w
,
3787 cmd.args.compressedSubImage.glintformat
, cmd.args.compressedSubImage.size
,
3788 cmd.args.compressedSubImage.data
);
3790 f->glCompressedTexSubImage2D(cmd.args.compressedSubImage.faceTarget, cmd.args.compressedSubImage.level,
3791 cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy,
3792 cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h,
3793 cmd.args.compressedSubImage.glintformat,
3794 cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
3801 cbD->graphicsPassState.reset();
3802 f->glDisable(GL_SCISSOR_TEST);
3804 f->glGenFramebuffers(2, fbo);
3806 const bool ds = cmd.args.blitFromRenderbuffer.isDepthStencil;
3809 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3811 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3814 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3820 cmd.args.blitFromRenderbuffer.dstTexture,
3821 cmd.args.blitFromRenderbuffer.dstLevel,
3822 cmd.args.blitFromRenderbuffer.dstLayer);
3824 cmd.args.blitFromRenderbuffer.dstTexture,
3825 cmd.args.blitFromRenderbuffer.dstLevel,
3826 cmd.args.blitFromRenderbuffer.dstLayer);
3829 cmd.args.blitFromRenderbuffer.dstTexture,
3830 cmd.args.blitFromRenderbuffer.dstLevel,
3831 cmd.args.blitFromRenderbuffer.dstLayer);
3835 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
3836 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
3837 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
3838 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
3840 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromRenderbuffer.target,
3841 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
3844 f->glBlitFramebuffer(0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
3845 0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
3846 ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
3848 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3849 f->glDeleteFramebuffers(2, fbo);
3856 cbD->graphicsPassState.reset();
3857 f->glDisable(GL_SCISSOR_TEST);
3859 f->glGenFramebuffers(2, fbo);
3861 const bool ds = cmd.args.blitFromTexture.isDepthStencil;
3865 cmd.args.blitFromTexture.srcTexture,
3866 cmd.args.blitFromTexture.srcLevel,
3867 cmd.args.blitFromTexture.srcLayer);
3869 cmd.args.blitFromTexture.srcTexture,
3870 cmd.args.blitFromTexture.srcLevel,
3871 cmd.args.blitFromTexture.srcLayer);
3874 cmd.args.blitFromTexture.srcTexture,
3875 cmd.args.blitFromTexture.srcLevel,
3876 cmd.args.blitFromTexture.srcLayer);
3880 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
3881 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
3882 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
3883 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
3885 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.srcTarget,
3886 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
3893 cmd.args.blitFromTexture.dstTexture,
3894 cmd.args.blitFromTexture.dstLevel,
3895 cmd.args.blitFromTexture.dstLayer);
3897 cmd.args.blitFromTexture.dstTexture,
3898 cmd.args.blitFromTexture.dstLevel,
3899 cmd.args.blitFromTexture.dstLayer);
3902 cmd.args.blitFromTexture.dstTexture,
3903 cmd.args.blitFromTexture.dstLevel,
3904 cmd.args.blitFromTexture.dstLayer);
3908 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
3909 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
3910 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
3911 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
3913 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.dstTarget,
3914 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
3917 f->glBlitFramebuffer(0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
3918 0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
3919 ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
3921 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3922 f->glDeleteFramebuffers(2, fbo);
3926 f->glBindTexture(cmd.args.genMip.target, cmd.args.genMip.texture);
3927 f->glGenerateMipmap(cmd.args.genMip.target);
3932 f->glUseProgram(psD->program);
3936 f->glDispatchCompute(cmd.args.dispatch.x, cmd.args.dispatch.y, cmd.args.dispatch.z);
3942 GLbitfield barriers = 0;
3951 for (
const auto &[rhiB, trackedB]: tracker.buffers()) {
3953 QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(trackedB.stateAtPassBegin.access);
3954 if (bufferAccessIsWrite(accessBeforePass))
3955 barriers |= barriersForBuffer();
3957 for (
const auto &[rhiT, trackedT]: tracker.textures()) {
3959 QGles2Texture::Access accessBeforePass = QGles2Texture::Access(trackedT.stateAtPassBegin.access);
3960 if (textureAccessIsWrite(accessBeforePass))
3961 barriers |= barriersForTexture();
3964 f->glMemoryBarrier(barriers);
3969 f->glMemoryBarrier(cmd.args.barrier.barriers);
3972 if (caps.gles && caps.ctxMajor >= 3) {
3973 f->glBindFramebuffer(GL_FRAMEBUFFER, cmd.args.invalidateFramebuffer.fbo);
3975 cmd.args.invalidateFramebuffer.attCount,
3976 cmd.args.invalidateFramebuffer.att);
3986 f->glVertexAttribDivisor(GLuint(i), 0);
3989 f->glVertexAttribDivisor(GLuint(i), 0);
3996 const bool forceUpdate = !state
.valid;
3999 const bool scissor = psD->m_flags.testFlag(QRhiGraphicsPipeline::UsesScissor);
4000 if (forceUpdate || scissor != state
.scissor) {
4003 f->glEnable(GL_SCISSOR_TEST);
4005 f->glDisable(GL_SCISSOR_TEST);
4008 const bool cullFace = psD->m_cullMode != QRhiGraphicsPipeline::None;
4009 const GLenum cullMode = cullFace ? toGlCullMode(psD->m_cullMode) : GL_NONE;
4010 if (forceUpdate || cullFace != state
.cullFace || cullMode != state.cullMode) {
4012 state.cullMode = cullMode;
4014 f->glEnable(GL_CULL_FACE);
4015 f->glCullFace(cullMode);
4017 f->glDisable(GL_CULL_FACE);
4021 const GLenum frontFace = toGlFrontFace(psD->m_frontFace);
4022 if (forceUpdate || frontFace != state.frontFace) {
4023 state.frontFace = frontFace;
4024 f->glFrontFace(frontFace);
4027 const GLenum polygonMode = toGlPolygonMode(psD->m_polygonMode);
4028 if (
glPolygonMode && (forceUpdate || polygonMode != state.polygonMode)) {
4029 state.polygonMode = polygonMode;
4033 if (!psD->m_targetBlends.isEmpty()) {
4035 bool anyBlendEnabled =
false;
4036 for (
const auto targetBlend : psD->m_targetBlends) {
4037 const QGles2CommandBuffer::GraphicsPassState::ColorMask colorMask = {
4038 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::R),
4039 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::G),
4040 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::B),
4041 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::A)
4043 if (forceUpdate || colorMask != state.colorMask[buffer]) {
4044 state.colorMask[buffer] = colorMask;
4045 if (caps.perRenderTargetBlending)
4046 f->glColorMaski(buffer, colorMask.r, colorMask.g, colorMask.b, colorMask.a);
4048 f->glColorMask(colorMask.r, colorMask.g, colorMask.b, colorMask.a);
4051 const bool blendEnabled = targetBlend.enable;
4052 const QGles2CommandBuffer::GraphicsPassState::Blend blend = {
4053 toGlBlendFactor(targetBlend.srcColor),
4054 toGlBlendFactor(targetBlend.dstColor),
4055 toGlBlendFactor(targetBlend.srcAlpha),
4056 toGlBlendFactor(targetBlend.dstAlpha),
4057 toGlBlendOp(targetBlend.opColor),
4058 toGlBlendOp(targetBlend.opAlpha)
4060 anyBlendEnabled |= blendEnabled;
4061 if (forceUpdate || blendEnabled != state.blendEnabled[buffer] || (blendEnabled && blend != state.blend[buffer])) {
4062 state.blendEnabled[buffer] = blendEnabled;
4064 state.blend[buffer] = blend;
4065 if (caps.perRenderTargetBlending) {
4066 f->glBlendFuncSeparatei(buffer, blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha);
4067 f->glBlendEquationSeparatei(buffer, blend.opColor, blend.opAlpha);
4069 f->glBlendFuncSeparate(blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha);
4070 f->glBlendEquationSeparate(blend.opColor, blend.opAlpha);
4075 if (!caps.perRenderTargetBlending)
4078 if (anyBlendEnabled)
4079 f->glEnable(GL_BLEND);
4081 f->glDisable(GL_BLEND);
4084 if (forceUpdate || colorMask
!= state.colorMask[0]) {
4085 state.colorMask[0] = colorMask;
4086 f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
4088 const bool blendEnabled =
false;
4091 f->glDisable(GL_BLEND);
4095 const bool depthTest = psD->m_depthTest;
4096 if (forceUpdate || depthTest != state
.depthTest) {
4099 f->glEnable(GL_DEPTH_TEST);
4101 f->glDisable(GL_DEPTH_TEST);
4104 const bool depthWrite = psD->m_depthWrite;
4105 if (forceUpdate || depthWrite != state
.depthWrite) {
4107 f->glDepthMask(depthWrite);
4110 const bool depthClamp = psD->m_depthClamp;
4111 if (caps.depthClamp && (forceUpdate || depthClamp != state.depthClamp)) {
4119 const GLenum depthFunc = toGlCompareOp(psD->m_depthOp);
4120 if (forceUpdate || depthFunc != state.depthFunc) {
4121 state.depthFunc = depthFunc;
4122 f->glDepthFunc(depthFunc);
4125 const bool stencilTest = psD->m_stencilTest;
4126 const GLuint stencilReadMask = psD->m_stencilReadMask;
4127 const GLuint stencilWriteMask = psD->m_stencilWriteMask;
4129 toGlCompareOp(psD->m_stencilFront.compareOp),
4130 toGlStencilOp(psD->m_stencilFront.failOp),
4131 toGlStencilOp(psD->m_stencilFront.depthFailOp),
4132 toGlStencilOp(psD->m_stencilFront.passOp)
4135 toGlCompareOp(psD->m_stencilBack.compareOp),
4136 toGlStencilOp(psD->m_stencilBack.failOp),
4137 toGlStencilOp(psD->m_stencilBack.depthFailOp),
4138 toGlStencilOp(psD->m_stencilBack.passOp)
4142 && (stencilReadMask != state.stencilReadMask || stencilWriteMask != state.stencilWriteMask
4143 || stencilFront != state.stencil[0] || stencilBack != state.stencil[1])))
4147 state.stencilReadMask = stencilReadMask;
4148 state.stencilWriteMask = stencilWriteMask;
4149 state.stencil[0] = stencilFront;
4150 state.stencil[1] = stencilBack;
4152 f->glEnable(GL_STENCIL_TEST);
4154 f->glStencilFuncSeparate(GL_FRONT, stencilFront.func, state.dynamic.stencilRef, stencilReadMask);
4155 f->glStencilOpSeparate(GL_FRONT, stencilFront.failOp, stencilFront.zfailOp, stencilFront.zpassOp);
4156 f->glStencilMaskSeparate(GL_FRONT, stencilWriteMask);
4158 f->glStencilFuncSeparate(GL_BACK, stencilBack.func, state.dynamic.stencilRef, stencilReadMask);
4159 f->glStencilOpSeparate(GL_BACK, stencilBack.failOp, stencilBack.zfailOp, stencilBack.zpassOp);
4160 f->glStencilMaskSeparate(GL_BACK, stencilWriteMask);
4162 f->glDisable(GL_STENCIL_TEST);
4166 const bool polyOffsetFill = psD->m_depthBias != 0 || !qFuzzyIsNull(psD->m_slopeScaledDepthBias);
4167 const float polyOffsetFactor = psD->m_slopeScaledDepthBias;
4168 const float polyOffsetUnits = psD->m_depthBias;
4175 if (polyOffsetFill) {
4176 f->glPolygonOffset(polyOffsetFactor, polyOffsetUnits);
4177 f->glEnable(GL_POLYGON_OFFSET_FILL);
4179 f->glDisable(GL_POLYGON_OFFSET_FILL);
4183 if (psD->m_topology == QRhiGraphicsPipeline::Lines || psD->m_topology == QRhiGraphicsPipeline::LineStrip) {
4184 const float lineWidth = psD->m_lineWidth;
4185 if (forceUpdate || lineWidth != state
.lineWidth) {
4187 f->glLineWidth(lineWidth);
4191 if (psD->m_topology == QRhiGraphicsPipeline::Patches) {
4192 const int cpCount = psD->m_patchControlPointCount;
4193 if (forceUpdate || cpCount != state
.cpCount) {
4199 f->glUseProgram(psD->program);
4267 QRhiGraphicsPipeline *maybeGraphicsPs, QRhiComputePipeline *maybeComputePs,
4268 QRhiShaderResourceBindings *srb,
4269 const uint *dynOfsPairs,
int dynOfsCount)
4273 bool activeTexUnitAltered =
false;
4278 m_scratch.separateTextureBindings.clear();
4279 m_scratch.separateSamplerBindings.clear();
4281 for (
int i = 0, ie = srbD->m_bindings.size(); i != ie; ++i) {
4282 const QRhiShaderResourceBinding::Data *b = shaderResourceBindingData(srbD->m_bindings.at(i));
4285 case QRhiShaderResourceBinding::UniformBuffer:
4287 int viewOffset = b->u.ubuf.offset;
4288 for (
int j = 0; j < dynOfsCount; ++j) {
4289 if (dynOfsPairs[2 * j] == uint(b->binding)) {
4290 viewOffset =
int(dynOfsPairs[2 * j + 1]);
4295 const char *bufView = bufD->data.constData() + viewOffset;
4296 for (
const QGles2UniformDescription &uniform : std::as_const(uniforms)) {
4297 if (uniform.binding == b->binding) {
4300 const void *src = bufView + uniform.offset;
4303 if (uniform.arrayDim > 0
4304 && uniform.type != QShaderDescription::Float
4305 && uniform.type != QShaderDescription::Vec2
4306 && uniform.type != QShaderDescription::Vec3
4307 && uniform.type != QShaderDescription::Vec4
4308 && uniform.type != QShaderDescription::Int
4309 && uniform.type != QShaderDescription::Int2
4310 && uniform.type != QShaderDescription::Int3
4311 && uniform.type != QShaderDescription::Int4
4312 && uniform.type != QShaderDescription::Mat3
4313 && uniform.type != QShaderDescription::Mat4)
4315 qWarning(
"Uniform with buffer binding %d, buffer offset %d, type %d is an array, "
4316 "but arrays are only supported for float, vec2, vec3, vec4, int, "
4317 "ivec2, ivec3, ivec4, mat3 and mat4. "
4318 "Only the first element will be set.",
4319 uniform.binding, uniform.offset, uniform.type);
4329 switch (uniform.type) {
4330 case QShaderDescription::Float:
4332 const int elemCount = uniform.arrayDim;
4333 if (elemCount < 1) {
4334 const float v = *
reinterpret_cast<
const float *>(src);
4335 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4336 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4337 if (thisUniformState.componentCount != 1 || thisUniformState.v[0] != v) {
4338 thisUniformState.componentCount = 1;
4339 thisUniformState.v[0] = v;
4340 f->glUniform1f(uniform.glslLocation, v);
4343 f->glUniform1f(uniform.glslLocation, v);
4347 m_scratch.packedArray.resize(elemCount);
4348 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 1, elemCount, src);
4349 f->glUniform1fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4353 case QShaderDescription::Vec2:
4355 const int elemCount = uniform.arrayDim;
4356 if (elemCount < 1) {
4357 const float *v =
reinterpret_cast<
const float *>(src);
4358 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4359 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4360 if (thisUniformState.componentCount != 2
4361 || thisUniformState.v[0] != v[0]
4362 || thisUniformState.v[1] != v[1])
4364 thisUniformState.componentCount = 2;
4365 thisUniformState.v[0] = v[0];
4366 thisUniformState.v[1] = v[1];
4367 f->glUniform2fv(uniform.glslLocation, 1, v);
4370 f->glUniform2fv(uniform.glslLocation, 1, v);
4373 m_scratch.packedArray.resize(elemCount * 2);
4374 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 2, elemCount, src);
4375 f->glUniform2fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4379 case QShaderDescription::Vec3:
4381 const int elemCount = uniform.arrayDim;
4382 if (elemCount < 1) {
4383 const float *v =
reinterpret_cast<
const float *>(src);
4384 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4385 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4386 if (thisUniformState.componentCount != 3
4387 || thisUniformState.v[0] != v[0]
4388 || thisUniformState.v[1] != v[1]
4389 || thisUniformState.v[2] != v[2])
4391 thisUniformState.componentCount = 3;
4392 thisUniformState.v[0] = v[0];
4393 thisUniformState.v[1] = v[1];
4394 thisUniformState.v[2] = v[2];
4395 f->glUniform3fv(uniform.glslLocation, 1, v);
4398 f->glUniform3fv(uniform.glslLocation, 1, v);
4401 m_scratch.packedArray.resize(elemCount * 3);
4402 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 3, elemCount, src);
4403 f->glUniform3fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4407 case QShaderDescription::Vec4:
4409 const int elemCount = uniform.arrayDim;
4410 if (elemCount < 1) {
4411 const float *v =
reinterpret_cast<
const float *>(src);
4412 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4413 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4414 if (thisUniformState.componentCount != 4
4415 || thisUniformState.v[0] != v[0]
4416 || thisUniformState.v[1] != v[1]
4417 || thisUniformState.v[2] != v[2]
4418 || thisUniformState.v[3] != v[3])
4420 thisUniformState.componentCount = 4;
4421 thisUniformState.v[0] = v[0];
4422 thisUniformState.v[1] = v[1];
4423 thisUniformState.v[2] = v[2];
4424 thisUniformState.v[3] = v[3];
4425 f->glUniform4fv(uniform.glslLocation, 1, v);
4428 f->glUniform4fv(uniform.glslLocation, 1, v);
4431 f->glUniform4fv(uniform.glslLocation, elemCount,
reinterpret_cast<
const float *>(src));
4435 case QShaderDescription::Mat2:
4436 f->glUniformMatrix2fv(uniform.glslLocation, 1, GL_FALSE,
reinterpret_cast<
const float *>(src));
4438 case QShaderDescription::Mat3:
4440 const int elemCount = uniform.arrayDim;
4441 if (elemCount < 1) {
4444 const float *srcMat =
reinterpret_cast<
const float *>(src);
4445 memcpy(mat, srcMat, 3 *
sizeof(
float));
4446 memcpy(mat + 3, srcMat + 4, 3 *
sizeof(
float));
4447 memcpy(mat + 6, srcMat + 8, 3 *
sizeof(
float));
4448 f->glUniformMatrix3fv(uniform.glslLocation, 1, GL_FALSE, mat);
4450 m_scratch.packedArray.resize(elemCount * 9);
4451 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 3, elemCount * 3, src);
4452 f->glUniformMatrix3fv(uniform.glslLocation, elemCount, GL_FALSE, &m_scratch.packedArray.constData()->f);
4456 case QShaderDescription::Mat4:
4457 f->glUniformMatrix4fv(uniform.glslLocation, qMax(1, uniform.arrayDim), GL_FALSE,
reinterpret_cast<
const float *>(src));
4459 case QShaderDescription::Int:
4461 const int elemCount = uniform.arrayDim;
4462 if (elemCount < 1) {
4463 f->glUniform1i(uniform.glslLocation, *
reinterpret_cast<
const qint32 *>(src));
4465 m_scratch.packedArray.resize(elemCount);
4466 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 1, elemCount, src);
4467 f->glUniform1iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4471 case QShaderDescription::Int2:
4473 const int elemCount = uniform.arrayDim;
4474 if (elemCount < 1) {
4475 f->glUniform2iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4477 m_scratch.packedArray.resize(elemCount * 2);
4478 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 2, elemCount, src);
4479 f->glUniform2iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4483 case QShaderDescription::Int3:
4485 const int elemCount = uniform.arrayDim;
4486 if (elemCount < 1) {
4487 f->glUniform3iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4489 m_scratch.packedArray.resize(elemCount * 3);
4490 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 3, elemCount, src);
4491 f->glUniform3iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4495 case QShaderDescription::Int4:
4496 f->glUniform4iv(uniform.glslLocation, qMax(1, uniform.arrayDim),
reinterpret_cast<
const qint32 *>(src));
4498 case QShaderDescription::Uint:
4499 f->glUniform1ui(uniform.glslLocation, *
reinterpret_cast<
const quint32 *>(src));
4501 case QShaderDescription::Uint2:
4502 f->glUniform2uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4504 case QShaderDescription::Uint3:
4505 f->glUniform3uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4507 case QShaderDescription::Uint4:
4508 f->glUniform4uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4510 case QShaderDescription::Bool:
4511 f->glUniform1i(uniform.glslLocation, *
reinterpret_cast<
const qint32 *>(src));
4513 case QShaderDescription::Bool2:
4514 f->glUniform2iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4516 case QShaderDescription::Bool3:
4517 f->glUniform3iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4519 case QShaderDescription::Bool4:
4520 f->glUniform4iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4523 qWarning(
"Uniform with buffer binding %d, buffer offset %d has unsupported type %d",
4524 uniform.binding, uniform.offset, uniform.type);
4531 case QRhiShaderResourceBinding::SampledTexture:
4537 if (maybeGraphicsPs) {
4538 ps = maybeGraphicsPs;
4541 ps = maybeComputePs;
4544 for (
int elem = 0; elem < b->u.stex.count; ++elem) {
4547 for (
const QGles2SamplerDescription &shaderSampler : samplers) {
4548 if (shaderSampler.combinedBinding == b->binding) {
4549 const int loc = shaderSampler.glslLocation + elem;
4550 bindCombinedSampler(cbD, texD, samplerD, ps, psGeneration, loc, &texUnit, &activeTexUnitAltered);
4557 case QRhiShaderResourceBinding::Texture:
4558 for (
int elem = 0; elem < b->u.stex.count; ++elem) {
4560 m_scratch.separateTextureBindings.append({ texD, b->binding, elem });
4563 case QRhiShaderResourceBinding::Sampler:
4566 m_scratch.separateSamplerBindings.append({ samplerD, b->binding });
4569 case QRhiShaderResourceBinding::ImageLoad:
4570 case QRhiShaderResourceBinding::ImageStore:
4571 case QRhiShaderResourceBinding::ImageLoadStore:
4574 Q_ASSERT(texD->m_flags.testFlag(QRhiTexture::UsedWithLoadStore));
4576 const bool layered = texD->m_flags.testFlag(QRhiTexture::CubeMap)
4577 || texD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
4578 || texD->m_flags.testFlag(QRhiTexture::TextureArray);
4580 if (b->type == QRhiShaderResourceBinding::ImageLoad)
4582 else if (b->type == QRhiShaderResourceBinding::ImageStore)
4584 f->glBindImageTexture(GLuint(b->binding), texD->texture,
4585 b->u.simage.level, layered, 0,
4586 access, texD->glsizedintformat);
4589 case QRhiShaderResourceBinding::BufferLoad:
4590 case QRhiShaderResourceBinding::BufferStore:
4591 case QRhiShaderResourceBinding::BufferLoadStore:
4594 Q_ASSERT(bufD->m_usage.testFlag(QRhiBuffer::StorageBuffer));
4595 if (b->u.sbuf.offset == 0 && b->u.sbuf.maybeSize == 0)
4599 b->u.sbuf.offset, b->u.sbuf.maybeSize ? b->u.sbuf.maybeSize : bufD->m_size);
4608 if (!m_scratch.separateTextureBindings.isEmpty() || !m_scratch.separateSamplerBindings.isEmpty()) {
4613 if (maybeGraphicsPs) {
4614 ps = maybeGraphicsPs;
4617 ps = maybeComputePs;
4620 for (
const QGles2SamplerDescription &shaderSampler : samplers) {
4621 if (shaderSampler.combinedBinding >= 0)
4623 for (
const Scratch::SeparateSampler &sepSampler : std::as_const(m_scratch.separateSamplerBindings)) {
4624 if (sepSampler.binding != shaderSampler.sbinding)
4626 for (
const Scratch::SeparateTexture &sepTex : std::as_const(m_scratch.separateTextureBindings)) {
4627 if (sepTex.binding != shaderSampler.tbinding)
4629 const int loc = shaderSampler.glslLocation + sepTex.elem;
4630 bindCombinedSampler(cbD, sepTex.texture, sepSampler.sampler, ps, psGeneration,
4631 loc, &texUnit, &activeTexUnitAltered);
4637 if (activeTexUnitAltered)
4782 if (cbD->currentTarget->resourceType() == QRhiResource::TextureRenderTarget) {
4784 for (
auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments();
4787 const QRhiColorAttachment &colorAtt(*it);
4788 if (!colorAtt.resolveTexture())
4792 const QSize size = resolveTexD->pixelSize();
4793 if (colorAtt.renderBuffer()) {
4795 if (rbD->pixelSize() != size) {
4796 qWarning(
"Resolve source (%dx%d) and target (%dx%d) size does not match",
4797 rbD->pixelSize().width(), rbD->pixelSize().height(), size.width(), size.height());
4799 if (caps.glesMultisampleRenderToTexture) {
4805 cmd.args.blitFromRenderbuffer.renderbuffer = rbD->renderbuffer;
4806 cmd.args.blitFromRenderbuffer.w = size.width();
4807 cmd.args.blitFromRenderbuffer.h = size.height();
4808 if (resolveTexD->m_flags.testFlag(QRhiTexture::CubeMap))
4811 cmd.args.blitFromRenderbuffer.target = resolveTexD->target;
4812 cmd.args.blitFromRenderbuffer.dstTexture = resolveTexD->texture;
4813 cmd.args.blitFromRenderbuffer.dstLevel = colorAtt.resolveLevel();
4814 const bool hasZ = resolveTexD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
4815 || resolveTexD->m_flags.testFlag(QRhiTexture::TextureArray);
4816 cmd.args.blitFromRenderbuffer.dstLayer = hasZ ? colorAtt.resolveLayer() : 0;
4817 cmd.args.blitFromRenderbuffer.isDepthStencil =
false;
4819 }
else if (caps.glesMultisampleRenderToTexture) {
4823 Q_ASSERT(colorAtt.texture());
4825 if (texD->pixelSize() != size) {
4826 qWarning(
"Resolve source (%dx%d) and target (%dx%d) size does not match",
4827 texD->pixelSize().width(), texD->pixelSize().height(), size.width(), size.height());
4829 const int resolveCount = colorAtt.multiViewCount() >= 2 ? colorAtt.multiViewCount() : 1;
4830 for (
int resolveIdx = 0; resolveIdx < resolveCount; ++resolveIdx) {
4831 const int srcLayer = colorAtt.layer() + resolveIdx;
4832 const int dstLayer = colorAtt.resolveLayer() + resolveIdx;
4835 if (texD->m_flags.testFlag(QRhiTexture::CubeMap))
4838 cmd.args.blitFromTexture.srcTarget = texD->target;
4839 cmd.args.blitFromTexture.srcTexture = texD->texture;
4840 cmd.args.blitFromTexture.srcLevel = colorAtt.level();
4841 cmd.args.blitFromTexture.srcLayer = 0;
4842 if (texD->m_flags.testFlag(QRhiTexture::ThreeDimensional) || texD->m_flags.testFlag(QRhiTexture::TextureArray))
4843 cmd.args.blitFromTexture.srcLayer = srcLayer;
4844 cmd.args.blitFromTexture.w = size.width();
4845 cmd.args.blitFromTexture.h = size.height();
4846 if (resolveTexD->m_flags.testFlag(QRhiTexture::CubeMap))
4849 cmd.args.blitFromTexture.dstTarget = resolveTexD->target;
4850 cmd.args.blitFromTexture.dstTexture = resolveTexD->texture;
4851 cmd.args.blitFromTexture.dstLevel = colorAtt.resolveLevel();
4852 cmd.args.blitFromTexture.dstLayer = 0;
4853 if (resolveTexD->m_flags.testFlag(QRhiTexture::ThreeDimensional) || resolveTexD->m_flags.testFlag(QRhiTexture::TextureArray))
4854 cmd.args.blitFromTexture.dstLayer = dstLayer;
4855 cmd.args.blitFromTexture.isDepthStencil =
false;
4860 if (rtTex->m_desc.depthResolveTexture()) {
4862 const QSize size = depthResolveTexD->pixelSize();
4863 if (rtTex->m_desc.depthStencilBuffer()) {
4867 cmd.args.blitFromRenderbuffer.renderbuffer = rbD->renderbuffer;
4868 cmd.args.blitFromRenderbuffer.w = size.width();
4869 cmd.args.blitFromRenderbuffer.h = size.height();
4870 cmd.args.blitFromRenderbuffer.target = depthResolveTexD->target;
4871 cmd.args.blitFromRenderbuffer.dstTexture = depthResolveTexD->texture;
4872 cmd.args.blitFromRenderbuffer.dstLevel = 0;
4873 cmd.args.blitFromRenderbuffer.dstLayer = 0;
4874 cmd.args.blitFromRenderbuffer.isDepthStencil =
true;
4875 }
else if (caps.glesMultisampleRenderToTexture) {
4879 const int resolveCount = depthTexD->arraySize() >= 2 ? depthTexD->arraySize() : 1;
4880 for (
int resolveIdx = 0; resolveIdx < resolveCount; ++resolveIdx) {
4883 cmd.args.blitFromTexture.srcTarget = depthTexD->target;
4884 cmd.args.blitFromTexture.srcTexture = depthTexD->texture;
4885 cmd.args.blitFromTexture.srcLevel = 0;
4886 cmd.args.blitFromTexture.srcLayer = resolveIdx;
4887 cmd.args.blitFromTexture.w = size.width();
4888 cmd.args.blitFromTexture.h = size.height();
4889 cmd.args.blitFromTexture.dstTarget = depthResolveTexD->target;
4890 cmd.args.blitFromTexture.dstTexture = depthResolveTexD->texture;
4891 cmd.args.blitFromTexture.dstLevel = 0;
4892 cmd.args.blitFromTexture.dstLayer = resolveIdx;
4893 cmd.args.blitFromTexture.isDepthStencil =
true;
4898 const bool mayDiscardDepthStencil =
4899 (rtTex->m_desc.depthStencilBuffer()
4900 || (rtTex->m_desc.depthTexture() && rtTex->m_flags.testFlag(QRhiTextureRenderTarget::DoNotStoreDepthStencilContents)))
4901 && !rtTex->m_desc.depthResolveTexture();
4902 if (mayDiscardDepthStencil) {
4905 cmd.args.invalidateFramebuffer.fbo = rtTex->framebuffer;
4906 if (caps.needsDepthStencilCombinedAttach) {
4907 cmd.args.invalidateFramebuffer.attCount = 1;
4910 cmd.args.invalidateFramebuffer.attCount = 2;
4911 cmd.args.invalidateFramebuffer.att[0] = GL_DEPTH_ATTACHMENT;
4912 cmd.args.invalidateFramebuffer.att[1] = GL_STENCIL_ATTACHMENT;
4918 cbD->currentTarget =
nullptr;
4920 if (resourceUpdates)
6188bool QGles2TextureRenderTarget::create()
6195 const bool hasColorAttachments = m_desc.colorAttachmentCount() > 0;
6196 Q_ASSERT(hasColorAttachments || m_desc.depthTexture());
6197 Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture());
6198 const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture();
6200 if (hasColorAttachments) {
6201 const int count =
int(m_desc.colorAttachmentCount());
6202 if (count > rhiD->caps.maxDrawBuffers) {
6203 qWarning(
"QGles2TextureRenderTarget: Too many color attachments (%d, max is %d)",
6204 count, rhiD->caps.maxDrawBuffers);
6207 if (m_desc.depthTexture() && !rhiD->caps.depthTexture)
6208 qWarning(
"QGles2TextureRenderTarget: Depth texture is not supported and will be ignored");
6210 if (!rhiD->ensureContext())
6213 rhiD->f->glGenFramebuffers(1, &framebuffer);
6214 rhiD->f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
6216 d.colorAttCount = 0;
6218 int multiViewCount = 0;
6219 for (
auto it = m_desc.cbeginColorAttachments(), itEnd = m_desc.cendColorAttachments(); it != itEnd; ++it, ++attIndex) {
6220 d.colorAttCount += 1;
6221 const QRhiColorAttachment &colorAtt(*it);
6222 QRhiTexture *texture = colorAtt.texture();
6223 QRhiRenderBuffer *renderBuffer = colorAtt.renderBuffer();
6224 Q_ASSERT(texture || renderBuffer);
6226 QGles2Texture *texD =
QRHI_RES(QGles2Texture, texture);
6227 Q_ASSERT(texD->texture && texD->specified);
6228 if (texD->flags().testFlag(QRhiTexture::ThreeDimensional) || texD->flags().testFlag(QRhiTexture::TextureArray)) {
6229 if (colorAtt.multiViewCount() < 2) {
6230 rhiD->f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), texD->texture,
6231 colorAtt.level(), colorAtt.layer());
6233 multiViewCount = colorAtt.multiViewCount();
6234 if (texD->samples > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6239 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6240 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6241 GL_COLOR_ATTACHMENT0 + uint(attIndex),
6242 resolveTexD->texture,
6243 colorAtt.resolveLevel(),
6245 colorAtt.resolveLayer(),
6248 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER,
6249 GL_COLOR_ATTACHMENT0 + uint(attIndex),
6256 }
else if (texD->flags().testFlag(QRhiTexture::OneDimensional)) {
6257 rhiD->glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex),
6258 texD->target + uint(colorAtt.layer()), texD->texture,
6261 if (texD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6266 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6268 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
6269 resolveTexD->texture, colorAtt.level(), texD->samples);
6272 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.layer()),
6273 texD->texture, colorAtt.level());
6276 if (attIndex == 0) {
6277 d.pixelSize = rhiD->q->sizeForMipLevel(colorAtt.level(), texD->pixelSize());
6278 d.sampleCount = texD->samples;
6280 }
else if (renderBuffer) {
6281 QGles2RenderBuffer *rbD =
QRHI_RES(QGles2RenderBuffer, renderBuffer);
6282 if (rbD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6287 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6289 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
6290 resolveTexD->texture, colorAtt.level(), rbD->samples);
6292 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), GL_RENDERBUFFER, rbD->renderbuffer);
6294 if (attIndex == 0) {
6295 d.pixelSize = rbD->pixelSize();
6296 d.sampleCount = rbD->samples;
6301 if (hasDepthStencil) {
6302 if (m_desc.depthStencilBuffer()) {
6303 QGles2RenderBuffer *depthRbD =
QRHI_RES(QGles2RenderBuffer, m_desc.depthStencilBuffer());
6304 if (rhiD->caps.needsDepthStencilCombinedAttach) {
6306 depthRbD->renderbuffer);
6308 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
6309 depthRbD->renderbuffer);
6310 if (depthRbD->stencilRenderbuffer) {
6311 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
6312 depthRbD->stencilRenderbuffer);
6315 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
6316 depthRbD->renderbuffer);
6319 if (d.colorAttCount == 0) {
6320 d.pixelSize = depthRbD->pixelSize();
6321 d.sampleCount = depthRbD->samples;
6324 QGles2Texture *depthTexD =
QRHI_RES(QGles2Texture, m_desc.depthTexture());
6325 if (multiViewCount < 2) {
6326 if (depthTexD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && m_desc.depthResolveTexture()) {
6330 QGles2Texture *depthResolveTexD =
QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
6331 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthResolveTexD->target,
6332 depthResolveTexD->texture, 0, depthTexD->samples);
6333 if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
6334 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthResolveTexD->target,
6335 depthResolveTexD->texture, 0, depthTexD->samples);
6338 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->target,
6339 depthTexD->texture, 0);
6340 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6341 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->target,
6342 depthTexD->texture, 0);
6346 if (depthTexD->samples > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture) {
6364 if (!m_flags.testFlag(DoNotStoreDepthStencilContents) && !m_desc.depthResolveTexture()) {
6365 qWarning(
"Attempted to create a multiview+multisample QRhiTextureRenderTarget, but DoNotStoreDepthStencilContents was not set."
6366 " This path has no choice but to behave as if DoNotStoreDepthStencilContents was set, because QRhi is forced to create"
6367 " a throwaway non-multisample depth texture here. Set the flag to silence this warning, or set a depthResolveTexture.");
6369 if (m_desc.depthResolveTexture()) {
6370 QGles2Texture *depthResolveTexD =
QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
6371 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6372 GL_DEPTH_ATTACHMENT,
6373 depthResolveTexD->texture,
6378 if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
6379 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6380 GL_STENCIL_ATTACHMENT,
6381 depthResolveTexD->texture,
6388 if (!nonMsaaThrowawayDepthTexture) {
6389 rhiD->f->glGenTextures(1, &nonMsaaThrowawayDepthTexture);
6392 depthTexD->pixelSize().width(), depthTexD->pixelSize().height(), multiViewCount);
6394 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6395 GL_DEPTH_ATTACHMENT,
6396 nonMsaaThrowawayDepthTexture,
6401 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6402 GL_STENCIL_ATTACHMENT,
6403 nonMsaaThrowawayDepthTexture,
6413 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->texture,
6414 0, 0, multiViewCount);
6415 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6416 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->texture,
6417 0, 0, multiViewCount);
6421 if (d.colorAttCount == 0) {
6422 d.pixelSize = depthTexD->pixelSize();
6423 d.sampleCount = depthTexD->samples;
6432 d.rp =
QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc);
6434 GLenum status = rhiD->f->glCheckFramebufferStatus(GL_FRAMEBUFFER);
6435 if (status != GL_NO_ERROR && status != GL_FRAMEBUFFER_COMPLETE) {
6436 qWarning(
"Framebuffer incomplete: 0x%x", status);
6440 if (rhiD->glObjectLabel)
6441 rhiD->glObjectLabel(GL_FRAMEBUFFER, framebuffer, -1, m_objectName.constData());
6443 QRhiRenderTargetAttachmentTracker::updateResIdList<QGles2Texture, QGles2RenderBuffer>(m_desc, &d.currentResIdList);
6445 rhiD->registerResource(
this);