775 Q_ASSERT(fallbackSurface);
779 ctx =
new QOpenGLContext;
780 ctx->setFormat(requestedFormat);
781 if (maybeShareContext) {
782 ctx->setShareContext(maybeShareContext);
783 ctx->setScreen(maybeShareContext->screen());
784 }
else if (QOpenGLContext *shareContext = QOpenGLContext::globalShareContext()) {
785 ctx->setShareContext(shareContext);
786 ctx->setScreen(shareContext->screen());
787 }
else if (maybeWindow) {
788 ctx->setScreen(maybeWindow->screen());
790 if (!ctx->create()) {
791 qWarning(
"QRhiGles2: Failed to create context");
796 qCDebug(QRHI_LOG_INFO) <<
"Created OpenGL context" << ctx->format();
799 if (!ensureContext(maybeWindow ? maybeWindow : fallbackSurface))
802 f =
static_cast<QOpenGLExtensions *>(ctx->extraFunctions());
803 const QSurfaceFormat actualFormat = ctx->format();
804 caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES;
808 ctx->getProcAddress(QByteArrayLiteral(
"glPolygonMode")));
811 GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum,
const void *)>(
812 ctx->getProcAddress(QByteArrayLiteral(
"glTexImage1D")));
814 glTexStorage1D =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei)>(
815 ctx->getProcAddress(QByteArrayLiteral(
"glTexStorage1D")));
818 GLenum, GLint, GLint, GLsizei, GLenum, GLenum,
const GLvoid *)>(
819 ctx->getProcAddress(QByteArrayLiteral(
"glTexSubImage1D")));
821 glCopyTexSubImage1D =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint,
823 ctx->getProcAddress(QByteArrayLiteral(
"glCopyTexSubImage1D")));
826 GLenum, GLint, GLenum, GLsizei, GLint, GLsizei,
const GLvoid *)>(
827 ctx->getProcAddress(QByteArrayLiteral(
"glCompressedTexImage1D")));
830 GLenum, GLint, GLint, GLsizei, GLenum, GLsizei,
const GLvoid *)>(
831 ctx->getProcAddress(QByteArrayLiteral(
"glCompressedTexSubImage1D")));
833 glFramebufferTexture1D =
835 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTexture1D")));
838 const char *vendor =
reinterpret_cast<
const char *>(
f->glGetString(GL_VENDOR));
839 const char *renderer =
reinterpret_cast<
const char *>(
f->glGetString(GL_RENDERER));
840 const char *version =
reinterpret_cast<
const char *>(
f->glGetString(GL_VERSION));
841 if (vendor && renderer && version)
842 qCDebug(QRHI_LOG_INFO,
"OpenGL VENDOR: %s RENDERER: %s VERSION: %s", vendor, renderer, version);
845 driverInfoStruct.deviceName += QByteArray(vendor);
846 driverInfoStruct.deviceName +=
' ';
849 driverInfoStruct.deviceName += QByteArray(renderer);
850 driverInfoStruct.deviceName +=
' ';
853 driverInfoStruct.deviceName += QByteArray(version);
855 caps.ctxMajor = actualFormat.majorVersion();
856 caps.ctxMinor = actualFormat.minorVersion();
861 QVarLengthArray<GLint, 16> compressedTextureFormats(n);
863 for (GLint format : compressedTextureFormats)
864 supportedCompressedFormats.insert(format);
877 std::array<QRhiTexture::Flags, 2> textureVariantFlags;
878 textureVariantFlags[0] = {};
879 textureVariantFlags[1] = QRhiTexture::sRGB;
880 if (
f->hasOpenGLExtension(QOpenGLExtensions::DDSTextureCompression)) {
881 for (QRhiTexture::Flags f : textureVariantFlags) {
882 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC1, f));
883 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC2, f));
884 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::BC3, f));
887 if (
f->hasOpenGLExtension(QOpenGLExtensions::ETC2TextureCompression)) {
888 for (QRhiTexture::Flags f : textureVariantFlags) {
889 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGB8, f));
890 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGB8A1, f));
891 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ETC2_RGBA8, f));
894 if (
f->hasOpenGLExtension(QOpenGLExtensions::ASTCTextureCompression)) {
895 for (QRhiTexture::Flags f : textureVariantFlags) {
896 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_4x4, f));
897 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_5x4, f));
898 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_5x5, f));
899 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_6x5, f));
900 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_6x6, f));
901 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x5, f));
902 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x6, f));
903 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_8x8, f));
904 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x5, f));
905 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x8, f));
906 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_10x10, f));
907 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_12x10, f));
908 supportedCompressedFormats.insert(toGlCompressedTextureFormat(QRhiTexture::ASTC_12x12, f));
912 f->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.maxTextureSize);
914 if (!caps.gles || caps.ctxMajor >= 3) {
917 caps.hasDrawBuffersFunc =
true;
919 caps.maxSamples = qMax(1, caps.maxSamples);
922 caps.maxDrawBuffers = 1;
923 caps.hasDrawBuffersFunc =
false;
929 caps.msaaRenderBuffer = f->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
930 && f->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
932 caps.npotTextureFull = f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)
933 && f->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
936 caps.fixedIndexPrimitiveRestart = caps.ctxMajor >= 3;
938 caps.fixedIndexPrimitiveRestart = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
940 if (caps.fixedIndexPrimitiveRestart) {
950 caps.bgraExternalFormat = f->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat);
951 caps.bgraInternalFormat = caps.bgraExternalFormat && caps.gles;
952 caps.r8Format = f->hasOpenGLFeature(QOpenGLFunctions::TextureRGFormats);
955 caps.r32uiFormat = (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1)) && caps.r8Format;
957 caps.r32uiFormat =
true;
959 caps.r16Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized16Formats);
960 caps.floatFormats = caps.ctxMajor >= 3;
961 caps.rgb10Formats = caps.ctxMajor >= 3;
962 caps.depthTexture = caps.ctxMajor >= 3;
963 caps.packedDepthStencil = f->hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil);
965 caps.needsDepthStencilCombinedAttach =
true;
967 caps.needsDepthStencilCombinedAttach =
false;
974 caps.srgbWriteControl = ctx->hasExtension(
"GL_EXT_framebuffer_sRGB") || ctx->hasExtension(
"GL_EXT_sRGB_write_control");
976 caps.coreProfile = actualFormat.profile() == QSurfaceFormat::CoreProfile;
979 caps.uniformBuffers = caps.ctxMajor >= 3;
981 caps.uniformBuffers = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
983 caps.elementIndexUint = f->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint);
984 caps.depth24 = f->hasOpenGLExtension(QOpenGLExtensions::Depth24);
985 caps.rgba8Format = f->hasOpenGLExtension(QOpenGLExtensions::Sized8Formats);
988 caps.instancing = caps.ctxMajor >= 3;
990 caps.instancing = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3);
992 caps.baseVertex = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
995 caps.compute = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
997 caps.compute = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
1005 caps.maxThreadGroupsPerDimension = qMin(tgPerDim[0], qMin(tgPerDim[1], tgPerDim[2]));
1012 caps.depthClamp =
false;
1014 caps.depthClamp = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1015 if (!caps.depthClamp)
1016 caps.depthClamp = ctx->hasExtension(
"GL_EXT_depth_clamp") || ctx->hasExtension(
"GL_ARB_depth_clamp");
1019 caps.textureCompareMode = caps.ctxMajor >= 3;
1021 caps.textureCompareMode =
true;
1025 caps.properMapBuffer = f->hasOpenGLExtension(QOpenGLExtensions::MapBufferRange);
1028 caps.nonBaseLevelFramebufferTexture = caps.ctxMajor >= 3;
1030 caps.nonBaseLevelFramebufferTexture =
true;
1032 caps.texelFetch = caps.ctxMajor >= 3;
1033 caps.intAttributes = caps.ctxMajor >= 3;
1034 caps.screenSpaceDerivatives = f->hasOpenGLExtension(QOpenGLExtensions::StandardDerivatives);
1037 caps.multisampledTexture = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1);
1039 caps.multisampledTexture = caps.ctxMajor >= 3;
1044 caps.programBinary = caps.ctxMajor >= 3;
1046 caps.programBinary = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 1);
1048 if (caps.programBinary) {
1052 caps.programBinary =
false;
1055 caps.texture3D = caps.ctxMajor >= 3;
1058 caps.texture1D =
false;
1060 caps.texture1D = glTexImage1D && (caps.ctxMajor >= 2);
1063 caps.tessellation = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1065 caps.tessellation = caps.ctxMajor >= 4;
1068 caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1070 caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1072 if (caps.ctxMajor >= 3) {
1073 GLint maxArraySize = 0;
1075 caps.maxTextureArraySize = maxArraySize;
1077 caps.maxTextureArraySize = 0;
1084 GLint maxVertexUniformVectors = 0;
1086 GLint maxFragmentUniformVectors = 0;
1088 caps.maxUniformVectors = qMin(maxVertexUniformVectors, maxFragmentUniformVectors);
1090 GLint maxVertexUniformComponents = 0;
1092 GLint maxFragmentUniformComponents = 0;
1094 caps.maxUniformVectors = qMin(maxVertexUniformComponents, maxFragmentUniformComponents) / 4;
1097 f->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps.maxVertexInputs);
1101 }
else if (caps.ctxMajor >= 3) {
1102 GLint components = 0;
1104 caps.maxVertexOutputs = components / 4;
1108 GLint components = 0;
1111 caps.maxVertexOutputs = components / 4;
1116 if (!caps.coreProfile)
1123 if (!caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2)))
1126 caps.halfAttributes = f->hasOpenGLExtension(QOpenGLExtensions::HalfFloatVertex);
1129 caps.multiView = f->hasOpenGLExtension(QOpenGLExtensions::MultiView)
1130 && f->hasOpenGLExtension(QOpenGLExtensions::MultiViewExtended);
1131 if (caps.multiView) {
1132 glFramebufferTextureMultiviewOVR =
1133 reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei)>(
1134 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTextureMultiviewOVR")));
1138 caps.timestamps = !caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3));
1139 if (caps.timestamps) {
1141 ctx->getProcAddress(QByteArrayLiteral(
"glQueryCounter")));
1142 glGetQueryObjectui64v =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLuint, GLenum, quint64 *)>(
1143 ctx->getProcAddress(QByteArrayLiteral(
"glGetQueryObjectui64v")));
1144 if (!glQueryCounter || !glGetQueryObjectui64v)
1145 caps.timestamps =
false;
1150 caps.objectLabel = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1152 caps.objectLabel = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
1153 if (caps.objectLabel) {
1154 glObjectLabel =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLuint, GLsizei,
const GLchar *)>(
1155 ctx->getProcAddress(QByteArrayLiteral(
"glObjectLabel")));
1165 caps.glesMultisampleRenderToTexture = ctx->hasExtension(
"GL_EXT_multisampled_render_to_texture");
1166 if (caps.glesMultisampleRenderToTexture) {
1167 glFramebufferTexture2DMultisampleEXT =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(
1168 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTexture2DMultisampleEXT")));
1169 glRenderbufferStorageMultisampleEXT =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(
1170 ctx->getProcAddress(QByteArrayLiteral(
"glRenderbufferStorageMultisampleEXT")));
1172 caps.glesMultiviewMultisampleRenderToTexture = ctx->hasExtension(
"GL_OVR_multiview_multisampled_render_to_texture");
1173 if (caps.glesMultiviewMultisampleRenderToTexture) {
1174 glFramebufferTextureMultisampleMultiviewOVR =
reinterpret_cast<
void(
QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei)>(
1175 ctx->getProcAddress(QByteArrayLiteral(
"glFramebufferTextureMultisampleMultiviewOVR")));
1178 caps.glesMultisampleRenderToTexture =
false;
1179 caps.glesMultiviewMultisampleRenderToTexture =
false;
1182 caps.unpackRowLength = !caps.gles || caps.ctxMajor >= 3;
1185 caps.perRenderTargetBlending = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1187 caps.perRenderTargetBlending = caps.ctxMajor >= 4;
1190 if (caps.ctxMajor == 3 && caps.ctxMinor < 2) {
1191 caps.sampleVariables = ctx->hasExtension(
"GL_OES_sample_variables");
1193 caps.sampleVariables = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
1196 caps.sampleVariables = caps.ctxMajor >= 4;
1199 nativeHandlesStruct.context = ctx;
2540 int layer,
int level,
const QRhiTextureSubresourceUploadDescription &subresDesc)
2543 const bool isCompressed = isCompressedFormat(texD->m_format);
2544 const bool isCubeMap = texD->m_flags.testFlag(QRhiTexture::CubeMap);
2545 const bool is3D = texD->m_flags.testFlag(QRhiTexture::ThreeDimensional);
2546 const bool is1D = texD->m_flags.testFlag(QRhiTexture::OneDimensional);
2547 const bool isArray = texD->m_flags.testFlag(QRhiTexture::TextureArray);
2549 const GLenum effectiveTarget = faceTargetBase + (isCubeMap ? uint(layer) : 0u);
2550 const QPoint dp = subresDesc.destinationTopLeft();
2551 const QByteArray rawData = subresDesc.data();
2553 auto setCmdByNotCompressedData = [&](
const void* data, QSize size, quint32 dataStride)
2555 quint32 bytesPerLine = 0;
2556 quint32 bytesPerPixel = 0;
2557 textureFormatInfo(texD->m_format, size, &bytesPerLine,
nullptr, &bytesPerPixel);
2561 cmd.args.subImage.target = texD->target;
2562 cmd.args.subImage.texture = texD->texture;
2563 cmd.args.subImage.faceTarget = effectiveTarget;
2564 cmd.args.subImage.level = level;
2565 cmd.args.subImage.dx = dp.x();
2566 cmd.args.subImage.dy = is1D && isArray ? layer : dp.y();
2567 cmd.args.subImage.dz = is3D || isArray ? layer : 0;
2568 cmd.args.subImage.w = size.width();
2569 cmd.args.subImage.h = size.height();
2570 cmd.args.subImage.glformat = texD->glformat;
2571 cmd.args.subImage.gltype = texD->gltype;
2573 if (dataStride == 0)
2574 dataStride = bytesPerLine;
2576 cmd.args.subImage.rowStartAlign = (dataStride & 3) ? 1 : 4;
2577 cmd.args.subImage.rowLength = caps.unpackRowLength ? (bytesPerPixel ? dataStride / bytesPerPixel : 0) : 0;
2579 cmd.args.subImage.data = data;
2582 if (!subresDesc.image().isNull()) {
2583 QImage img = subresDesc.image();
2584 QSize size = img.size();
2585 if (!subresDesc.sourceSize().isEmpty() || !subresDesc.sourceTopLeft().isNull()) {
2586 const QPoint sp = subresDesc.sourceTopLeft();
2587 if (!subresDesc.sourceSize().isEmpty())
2588 size = subresDesc.sourceSize();
2589 size = clampedSubResourceUploadSize(size, dp, level, texD->m_pixelSize);
2590 if (caps.unpackRowLength) {
2591 cbD->retainImage(img);
2593 const uchar *data = img.constBits() + sp.y() * img.bytesPerLine() + sp.x() * (qMax(1, img.depth() / 8));
2594 img = QImage(data, size.width(), size.height(), img.bytesPerLine(), img.format());
2596 img = img.copy(sp.x(), sp.y(), size.width(), size.height());
2599 size = clampedSubResourceUploadSize(size, dp, level, texD->m_pixelSize);
2602 setCmdByNotCompressedData(cbD->retainImage(img), size, img.bytesPerLine());
2603 }
else if (!rawData.isEmpty() && isCompressed) {
2604 const int depth = qMax(1, texD->m_depth);
2605 const int arraySize = qMax(0, texD->m_arraySize);
2606 if ((texD->flags().testFlag(QRhiTexture::UsedAsCompressedAtlas) || is3D || isArray)
2614 quint32 byteSize = 0;
2615 compressedFormatInfo(texD->m_format, texD->m_pixelSize,
nullptr, &byteSize,
nullptr);
2619 byteSize *= arraySize;
2620 QByteArray zeroBuf(byteSize, 0);
2623 cmd.args.compressedImage.target = texD->target;
2624 cmd.args.compressedImage.texture = texD->texture;
2625 cmd.args.compressedImage.faceTarget = effectiveTarget;
2626 cmd.args.compressedImage.level = level;
2627 cmd.args.compressedImage.glintformat = texD->glintformat;
2628 cmd.args.compressedImage.w = texD->m_pixelSize.width();
2629 cmd.args.compressedImage.h = is1D && isArray ? arraySize : texD->m_pixelSize.height();
2630 cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
2631 cmd.args.compressedImage.size = byteSize;
2632 cmd.args.compressedImage.data = cbD->retainData(zeroBuf);
2636 const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
2637 : subresDesc.sourceSize();
2641 cmd.args.compressedSubImage.target = texD->target;
2642 cmd.args.compressedSubImage.texture = texD->texture;
2643 cmd.args.compressedSubImage.faceTarget = effectiveTarget;
2644 cmd.args.compressedSubImage.level = level;
2645 cmd.args.compressedSubImage.dx = dp.x();
2646 cmd.args.compressedSubImage.dy = is1D && isArray ? layer : dp.y();
2647 cmd.args.compressedSubImage.dz = is3D || isArray ? layer : 0;
2648 cmd.args.compressedSubImage.w = size.width();
2649 cmd.args.compressedSubImage.h = size.height();
2650 cmd.args.compressedSubImage.glintformat = texD->glintformat;
2651 cmd.args.compressedSubImage.size = rawData.size();
2652 cmd.args.compressedSubImage.data = cbD->retainData(rawData);
2656 cmd.args.compressedImage.target = texD->target;
2657 cmd.args.compressedImage.texture = texD->texture;
2658 cmd.args.compressedImage.faceTarget = effectiveTarget;
2659 cmd.args.compressedImage.level = level;
2660 cmd.args.compressedImage.glintformat = texD->glintformat;
2661 cmd.args.compressedImage.w = size.width();
2662 cmd.args.compressedImage.h = is1D && isArray ? arraySize : size.height();
2663 cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
2664 cmd.args.compressedImage.size = rawData.size();
2665 cmd.args.compressedImage.data = cbD->retainData(rawData);
2667 }
else if (!rawData.isEmpty()) {
2668 const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
2669 : subresDesc.sourceSize();
2671 setCmdByNotCompressedData(cbD->retainData(rawData), size, subresDesc.dataStride());
2673 qWarning(
"Invalid texture upload for %p layer=%d mip=%d", texD, layer, level);
3210 for (
auto it = cbD->commands.cbegin(), end = cbD->commands.cend(); it != end; ++it) {
3214 if (cmd.args.beginFrame.timestampQuery)
3216 if (caps.coreProfile) {
3218 f->glGenVertexArrays(1, &vao);
3219 f->glBindVertexArray(vao);
3226 f->glVertexAttribDivisor(GLuint(i), 0);
3229 f->glVertexAttribDivisor(GLuint(i), 0);
3233 for (
int i = 0; i < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT; ++i) {
3234 if (state.enabledAttribArrays[i]) {
3235 f->glDisableVertexAttribArray(GLuint(i));
3236 state.enabledAttribArrays[i] =
false;
3241 f->glBindVertexArray(0);
3242 if (cmd.args.endFrame.timestampQuery)
3247 f->glBindVertexArray(vao);
3250 f->glViewport(GLint(cmd.args.viewport.x), GLint(cmd.args.viewport.y), GLsizei(cmd.args.viewport.w), GLsizei(cmd.args.viewport.h));
3251 f->glDepthRangef(cmd.args.viewport.d0, cmd.args.viewport.d1);
3254 f->glScissor(cmd.args.scissor.x, cmd.args.scissor.y, cmd.args.scissor.w, cmd.args.scissor.h);
3257 f->glBlendColor(cmd.args.blendConstants.r, cmd.args.blendConstants.g, cmd.args.blendConstants.b, cmd.args.blendConstants.a);
3263 const GLint ref = GLint(cmd.args.stencilRef.ref);
3264 f->glStencilFuncSeparate(GL_FRONT, toGlCompareOp(psD->m_stencilFront.compareOp), ref, psD->m_stencilReadMask);
3265 f->glStencilFuncSeparate(GL_BACK, toGlCompareOp(psD->m_stencilBack.compareOp), ref, psD->m_stencilReadMask);
3266 cbD->graphicsPassState.dynamic.stencilRef = ref;
3268 qWarning(
"No graphics pipeline active for setStencilRef; ignored");
3276 if (state.lastBindVertexBuffer.ps == psD
3277 && state.lastBindVertexBuffer.buffer == cmd.args.bindVertexBuffer.buffer
3278 && state.lastBindVertexBuffer.offset == cmd.args.bindVertexBuffer.offset
3279 && state.lastBindVertexBuffer.binding == cmd.args.bindVertexBuffer.binding)
3286 state.lastBindVertexBuffer.ps = psD;
3287 state.lastBindVertexBuffer.buffer = cmd.args.bindVertexBuffer.buffer;
3288 state.lastBindVertexBuffer.offset = cmd.args.bindVertexBuffer.offset;
3289 state.lastBindVertexBuffer.binding = cmd.args.bindVertexBuffer.binding;
3291 if (cmd.args.bindVertexBuffer.buffer != state.currentArrayBuffer) {
3292 state.currentArrayBuffer = cmd.args.bindVertexBuffer.buffer;
3294 f->glBindBuffer(GL_ARRAY_BUFFER, state.currentArrayBuffer);
3296 for (
auto it = psD->m_vertexInputLayout.cbeginAttributes(), itEnd = psD->m_vertexInputLayout.cendAttributes();
3299 const int bindingIdx = it->binding();
3300 if (bindingIdx != cmd.args.bindVertexBuffer.binding)
3303 const QRhiVertexInputBinding *inputBinding = psD->m_vertexInputLayout.bindingAt(bindingIdx);
3304 const int stride =
int(inputBinding->stride());
3307 bool normalize =
false;
3308 switch (it->format()) {
3309 case QRhiVertexInputAttribute::Float4:
3313 case QRhiVertexInputAttribute::Float3:
3317 case QRhiVertexInputAttribute::Float2:
3321 case QRhiVertexInputAttribute::Float:
3325 case QRhiVertexInputAttribute::UNormByte4:
3330 case QRhiVertexInputAttribute::UNormByte2:
3335 case QRhiVertexInputAttribute::UNormByte:
3340 case QRhiVertexInputAttribute::UInt4:
3341 type = GL_UNSIGNED_INT;
3344 case QRhiVertexInputAttribute::UInt3:
3345 type = GL_UNSIGNED_INT;
3348 case QRhiVertexInputAttribute::UInt2:
3349 type = GL_UNSIGNED_INT;
3352 case QRhiVertexInputAttribute::UInt:
3353 type = GL_UNSIGNED_INT;
3356 case QRhiVertexInputAttribute::SInt4:
3360 case QRhiVertexInputAttribute::SInt3:
3364 case QRhiVertexInputAttribute::SInt2:
3368 case QRhiVertexInputAttribute::SInt:
3372 case QRhiVertexInputAttribute::Half4:
3376 case QRhiVertexInputAttribute::Half3:
3380 case QRhiVertexInputAttribute::Half2:
3384 case QRhiVertexInputAttribute::Half:
3388 case QRhiVertexInputAttribute::UShort4:
3389 type = GL_UNSIGNED_SHORT;
3392 case QRhiVertexInputAttribute::UShort3:
3393 type = GL_UNSIGNED_SHORT;
3396 case QRhiVertexInputAttribute::UShort2:
3397 type = GL_UNSIGNED_SHORT;
3400 case QRhiVertexInputAttribute::UShort:
3401 type = GL_UNSIGNED_SHORT;
3404 case QRhiVertexInputAttribute::SShort4:
3408 case QRhiVertexInputAttribute::SShort3:
3412 case QRhiVertexInputAttribute::SShort2:
3416 case QRhiVertexInputAttribute::SShort:
3424 const int locationIdx = it->location();
3425 quint32 ofs = it->offset() + cmd.args.bindVertexBuffer.offset;
3426 if (type == GL_UNSIGNED_INT || type == GL_INT) {
3427 if (caps.intAttributes) {
3428 f->glVertexAttribIPointer(GLuint(locationIdx), size, type, stride,
3429 reinterpret_cast<
const GLvoid *>(quintptr(ofs)));
3431 qWarning(
"Current RHI backend does not support IntAttributes. Check supported features.");
3437 f->glVertexAttribPointer(GLuint(locationIdx), size, type, normalize, stride,
3438 reinterpret_cast<
const GLvoid *>(quintptr(ofs)));
3443 f->glEnableVertexAttribArray(GLuint(locationIdx));
3445 if (inputBinding->classification() == QRhiVertexInputBinding::PerInstance && caps.instancing) {
3446 f->glVertexAttribDivisor(GLuint(locationIdx), inputBinding->instanceStepRate());
3457 f->glVertexAttribDivisor(GLuint(locationIdx), 0);
3463 qWarning(
"No graphics pipeline active for setVertexInput; ignored");
3468 state.indexType = cmd.args.bindIndexBuffer.type;
3469 state.indexStride = state.indexType == GL_UNSIGNED_SHORT ?
sizeof(quint16) :
sizeof(quint32);
3470 state.indexOffset = cmd.args.bindIndexBuffer.offset;
3471 if (state.currentElementArrayBuffer != cmd.args.bindIndexBuffer.buffer) {
3472 state.currentElementArrayBuffer = cmd.args.bindIndexBuffer.buffer;
3473 f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state.currentElementArrayBuffer);
3480 if (cmd.args.draw.instanceCount == 1 || !caps.instancing) {
3481 f->glDrawArrays(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount));
3483 f->glDrawArraysInstanced(psD->drawMode, GLint(cmd.args.draw.firstVertex), GLsizei(cmd.args.draw.vertexCount),
3484 GLsizei(cmd.args.draw.instanceCount));
3487 qWarning(
"No graphics pipeline active for draw; ignored");
3495 const GLvoid *ofs =
reinterpret_cast<
const GLvoid *>(
3496 quintptr(cmd.args.drawIndexed.firstIndex * state.indexStride + state.indexOffset));
3497 if (cmd.args.drawIndexed.instanceCount == 1 || !caps.instancing) {
3498 if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
3499 f->glDrawElementsBaseVertex(psD->drawMode,
3500 GLsizei(cmd.args.drawIndexed.indexCount),
3503 cmd.args.drawIndexed.baseVertex);
3505 f->glDrawElements(psD->drawMode,
3506 GLsizei(cmd.args.drawIndexed.indexCount),
3511 if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) {
3512 f->glDrawElementsInstancedBaseVertex(psD->drawMode,
3513 GLsizei(cmd.args.drawIndexed.indexCount),
3516 GLsizei(cmd.args.drawIndexed.instanceCount),
3517 cmd.args.drawIndexed.baseVertex);
3519 f->glDrawElementsInstanced(psD->drawMode,
3520 GLsizei(cmd.args.drawIndexed.indexCount),
3523 GLsizei(cmd.args.drawIndexed.instanceCount));
3527 qWarning(
"No graphics pipeline active for drawIndexed; ignored");
3534 case QGles2CommandBuffer::Command::BindShaderResources:
3535 bindShaderResources(cbD,
3536 cmd.args.bindShaderResources.maybeGraphicsPs,
3537 cmd.args.bindShaderResources.maybeComputePs,
3538 cmd.args.bindShaderResources.srb,
3539 cmd.args.bindShaderResources.dynamicOffsetPairs,
3540 cmd.args.bindShaderResources.dynamicOffsetCount);
3544 QVarLengthArray<GLenum, 8> bufs;
3545 GLuint fbo = cmd.args.bindFramebuffer.fbo;
3547 fbo = ctx->defaultFramebufferObject();
3548 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3550 const int colorAttCount = cmd.args.bindFramebuffer.colorAttCount;
3551 bufs.append(colorAttCount > 0 ? GL_COLOR_ATTACHMENT0 : GL_NONE);
3552 if (caps.maxDrawBuffers > 1) {
3553 for (
int i = 1; i < colorAttCount; ++i)
3554 bufs.append(GL_COLOR_ATTACHMENT0 + uint(i));
3557 if (cmd.args.bindFramebuffer.stereo && cmd.args.bindFramebuffer.stereoTarget == QRhiSwapChain::RightBuffer)
3562 if (caps.hasDrawBuffersFunc)
3563 f->glDrawBuffers(bufs.count(), bufs.constData());
3564 if (caps.srgbWriteControl) {
3565 if (cmd.args.bindFramebuffer.srgb)
3573 f->glDisable(GL_SCISSOR_TEST);
3574 if (cmd.args.clear.mask & GL_COLOR_BUFFER_BIT) {
3575 f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
3576 f->glClearColor(cmd.args.clear.c[0], cmd.args.clear.c[1], cmd.args.clear.c[2], cmd.args.clear.c[3]);
3578 if (cmd.args.clear.mask & GL_DEPTH_BUFFER_BIT) {
3579 f->glDepthMask(GL_TRUE);
3580 f->glClearDepthf(cmd.args.clear.d);
3582 if (cmd.args.clear.mask & GL_STENCIL_BUFFER_BIT) {
3583 f->glStencilMask(0xFF);
3584 f->glClearStencil(GLint(cmd.args.clear.s));
3586 f->glClear(cmd.args.clear.mask);
3587 cbD->graphicsPassState.reset();
3590 bindVertexIndexBufferWithStateReset(&state,
f, cmd.args.bufferSubData.target, cmd.args.bufferSubData.buffer);
3591 f->glBufferSubData(cmd.args.bufferSubData.target, cmd.args.bufferSubData.offset, cmd.args.bufferSubData.size,
3592 cmd.args.bufferSubData.data);
3596 QRhiReadbackResult *result = cmd.args.getBufferSubData.result;
3597 bindVertexIndexBufferWithStateReset(&state,
f, cmd.args.getBufferSubData.target, cmd.args.getBufferSubData.buffer);
3599 if (caps.properMapBuffer) {
3600 void *p =
f->glMapBufferRange(cmd.args.getBufferSubData.target,
3601 cmd.args.getBufferSubData.offset,
3602 cmd.args.getBufferSubData.size,
3605 result->data.resize(cmd.args.getBufferSubData.size);
3606 memcpy(result->data.data(), p, size_t(cmd.args.getBufferSubData.size));
3607 f->glUnmapBuffer(cmd.args.getBufferSubData.target);
3611 result->data.resize(cmd.args.getBufferSubData.size);
3612 f->glGetBufferSubData(cmd.args.getBufferSubData.target,
3613 cmd.args.getBufferSubData.offset,
3614 cmd.args.getBufferSubData.size,
3615 result->data.data());
3617 if (result->completed)
3618 result->completed();
3624 f->glGenFramebuffers(1, &fbo);
3625 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3629 f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.copyTex.srcTexture,
3630 cmd.args.copyTex.srcLevel, cmd.args.copyTex.srcZ);
3633 cmd.args.copyTex.srcTarget, cmd.args.copyTex.srcTexture,
3634 cmd.args.copyTex.srcLevel);
3636 f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3637 cmd.args.copyTex.srcFaceTarget, cmd.args.copyTex.srcTexture, cmd.args.copyTex.srcLevel);
3639 f->glBindTexture(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstTexture);
3641 f->glCopyTexSubImage3D(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstLevel,
3642 cmd.args.copyTex.dstX, cmd.args.copyTex.dstY, cmd.args.copyTex.dstZ,
3643 cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
3644 cmd.args.copyTex.w, cmd.args.copyTex.h);
3647 cmd.args.copyTex.dstX
, cmd.args.copyTex.srcX
,
3648 cmd.args.copyTex.srcY
, cmd.args.copyTex.w
);
3650 f->glCopyTexSubImage2D(cmd.args.copyTex.dstFaceTarget, cmd.args.copyTex.dstLevel,
3651 cmd.args.copyTex.dstX, cmd.args.copyTex.dstY,
3652 cmd.args.copyTex.srcX, cmd.args.copyTex.srcY,
3653 cmd.args.copyTex.w, cmd.args.copyTex.h);
3655 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3656 f->glDeleteFramebuffers(1, &fbo);
3661 QRhiReadbackResult *result = cmd.args.readPixels.result;
3662 GLuint tex = cmd.args.readPixels.texture;
3665 result->pixelSize = QSize(cmd.args.readPixels.w, cmd.args.readPixels.h);
3667 result->format = cmd.args.readPixels.format;
3668 mipLevel = cmd.args.readPixels.level;
3669 if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) {
3670 f->glGenFramebuffers(1, &fbo);
3671 f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
3672 if (cmd.args.readPixels.slice3D >= 0) {
3673 f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3674 tex, mipLevel, cmd.args.readPixels.slice3D);
3675 }
else if (cmd.args.readPixels.readTarget ==
GL_TEXTURE_1D) {
3677 cmd.args.readPixels.readTarget, tex, mipLevel);
3679 f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3680 cmd.args.readPixels.readTarget, tex, mipLevel);
3684 result->format = QRhiTexture::RGBA8;
3687 const int x = cmd.args.readPixels.x;
3688 const int y = cmd.args.readPixels.y;
3689 const int w = cmd.args.readPixels.w;
3690 const int h = cmd.args.readPixels.h;
3691 if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) {
3694 if (result->format == QRhiTexture::R8 || result->format == QRhiTexture::RED_OR_ALPHA8) {
3695 result->data.resizeForOverwrite(w * h);
3697 tmpBuf.resizeForOverwrite(w * h * 4);
3699 const quint8 *srcBase =
reinterpret_cast<
const quint8 *>(tmpBuf.constData());
3700 quint8 *dstBase =
reinterpret_cast<quint8 *>(result->data.data());
3701 const int componentIndex = isFeatureSupported(QRhi::RedOrAlpha8IsRed) ? 0 : 3;
3702 for (
int y = 0; y < h; ++y) {
3703 const quint8 *src = srcBase + y * w * 4;
3704 quint8 *dst = dstBase + y * w;
3706 while (count-- > 0) {
3707 *dst++ = src[componentIndex];
3714 [[maybe_unused]] GLenum glintformat;
3715 [[maybe_unused]] GLenum glsizedintformat;
3718 toGlTextureFormat(result->format, caps, &glintformat, &glsizedintformat, &glformat, &gltype);
3720 textureFormatInfo(result->format, result->pixelSize,
nullptr, &byteSize,
nullptr);
3721 result->data.resizeForOverwrite(byteSize);
3722 f->glReadPixels(x, y, w, h, glformat, gltype, result->data.data());
3725 result->data.resizeForOverwrite(w * h * 4);
3726 result->data.fill(
'\0');
3729 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3730 f->glDeleteFramebuffers(1, &fbo);
3732 if (result->completed)
3733 result->completed();
3737 f->glBindTexture(cmd.args.subImage.target, cmd.args.subImage.texture);
3738 if (cmd.args.subImage.rowStartAlign != 4)
3739 f->glPixelStorei(GL_UNPACK_ALIGNMENT, cmd.args.subImage.rowStartAlign);
3740 if (cmd.args.subImage.rowLength != 0)
3743 f->glTexSubImage3D(cmd.args.subImage.target, cmd.args.subImage.level,
3744 cmd.args.subImage.dx, cmd.args.subImage.dy, cmd.args.subImage.dz,
3745 cmd.args.subImage.w, cmd.args.subImage.h, 1,
3746 cmd.args.subImage.glformat, cmd.args.subImage.gltype,
3747 cmd.args.subImage.data);
3750 cmd.args.subImage.dx
, cmd.args.subImage.w
,
3751 cmd.args.subImage.glformat
, cmd.args.subImage.gltype
,
3752 cmd.args.subImage.data
);
3754 f->glTexSubImage2D(cmd.args.subImage.faceTarget, cmd.args.subImage.level,
3755 cmd.args.subImage.dx, cmd.args.subImage.dy,
3756 cmd.args.subImage.w, cmd.args.subImage.h,
3757 cmd.args.subImage.glformat, cmd.args.subImage.gltype,
3758 cmd.args.subImage.data);
3760 if (cmd.args.subImage.rowStartAlign != 4)
3761 f->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
3762 if (cmd.args.subImage.rowLength != 0)
3766 f->glBindTexture(cmd.args.compressedImage.target, cmd.args.compressedImage.texture);
3768 f->glCompressedTexImage3D(cmd.args.compressedImage.target, cmd.args.compressedImage.level,
3769 cmd.args.compressedImage.glintformat,
3770 cmd.args.compressedImage.w, cmd.args.compressedImage.h, cmd.args.compressedImage.depth,
3771 0, cmd.args.compressedImage.size, cmd.args.compressedImage.data);
3772 }
else if (cmd.args.compressedImage.target ==
GL_TEXTURE_1D) {
3774 cmd.args.compressedImage.target
, cmd.args.compressedImage.level
,
3775 cmd.args.compressedImage.glintformat
, cmd.args.compressedImage.w
, 0
,
3776 cmd.args.compressedImage.size
, cmd.args.compressedImage.data
);
3778 f->glCompressedTexImage2D(cmd.args.compressedImage.faceTarget, cmd.args.compressedImage.level,
3779 cmd.args.compressedImage.glintformat,
3780 cmd.args.compressedImage.w, cmd.args.compressedImage.h,
3781 0, cmd.args.compressedImage.size, cmd.args.compressedImage.data);
3785 f->glBindTexture(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.texture);
3787 f->glCompressedTexSubImage3D(cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.level,
3788 cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy, cmd.args.compressedSubImage.dz,
3789 cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h, 1,
3790 cmd.args.compressedSubImage.glintformat,
3791 cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
3792 }
else if (cmd.args.compressedImage.target ==
GL_TEXTURE_1D) {
3794 cmd.args.compressedSubImage.target
, cmd.args.compressedSubImage.level
,
3795 cmd.args.compressedSubImage.dx
, cmd.args.compressedSubImage.w
,
3796 cmd.args.compressedSubImage.glintformat
, cmd.args.compressedSubImage.size
,
3797 cmd.args.compressedSubImage.data
);
3799 f->glCompressedTexSubImage2D(cmd.args.compressedSubImage.faceTarget, cmd.args.compressedSubImage.level,
3800 cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.dy,
3801 cmd.args.compressedSubImage.w, cmd.args.compressedSubImage.h,
3802 cmd.args.compressedSubImage.glintformat,
3803 cmd.args.compressedSubImage.size, cmd.args.compressedSubImage.data);
3810 cbD->graphicsPassState.reset();
3811 f->glDisable(GL_SCISSOR_TEST);
3813 f->glGenFramebuffers(2, fbo);
3815 const bool ds = cmd.args.blitFromRenderbuffer.isDepthStencil;
3818 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3820 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3823 GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
3829 cmd.args.blitFromRenderbuffer.dstTexture,
3830 cmd.args.blitFromRenderbuffer.dstLevel,
3831 cmd.args.blitFromRenderbuffer.dstLayer);
3833 cmd.args.blitFromRenderbuffer.dstTexture,
3834 cmd.args.blitFromRenderbuffer.dstLevel,
3835 cmd.args.blitFromRenderbuffer.dstLayer);
3838 cmd.args.blitFromRenderbuffer.dstTexture,
3839 cmd.args.blitFromRenderbuffer.dstLevel,
3840 cmd.args.blitFromRenderbuffer.dstLayer);
3844 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
3845 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
3846 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
3847 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
3849 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromRenderbuffer.target,
3850 cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
3853 f->glBlitFramebuffer(0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
3854 0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
3855 ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
3857 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3858 f->glDeleteFramebuffers(2, fbo);
3865 cbD->graphicsPassState.reset();
3866 f->glDisable(GL_SCISSOR_TEST);
3868 f->glGenFramebuffers(2, fbo);
3870 const bool ds = cmd.args.blitFromTexture.isDepthStencil;
3874 cmd.args.blitFromTexture.srcTexture,
3875 cmd.args.blitFromTexture.srcLevel,
3876 cmd.args.blitFromTexture.srcLayer);
3878 cmd.args.blitFromTexture.srcTexture,
3879 cmd.args.blitFromTexture.srcLevel,
3880 cmd.args.blitFromTexture.srcLayer);
3883 cmd.args.blitFromTexture.srcTexture,
3884 cmd.args.blitFromTexture.srcLevel,
3885 cmd.args.blitFromTexture.srcLayer);
3889 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
3890 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
3891 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
3892 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
3894 f->glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.srcTarget,
3895 cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
3902 cmd.args.blitFromTexture.dstTexture,
3903 cmd.args.blitFromTexture.dstLevel,
3904 cmd.args.blitFromTexture.dstLayer);
3906 cmd.args.blitFromTexture.dstTexture,
3907 cmd.args.blitFromTexture.dstLevel,
3908 cmd.args.blitFromTexture.dstLayer);
3911 cmd.args.blitFromTexture.dstTexture,
3912 cmd.args.blitFromTexture.dstLevel,
3913 cmd.args.blitFromTexture.dstLayer);
3917 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
3918 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
3919 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
3920 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
3922 f->glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.dstTarget,
3923 cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
3926 f->glBlitFramebuffer(0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
3927 0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
3928 ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
3930 f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
3931 f->glDeleteFramebuffers(2, fbo);
3935 f->glBindTexture(cmd.args.genMip.target, cmd.args.genMip.texture);
3936 f->glGenerateMipmap(cmd.args.genMip.target);
3941 f->glUseProgram(psD->program);
3945 f->glDispatchCompute(cmd.args.dispatch.x, cmd.args.dispatch.y, cmd.args.dispatch.z);
3951 GLbitfield barriers = 0;
3960 for (
const auto &[rhiB, trackedB]: tracker.buffers()) {
3962 QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(trackedB.stateAtPassBegin.access);
3963 if (bufferAccessIsWrite(accessBeforePass))
3964 barriers |= barriersForBuffer();
3966 for (
const auto &[rhiT, trackedT]: tracker.textures()) {
3968 QGles2Texture::Access accessBeforePass = QGles2Texture::Access(trackedT.stateAtPassBegin.access);
3969 if (textureAccessIsWrite(accessBeforePass))
3970 barriers |= barriersForTexture();
3973 f->glMemoryBarrier(barriers);
3978 f->glMemoryBarrier(cmd.args.barrier.barriers);
3981 if (caps.gles && caps.ctxMajor >= 3) {
3982 f->glBindFramebuffer(GL_FRAMEBUFFER, cmd.args.invalidateFramebuffer.fbo);
3984 cmd.args.invalidateFramebuffer.attCount,
3985 cmd.args.invalidateFramebuffer.att);
3995 f->glVertexAttribDivisor(GLuint(i), 0);
3998 f->glVertexAttribDivisor(GLuint(i), 0);
4005 const bool forceUpdate = !state
.valid;
4008 const bool scissor = psD->m_flags.testFlag(QRhiGraphicsPipeline::UsesScissor);
4009 if (forceUpdate || scissor != state
.scissor) {
4012 f->glEnable(GL_SCISSOR_TEST);
4014 f->glDisable(GL_SCISSOR_TEST);
4017 const bool cullFace = psD->m_cullMode != QRhiGraphicsPipeline::None;
4018 const GLenum cullMode = cullFace ? toGlCullMode(psD->m_cullMode) : GL_NONE;
4019 if (forceUpdate || cullFace != state
.cullFace || cullMode != state.cullMode) {
4021 state.cullMode = cullMode;
4023 f->glEnable(GL_CULL_FACE);
4024 f->glCullFace(cullMode);
4026 f->glDisable(GL_CULL_FACE);
4030 const GLenum frontFace = toGlFrontFace(psD->m_frontFace);
4031 if (forceUpdate || frontFace != state.frontFace) {
4032 state.frontFace = frontFace;
4033 f->glFrontFace(frontFace);
4036 const GLenum polygonMode = toGlPolygonMode(psD->m_polygonMode);
4037 if (
glPolygonMode && (forceUpdate || polygonMode != state.polygonMode)) {
4038 state.polygonMode = polygonMode;
4042 if (!psD->m_targetBlends.isEmpty()) {
4044 bool anyBlendEnabled =
false;
4045 for (
const auto targetBlend : psD->m_targetBlends) {
4046 const QGles2CommandBuffer::GraphicsPassState::ColorMask colorMask = {
4047 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::R),
4048 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::G),
4049 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::B),
4050 targetBlend.colorWrite.testFlag(QRhiGraphicsPipeline::A)
4052 if (forceUpdate || colorMask != state.colorMask[buffer]) {
4053 state.colorMask[buffer] = colorMask;
4054 if (caps.perRenderTargetBlending)
4055 f->glColorMaski(buffer, colorMask.r, colorMask.g, colorMask.b, colorMask.a);
4057 f->glColorMask(colorMask.r, colorMask.g, colorMask.b, colorMask.a);
4060 const bool blendEnabled = targetBlend.enable;
4061 const QGles2CommandBuffer::GraphicsPassState::Blend blend = {
4062 toGlBlendFactor(targetBlend.srcColor),
4063 toGlBlendFactor(targetBlend.dstColor),
4064 toGlBlendFactor(targetBlend.srcAlpha),
4065 toGlBlendFactor(targetBlend.dstAlpha),
4066 toGlBlendOp(targetBlend.opColor),
4067 toGlBlendOp(targetBlend.opAlpha)
4069 anyBlendEnabled |= blendEnabled;
4070 if (forceUpdate || blendEnabled != state.blendEnabled[buffer] || (blendEnabled && blend != state.blend[buffer])) {
4071 state.blendEnabled[buffer] = blendEnabled;
4073 state.blend[buffer] = blend;
4074 if (caps.perRenderTargetBlending) {
4075 f->glBlendFuncSeparatei(buffer, blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha);
4076 f->glBlendEquationSeparatei(buffer, blend.opColor, blend.opAlpha);
4078 f->glBlendFuncSeparate(blend.srcColor, blend.dstColor, blend.srcAlpha, blend.dstAlpha);
4079 f->glBlendEquationSeparate(blend.opColor, blend.opAlpha);
4084 if (!caps.perRenderTargetBlending)
4087 if (anyBlendEnabled)
4088 f->glEnable(GL_BLEND);
4090 f->glDisable(GL_BLEND);
4093 if (forceUpdate || colorMask
!= state.colorMask[0]) {
4094 state.colorMask[0] = colorMask;
4095 f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
4097 const bool blendEnabled =
false;
4100 f->glDisable(GL_BLEND);
4104 const bool depthTest = psD->m_depthTest;
4105 if (forceUpdate || depthTest != state
.depthTest) {
4108 f->glEnable(GL_DEPTH_TEST);
4110 f->glDisable(GL_DEPTH_TEST);
4113 const bool depthWrite = psD->m_depthWrite;
4114 if (forceUpdate || depthWrite != state
.depthWrite) {
4116 f->glDepthMask(depthWrite);
4119 const bool depthClamp = psD->m_depthClamp;
4120 if (caps.depthClamp && (forceUpdate || depthClamp != state.depthClamp)) {
4128 const GLenum depthFunc = toGlCompareOp(psD->m_depthOp);
4129 if (forceUpdate || depthFunc != state.depthFunc) {
4130 state.depthFunc = depthFunc;
4131 f->glDepthFunc(depthFunc);
4134 const bool stencilTest = psD->m_stencilTest;
4135 const GLuint stencilReadMask = psD->m_stencilReadMask;
4136 const GLuint stencilWriteMask = psD->m_stencilWriteMask;
4138 toGlCompareOp(psD->m_stencilFront.compareOp),
4139 toGlStencilOp(psD->m_stencilFront.failOp),
4140 toGlStencilOp(psD->m_stencilFront.depthFailOp),
4141 toGlStencilOp(psD->m_stencilFront.passOp)
4144 toGlCompareOp(psD->m_stencilBack.compareOp),
4145 toGlStencilOp(psD->m_stencilBack.failOp),
4146 toGlStencilOp(psD->m_stencilBack.depthFailOp),
4147 toGlStencilOp(psD->m_stencilBack.passOp)
4151 && (stencilReadMask != state.stencilReadMask || stencilWriteMask != state.stencilWriteMask
4152 || stencilFront != state.stencil[0] || stencilBack != state.stencil[1])))
4156 state.stencilReadMask = stencilReadMask;
4157 state.stencilWriteMask = stencilWriteMask;
4158 state.stencil[0] = stencilFront;
4159 state.stencil[1] = stencilBack;
4161 f->glEnable(GL_STENCIL_TEST);
4163 f->glStencilFuncSeparate(GL_FRONT, stencilFront.func, state.dynamic.stencilRef, stencilReadMask);
4164 f->glStencilOpSeparate(GL_FRONT, stencilFront.failOp, stencilFront.zfailOp, stencilFront.zpassOp);
4165 f->glStencilMaskSeparate(GL_FRONT, stencilWriteMask);
4167 f->glStencilFuncSeparate(GL_BACK, stencilBack.func, state.dynamic.stencilRef, stencilReadMask);
4168 f->glStencilOpSeparate(GL_BACK, stencilBack.failOp, stencilBack.zfailOp, stencilBack.zpassOp);
4169 f->glStencilMaskSeparate(GL_BACK, stencilWriteMask);
4171 f->glDisable(GL_STENCIL_TEST);
4175 const bool polyOffsetFill = psD->m_depthBias != 0 || !qFuzzyIsNull(psD->m_slopeScaledDepthBias);
4176 const float polyOffsetFactor = psD->m_slopeScaledDepthBias;
4177 const float polyOffsetUnits = psD->m_depthBias;
4184 if (polyOffsetFill) {
4185 f->glPolygonOffset(polyOffsetFactor, polyOffsetUnits);
4186 f->glEnable(GL_POLYGON_OFFSET_FILL);
4188 f->glDisable(GL_POLYGON_OFFSET_FILL);
4192 if (psD->m_topology == QRhiGraphicsPipeline::Lines || psD->m_topology == QRhiGraphicsPipeline::LineStrip) {
4193 const float lineWidth = psD->m_lineWidth;
4194 if (forceUpdate || lineWidth != state
.lineWidth) {
4196 f->glLineWidth(lineWidth);
4200 if (psD->m_topology == QRhiGraphicsPipeline::Patches) {
4201 const int cpCount = psD->m_patchControlPointCount;
4202 if (forceUpdate || cpCount != state
.cpCount) {
4208 f->glUseProgram(psD->program);
4276 QRhiGraphicsPipeline *maybeGraphicsPs, QRhiComputePipeline *maybeComputePs,
4277 QRhiShaderResourceBindings *srb,
4278 const uint *dynOfsPairs,
int dynOfsCount)
4282 bool activeTexUnitAltered =
false;
4287 m_scratch.separateTextureBindings.clear();
4288 m_scratch.separateSamplerBindings.clear();
4290 for (
int i = 0, ie = srbD->m_bindings.size(); i != ie; ++i) {
4291 const QRhiShaderResourceBinding::Data *b = shaderResourceBindingData(srbD->m_bindings.at(i));
4294 case QRhiShaderResourceBinding::UniformBuffer:
4296 int viewOffset = b->u.ubuf.offset;
4297 for (
int j = 0; j < dynOfsCount; ++j) {
4298 if (dynOfsPairs[2 * j] == uint(b->binding)) {
4299 viewOffset =
int(dynOfsPairs[2 * j + 1]);
4304 const char *bufView = bufD->data.constData() + viewOffset;
4305 for (
const QGles2UniformDescription &uniform : std::as_const(uniforms)) {
4306 if (uniform.binding == b->binding) {
4309 const void *src = bufView + uniform.offset;
4312 if (uniform.arrayDim > 0
4313 && uniform.type != QShaderDescription::Float
4314 && uniform.type != QShaderDescription::Vec2
4315 && uniform.type != QShaderDescription::Vec3
4316 && uniform.type != QShaderDescription::Vec4
4317 && uniform.type != QShaderDescription::Int
4318 && uniform.type != QShaderDescription::Int2
4319 && uniform.type != QShaderDescription::Int3
4320 && uniform.type != QShaderDescription::Int4
4321 && uniform.type != QShaderDescription::Mat3
4322 && uniform.type != QShaderDescription::Mat4)
4324 qWarning(
"Uniform with buffer binding %d, buffer offset %d, type %d is an array, "
4325 "but arrays are only supported for float, vec2, vec3, vec4, int, "
4326 "ivec2, ivec3, ivec4, mat3 and mat4. "
4327 "Only the first element will be set.",
4328 uniform.binding, uniform.offset, uniform.type);
4338 switch (uniform.type) {
4339 case QShaderDescription::Float:
4341 const int elemCount = uniform.arrayDim;
4342 if (elemCount < 1) {
4343 const float v = *
reinterpret_cast<
const float *>(src);
4344 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4345 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4346 if (thisUniformState.componentCount != 1 || thisUniformState.v[0] != v) {
4347 thisUniformState.componentCount = 1;
4348 thisUniformState.v[0] = v;
4349 f->glUniform1f(uniform.glslLocation, v);
4352 f->glUniform1f(uniform.glslLocation, v);
4356 m_scratch.packedArray.resize(elemCount);
4357 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 1, elemCount, src);
4358 f->glUniform1fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4362 case QShaderDescription::Vec2:
4364 const int elemCount = uniform.arrayDim;
4365 if (elemCount < 1) {
4366 const float *v =
reinterpret_cast<
const float *>(src);
4367 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4368 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4369 if (thisUniformState.componentCount != 2
4370 || thisUniformState.v[0] != v[0]
4371 || thisUniformState.v[1] != v[1])
4373 thisUniformState.componentCount = 2;
4374 thisUniformState.v[0] = v[0];
4375 thisUniformState.v[1] = v[1];
4376 f->glUniform2fv(uniform.glslLocation, 1, v);
4379 f->glUniform2fv(uniform.glslLocation, 1, v);
4382 m_scratch.packedArray.resize(elemCount * 2);
4383 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 2, elemCount, src);
4384 f->glUniform2fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4388 case QShaderDescription::Vec3:
4390 const int elemCount = uniform.arrayDim;
4391 if (elemCount < 1) {
4392 const float *v =
reinterpret_cast<
const float *>(src);
4393 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4394 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4395 if (thisUniformState.componentCount != 3
4396 || thisUniformState.v[0] != v[0]
4397 || thisUniformState.v[1] != v[1]
4398 || thisUniformState.v[2] != v[2])
4400 thisUniformState.componentCount = 3;
4401 thisUniformState.v[0] = v[0];
4402 thisUniformState.v[1] = v[1];
4403 thisUniformState.v[2] = v[2];
4404 f->glUniform3fv(uniform.glslLocation, 1, v);
4407 f->glUniform3fv(uniform.glslLocation, 1, v);
4410 m_scratch.packedArray.resize(elemCount * 3);
4411 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 3, elemCount, src);
4412 f->glUniform3fv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->f);
4416 case QShaderDescription::Vec4:
4418 const int elemCount = uniform.arrayDim;
4419 if (elemCount < 1) {
4420 const float *v =
reinterpret_cast<
const float *>(src);
4421 if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) {
4422 QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]);
4423 if (thisUniformState.componentCount != 4
4424 || thisUniformState.v[0] != v[0]
4425 || thisUniformState.v[1] != v[1]
4426 || thisUniformState.v[2] != v[2]
4427 || thisUniformState.v[3] != v[3])
4429 thisUniformState.componentCount = 4;
4430 thisUniformState.v[0] = v[0];
4431 thisUniformState.v[1] = v[1];
4432 thisUniformState.v[2] = v[2];
4433 thisUniformState.v[3] = v[3];
4434 f->glUniform4fv(uniform.glslLocation, 1, v);
4437 f->glUniform4fv(uniform.glslLocation, 1, v);
4440 f->glUniform4fv(uniform.glslLocation, elemCount,
reinterpret_cast<
const float *>(src));
4444 case QShaderDescription::Mat2:
4445 f->glUniformMatrix2fv(uniform.glslLocation, 1, GL_FALSE,
reinterpret_cast<
const float *>(src));
4447 case QShaderDescription::Mat3:
4449 const int elemCount = uniform.arrayDim;
4450 if (elemCount < 1) {
4453 const float *srcMat =
reinterpret_cast<
const float *>(src);
4454 memcpy(mat, srcMat, 3 *
sizeof(
float));
4455 memcpy(mat + 3, srcMat + 4, 3 *
sizeof(
float));
4456 memcpy(mat + 6, srcMat + 8, 3 *
sizeof(
float));
4457 f->glUniformMatrix3fv(uniform.glslLocation, 1, GL_FALSE, mat);
4459 m_scratch.packedArray.resize(elemCount * 9);
4460 qrhi_std140_to_packed(&m_scratch.packedArray.data()->f, 3, elemCount * 3, src);
4461 f->glUniformMatrix3fv(uniform.glslLocation, elemCount, GL_FALSE, &m_scratch.packedArray.constData()->f);
4465 case QShaderDescription::Mat4:
4466 f->glUniformMatrix4fv(uniform.glslLocation, qMax(1, uniform.arrayDim), GL_FALSE,
reinterpret_cast<
const float *>(src));
4468 case QShaderDescription::Int:
4470 const int elemCount = uniform.arrayDim;
4471 if (elemCount < 1) {
4472 f->glUniform1i(uniform.glslLocation, *
reinterpret_cast<
const qint32 *>(src));
4474 m_scratch.packedArray.resize(elemCount);
4475 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 1, elemCount, src);
4476 f->glUniform1iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4480 case QShaderDescription::Int2:
4482 const int elemCount = uniform.arrayDim;
4483 if (elemCount < 1) {
4484 f->glUniform2iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4486 m_scratch.packedArray.resize(elemCount * 2);
4487 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 2, elemCount, src);
4488 f->glUniform2iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4492 case QShaderDescription::Int3:
4494 const int elemCount = uniform.arrayDim;
4495 if (elemCount < 1) {
4496 f->glUniform3iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4498 m_scratch.packedArray.resize(elemCount * 3);
4499 qrhi_std140_to_packed(&m_scratch.packedArray.data()->i, 3, elemCount, src);
4500 f->glUniform3iv(uniform.glslLocation, elemCount, &m_scratch.packedArray.constData()->i);
4504 case QShaderDescription::Int4:
4505 f->glUniform4iv(uniform.glslLocation, qMax(1, uniform.arrayDim),
reinterpret_cast<
const qint32 *>(src));
4507 case QShaderDescription::Uint:
4508 f->glUniform1ui(uniform.glslLocation, *
reinterpret_cast<
const quint32 *>(src));
4510 case QShaderDescription::Uint2:
4511 f->glUniform2uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4513 case QShaderDescription::Uint3:
4514 f->glUniform3uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4516 case QShaderDescription::Uint4:
4517 f->glUniform4uiv(uniform.glslLocation, 1,
reinterpret_cast<
const quint32 *>(src));
4519 case QShaderDescription::Bool:
4520 f->glUniform1i(uniform.glslLocation, *
reinterpret_cast<
const qint32 *>(src));
4522 case QShaderDescription::Bool2:
4523 f->glUniform2iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4525 case QShaderDescription::Bool3:
4526 f->glUniform3iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4528 case QShaderDescription::Bool4:
4529 f->glUniform4iv(uniform.glslLocation, 1,
reinterpret_cast<
const qint32 *>(src));
4532 qWarning(
"Uniform with buffer binding %d, buffer offset %d has unsupported type %d",
4533 uniform.binding, uniform.offset, uniform.type);
4540 case QRhiShaderResourceBinding::SampledTexture:
4546 if (maybeGraphicsPs) {
4547 ps = maybeGraphicsPs;
4550 ps = maybeComputePs;
4553 for (
int elem = 0; elem < b->u.stex.count; ++elem) {
4556 for (
const QGles2SamplerDescription &shaderSampler : samplers) {
4557 if (shaderSampler.combinedBinding == b->binding) {
4558 const int loc = shaderSampler.glslLocation + elem;
4559 bindCombinedSampler(cbD, texD, samplerD, ps, psGeneration, loc, &texUnit, &activeTexUnitAltered);
4566 case QRhiShaderResourceBinding::Texture:
4567 for (
int elem = 0; elem < b->u.stex.count; ++elem) {
4569 m_scratch.separateTextureBindings.append({ texD, b->binding, elem });
4572 case QRhiShaderResourceBinding::Sampler:
4575 m_scratch.separateSamplerBindings.append({ samplerD, b->binding });
4578 case QRhiShaderResourceBinding::ImageLoad:
4579 case QRhiShaderResourceBinding::ImageStore:
4580 case QRhiShaderResourceBinding::ImageLoadStore:
4583 Q_ASSERT(texD->m_flags.testFlag(QRhiTexture::UsedWithLoadStore));
4585 const bool layered = texD->m_flags.testFlag(QRhiTexture::CubeMap)
4586 || texD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
4587 || texD->m_flags.testFlag(QRhiTexture::TextureArray);
4589 if (b->type == QRhiShaderResourceBinding::ImageLoad)
4591 else if (b->type == QRhiShaderResourceBinding::ImageStore)
4593 f->glBindImageTexture(GLuint(b->binding), texD->texture,
4594 b->u.simage.level, layered, 0,
4595 access, texD->glsizedintformat);
4598 case QRhiShaderResourceBinding::BufferLoad:
4599 case QRhiShaderResourceBinding::BufferStore:
4600 case QRhiShaderResourceBinding::BufferLoadStore:
4603 Q_ASSERT(bufD->m_usage.testFlag(QRhiBuffer::StorageBuffer));
4604 if (b->u.sbuf.offset == 0 && b->u.sbuf.maybeSize == 0)
4608 b->u.sbuf.offset, b->u.sbuf.maybeSize ? b->u.sbuf.maybeSize : bufD->m_size);
4617 if (!m_scratch.separateTextureBindings.isEmpty() || !m_scratch.separateSamplerBindings.isEmpty()) {
4622 if (maybeGraphicsPs) {
4623 ps = maybeGraphicsPs;
4626 ps = maybeComputePs;
4629 for (
const QGles2SamplerDescription &shaderSampler : samplers) {
4630 if (shaderSampler.combinedBinding >= 0)
4632 for (
const Scratch::SeparateSampler &sepSampler : std::as_const(m_scratch.separateSamplerBindings)) {
4633 if (sepSampler.binding != shaderSampler.sbinding)
4635 for (
const Scratch::SeparateTexture &sepTex : std::as_const(m_scratch.separateTextureBindings)) {
4636 if (sepTex.binding != shaderSampler.tbinding)
4638 const int loc = shaderSampler.glslLocation + sepTex.elem;
4639 bindCombinedSampler(cbD, sepTex.texture, sepSampler.sampler, ps, psGeneration,
4640 loc, &texUnit, &activeTexUnitAltered);
4646 if (activeTexUnitAltered)
4791 if (cbD->currentTarget->resourceType() == QRhiResource::TextureRenderTarget) {
4793 for (
auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments();
4796 const QRhiColorAttachment &colorAtt(*it);
4797 if (!colorAtt.resolveTexture())
4801 const QSize size = resolveTexD->pixelSize();
4802 if (colorAtt.renderBuffer()) {
4804 if (rbD->pixelSize() != size) {
4805 qWarning(
"Resolve source (%dx%d) and target (%dx%d) size does not match",
4806 rbD->pixelSize().width(), rbD->pixelSize().height(), size.width(), size.height());
4808 if (caps.glesMultisampleRenderToTexture) {
4814 cmd.args.blitFromRenderbuffer.renderbuffer = rbD->renderbuffer;
4815 cmd.args.blitFromRenderbuffer.w = size.width();
4816 cmd.args.blitFromRenderbuffer.h = size.height();
4817 if (resolveTexD->m_flags.testFlag(QRhiTexture::CubeMap))
4820 cmd.args.blitFromRenderbuffer.target = resolveTexD->target;
4821 cmd.args.blitFromRenderbuffer.dstTexture = resolveTexD->texture;
4822 cmd.args.blitFromRenderbuffer.dstLevel = colorAtt.resolveLevel();
4823 const bool hasZ = resolveTexD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
4824 || resolveTexD->m_flags.testFlag(QRhiTexture::TextureArray);
4825 cmd.args.blitFromRenderbuffer.dstLayer = hasZ ? colorAtt.resolveLayer() : 0;
4826 cmd.args.blitFromRenderbuffer.isDepthStencil =
false;
4828 }
else if (caps.glesMultisampleRenderToTexture) {
4832 Q_ASSERT(colorAtt.texture());
4834 if (texD->pixelSize() != size) {
4835 qWarning(
"Resolve source (%dx%d) and target (%dx%d) size does not match",
4836 texD->pixelSize().width(), texD->pixelSize().height(), size.width(), size.height());
4838 const int resolveCount = colorAtt.multiViewCount() >= 2 ? colorAtt.multiViewCount() : 1;
4839 for (
int resolveIdx = 0; resolveIdx < resolveCount; ++resolveIdx) {
4840 const int srcLayer = colorAtt.layer() + resolveIdx;
4841 const int dstLayer = colorAtt.resolveLayer() + resolveIdx;
4844 if (texD->m_flags.testFlag(QRhiTexture::CubeMap))
4847 cmd.args.blitFromTexture.srcTarget = texD->target;
4848 cmd.args.blitFromTexture.srcTexture = texD->texture;
4849 cmd.args.blitFromTexture.srcLevel = colorAtt.level();
4850 cmd.args.blitFromTexture.srcLayer = 0;
4851 if (texD->m_flags.testFlag(QRhiTexture::ThreeDimensional) || texD->m_flags.testFlag(QRhiTexture::TextureArray))
4852 cmd.args.blitFromTexture.srcLayer = srcLayer;
4853 cmd.args.blitFromTexture.w = size.width();
4854 cmd.args.blitFromTexture.h = size.height();
4855 if (resolveTexD->m_flags.testFlag(QRhiTexture::CubeMap))
4858 cmd.args.blitFromTexture.dstTarget = resolveTexD->target;
4859 cmd.args.blitFromTexture.dstTexture = resolveTexD->texture;
4860 cmd.args.blitFromTexture.dstLevel = colorAtt.resolveLevel();
4861 cmd.args.blitFromTexture.dstLayer = 0;
4862 if (resolveTexD->m_flags.testFlag(QRhiTexture::ThreeDimensional) || resolveTexD->m_flags.testFlag(QRhiTexture::TextureArray))
4863 cmd.args.blitFromTexture.dstLayer = dstLayer;
4864 cmd.args.blitFromTexture.isDepthStencil =
false;
4869 if (rtTex->m_desc.depthResolveTexture()) {
4871 const QSize size = depthResolveTexD->pixelSize();
4872 if (rtTex->m_desc.depthStencilBuffer()) {
4876 cmd.args.blitFromRenderbuffer.renderbuffer = rbD->renderbuffer;
4877 cmd.args.blitFromRenderbuffer.w = size.width();
4878 cmd.args.blitFromRenderbuffer.h = size.height();
4879 cmd.args.blitFromRenderbuffer.target = depthResolveTexD->target;
4880 cmd.args.blitFromRenderbuffer.dstTexture = depthResolveTexD->texture;
4881 cmd.args.blitFromRenderbuffer.dstLevel = 0;
4882 cmd.args.blitFromRenderbuffer.dstLayer = 0;
4883 cmd.args.blitFromRenderbuffer.isDepthStencil =
true;
4884 }
else if (caps.glesMultisampleRenderToTexture) {
4888 const int resolveCount = depthTexD->arraySize() >= 2 ? depthTexD->arraySize() : 1;
4889 for (
int resolveIdx = 0; resolveIdx < resolveCount; ++resolveIdx) {
4892 cmd.args.blitFromTexture.srcTarget = depthTexD->target;
4893 cmd.args.blitFromTexture.srcTexture = depthTexD->texture;
4894 cmd.args.blitFromTexture.srcLevel = 0;
4895 cmd.args.blitFromTexture.srcLayer = resolveIdx;
4896 cmd.args.blitFromTexture.w = size.width();
4897 cmd.args.blitFromTexture.h = size.height();
4898 cmd.args.blitFromTexture.dstTarget = depthResolveTexD->target;
4899 cmd.args.blitFromTexture.dstTexture = depthResolveTexD->texture;
4900 cmd.args.blitFromTexture.dstLevel = 0;
4901 cmd.args.blitFromTexture.dstLayer = resolveIdx;
4902 cmd.args.blitFromTexture.isDepthStencil =
true;
4907 const bool mayDiscardDepthStencil =
4908 (rtTex->m_desc.depthStencilBuffer()
4909 || (rtTex->m_desc.depthTexture() && rtTex->m_flags.testFlag(QRhiTextureRenderTarget::DoNotStoreDepthStencilContents)))
4910 && !rtTex->m_desc.depthResolveTexture();
4911 if (mayDiscardDepthStencil) {
4914 cmd.args.invalidateFramebuffer.fbo = rtTex->framebuffer;
4915 if (caps.needsDepthStencilCombinedAttach) {
4916 cmd.args.invalidateFramebuffer.attCount = 1;
4919 cmd.args.invalidateFramebuffer.attCount = 2;
4920 cmd.args.invalidateFramebuffer.att[0] = GL_DEPTH_ATTACHMENT;
4921 cmd.args.invalidateFramebuffer.att[1] = GL_STENCIL_ATTACHMENT;
4927 cbD->currentTarget =
nullptr;
4929 if (resourceUpdates)
6197bool QGles2TextureRenderTarget::create()
6204 const bool hasColorAttachments = m_desc.colorAttachmentCount() > 0;
6205 Q_ASSERT(hasColorAttachments || m_desc.depthTexture());
6206 Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture());
6207 const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture();
6209 if (hasColorAttachments) {
6210 const int count =
int(m_desc.colorAttachmentCount());
6211 if (count > rhiD->caps.maxDrawBuffers) {
6212 qWarning(
"QGles2TextureRenderTarget: Too many color attachments (%d, max is %d)",
6213 count, rhiD->caps.maxDrawBuffers);
6216 if (m_desc.depthTexture() && !rhiD->caps.depthTexture)
6217 qWarning(
"QGles2TextureRenderTarget: Depth texture is not supported and will be ignored");
6219 if (!rhiD->ensureContext())
6222 rhiD->f->glGenFramebuffers(1, &framebuffer);
6223 rhiD->f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
6225 d.colorAttCount = 0;
6227 int multiViewCount = 0;
6228 for (
auto it = m_desc.cbeginColorAttachments(), itEnd = m_desc.cendColorAttachments(); it != itEnd; ++it, ++attIndex) {
6229 d.colorAttCount += 1;
6230 const QRhiColorAttachment &colorAtt(*it);
6231 QRhiTexture *texture = colorAtt.texture();
6232 QRhiRenderBuffer *renderBuffer = colorAtt.renderBuffer();
6233 Q_ASSERT(texture || renderBuffer);
6235 QGles2Texture *texD =
QRHI_RES(QGles2Texture, texture);
6236 Q_ASSERT(texD->texture && texD->specified);
6237 if (texD->flags().testFlag(QRhiTexture::ThreeDimensional) || texD->flags().testFlag(QRhiTexture::TextureArray)) {
6238 if (colorAtt.multiViewCount() < 2) {
6239 rhiD->f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), texD->texture,
6240 colorAtt.level(), colorAtt.layer());
6242 multiViewCount = colorAtt.multiViewCount();
6243 if (texD->samples > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6248 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6249 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6250 GL_COLOR_ATTACHMENT0 + uint(attIndex),
6251 resolveTexD->texture,
6252 colorAtt.resolveLevel(),
6254 colorAtt.resolveLayer(),
6257 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER,
6258 GL_COLOR_ATTACHMENT0 + uint(attIndex),
6265 }
else if (texD->flags().testFlag(QRhiTexture::OneDimensional)) {
6266 rhiD->glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex),
6267 texD->target + uint(colorAtt.layer()), texD->texture,
6270 if (texD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6275 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6277 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
6278 resolveTexD->texture, colorAtt.level(), texD->samples);
6281 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.layer()),
6282 texD->texture, colorAtt.level());
6285 if (attIndex == 0) {
6286 d.pixelSize = rhiD->q->sizeForMipLevel(colorAtt.level(), texD->pixelSize());
6287 d.sampleCount = texD->samples;
6289 }
else if (renderBuffer) {
6290 QGles2RenderBuffer *rbD =
QRHI_RES(QGles2RenderBuffer, renderBuffer);
6291 if (rbD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
6296 QGles2Texture *resolveTexD =
QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
6298 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
6299 resolveTexD->texture, colorAtt.level(), rbD->samples);
6301 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), GL_RENDERBUFFER, rbD->renderbuffer);
6303 if (attIndex == 0) {
6304 d.pixelSize = rbD->pixelSize();
6305 d.sampleCount = rbD->samples;
6310 if (hasDepthStencil) {
6311 if (m_desc.depthStencilBuffer()) {
6312 QGles2RenderBuffer *depthRbD =
QRHI_RES(QGles2RenderBuffer, m_desc.depthStencilBuffer());
6313 if (rhiD->caps.needsDepthStencilCombinedAttach) {
6315 depthRbD->renderbuffer);
6317 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
6318 depthRbD->renderbuffer);
6319 if (depthRbD->stencilRenderbuffer) {
6320 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
6321 depthRbD->stencilRenderbuffer);
6324 rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
6325 depthRbD->renderbuffer);
6328 if (d.colorAttCount == 0) {
6329 d.pixelSize = depthRbD->pixelSize();
6330 d.sampleCount = depthRbD->samples;
6333 QGles2Texture *depthTexD =
QRHI_RES(QGles2Texture, m_desc.depthTexture());
6334 if (multiViewCount < 2) {
6335 if (depthTexD->samples > 1 && rhiD->caps.glesMultisampleRenderToTexture && m_desc.depthResolveTexture()) {
6339 QGles2Texture *depthResolveTexD =
QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
6340 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthResolveTexD->target,
6341 depthResolveTexD->texture, 0, depthTexD->samples);
6342 if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
6343 rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthResolveTexD->target,
6344 depthResolveTexD->texture, 0, depthTexD->samples);
6347 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->target,
6348 depthTexD->texture, 0);
6349 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6350 rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->target,
6351 depthTexD->texture, 0);
6355 if (depthTexD->samples > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture) {
6373 if (!m_flags.testFlag(DoNotStoreDepthStencilContents) && !m_desc.depthResolveTexture()) {
6374 qWarning(
"Attempted to create a multiview+multisample QRhiTextureRenderTarget, but DoNotStoreDepthStencilContents was not set."
6375 " This path has no choice but to behave as if DoNotStoreDepthStencilContents was set, because QRhi is forced to create"
6376 " a throwaway non-multisample depth texture here. Set the flag to silence this warning, or set a depthResolveTexture.");
6378 if (m_desc.depthResolveTexture()) {
6379 QGles2Texture *depthResolveTexD =
QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
6380 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6381 GL_DEPTH_ATTACHMENT,
6382 depthResolveTexD->texture,
6387 if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
6388 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6389 GL_STENCIL_ATTACHMENT,
6390 depthResolveTexD->texture,
6397 if (!nonMsaaThrowawayDepthTexture) {
6398 rhiD->f->glGenTextures(1, &nonMsaaThrowawayDepthTexture);
6401 depthTexD->pixelSize().width(), depthTexD->pixelSize().height(), multiViewCount);
6403 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6404 GL_DEPTH_ATTACHMENT,
6405 nonMsaaThrowawayDepthTexture,
6410 rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
6411 GL_STENCIL_ATTACHMENT,
6412 nonMsaaThrowawayDepthTexture,
6422 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->texture,
6423 0, 0, multiViewCount);
6424 if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
6425 rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->texture,
6426 0, 0, multiViewCount);
6430 if (d.colorAttCount == 0) {
6431 d.pixelSize = depthTexD->pixelSize();
6432 d.sampleCount = depthTexD->samples;
6441 d.rp =
QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc);
6443 GLenum status = rhiD->f->glCheckFramebufferStatus(GL_FRAMEBUFFER);
6444 if (status != GL_NO_ERROR && status != GL_FRAMEBUFFER_COMPLETE) {
6445 qWarning(
"Framebuffer incomplete: 0x%x", status);
6449 if (rhiD->glObjectLabel)
6450 rhiD->glObjectLabel(GL_FRAMEBUFFER, framebuffer, -1, m_objectName.constData());
6452 QRhiRenderTargetAttachmentTracker::updateResIdList<QGles2Texture, QGles2RenderBuffer>(m_desc, &d.currentResIdList);
6454 rhiD->registerResource(
this);