780 Q_ASSERT(fallbackSurface);
784 ctx =
new QOpenGLContext;
785 ctx->setFormat(requestedFormat);
786 if (maybeShareContext) {
787 ctx->setShareContext(maybeShareContext);
789 ctx->setScreen(maybeWindow->screen());
791 ctx->setScreen(maybeShareContext->screen());
792 }
else if (QOpenGLContext *shareContext = QOpenGLContext::globalShareContext()) {
793 ctx->setShareContext(shareContext);
795 ctx->setScreen(maybeWindow->screen());
797 ctx->setScreen(shareContext->screen());
798 }
else if (maybeWindow) {
799 ctx->setScreen(maybeWindow->screen());
801 if (!ctx->create()) {
802 qWarning(
"QRhiGles2: Failed to create context");
807 qCDebug(QRHI_LOG_INFO) <<
"Created OpenGL context" << ctx->format();
810 if (!ensureContext(maybeWindow ? maybeWindow : fallbackSurface))
813 f =
static_cast<QOpenGLExtensions *>(ctx->extraFunctions());
814 const QSurfaceFormat actualFormat = ctx->format();
815 caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES;
819 ctx->getProcAddress(QByteArrayLiteral(
"glPolygonMode")));
822 GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum,
const void *)>(
823 ctx->getProcAddress(QByteArrayLiteral(
"glTexImage1D")));
825 glTexStorage1D =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei)>(
826 ctx->getProcAddress(QByteArrayLiteral(
"glTexStorage1D")));
829 GLenum, GLint, GLint, GLsizei, GLenum, GLenum,
const GLvoid *)>(
830 ctx->getProcAddress(QByteArrayLiteral(
"glTexSubImage1D")));
832 glCopyTexSubImage1D =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint,
834 ctx->getProcAddress(QByteArrayLiteral(
"glCopyTexSubImage1D")));
837 GLenum, GLint, GLenum, GLsizei, GLint, GLsizei,
const GLvoid *)>(
838 ctx->getProcAddress(QByteArrayLiteral(
"glCompressedTexImage1D")));
841 GLenum, GLint, GLint, GLsizei, GLenum, GLsizei,
const GLvoid *)>(
842 ctx->getProcAddress(QByteArrayLiteral(
"glCompressedTexSubImage1D")));
844 glFramebufferTexture1D =
846 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTexture1D")));
849 const char *vendor =
reinterpret_cast<
const char *>(
f->glGetString(GL_VENDOR));
850 const char *renderer =
reinterpret_cast<
const char *>(
f->glGetString(GL_RENDERER));
851 const char *version =
reinterpret_cast<
const char *>(
f->glGetString(GL_VERSION));
852 if (vendor && renderer && version)
853 qCDebug(QRHI_LOG_INFO,
"OpenGL VENDOR: %s RENDERER: %s VERSION: %s", vendor, renderer, version);
856 driverInfoStruct.deviceName += QByteArray(vendor);
857 driverInfoStruct.deviceName +=
' ';
860 driverInfoStruct.deviceName += QByteArray(renderer);
861 driverInfoStruct.deviceName +=
' ';
864 driverInfoStruct.deviceName += QByteArray(version);
866 caps.ctxMajor = actualFormat.majorVersion();
867 caps.ctxMinor = actualFormat.minorVersion();
872 QVarLengthArray<GLint, 16> compressedTextureFormats(n);
874 for (GLint format : compressedTextureFormats)
875 supportedCompressedFormats.insert(format);
888 std::array<QRhiTexture::Flags, 2> textureVariantFlags;
889 textureVariantFlags[0] = {};
890 textureVariantFlags[1] = QRhiTexture::sRGB;
891 if (
f->hasOpenGLExtension(QOpenGLExtensions::DDSTextureCompression)) {
892 for (QRhiTexture::Flags f : textureVariantFlags) {
893 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC1, f));
894 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC2, f));
895 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC3, f));
898 if (
f->hasOpenGLExtension(QOpenGLExtensions::ETC2TextureCompression)) {
899 for (QRhiTexture::Flags f : textureVariantFlags) {
900 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGB8, f));
901 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGB8A1, f));
902 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGBA8, f));
905 if (
f->hasOpenGLExtension(QOpenGLExtensions::ASTCTextureCompression)) {
906 for (QRhiTexture::Flags f : textureVariantFlags) {
907 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_4x4, f));
908 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_5x4, f));
909 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_5x5, f));
910 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_6x5, f));
911 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_6x6, f));
912 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x5, f));
913 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x6, f));
914 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x8, f));
915 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x5, f));
916 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x8, f));
917 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x10, f));
918 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_12x10, f));
919 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_12x12, f));
923 f->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.maxTextureSize);
925 if (!caps.gles || caps.ctxMajor >= 3) {
928 caps.hasDrawBuffersFunc =
true;
930 caps.maxSamples = qMax(1, caps.maxSamples);
933 caps.maxDrawBuffers = 1;
934 caps.hasDrawBuffersFunc =
false;
940 caps.msaaRenderBuffer = f->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
941 && f->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
943 caps.npotTextureFull = f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)
944 && f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
947 caps.fixedIndexPrimitiveRestart = caps.ctxMajor >= 3;
949 caps.fixedIndexPrimitiveRestart = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
951 if (caps.fixedIndexPrimitiveRestart) {
961 caps.bgraExternalFormat = f->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat);
962 caps.bgraInternalFormat = caps.bgraExternalFormat && caps.gles;
963 caps.r8Format = f->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats);
966 caps.r32uiFormat = (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1)) && caps.r8Format;
968 caps.r32uiFormat =
true;
970 caps.r16Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized16Formats);
971 caps.floatFormats = caps.ctxMajor >= 3;
972 caps.rgb10Formats = caps.ctxMajor >= 3;
973 caps.depthTexture = caps.ctxMajor >= 3;
974 caps.packedDepthStencil = f->hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil);
976 caps.needsDepthStencilCombinedAttach =
true;
978 caps.needsDepthStencilCombinedAttach =
false;
985 caps.srgbWriteControl = ctx->hasExtension(
"GL_EXT_framebuffer_sRGB") || ctx->hasExtension(
"GL_EXT_sRGB_write_control");
987 caps.coreProfile = actualFormat.profile() == QSurfaceFormat::CoreProfile;
990 caps.uniformBuffers = caps.ctxMajor >= 3;
992 caps.uniformBuffers = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
994 caps.elementIndexUint = f->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint);
995 caps.depth24 = f->hasOpenGLExtension(QOpenGLExtensions::Depth24);
996 caps.rgba8Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized8Formats);
999 caps.instancing = caps.ctxMajor >= 3;
1001 caps.instancing = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3);
1003 caps.baseVertex = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1006 caps.compute = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
1008 caps.compute = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
1016 caps.maxThreadGroupsPerDimension = qMin(tgPerDim[0], qMin(tgPerDim[1], tgPerDim[2]));
1023 caps.depthClamp =
false;
1025 caps.depthClamp = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1026 if (!caps.depthClamp)
1027 caps.depthClamp = ctx->hasExtension(
"GL_EXT_depth_clamp") || ctx->hasExtension(
"GL_ARB_depth_clamp");
1030 caps.textureCompareMode = caps.ctxMajor >= 3;
1032 caps.textureCompareMode =
true;
1036 caps.properMapBuffer = f->hasOpenGLExtension(QOpenGLExtensions::MapBufferRange);
1039 caps.nonBaseLevelFramebufferTexture = caps.ctxMajor >= 3;
1041 caps.nonBaseLevelFramebufferTexture =
true;
1043 caps.texelFetch = caps.ctxMajor >= 3;
1044 caps.intAttributes = caps.ctxMajor >= 3;
1045 caps.screenSpaceDerivatives = f->hasOpenGLExtension(QOpenGLExtensions::StandardDerivatives);
1048 caps.multisampledTexture = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
1050 caps.multisampledTexture = caps.ctxMajor >= 3;
1055 caps.programBinary = caps.ctxMajor >= 3;
1057 caps.programBinary = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 1);
1059 if (caps.programBinary) {
1063 caps.programBinary =
false;
1066 caps.texture3D = caps.ctxMajor >= 3;
1069 caps.texture1D =
false;
1071 caps.texture1D = glTexImage1D && (caps.ctxMajor >= 2);
1074 caps.tessellation = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1076 caps.tessellation = caps.ctxMajor >= 4;
1079 caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1081 caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1083 if (caps.ctxMajor >= 3) {
1084 GLint maxArraySize = 0;
1086 caps.maxTextureArraySize = maxArraySize;
1088 caps.maxTextureArraySize = 0;
1095 GLint maxVertexUniformVectors = 0;
1097 GLint maxFragmentUniformVectors = 0;
1099 caps.maxUniformVectors = qMin(maxVertexUniformVectors, maxFragmentUniformVectors);
1101 GLint maxVertexUniformComponents = 0;
1103 GLint maxFragmentUniformComponents = 0;
1105 caps.maxUniformVectors = qMin(maxVertexUniformComponents, maxFragmentUniformComponents) / 4;
1108 f->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps.maxVertexInputs);
1112 }
else if (caps.ctxMajor >= 3) {
1113 GLint components = 0;
1115 caps.maxVertexOutputs = components / 4;
1119 GLint components = 0;
1122 caps.maxVertexOutputs = components / 4;
1127 if (!caps.coreProfile)
1134 if (!caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2)))
1137 caps.halfAttributes = f->hasOpenGLExtension(QOpenGLExtensions::HalfFloatVertex);
1140 caps.multiView = f->hasOpenGLExtension(QOpenGLExtensions::MultiView)
1141 && f->hasOpenGLExtension(QOpenGLExtensions::MultiViewExtended);
1142 if (caps.multiView) {
1143 glFramebufferTextureMultiviewOVR =
1144 reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei)>(
1145 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTextureMultiviewOVR")));
1149 caps.timestamps = !caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3));
1150 if (caps.timestamps) {
1152 ctx->getProcAddress(QByteArrayLiteral(
"glQueryCounter")));
1153 glGetQueryObjectui64v =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLuint, GLenum, quint64 *)>(
1154 ctx->getProcAddress(QByteArrayLiteral(
"glGetQueryObjectui64v")));
1155 if (!glQueryCounter || !glGetQueryObjectui64v)
1156 caps.timestamps =
false;
1161 caps.objectLabel = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1163 caps.objectLabel = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
1164 if (caps.objectLabel) {
1165 glObjectLabel =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLuint, GLsizei,
const GLchar *)>(
1166 ctx->getProcAddress(QByteArrayLiteral(
"glObjectLabel")));
1176 caps.glesMultisampleRenderToTexture = ctx->hasExtension(
"GL_EXT_multisampled_render_to_texture");
1177 if (caps.glesMultisampleRenderToTexture) {
1178 glFramebufferTexture2DMultisampleEXT =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(
1179 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTexture2DMultisampleEXT")));
1180 glRenderbufferStorageMultisampleEXT =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(
1181 ctx->getProcAddress(QByteArrayLiteral(
"glRenderbufferStorageMultisampleEXT")));
1183 caps.glesMultiviewMultisampleRenderToTexture = ctx->hasExtension(
"GL_OVR_multiview_multisampled_render_to_texture");
1184 if (caps.glesMultiviewMultisampleRenderToTexture) {
1185 glFramebufferTextureMultisampleMultiviewOVR =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei)>(
1186 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTextureMultisampleMultiviewOVR")));
1189 caps.glesMultisampleRenderToTexture =
false;
1190 caps.glesMultiviewMultisampleRenderToTexture =
false;
1193 caps.unpackRowLength = !caps.gles || caps.ctxMajor >= 3;
1196 caps.perRenderTargetBlending = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1198 caps.perRenderTargetBlending = caps.ctxMajor >= 4;
1201 if (caps.ctxMajor == 3 && caps.ctxMinor < 2) {
1202 caps.sampleVariables = ctx->hasExtension(
"GL_OES_sample_variables");
1204 caps.sampleVariables = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1207 caps.sampleVariables = caps.ctxMajor >= 4;
1211 caps.drawIndirect = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
1213 caps.drawIndirect = caps.ctxMajor >= 4;
1214 if (ctx->hasExtension(QByteArrayLiteral(
"GL_ARB_draw_indirect")))
1215 caps.drawIndirect =
true;
1218 caps.drawIndirectMulti =
false;
1220 caps.drawIndirectMulti = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
1221 if (ctx->hasExtension(QByteArrayLiteral(
"GL_ARB_multi_draw_indirect")) ||
1222 ctx->hasExtension(QByteArrayLiteral(
"GL_EXT_multi_draw_indirect")))
1223 caps.drawIndirectMulti =
true;
1225 if (caps.drawIndirectMulti) {
1226 glMultiDrawArraysIndirect =
reinterpret_cast<
decltype(glMultiDrawArraysIndirect)>(
1227 ctx->getProcAddress(QByteArrayLiteral(
"glMultiDrawArraysIndirect")));
1228 if (!glMultiDrawArraysIndirect)
1229 glMultiDrawArraysIndirect =
reinterpret_cast<
decltype(glMultiDrawArraysIndirect)>(
1230 ctx->getProcAddress(QByteArrayLiteral(
"glMultiDrawArraysIndirectARB")));
1231 if (!glMultiDrawArraysIndirect)
1232 glMultiDrawArraysIndirect =
reinterpret_cast<
decltype(glMultiDrawArraysIndirect)>(
1233 ctx->getProcAddress(QByteArrayLiteral(
"glMultiDrawArraysIndirectEXT")));
1234 glMultiDrawElementsIndirect =
reinterpret_cast<
decltype(glMultiDrawElementsIndirect)>(
1235 ctx->getProcAddress(QByteArrayLiteral(
"glMultiDrawElementsIndirect")));
1236 if (!glMultiDrawElementsIndirect)
1237 glMultiDrawElementsIndirect =
reinterpret_cast<
decltype(glMultiDrawElementsIndirect)>(
1238 ctx->getProcAddress(QByteArrayLiteral(
"glMultiDrawElementsIndirectARB")));
1239 if (!glMultiDrawElementsIndirect)
1240 glMultiDrawElementsIndirect =
reinterpret_cast<
decltype(glMultiDrawElementsIndirect)>(
1241 ctx->getProcAddress(QByteArrayLiteral(
"glMultiDrawElementsIndirectEXT")));
1243 qWarning(
"Failed to resolve glMultiDrawArraysIndirect or glMultiDrawElementsIndirect.");
1244 caps.drawIndirectMulti =
false;
1249 caps.shaderDrawParameters =
false;
1251 caps.shaderDrawParameters = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 6);
1252 if (ctx->hasExtension(QByteArrayLiteral(
"GL_ARB_shader_draw_parameters")))
1253 caps.shaderDrawParameters =
true;
1255 nativeHandlesStruct.context = ctx;
2648 int layer,
int level,
const QRhiTextureSubresourceUploadDescription &subresDesc)
2651 const bool isCompressed = isCompressedFormat(texD->m_format);
2652 const bool isCubeMap = texD->m_flags.testFlag(QRhiTexture::CubeMap);
2653 const bool is3D = texD->m_flags.testFlag(QRhiTexture::ThreeDimensional);
2654 const bool is1D = texD->m_flags.testFlag(QRhiTexture::OneDimensional);
2655 const bool isArray = texD->m_flags.testFlag(QRhiTexture::TextureArray);
2657 const GLenum effectiveTarget = faceTargetBase + (isCubeMap ? uint(layer) : 0u);
2658 const QPoint dp = subresDesc.destinationTopLeft();
2659 const QByteArray rawData = subresDesc.data();
2661 auto setCmdByNotCompressedData = [&](
const void* data, QSize size, quint32 dataStride)
2663 quint32 bytesPerLine = 0;
2664 quint32 bytesPerPixel = 0;
2665 textureFormatInfo(texD->m_format, size, &bytesPerLine,
nullptr, &bytesPerPixel);
2669 cmd.args.subImage.target = texD->target;
2670 cmd.args.subImage.texture = texD->texture;
2671 cmd.args.subImage.faceTarget = effectiveTarget;
2672 cmd.args.subImage.level = level;
2673 cmd.args.subImage.dx = dp.x();
2674 cmd.args.subImage.dy = is1D && isArray ? layer : dp.y();
2675 cmd.args.subImage.dz = is3D || isArray ? layer : 0;
2676 cmd.args.subImage.w = size.width();
2677 cmd.args.subImage.h = size.height();
2678 cmd.args.subImage.glformat = texD->glformat;
2679 cmd.args.subImage.gltype = texD->gltype;
2681 if (dataStride == 0)
2682 dataStride = bytesPerLine;
2684 cmd.args.subImage.rowStartAlign = (dataStride & 3) ? 1 : 4;
2685 cmd.args.subImage.rowLength = caps.unpackRowLength ? (bytesPerPixel ? dataStride / bytesPerPixel : 0) : 0;
2687 cmd.args.subImage.data = data;
2690 if (!subresDesc.image().isNull()) {
2691 QImage img = subresDesc.image();
2692 QSize size = img.size();
2693 if (!subresDesc.sourceSize().isEmpty() || !subresDesc.sourceTopLeft().isNull()) {
2694 const QPoint sp = subresDesc.sourceTopLeft();
2695 if (!subresDesc.sourceSize().isEmpty())
2696 size = subresDesc.sourceSize();
2697 size = clampedSubResourceUploadSize(size, dp, level, texD->m_pixelSize);
2698 if (caps.unpackRowLength) {
2699 cbD->retainImage(img);
2701 const uchar *data = img.constBits() + sp.y() * img.bytesPerLine() + sp.x() * (qMax(1, img.depth() / 8));
2702 img = QImage(data, size.width(), size.height(), img.bytesPerLine(), img.format());
2704 img = img.copy(sp.x(), sp.y(), size.width(), size.height());
2707 size = clampedSubResourceUploadSize(size, dp, level, texD->m_pixelSize);
2710 setCmdByNotCompressedData(cbD->retainImage(img), size, img.bytesPerLine());
2711 }
else if (!rawData.isEmpty() && isCompressed) {
2712 const int depth = qMax(1, texD->m_depth);
2713 const int arraySize = qMax(0, texD->m_arraySize);
2714 if ((texD->flags().testFlag(QRhiTexture::UsedAsCompressedAtlas) || is3D || isArray)
2722 quint32 byteSize = 0;
2723 compressedFormatInfo(texD->m_format, texD->m_pixelSize,
nullptr, &byteSize,
nullptr);
2727 byteSize *= arraySize;
2728 QByteArray zeroBuf(byteSize, 0);
2731 cmd.args.compressedImage.target = texD->target;
2732 cmd.args.compressedImage.texture = texD->texture;
2733 cmd.args.compressedImage.faceTarget = effectiveTarget;
2734 cmd.args.compressedImage.level = level;
2735 cmd.args.compressedImage.glintformat = texD->glintformat;
2736 cmd.args.compressedImage.w = texD->m_pixelSize.width();
2737 cmd.args.compressedImage.h = is1D && isArray ? arraySize : texD->m_pixelSize.height();
2738 cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
2739 cmd.args.compressedImage.size = byteSize;
2740 cmd.args.compressedImage.data = cbD->retainData(zeroBuf);
2744 const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
2745 : subresDesc.sourceSize();
2749 cmd.args.compressedSubImage.target = texD->target;
2750 cmd.args.compressedSubImage.texture = texD->texture;
2751 cmd.args.compressedSubImage.faceTarget = effectiveTarget;
2752 cmd.args.compressedSubImage.level = level;
2753 cmd.args.compressedSubImage.dx = dp.x();
2754 cmd.args.compressedSubImage.dy = is1D && isArray ? layer : dp.y();
2755 cmd.args.compressedSubImage.dz = is3D || isArray ? layer : 0;
2756 cmd.args.compressedSubImage.w = size.width();
2757 cmd.args.compressedSubImage.h = size.height();
2758 cmd.args.compressedSubImage.glintformat = texD->glintformat;
2759 cmd.args.compressedSubImage.size = rawData.size();
2760 cmd.args.compressedSubImage.data = cbD->retainData(rawData);
2764 cmd.args.compressedImage.target = texD->target;
2765 cmd.args.compressedImage.texture = texD->texture;
2766 cmd.args.compressedImage.faceTarget = effectiveTarget;
2767 cmd.args.compressedImage.level = level;
2768 cmd.args.compressedImage.glintformat = texD->glintformat;
2769 cmd.args.compressedImage.w = size.width();
2770 cmd.args.compressedImage.h = is1D && isArray ? arraySize : size.height();
2771 cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
2772 cmd.args.compressedImage.size = rawData.size();
2773 cmd.args.compressedImage.data = cbD->retainData(rawData);
2775 }
else if (!rawData.isEmpty()) {
2776 const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
2777 : subresDesc.sourceSize();
2779 setCmdByNotCompressedData(cbD->retainData(rawData), size, subresDesc.dataStride());
2781 qWarning(
"Invalid texture upload for %p layer=%d mip=%d", texD, layer, level);
3318 for (
auto it = cbD->commands.cbegin(), end = cbD->commands.cend(); it != end; ++it) {
3322 if (cmd.args.beginFrame.timestampQuery)
3324 if (caps.coreProfile) {
3326 f->glGenVertexArrays(1, &vao);
3327 f->glBindVertexArray(vao);
3334 f->glVertexAttribDivisor(GLuint(i), 0);
3337 f->glVertexAttribDivisor(GLuint(i), 0);
3341 for (
int i = 0; i < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT; ++i) {
3342 if (state.enabledAttribArrays[i]) {
3343 f->glDisableVertexAttribArray(GLuint(i));
3344 state.enabledAttribArrays[i] =
false;
3349 f->glBindVertexArray(0);
3350 if (cmd.args.endFrame.timestampQuery)
3355 f->glBindVertexArray(vao);
3358 f->glViewport(GLint(cmd.args.viewport.x), GLint(cmd.args.viewport.y), GLsizei(cmd.args.viewport.w), GLsizei(cmd.args.viewport.h));
3359 f->glDepthRangef(cmd.args.viewport.d0, cmd.args.viewport.d1);
3362 f->glScissor(cmd.args.scissor.x, cmd.args.scissor.y, cmd.args.scissor.w, cmd.args.scissor.h);
3365 f->glBlendColor(cmd.args.blendConstants.r, cmd.args.blendConstants.g, cmd.args.blendConstants.b, cmd.args.blendConstants.a);
3371 const GLint ref = GLint(cmd.args.stencilRef.ref);
3372 f->glStencilFuncSeparate(GL_FRONT, toGlCompareOp(psD->m_stencilFront.compareOp), ref, psD->m_stencilReadMask);
3373 f->glStencilFuncSeparate(GL_BACK, toGlCompareOp(psD->m_stencilBack.compareOp), ref, psD->m_stencilReadMask);
3374 cbD->graphicsPassState.dynamic.stencilRef = ref;
3376 qWarning(
"No graphics pipeline active for setStencilRef; ignored");
3384 if (state.lastBindVertexBuffer.ps == psD
3385 && state.lastBindVertexBuffer.buffer == cmd.args.bindVertexBuffer.buffer
3386 && state.lastBindVertexBuffer.offset == cmd.args.bindVertexBuffer.offset
3387 && state.lastBindVertexBuffer.binding == cmd.args.bindVertexBuffer.binding)
3394 state.lastBindVertexBuffer.ps = psD;
3395 state.lastBindVertexBuffer.buffer = cmd.args.bindVertexBuffer.buffer;
3396 state.lastBindVertexBuffer.offset = cmd.args.bindVertexBuffer.offset;
3397 state.lastBindVertexBuffer.binding = cmd.args.bindVertexBuffer.binding;
3399 if (cmd.args.bindVertexBuffer.buffer != state.currentArrayBuffer) {
3400 state.currentArrayBuffer = cmd.args.bindVertexBuffer.buffer;
3402 f->glBindBuffer(GL_ARRAY_BUFFER, state.currentArrayBuffer);
3404 for (
auto it = psD->m_vertexInputLayout.cbeginAttributes(), itEnd = psD->m_vertexInputLayout.cendAttributes();
3407 const int bindingIdx = it->binding();
3408 if (bindingIdx != cmd.args.bindVertexBuffer.binding)
3411 const QRhiVertexInputBinding *inputBinding = psD->m_vertexInputLayout.bindingAt(bindingIdx);
3412 const int stride =
int(inputBinding->stride());
3415 bool normalize =
false;
3416 switch (it->format()) {
3417 case QRhiVertexInputAttribute::Float4:
3421 case QRhiVertexInputAttribute::Float3:
3425 case QRhiVertexInputAttribute::Float2:
3429 case QRhiVertexInputAttribute::Float:
3433 case QRhiVertexInputAttribute::UNormByte4:
3438 case QRhiVertexInputAttribute::UNormByte2:
3443 case QRhiVertexInputAttribute::UNormByte:
3448 case QRhiVertexInputAttribute::UInt4:
3449 type = GL_UNSIGNED_INT;
3452 case QRhiVertexInputAttribute::UInt3:
3453 type = GL_UNSIGNED_INT;
3456 case QRhiVertexInputAttribute::UInt2:
3457 type = GL_UNSIGNED_INT;
3460 case QRhiVertexInputAttribute::UInt:
3461 type = GL_UNSIGNED_INT;
3464 case QRhiVertexInputAttribute::SInt4:
3468 case QRhiVertexInputAttribute::SInt3:
3472 case QRhiVertexInputAttribute::SInt2:
3476 case QRhiVertexInputAttribute::SInt:
3480 case QRhiVertexInputAttribute::Half4:
3484 case QRhiVertexInputAttribute::Half3:
3488 case QRhiVertexInputAttribute::Half2:
3492 case QRhiVertexInputAttribute::Half:
3496 case QRhiVertexInputAttribute::UShort4:
3497 type = GL_UNSIGNED_SHORT;
3500 case QRhiVertexInputAttribute::UShort3:
3501 type = GL_UNSIGNED_SHORT;
3504 case QRhiVertexInputAttribute::UShort2:
3505 type = GL_UNSIGNED_SHORT;
3508 case QRhiVertexInputAttribute::UShort:
3509 type = GL_UNSIGNED_SHORT;
3512 case QRhiVertexInputAttribute::SShort4:
3516 case QRhiVertexInputAttribute::SShort3:
3520 case QRhiVertexInputAttribute::SShort2:
3524 case QRhiVertexInputAttribute::SShort:
3532 const int locationIdx = it->location();
3533 quint32 ofs = it->offset() + cmd.args.bindVertexBuffer.offset;
3534 if (type == GL_UNSIGNED_INT || type == GL_INT) {
3535 if (caps.intAttributes) {
3536 f->glVertexAttribIPointer(GLuint(locationIdx), size, type, stride,
3537 reinterpret_cast<
const GLvoid *>(quintptr(ofs)));
3539 qWarning(
"Current RHI backend does not support IntAttributes. Check supported features.");
3545 f->glVertexAttribPointer(GLuint(locationIdx), size, type, normalize, stride,
3546 reinterpret_cast<
const GLvoid *>(quintptr(ofs)));
3551 f->glEnableVertexAttribArray(GLuint(locationIdx));
3553 if (inputBinding->classification() == QRhiVertexInputBinding::PerInstance && caps.instancing) {
3554 f->glVertexAttribDivisor(GLuint(locationIdx), inputBinding->instanceStepRate());
3565 f->glVertexAttribDivisor(GLuint(locationIdx), 0);
3571 qWarning(
"No graphics pipeline active for setVertexInput; ignored");
3576 state.indexType = cmd.args.bindIndexBuffer.type;
3577 state.indexStride = state.indexType == GL_UNSIGNED_SHORT ?
sizeof(quint16) :
sizeof(quint32);
3578 state.indexOffset = cmd.args.bindIndexBuffer.offset;
3579 if (state.currentElementArrayBuffer != cmd.args.bindIndexBuffer.buffer) {
3580 state.currentElementArrayBuffer = cmd.args.bindIndexBuffer.buffer;
3581 f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state.currentElementArrayBuffer);
3588 if (cmd.args.draw.instanceCount == 1 || !caps.instancing) {
3589 f->glDrawArrays(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount));
3591 f->glDrawArraysInstanced(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount),
3592 GLsizei(cmd.args.draw.instanceCount));
3595 qWarning(
"No graphics pipeline active for draw; ignored");
3603 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(
3604 quintptr(cmd.args.drawIndexed.firstIndex * state.indexStride + state.indexOffset));
3605 if (cmd.args.drawIndexed.instanceCount == 1 || !caps.instancing) {
3606 if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
3607 f->glDrawElementsBaseVertex(psD->drawMode,
3608 GLsizei(cmd.args.drawIndexed.indexCount),
3611 cmd.args.drawIndexed.baseVertex);
3613 f->glDrawElements(psD->drawMode,
3614 GLsizei(cmd.args.drawIndexed.indexCount),
3619 if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
3620 f->glDrawElementsInstancedBaseVertex(psD->drawMode,
3621 GLsizei(cmd.args.drawIndexed.indexCount),
3624 GLsizei(cmd.args.drawIndexed.instanceCount),
3625 cmd.args.drawIndexed.baseVertex);
3627 f->glDrawElementsInstanced(psD->drawMode,
3628 GLsizei(cmd.args.drawIndexed.indexCount),
3631 GLsizei(cmd.args.drawIndexed.instanceCount));
3635 qWarning(
"No graphics pipeline active for drawIndexed; ignored");
3645 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(
3646 quintptr(cmd.args.drawIndirect.offset));
3649 cmd.args.drawIndirect.drawCount
,
3650 cmd.args.drawIndirect.stride
);
3652 for (quint32 i = 0; i < cmd.args.drawIndirect.drawCount; ++i) {
3653 const quintptr indirectOffset = quintptr(cmd.args.drawIndirect.offset)
3654 + quintptr(i) * cmd.args.drawIndirect.stride;
3655 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(indirectOffset);
3656 f->glDrawArraysIndirect(psD->drawMode,
3662 qWarning(
"No graphics pipeline active for drawIndirect; ignored");
3672 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(
3673 quintptr(cmd.args.drawIndexedIndirect.offset));
3677 cmd.args.drawIndexedIndirect.drawCount
,
3678 cmd.args.drawIndexedIndirect.stride
);
3680 for (quint32 i = 0; i < cmd.args.drawIndexedIndirect.drawCount; ++i) {
3681 const quintptr indirectOffset = quintptr(cmd.args.drawIndexedIndirect.offset)
3682 + quintptr(i) * cmd.args.drawIndexedIndirect.stride;
3683 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(indirectOffset);
3684 f->glDrawElementsIndirect(psD->drawMode,
3691 qWarning(
"No graphics pipeline active for drawIndexedIndirect; ignored");
3698 case QGles2CommandBuffer::Command::BindShaderResources:
3699 bindShaderResources(cbD,
3700 cmd.args.bindShaderResources.maybeGraphicsPs,
3701 cmd.args.bindShaderResources.maybeComputePs,
3702 cmd.args.bindShaderResources.srb,
3703 cmd.args.bindShaderResources.dynamicOffsetPairs,
3704 cmd.args.bindShaderResources.dynamicOffsetCount);
3708 QVarLengthArray<GLenum, 8> bufs;
3709 GLuint fbo = cmd.args.bindFramebuffer.fbo;
3711 fbo = ctx->defaultFramebufferObject();
3712 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3714 const int colorAttCount = cmd.args.bindFramebuffer.colorAttCount;
3715 bufs.append(colorAttCount > 0 ? GL_COLOR_ATTACHMENT0 : GL_NONE);
3716 if (caps.maxDrawBuffers > 1) {
3717 for (
int i = 1; i < colorAttCount; ++i)
3718 bufs.append(GL_COLOR_ATTACHMENT0 + uint(i));
3721 if (cmd.args.bindFramebuffer.stereo && cmd.args.bindFramebuffer.stereoTarget == QRhiSwapChain::RightBuffer)
3726 if (caps.hasDrawBuffersFunc)
3727 f->glDrawBuffers(bufs.count(), bufs.constData());
3728 if (caps.srgbWriteControl) {
3729 if (cmd.args.bindFramebuffer.srgb)
3737 f->glDisable(GL_SCISSOR_TEST);
3738 if (cmd.args.clear.mask & GL_COLOR_BUFFER_BIT) {
3739 f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
3740 f->glClearColor(cmd.args.clear.c[0], cmd.args.clear.c[1], cmd.args.clear.c[2], cmd.args.clear.c[3]);
3742 if (cmd.args.clear.mask & GL_DEPTH_BUFFER_BIT) {
3743 f->glDepthMask(GL_TRUE);
3744 f->glClearDepthf(cmd.args.clear.d);
3746 if (cmd.args.clear.mask & GL_STENCIL_BUFFER_BIT) {
3747 f->glStencilMask(0xFF);
3748 f->glClearStencil(GLint(cmd.args.clear.s));
3750 f->glClear(cmd.args.clear.mask);
3751 cbD->graphicsPassState.reset();
3754 bindVertexIndexBufferWithStateReset(&state,
f, cmd.args.bufferSubData.target, cmd.args.bufferSubData.buffer);
3755 f->glBufferSubData(cmd.args.bufferSubData.target, cmd.args.bufferSubData.offset, cmd.args.bufferSubData.size,
3756 cmd.args.bufferSubData.data);
3760 QRhiReadbackResult *result = cmd.args.getBufferSubData.result;
3761 bindVertexIndexBufferWithStateReset(&state,
f, cmd.args.getBufferSubData.target, cmd.args.getBufferSubData.buffer);
3763 if (caps.properMapBuffer) {
3764 void *p =
f->glMapBufferRange(cmd.args.getBufferSubData.target,
3765 cmd.args.getBufferSubData.offset,
3766 cmd.args.getBufferSubData.size,
3769 result->data.resize(cmd.args.getBufferSubData.size);
3770 memcpy(result->data.data(), p, size_t(cmd.args.getBufferSubData.size));
3771 f->glUnmapBuffer(cmd.args.getBufferSubData.target);
3775 result->data.resize(cmd.args.getBufferSubData.size);
3776 f->glGetBufferSubData(cmd.args.getBufferSubData.target,
3777 cmd.args.getBufferSubData.offset,
3778 cmd.args.getBufferSubData.size,
3779 result->data.data());
3781 if (result->completed)
3782 result->completed();
3788 f->glGenFramebuffers(1, &fbo);
3789 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3793 f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.copyTex.srcTexture,
3794 cmd.args.copyTex.srcLevel, cmd.args.copyTex.srcZ);
3797 cmd.args.copyTex.srcTarget, cmd.args.copyTex.srcTexture,
3798 cmd.args.copyTex.srcLevel);
3800 f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3801 cmd.args.copyTex.srcFaceTarget, cmd.args.copyTex.srcTexture, cmd.args.copyTex.srcLevel);
3803 f->glBindTexture(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstTexture);
3805 f->glCopyTexSubImage3D(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstLevel,
3806 cmd.args.copyTex.dstX, cmd.args.copyTex.dstY, cmd.args.copyTex.dstZ,
3807 cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
3808 cmd.args.copyTex.w, cmd.args.copyTex.h);
3811 cmd.args.copyTex.dstX
, cmd.args.copyTex.srcX
,
3812 cmd.args.copyTex.srcY
, cmd.args.copyTex.w
);
3814 f->glCopyTexSubImage2D(cmd.args.copyTex.dstFaceTarget, cmd.args.copyTex.dstLevel,
3815 cmd.args.copyTex.dstX, cmd.args.copyTex.dstY,
3816 cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
3817 cmd.args.copyTex.w, cmd.args.copyTex.h);
3819 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3820 f->glDeleteFramebuffers(1, &fbo);
3825 QRhiReadbackResult *result = cmd.args.readPixels.result;
3826 GLuint tex = cmd.args.readPixels.texture;
3829 result->pixelSize = QSize(cmd.args.readPixels.w, cmd.args.readPixels.h);
3831 result->format = cmd.args.readPixels.format;
3832 mipLevel = cmd.args.readPixels.level;
3833 if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) {
3834 f->glGenFramebuffers(1, &fbo);
3835 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3836 if (cmd.args.readPixels.slice3D >= 0) {
3837 f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3838 tex, mipLevel, cmd.args.readPixels.slice3D);
3839 }
else if (cmd.args.readPixels.readTarget ==
GL_TEXTURE_1D) {
3841 cmd.args.readPixels.readTarget, tex, mipLevel);
3843 f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3844 cmd.args.readPixels.readTarget, tex, mipLevel);
3848 result->format = QRhiTexture::RGBA8;
3851 const int x = cmd.args.readPixels.x;
3852 const int y = cmd.args.readPixels.y;
3853 const int w = cmd.args.readPixels.w;
3854 const int h = cmd.args.readPixels.h;
3855 if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) {
3858 if (result->format == QRhiTexture::R8 || result->format == QRhiTexture::RED_OR_ALPHA8) {
3859 result->data.resizeForOverwrite(w * h);
3861 tmpBuf.resizeForOverwrite(w * h * 4);
3863 const quint8 *srcBase =
reinterpret_cast<
const quint8 *>(tmpBuf.constData());
3864 quint8 *dstBase =
reinterpret_cast<quint8 *>(result->data.data());
3865 const int componentIndex = isFeatureSupported(QRhi::RedOrAlpha8IsRed) ? 0 : 3;
3866 for (
int y = 0; y < h; ++y) {
3867 const quint8 *src = srcBase + y * w * 4;
3868 quint8 *dst = dstBase + y * w;
3870 while (count-- > 0) {
3871 *dst++ = src[componentIndex];
3878 [[maybe_unused]] GLenum glintformat;
3879 [[maybe_unused]] GLenum glsizedintformat;
3882 toGlTextureFormat(result->format, caps, &glintformat, &glsizedintformat, &glformat, &gltype);
3884 textureFormatInfo(result->format, result->pixelSize,
nullptr, &byteSize,
nullptr);
3885 result->data.resizeForOverwrite(byteSize);
3886 f->glReadPixels(x, y, w, h, glformat, gltype, result->data.data());
3889 result->data.resizeForOverwrite(w * h * 4);
3890 result->data.fill(
'\0');
3893 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3894 f->glDeleteFramebuffers(1, &fbo);
3896 if (result->completed)
3897 result->completed();
3901 f->glBindTexture(cmd.args.subImage.target, cmd.args.subImage.texture);
3902 if (cmd.args.subImage.rowStartAlign != 4)
3903 f->glPixelStorei(GL_UNPACK_ALIGNMENT, cmd.args.subImage.rowStartAlign);
3904 if (cmd.args.subImage.rowLength != 0)
3907 f->glTexSubImage3D(cmd.args.subImage.target, cmd.args.subImage.level,
3908 cmd.args.subImage.dx, cmd.args.subImage.dy, cmd.args.subImage.dz,
3909 cmd.args.subImage.w, cmd.args.subImage.h, 1,
3910 cmd.args.subImage.glformat, cmd.args.subImage.gltype,
3911 cmd.args.subImage.data);
3914 cmd.args.subImage.dx
, cmd.args.subImage.w
,
3915 cmd.args.subImage.glformat
, cmd.args.subImage.gltype
,
3916 cmd.args.subImage.data
);
3918 f->glTexSubImage2D(cmd.args.subImage.faceTarget, cmd.args.subImage.level,
3919 cmd.args.subImage.dx, cmd.args.subImage.dy,
3920 cmd.args.subImage.w, cmd.args.subImage.h,
3921 cmd.args.subImage.glformat, cmd.args.subImage.gltype,
3922 cmd.args.subImage.data);
3924 if (cmd.args.subImage.rowStartAlign != 4)
3925 f->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
3926 if (cmd.args.subImage.rowLength != 0)
3930 f->glBindTexture(cmd.args.compressedImage.target, cmd.args.compressedImage.texture);
3932 f->glCompressedTexImage3D(cmd.args.compressedImage.target, cmd.args.compressedImage.level,
3933 cmd.args.compressedImage.glintformat,
3934 cmd.args.compressedImage.w, cmd.args.compressedImage.h, cmd.args.compressedImage.depth,
3935 0, cmd.args.compressedImage.size, cmd.args.compressedImage.data);
3936 }
else if (cmd.args.compressedImage.target ==
GL_TEXTURE_1D) {
3938 cmd.args.compressedImage.target
, cmd.args.compressedImage.level
,
3939 cmd.args.compressedImage.glintformat
, cmd.args.compressedImage.w
, 0
,
3940 cmd.args.compressedImage.size
, cmd.args.compressedImage.data
);
3942 f->glCompressedTexImage2D(cmd.args.compressedImage.faceTarget, cmd.args.compressedImage.level,
3943 cmd.args.compressedImage.glintformat,
3944 cmd.args.compressedImage.w, cmd.args.compressedImage.h,
3945 0, cmd.args.compressedImage.size, cmd.args.compressedImage.data);
3949 f->glBindTexture(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.texture);
3951 f->glCompressedTexSubImage3D(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.level,
3952 cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy, cmd.args.compressedSubImage.dz,
3953 cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h, 1,
3954 cmd.args.compressedSubImage.glintformat,
3955 cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
3956 }
else if (cmd.args.compressedImage.target ==
GL_TEXTURE_1D) {
3958 cmd.args.compressedSubImage.target
, cmd.args.compressedSubImage.level
,
3959 cmd.args.compressedSubImage.dx
, cmd.args.compressedSubImage.w
,
3960 cmd.args.compressedSubImage.glintformat
, cmd.args.compressedSubImage.size
,
3961 cmd.args.compressedSubImage.data
);
3963 f->glCompressedTexSubImage2D(cmd.args.compressedSubImage.faceTarget, cmd.args.compressedSubImage.level,
3964 cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy,
3965 cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h,
3966 cmd.args.compressedSubImage.glintformat,
3967 cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
3974 cbD->graphicsPassState.reset();
3975 f->glDisable(GL_SCISSOR_TEST);
3977 f->glGenFramebuffers(2, fbo);
3979 const bool ds = cmd.args.blitFromRenderbuffer.isDepthStencil;
3982 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3984 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3987 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3993 cmd.args.blitFromRenderbuffer.dstTexture,
3994 cmd.args.blitFromRenderbuffer.dstLevel,
3995 cmd.args.blitFromRenderbuffer.dstLayer);
3997 cmd.args.blitFromRenderbuffer.dstTexture,
3998 cmd.args.blitFromRenderbuffer.dstLevel,
3999 cmd.args.blitFromRenderbuffer.dstLayer);
4002 cmd.args.blitFromRenderbuffer.dstTexture,
4003 cmd.args.blitFromRenderbuffer.dstLevel,
4004 cmd.args.blitFromRenderbuffer.dstLayer);
4008 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
4009 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
4010 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
4011 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
4013 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromRenderbuffer.target,
4014 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
4017 f->glBlitFramebuffer(0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
4018 0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
4019 ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
4021 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
4022 f->glDeleteFramebuffers(2, fbo);
4029 cbD->graphicsPassState.reset();
4030 f->glDisable(GL_SCISSOR_TEST);
4032 f->glGenFramebuffers(2, fbo);
4034 const bool ds = cmd.args.blitFromTexture.isDepthStencil;
4038 cmd.args.blitFromTexture.srcTexture,
4039 cmd.args.blitFromTexture.srcLevel,
4040 cmd.args.blitFromTexture.srcLayer);
4042 cmd.args.blitFromTexture.srcTexture,
4043 cmd.args.blitFromTexture.srcLevel,
4044 cmd.args.blitFromTexture.srcLayer);
4047 cmd.args.blitFromTexture.srcTexture,
4048 cmd.args.blitFromTexture.srcLevel,
4049 cmd.args.blitFromTexture.srcLayer);
4053 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
4054 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
4055 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
4056 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
4058 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.srcTarget,
4059 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
4066 cmd.args.blitFromTexture.dstTexture,
4067 cmd.args.blitFromTexture.dstLevel,
4068 cmd.args.blitFromTexture.dstLayer);
4070 cmd.args.blitFromTexture.dstTexture,
4071 cmd.args.blitFromTexture.dstLevel,
4072 cmd.args.blitFromTexture.dstLayer);
4075 cmd.args.blitFromTexture.dstTexture,
4076 cmd.args.blitFromTexture.dstLevel,
4077 cmd.args.blitFromTexture.dstLayer);
4081 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
4082 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
4083 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
4084 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
4086 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.dstTarget,
4087 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
4090 f->glBlitFramebuffer(0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
4091 0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
4092 ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
4094 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
4095 f->glDeleteFramebuffers(2, fbo);
4099 f->glBindTexture(cmd.args.genMip.target, cmd.args.genMip.texture);
4100 f->glGenerateMipmap(cmd.args.genMip.target);
4105 f->glUseProgram(psD->program);
4109 f->glDispatchCompute(cmd.args.dispatch.x, cmd.args.dispatch.y, cmd.args.dispatch.z);
4115 GLbitfield barriers = 0;
4124 for (
const auto &[rhiB, trackedB]: tracker.buffers()) {
4126 QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(trackedB.stateAtPassBegin.access);
4127 if (bufferAccessIsWrite(accessBeforePass))
4128 barriers |= barriersForBuffer();
4130 for (
const auto &[rhiT, trackedT]: tracker.textures()) {
4132 QGles2Texture::Access accessBeforePass = QGles2Texture::Access(trackedT.stateAtPassBegin.access);
4133 if (textureAccessIsWrite(accessBeforePass))
4134 barriers |= barriersForTexture();
4137 f->glMemoryBarrier(barriers);
4142 f->glMemoryBarrier(cmd.args.barrier.barriers);
4145 if (caps.gles && caps.ctxMajor >= 3) {
4146 f->glBindFramebuffer(GL_FRAMEBUFFER, cmd.args.invalidateFramebuffer.fbo);
4148 cmd.args.invalidateFramebuffer.attCount,
4149 cmd.args.invalidateFramebuffer.att);
4159 f->glVertexAttribDivisor(GLuint(i), 0);
4162 f->glVertexAttribDivisor(GLuint(i), 0);
4169 const bool forceUpdate = !state
.valid;
4172 const bool scissor = psD->m_flags.testFlag(QRhiGraphicsPipeline::UsesScissor);
4173 if (forceUpdate || scissor != state
.scissor) {
4176 f->glEnable(GL_SCISSOR_TEST);
4178 f->glDisable(GL_SCISSOR_TEST);
4181 const bool cullFace = psD->m_cullMode != QRhiGraphicsPipeline::None;
4182 const GLenum cullMode = cullFace ? toGlCullMode(psD->m_cullMode) : GL_NONE;
4183 if (forceUpdate || cullFace != state
.cullFace || cullMode != state.cullMode) {
4185 state.cullMode = cullMode;
4187 f->glEnable(GL_CULL_FACE);
4188 f->glCullFace(cullMode);
4190 f->glDisable(GL_CULL_FACE);
4194 const GLenum frontFace = toGlFrontFace(psD->m_frontFace);
4195 if (forceUpdate || frontFace != state.frontFace) {
4196 state.frontFace = frontFace;
4197 f->glFrontFace(frontFace);
4200 const GLenum polygonMode = toGlPolygonMode(psD->m_polygonMode);
4201 if (
glPolygonMode && (forceUpdate || polygonMode != state.polygonMode)) {
4202 state.polygonMode = polygonMode;
4206 if (!psD->m_targetBlends.isEmpty()) {
4208 bool anyBlendEnabled =
false;
4209 for (
const auto targetBlend : psD->m_targetBlends) {
4210 const QGles2CommandBuffer::GraphicsPassState::ColorMask colorMask = {
4211 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::R),
4212 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::G),
4213 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::B),
4214 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::A)
4216 if (forceUpdate || colorMask != state.colorMask[buffer]) {
4217 state.colorMask[buffer] = colorMask;
4218 if (caps.perRenderTargetBlending)
4219 f->glColorMaski(buffer, colorMask.r, colorMask.g, colorMask.b, colorMask.a);
4221 f->glColorMask(colorMask.r, colorMask.g, colorMask.b, colorMask.a);
4224 const bool blendEnabled = targetBlend.enable;
4225 const QGles2CommandBuffer::GraphicsPassState::Blend blend = {
4226 toGlBlendFactor(targetBlend.srcColor),
4227 toGlBlendFactor(targetBlend.dstColor),
4228 toGlBlendFactor(targetBlend.srcAlpha),
4229 toGlBlendFactor(targetBlend.dstAlpha),
4230 toGlBlendOp(targetBlend.opColor),
4231 toGlBlendOp(targetBlend.opAlpha)
4233 anyBlendEnabled |= blendEnabled;
4234 if (forceUpdate || blendEnabled != state.blendEnabled[buffer] || (blendEnabled && blend != state.blend[buffer])) {
4235 state.blendEnabled[buffer] = blendEnabled;
4237 state.blend[buffer] = blend;
4238 if (caps.perRenderTargetBlending) {
4239 f->glBlendFuncSeparatei(buffer, blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha);
4240 f->glBlendEquationSeparatei(buffer, blend.opColor, blend.opAlpha);
4242 f->glBlendFuncSeparate(blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha);
4243 f->glBlendEquationSeparate(blend.opColor, blend.opAlpha);
4248 if (!caps.perRenderTargetBlending)
4251 if (anyBlendEnabled)
4252 f->glEnable(GL_BLEND);
4254 f->glDisable(GL_BLEND);
4257 if (forceUpdate || colorMask
!= state.colorMask[0]) {
4258 state.colorMask[0] = colorMask;
4259 f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
4261 const bool blendEnabled =
false;
4264 f->glDisable(GL_BLEND);
4268 const bool depthTest = psD->m_depthTest;
4269 if (forceUpdate || depthTest != state
.depthTest) {
4272 f->glEnable(GL_DEPTH_TEST);
4274 f->glDisable(GL_DEPTH_TEST);
4277 const bool depthWrite = psD->m_depthWrite;
4278 if (forceUpdate || depthWrite != state
.depthWrite) {
4280 f->glDepthMask(depthWrite);
4283 const bool depthClamp = psD->m_depthClamp;
4284 if (caps.depthClamp && (forceUpdate || depthClamp != state.depthClamp)) {
4292 const GLenum depthFunc = toGlCompareOp(psD->m_depthOp);
4293 if (forceUpdate || depthFunc != state.depthFunc) {
4294 state.depthFunc = depthFunc;
4295 f->glDepthFunc(depthFunc);
4298 const bool stencilTest = psD->m_stencilTest;
4299 const GLuint stencilReadMask = psD->m_stencilReadMask;
4300 const GLuint stencilWriteMask = psD->m_stencilWriteMask;
4302 toGlCompareOp(psD->m_stencilFront.compareOp),
4303 toGlStencilOp(psD->m_stencilFront.failOp),
4304 toGlStencilOp(psD->m_stencilFront.depthFailOp),
4305 toGlStencilOp(psD->m_stencilFront.passOp)
4308 toGlCompareOp(psD->m_stencilBack.compareOp),
4309 toGlStencilOp(psD->m_stencilBack.failOp),
4310 toGlStencilOp(psD->m_stencilBack.depthFailOp),
4311 toGlStencilOp(psD->m_stencilBack.passOp)
4315 && (stencilReadMask != state.stencilReadMask || stencilWriteMask != state.stencilWriteMask
4316 || stencilFront != state.stencil[0] || stencilBack != state.stencil[1])))
4320 state.stencilReadMask = stencilReadMask;
4321 state.stencilWriteMask = stencilWriteMask;
4322 state.stencil[0] = stencilFront;
4323 state.stencil[1] = stencilBack;
4325 f->glEnable(GL_STENCIL_TEST);
4327 f->glStencilFuncSeparate(GL_FRONT, stencilFront.func, state.dynamic.stencilRef, stencilReadMask);
4328 f->glStencilOpSeparate(GL_FRONT, stencilFront.failOp, stencilFront.zfailOp, stencilFront.zpassOp);
4329 f->glStencilMaskSeparate(GL_FRONT, stencilWriteMask);
4331 f->glStencilFuncSeparate(GL_BACK, stencilBack.func, state.dynamic.stencilRef, stencilReadMask);
4332 f->glStencilOpSeparate(GL_BACK, stencilBack.failOp, stencilBack.zfailOp, stencilBack.zpassOp);
4333 f->glStencilMaskSeparate(GL_BACK, stencilWriteMask);
4335 f->glDisable(GL_STENCIL_TEST);
4339 const bool polyOffsetFill = psD->m_depthBias != 0 || !qFuzzyIsNull(psD->m_slopeScaledDepthBias);
4340 const float polyOffsetFactor = psD->m_slopeScaledDepthBias;
4341 const float polyOffsetUnits = psD->m_depthBias;
4348 if (polyOffsetFill) {
4349 f->glPolygonOffset(polyOffsetFactor, polyOffsetUnits);
4350 f->glEnable(GL_POLYGON_OFFSET_FILL);
4352 f->glDisable(GL_POLYGON_OFFSET_FILL);
4356 if (psD->m_topology == QRhiGraphicsPipeline::Lines || psD->m_topology == QRhiGraphicsPipeline::LineStrip) {
4357 const float lineWidth = psD->m_lineWidth;
4358 if (forceUpdate || lineWidth != state
.lineWidth) {
4360 f->glLineWidth(lineWidth);
4364 if (psD->m_topology == QRhiGraphicsPipeline::Patches) {
4365 const int cpCount = psD->m_patchControlPointCount;
4366 if (forceUpdate || cpCount != state
.cpCount) {
4372 f->glUseProgram(psD->program);
4440 QRhiGraphicsPipeline *maybeGraphicsPs, QRhiComputePipeline *maybeComputePs,
4441 QRhiShaderResourceBindings *srb,
4442 const uint *dynOfsPairs,
int dynOfsCount)
4446 bool activeTexUnitAltered =
false;
4451 m_scratch.separateTextureBindings.clear();
4452 m_scratch.separateSamplerBindings.clear();
4454 for (
int i = 0, ie = srbD->m_bindings.size(); i != ie; ++i) {
4455 const QRhiShaderResourceBinding::Data *b = shaderResourceBindingData(srbD->m_bindings.at(i));
4458 case QRhiShaderResourceBinding::UniformBuffer:
4460 int viewOffset = b->u.ubuf.offset;
4461 for (
int j = 0; j < dynOfsCount; ++j) {
4462 if (dynOfsPairs[2 * j] == uint(b->binding)) {
4463 viewOffset =
int(dynOfsPairs[2 * j + 1]);
4468 const char *bufView = bufD->data.constData() + viewOffset;
4469 for (
const QGles2UniformDescription &uniform : std::as_const(uniforms)) {
4470 if (uniform.binding == b->binding) {
4473 const void *src = bufView + uniform.offset;
4476 if (uniform.arrayDim > 0
4477 && uniform.type != QShaderDescription::Float
4478 && uniform.type != QShaderDescription::Vec2
4479 && uniform.type != QShaderDescription::Vec3
4480 && uniform.type != QShaderDescription::Vec4
4481 && uniform.type != QShaderDescription::Int
4482 && uniform.type != QShaderDescription::Int2
4483 && uniform.type != QShaderDescription::Int3
4484 && uniform.type != QShaderDescription::Int4
4485 && uniform.type != QShaderDescription::Mat3
4486 && uniform.type != QShaderDescription::Mat4)
4488 qWarning(
"Uniform with buffer binding %d, buffer offset %d, type %d is an array, "
4489 "but arrays are only supported for float, vec2, vec3, vec4, int, "
4490 "ivec2, ivec3, ivec4, mat3 and mat4. "
4491 "Only the first element will be set.",
4492 uniform.binding, uniform.offset, uniform.type);
4502 switch (uniform.type) {
4503 case QShaderDescription::Float:
4505 const int elemCount = uniform.arrayDim;
4506 if (elemCount < 1) {
4507 const float v = *
reinterpret_cast<
const float *>(src);
4508 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4509 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4510 if (thisUniformState.componentCount != 1 || thisUniformState.v[0] != v) {
4511 thisUniformState.componentCount = 1;
4512 thisUniformState.v[0] = v;
4513 f->glUniform1f(uniform.glslLocation, v);
4516 f->glUniform1f(uniform.glslLocation, v);
4520 m_scratch.packedArray.resize(elemCount);
4521 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 1, elemCount, src);
4522 f->glUniform1fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4526 case QShaderDescription::Vec2:
4528 const int elemCount = uniform.arrayDim;
4529 if (elemCount < 1) {
4530 const float *v =
reinterpret_cast<
const float *>(src);
4531 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4532 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4533 if (thisUniformState.componentCount != 2
4534 || thisUniformState.v[0] != v[0]
4535 || thisUniformState.v[1] != v[1])
4537 thisUniformState.componentCount = 2;
4538 thisUniformState.v[0] = v[0];
4539 thisUniformState.v[1] = v[1];
4540 f->glUniform2fv(uniform.glslLocation, 1, v);
4543 f->glUniform2fv(uniform.glslLocation, 1, v);
4546 m_scratch.packedArray.resize(elemCount * 2);
4547 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 2, elemCount, src);
4548 f->glUniform2fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4552 case QShaderDescription::Vec3:
4554 const int elemCount = uniform.arrayDim;
4555 if (elemCount < 1) {
4556 const float *v =
reinterpret_cast<
const float *>(src);
4557 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4558 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4559 if (thisUniformState.componentCount != 3
4560 || thisUniformState.v[0] != v[0]
4561 || thisUniformState.v[1] != v[1]
4562 || thisUniformState.v[2] != v[2])
4564 thisUniformState.componentCount = 3;
4565 thisUniformState.v[0] = v[0];
4566 thisUniformState.v[1] = v[1];
4567 thisUniformState.v[2] = v[2];
4568 f->glUniform3fv(uniform.glslLocation, 1, v);
4571 f->glUniform3fv(uniform.glslLocation, 1, v);
4574 m_scratch.packedArray.resize(elemCount * 3);
4575 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 3, elemCount, src);
4576 f->glUniform3fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4580 case QShaderDescription::Vec4:
4582 const int elemCount = uniform.arrayDim;
4583 if (elemCount < 1) {
4584 const float *v =
reinterpret_cast<
const float *>(src);
4585 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4586 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4587 if (thisUniformState.componentCount != 4
4588 || thisUniformState.v[0] != v[0]
4589 || thisUniformState.v[1] != v[1]
4590 || thisUniformState.v[2] != v[2]
4591 || thisUniformState.v[3] != v[3])
4593 thisUniformState.componentCount = 4;
4594 thisUniformState.v[0] = v[0];
4595 thisUniformState.v[1] = v[1];
4596 thisUniformState.v[2] = v[2];
4597 thisUniformState.v[3] = v[3];
4598 f->glUniform4fv(uniform.glslLocation, 1, v);
4601 f->glUniform4fv(uniform.glslLocation, 1, v);
4604 f->glUniform4fv(uniform.glslLocation, elemCount,
reinterpret_cast<
const float *>(src));
4608 case QShaderDescription::Mat2:
4609 f->glUniformMatrix2fv(uniform.glslLocation, 1, GL_FALSE,
reinterpret_cast<
const float *>(src));
4611 case QShaderDescription::Mat3:
4613 const int elemCount = uniform.arrayDim;
4614 if (elemCount < 1) {
4617 const float *srcMat =
reinterpret_cast<
const float *>(src);
4618 memcpy(mat, srcMat, 3 *
sizeof(
float));
4619 memcpy(mat + 3, srcMat + 4, 3 *
sizeof(
float));
4620 memcpy(mat + 6, srcMat + 8, 3 *
sizeof(
float));
4621 f->glUniformMatrix3fv(uniform.glslLocation, 1, GL_FALSE, mat);
4623 m_scratch.packedArray.resize(elemCount * 9);
4624 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 3, elemCount * 3, src);
4625 f->glUniformMatrix3fv(uniform.glslLocation, elemCount, GL_FALSE, &m_scratch.packedArray.constData()->f);
4629 case QShaderDescription::Mat4:
4630 f->glUniformMatrix4fv(uniform.glslLocation, qMax(1, uniform.arrayDim), GL_FALSE,
reinterpret_cast<
const float *>(src));
4632 case QShaderDescription::Int:
4634 const int elemCount = uniform.arrayDim;
4635 if (elemCount < 1) {
4636 f->glUniform1i(uniform.glslLocation, *
reinterpret_cast<
const qint32 *>(src));
4638 m_scratch.packedArray.resize(elemCount);
4639 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 1, elemCount, src);
4640 f->glUniform1iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4644 case QShaderDescription::Int2:
4646 const int elemCount = uniform.arrayDim;
4647 if (elemCount < 1) {
4648 f->glUniform2iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4650 m_scratch.packedArray.resize(elemCount * 2);
4651 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 2, elemCount, src);
4652 f->glUniform2iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4656 case QShaderDescription::Int3:
4658 const int elemCount = uniform.arrayDim;
4659 if (elemCount < 1) {
4660 f->glUniform3iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4662 m_scratch.packedArray.resize(elemCount * 3);
4663 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 3, elemCount, src);
4664 f->glUniform3iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4668 case QShaderDescription::Int4:
4669 f->glUniform4iv(uniform.glslLocation, qMax(1, uniform.arrayDim),
reinterpret_cast<
const qint32 *>(src));
4671 case QShaderDescription::Uint:
4672 f->glUniform1ui(uniform.glslLocation, *
reinterpret_cast<
const quint32 *>(src));
4674 case QShaderDescription::Uint2:
4675 f->glUniform2uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4677 case QShaderDescription::Uint3:
4678 f->glUniform3uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4680 case QShaderDescription::Uint4:
4681 f->glUniform4uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4683 case QShaderDescription::Bool:
4684 f->glUniform1i(uniform.glslLocation, *
reinterpret_cast<
const qint32 *>(src));
4686 case QShaderDescription::Bool2:
4687 f->glUniform2iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4689 case QShaderDescription::Bool3:
4690 f->glUniform3iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4692 case QShaderDescription::Bool4:
4693 f->glUniform4iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4696 qWarning(
"Uniform with buffer binding %d, buffer offset %d has unsupported type %d",
4697 uniform.binding, uniform.offset, uniform.type);
4704 case QRhiShaderResourceBinding::SampledTexture:
4710 if (maybeGraphicsPs) {
4711 ps = maybeGraphicsPs;
4714 ps = maybeComputePs;
4717 for (
int elem = 0; elem < b->u.stex.count; ++elem) {
4720 for (
const QGles2SamplerDescription &shaderSampler : samplers) {
4721 if (shaderSampler.combinedBinding == b->binding) {
4722 const int loc = shaderSampler.glslLocation + elem;
4723 bindCombinedSampler(cbD, texD, samplerD, ps, psGeneration, loc, &texUnit, &activeTexUnitAltered);
4730 case QRhiShaderResourceBinding::Texture:
4731 for (
int elem = 0; elem < b->u.stex.count; ++elem) {
4733 m_scratch.separateTextureBindings.append({ texD, b->binding, elem });
4736 case QRhiShaderResourceBinding::Sampler:
4739 m_scratch.separateSamplerBindings.append({ samplerD, b->binding });
4742 case QRhiShaderResourceBinding::ImageLoad:
4743 case QRhiShaderResourceBinding::ImageStore:
4744 case QRhiShaderResourceBinding::ImageLoadStore:
4747 Q_ASSERT(texD->m_flags.testFlag(QRhiTexture::UsedWithLoadStore));
4749 const bool layered = texD->m_flags.testFlag(QRhiTexture::CubeMap)
4750 || texD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
4751 || texD->m_flags.testFlag(QRhiTexture::TextureArray);
4753 if (b->type == QRhiShaderResourceBinding::ImageLoad)
4755 else if (b->type == QRhiShaderResourceBinding::ImageStore)
4757 f->glBindImageTexture(GLuint(b->binding), texD->texture,
4758 b->u.simage.level, layered, 0,
4759 access, texD->glsizedintformat);
4762 case QRhiShaderResourceBinding::BufferLoad:
4763 case QRhiShaderResourceBinding::BufferStore:
4764 case QRhiShaderResourceBinding::BufferLoadStore:
4767 Q_ASSERT(bufD->m_usage.testFlag(QRhiBuffer::StorageBuffer));
4768 if (b->u.sbuf.offset == 0 && b->u.sbuf.maybeSize == 0)
4772 b->u.sbuf.offset, b->u.sbuf.maybeSize ? b->u.sbuf.maybeSize : bufD->m_size);
4781 if (!m_scratch.separateTextureBindings.isEmpty() || !m_scratch.separateSamplerBindings.isEmpty()) {
4786 if (maybeGraphicsPs) {
4787 ps = maybeGraphicsPs;
4790 ps = maybeComputePs;
4793 for (
const QGles2SamplerDescription &shaderSampler : samplers) {
4794 if (shaderSampler.combinedBinding >= 0)
4796 for (
const Scratch::SeparateSampler &sepSampler : std::as_const(m_scratch.separateSamplerBindings)) {
4797 if (sepSampler.binding != shaderSampler.sbinding)
4799 for (
const Scratch::SeparateTexture &sepTex : std::as_const(m_scratch.separateTextureBindings)) {
4800 if (sepTex.binding != shaderSampler.tbinding)
4802 const int loc = shaderSampler.glslLocation + sepTex.elem;
4803 bindCombinedSampler(cbD, sepTex.texture, sepSampler.sampler, ps, psGeneration,
4804 loc, &texUnit, &activeTexUnitAltered);
4810 if (activeTexUnitAltered)
6365bool QGles2TextureRenderTarget::create()
6372 const bool hasColorAttachments = m_desc.colorAttachmentCount() > 0;
6373 Q_ASSERT(hasColorAttachments || m_desc.depthTexture());
6374 Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture());
6375 const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture();
6377 if (hasColorAttachments) {
6378 const int count =
int(m_desc.colorAttachmentCount());
6379 if (count > rhiD->caps.maxDrawBuffers) {
6380 qWarning(
"QGles2TextureRenderTarget: Too many color attachments (%d, max is %d)",
6381 count, rhiD->caps.maxDrawBuffers);
6384 if (m_desc.depthTexture() && !rhiD->caps.depthTexture)
6385 qWarning(
"QGles2TextureRenderTarget: Depth texture is not supported and will be ignored");
6387 if (!rhiD->ensureContext())
6390 rhiD->f->glGenFramebuffers(1, &framebuffer);
6391 rhiD->f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
6393 d.colorAttCount = 0;
6395 int multiViewCount = 0;
6396 for (
auto it = m_desc.cbeginColorAttachments(), itEnd = m_desc.cendColorAttachments(); it != itEnd; ++it, ++attIndex) {
6397 d.colorAttCount += 1;
6398 const QRhiColorAttachment &colorAtt(*it);
6399 QRhiTexture *texture = colorAtt.texture();
6400 QRhiRenderBuffer *renderBuffer = colorAtt.renderBuffer();
6401 Q_ASSERT(texture || renderBuffer);
6403 QGles2Texture *texD =
QRHI_RES(QGles2Texture, texture);
6404 Q_ASSERT(texD->texture && texD->specified);
6405 if (texD->flags().testFlag(QRhiTexture::ThreeDimensional) || texD->flags().testFlag(QRhiTexture::TextureArray)) {
6406 if (colorAtt.multiViewCount() < 2) {
6407 rhiD->f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), texD->texture,
6408 colorAtt.level(), colorAtt.layer());
6410 multiViewCount = colorAtt.multiViewCount();
6411 if (texD->samples > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6416 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6417 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6418 GL_COLOR_ATTACHMENT0 + uint(attIndex),
6419 resolveTexD->texture,
6420 colorAtt.resolveLevel(),
6422 colorAtt.resolveLayer(),
6425 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER,
6426 GL_COLOR_ATTACHMENT0 + uint(attIndex),
6433 }
else if (texD->flags().testFlag(QRhiTexture::OneDimensional)) {
6434 rhiD->glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex),
6435 texD->target + uint(colorAtt.layer()), texD->texture,
6438 if (texD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6443 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6445 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
6446 resolveTexD->texture, colorAtt.level(), texD->samples);
6449 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.layer()),
6450 texD->texture, colorAtt.level());
6453 if (attIndex == 0) {
6454 d.pixelSize = rhiD->q->sizeForMipLevel(colorAtt.level(), texD->pixelSize());
6455 d.sampleCount = texD->samples;
6457 }
else if (renderBuffer) {
6458 QGles2RenderBuffer *rbD =
QRHI_RES(QGles2RenderBuffer, renderBuffer);
6459 if (rbD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6464 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6466 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
6467 resolveTexD->texture, colorAtt.level(), rbD->samples);
6469 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), GL_RENDERBUFFER, rbD->renderbuffer);
6471 if (attIndex == 0) {
6472 d.pixelSize = rbD->pixelSize();
6473 d.sampleCount = rbD->samples;
6478 if (hasDepthStencil) {
6479 if (m_desc.depthStencilBuffer()) {
6480 QGles2RenderBuffer *depthRbD =
QRHI_RES(QGles2RenderBuffer, m_desc.depthStencilBuffer());
6481 if (rhiD->caps.needsDepthStencilCombinedAttach) {
6483 depthRbD->renderbuffer);
6485 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
6486 depthRbD->renderbuffer);
6487 if (depthRbD->stencilRenderbuffer) {
6488 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
6489 depthRbD->stencilRenderbuffer);
6492 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
6493 depthRbD->renderbuffer);
6496 if (d.colorAttCount == 0) {
6497 d.pixelSize = depthRbD->pixelSize();
6498 d.sampleCount = depthRbD->samples;
6501 QGles2Texture *depthTexD =
QRHI_RES(QGles2Texture, m_desc.depthTexture());
6502 if (multiViewCount < 2) {
6503 if (depthTexD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && m_desc.depthResolveTexture()) {
6507 QGles2Texture *depthResolveTexD =
QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
6508 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthResolveTexD->target,
6509 depthResolveTexD->texture, 0, depthTexD->samples);
6510 if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
6511 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthResolveTexD->target,
6512 depthResolveTexD->texture, 0, depthTexD->samples);
6514 }
else if (rhiD->caps.ctxMajor >= 3 && depthTexD->flags().testFlag(QRhiTexture::TextureArray) && m_desc.depthLayer() >= 0) {
6515 rhiD->f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->texture,
6516 0, m_desc.depthLayer());
6517 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6518 rhiD->f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->texture,
6519 0, m_desc.depthLayer());
6522 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->target,
6523 depthTexD->texture, 0);
6524 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6525 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->target,
6526 depthTexD->texture, 0);
6530 if (depthTexD->samples > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture) {
6548 if (!m_flags.testFlag(DoNotStoreDepthStencilContents) && !m_desc.depthResolveTexture()) {
6549 qWarning(
"Attempted to create a multiview+multisample QRhiTextureRenderTarget, but DoNotStoreDepthStencilContents was not set."
6550 " This path has no choice but to behave as if DoNotStoreDepthStencilContents was set, because QRhi is forced to create"
6551 " a throwaway non-multisample depth texture here. Set the flag to silence this warning, or set a depthResolveTexture.");
6553 if (m_desc.depthResolveTexture()) {
6554 QGles2Texture *depthResolveTexD =
QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
6555 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6556 GL_DEPTH_ATTACHMENT,
6557 depthResolveTexD->texture,
6562 if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
6563 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6564 GL_STENCIL_ATTACHMENT,
6565 depthResolveTexD->texture,
6572 if (!nonMsaaThrowawayDepthTexture) {
6573 rhiD->f->glGenTextures(1, &nonMsaaThrowawayDepthTexture);
6576 depthTexD->pixelSize().width(), depthTexD->pixelSize().height(), multiViewCount);
6578 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6579 GL_DEPTH_ATTACHMENT,
6580 nonMsaaThrowawayDepthTexture,
6585 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6586 GL_STENCIL_ATTACHMENT,
6587 nonMsaaThrowawayDepthTexture,
6597 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->texture,
6598 0, 0, multiViewCount);
6599 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6600 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->texture,
6601 0, 0, multiViewCount);
6605 if (d.colorAttCount == 0) {
6606 d.pixelSize = depthTexD->pixelSize();
6607 d.sampleCount = depthTexD->samples;
6616 d.rp =
QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc);
6618 GLenum status = rhiD->f->glCheckFramebufferStatus(GL_FRAMEBUFFER);
6619 if (status != GL_NO_ERROR && status != GL_FRAMEBUFFER_COMPLETE) {
6620 qWarning(
"Framebuffer incomplete: 0x%x", status);
6624 if (rhiD->glObjectLabel)
6625 rhiD->glObjectLabel(GL_FRAMEBUFFER, framebuffer, -1, m_objectName.constData());
6627 QRhiRenderTargetAttachmentTracker::updateResIdList<QGles2Texture, QGles2RenderBuffer>(m_desc, &d.currentResIdList);
6629 rhiD->registerResource(
this);